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https://github.com/ValveSoftware/Proton.git
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6b21c32d2a
CW-Bug-Id: #22729
89 lines
3.8 KiB
C++
89 lines
3.8 KiB
C++
extern "C" {
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#include <stdarg.h>
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#include "windef.h"
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#include "winbase.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
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}
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#include "steam_defs.h"
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#pragma push_macro("__cdecl")
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#undef __cdecl
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#pragma push_macro("strncpy")
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#undef strncpy
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#include "steamworks_sdk_148a/steam_api.h"
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#include "steamworks_sdk_148a/isteamnetworkingsockets.h"
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#include "steamworks_sdk_148a/isteamnetworkingutils.h"
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#include "steamworks_sdk_148a/steamnetworkingtypes.h"
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#pragma pop_macro("__cdecl")
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#pragma pop_macro("strncpy")
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#include "steamclient_private.h"
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extern "C" {
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#define SDKVER_148a
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#include "struct_converters.h"
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#define SDK_VERSION 1481
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#include "steamclient_manual_common.h"
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typedef winSteamNetworkingMessage_t_148a winSteamNetworkingMessage_t_149;
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typedef winSteamNetworkingMessage_t_148a winSteamNetworkingMessage_t_152;
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#include "cppISteamNetworkingSockets_SteamNetworkingSockets008.h"
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#include "cppISteamNetworkingUtils_SteamNetworkingUtils003.h"
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnConnection_params *params )
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{
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ISteamNetworkingSockets *iface = (ISteamNetworkingSockets *)params->linux_side;
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SteamNetworkingMessage_t *lin_ppOutMessages[params->nMaxMessages];
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params->_ret = iface->ReceiveMessagesOnConnection( params->hConn, lin_ppOutMessages, params->nMaxMessages );
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lin_to_win_struct_SteamNetworkingMessage_t( params->_ret, lin_ppOutMessages,
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params->ppOutMessages, params->nMaxMessages );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnPollGroup( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnPollGroup_params *params )
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{
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ISteamNetworkingSockets *iface = (ISteamNetworkingSockets *)params->linux_side;
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SteamNetworkingMessage_t *lin_ppOutMessages[params->nMaxMessages];
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params->_ret = iface->ReceiveMessagesOnPollGroup( params->hPollGroup, lin_ppOutMessages, params->nMaxMessages );
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lin_to_win_struct_SteamNetworkingMessage_t( params->_ret, lin_ppOutMessages,
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params->ppOutMessages, params->nMaxMessages );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets008_SendMessages( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_SendMessages_params *params )
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{
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#define MAX_SEND_MESSAGES 64
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ISteamNetworkingSockets *iface = (ISteamNetworkingSockets *)params->linux_side;
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/* use the stack to avoid heap allocation */
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struct SteamNetworkingMessage_t *lin_msgs[MAX_SEND_MESSAGES];
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int i;
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if (params->nMessages > MAX_SEND_MESSAGES)
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{
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/* if we ever hit this, increase MAX_SEND_MESSAGES appropriately */
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FIXME( "Trying to send %u messages, which is more than %u! Will break up into pieces.\n",
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params->nMessages, MAX_SEND_MESSAGES );
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}
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while (params->nMessages)
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{
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for (i = 0; i < params->nMessages && i < MAX_SEND_MESSAGES; ++i)
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lin_msgs[i] = (SteamNetworkingMessage_t *)network_message_win_to_lin( params->pMessages[i] );
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iface->SendMessages( i, lin_msgs, params->pOutMessageNumberOrResult );
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params->nMessages -= i;
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params->pMessages += i;
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if (params->pOutMessageNumberOrResult) params->pOutMessageNumberOrResult += i;
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}
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}
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void cppISteamNetworkingUtils_SteamNetworkingUtils003_AllocateMessage( struct cppISteamNetworkingUtils_SteamNetworkingUtils003_AllocateMessage_params *params )
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{
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ISteamNetworkingUtils *iface = (ISteamNetworkingUtils *)params->linux_side;
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params->_ret = (winSteamNetworkingMessage_t_148a *)iface->AllocateMessage( params->cbAllocateBuffer );
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params->_ret = (winSteamNetworkingMessage_t_148a *)network_message_lin_to_win( params->_ret );
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}
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