mirror of
https://github.com/ValveSoftware/Proton.git
synced 2024-12-28 15:45:50 +03:00
6b21c32d2a
CW-Bug-Id: #22729
2518 lines
104 KiB
C
2518 lines
104 KiB
C
/* This file is auto-generated, do not edit. */
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#include <stdarg.h>
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#include "windef.h"
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#include "winbase.h"
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#include "wine/debug.h"
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#include "steam_defs.h"
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#include "steamclient_private.h"
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#include "struct_converters.h"
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WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
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#include "cppISteamInput_SteamInput001.h"
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_Init, 4)
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_Shutdown, 4)
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_RunFrame, 4)
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetConnectedControllers, 8)
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetActionSetHandle, 8)
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_ActivateActionSet, 20)
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetCurrentActionSet, 12)
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_ActivateActionSetLayer, 20)
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_DeactivateActionSetLayer, 20)
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_DeactivateAllActionSetLayers, 12)
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetActiveActionSetLayers, 16)
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetDigitalActionHandle, 8)
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetDigitalActionData, 24)
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetDigitalActionOrigins, 32)
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetAnalogActionHandle, 8)
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetAnalogActionData, 24)
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetAnalogActionOrigins, 32)
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetGlyphForActionOrigin, 8)
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetStringForActionOrigin, 8)
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_StopAnalogActionMomentum, 20)
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetMotionData, 16)
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_TriggerVibration, 20)
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_SetLEDColor, 28)
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_TriggerHapticPulse, 20)
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_TriggerRepeatedHapticPulse, 32)
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_ShowBindingPanel, 12)
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetInputTypeForHandle, 12)
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetControllerForGamepadIndex, 8)
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetGamepadIndexForController, 12)
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetStringForXboxOrigin, 8)
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetGlyphForXboxOrigin, 8)
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetActionOriginFromXboxOrigin, 16)
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_TranslateActionOrigin, 12)
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetDeviceBindingRevision, 20)
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetRemotePlaySessionID, 12)
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bool __thiscall winISteamInput_SteamInput001_Init(struct w_steam_iface *_this)
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{
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struct cppISteamInput_SteamInput001_Init_params params =
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{
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.linux_side = _this->u_iface,
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};
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput001_Init( ¶ms );
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return params._ret;
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}
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bool __thiscall winISteamInput_SteamInput001_Shutdown(struct w_steam_iface *_this)
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{
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struct cppISteamInput_SteamInput001_Shutdown_params params =
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{
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.linux_side = _this->u_iface,
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};
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput001_Shutdown( ¶ms );
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return params._ret;
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}
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void __thiscall winISteamInput_SteamInput001_RunFrame(struct w_steam_iface *_this)
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{
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struct cppISteamInput_SteamInput001_RunFrame_params params =
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{
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.linux_side = _this->u_iface,
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};
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput001_RunFrame( ¶ms );
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}
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int __thiscall winISteamInput_SteamInput001_GetConnectedControllers(struct w_steam_iface *_this, InputHandle_t *handlesOut)
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{
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struct cppISteamInput_SteamInput001_GetConnectedControllers_params params =
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{
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.linux_side = _this->u_iface,
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.handlesOut = handlesOut,
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};
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput001_GetConnectedControllers( ¶ms );
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return params._ret;
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}
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InputActionSetHandle_t __thiscall winISteamInput_SteamInput001_GetActionSetHandle(struct w_steam_iface *_this, const char *pszActionSetName)
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{
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struct cppISteamInput_SteamInput001_GetActionSetHandle_params params =
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{
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.linux_side = _this->u_iface,
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.pszActionSetName = pszActionSetName,
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};
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput001_GetActionSetHandle( ¶ms );
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return params._ret;
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}
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void __thiscall winISteamInput_SteamInput001_ActivateActionSet(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle)
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{
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struct cppISteamInput_SteamInput001_ActivateActionSet_params params =
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{
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.linux_side = _this->u_iface,
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.inputHandle = inputHandle,
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.actionSetHandle = actionSetHandle,
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};
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput001_ActivateActionSet( ¶ms );
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}
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InputActionSetHandle_t __thiscall winISteamInput_SteamInput001_GetCurrentActionSet(struct w_steam_iface *_this, InputHandle_t inputHandle)
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{
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struct cppISteamInput_SteamInput001_GetCurrentActionSet_params params =
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{
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.linux_side = _this->u_iface,
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.inputHandle = inputHandle,
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};
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput001_GetCurrentActionSet( ¶ms );
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return params._ret;
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}
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void __thiscall winISteamInput_SteamInput001_ActivateActionSetLayer(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle)
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{
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struct cppISteamInput_SteamInput001_ActivateActionSetLayer_params params =
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{
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.linux_side = _this->u_iface,
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.inputHandle = inputHandle,
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.actionSetLayerHandle = actionSetLayerHandle,
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};
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput001_ActivateActionSetLayer( ¶ms );
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}
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void __thiscall winISteamInput_SteamInput001_DeactivateActionSetLayer(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle)
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{
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struct cppISteamInput_SteamInput001_DeactivateActionSetLayer_params params =
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{
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.linux_side = _this->u_iface,
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.inputHandle = inputHandle,
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.actionSetLayerHandle = actionSetLayerHandle,
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};
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput001_DeactivateActionSetLayer( ¶ms );
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}
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void __thiscall winISteamInput_SteamInput001_DeactivateAllActionSetLayers(struct w_steam_iface *_this, InputHandle_t inputHandle)
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{
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struct cppISteamInput_SteamInput001_DeactivateAllActionSetLayers_params params =
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{
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.linux_side = _this->u_iface,
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.inputHandle = inputHandle,
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};
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput001_DeactivateAllActionSetLayers( ¶ms );
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}
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int __thiscall winISteamInput_SteamInput001_GetActiveActionSetLayers(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t *handlesOut)
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{
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struct cppISteamInput_SteamInput001_GetActiveActionSetLayers_params params =
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{
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.linux_side = _this->u_iface,
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.inputHandle = inputHandle,
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.handlesOut = handlesOut,
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};
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput001_GetActiveActionSetLayers( ¶ms );
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return params._ret;
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}
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InputDigitalActionHandle_t __thiscall winISteamInput_SteamInput001_GetDigitalActionHandle(struct w_steam_iface *_this, const char *pszActionName)
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{
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struct cppISteamInput_SteamInput001_GetDigitalActionHandle_params params =
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{
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.linux_side = _this->u_iface,
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.pszActionName = pszActionName,
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};
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput001_GetDigitalActionHandle( ¶ms );
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return params._ret;
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}
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InputDigitalActionData_t * __thiscall winISteamInput_SteamInput001_GetDigitalActionData(struct w_steam_iface *_this, InputDigitalActionData_t *_ret, InputHandle_t inputHandle, InputDigitalActionHandle_t digitalActionHandle)
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{
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struct cppISteamInput_SteamInput001_GetDigitalActionData_params params =
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{
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.linux_side = _this->u_iface,
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._ret = _ret,
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.inputHandle = inputHandle,
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.digitalActionHandle = digitalActionHandle,
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};
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput001_GetDigitalActionData( ¶ms );
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return params._ret;
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}
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int __thiscall winISteamInput_SteamInput001_GetDigitalActionOrigins(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputDigitalActionHandle_t digitalActionHandle, EInputActionOrigin *originsOut)
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{
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struct cppISteamInput_SteamInput001_GetDigitalActionOrigins_params params =
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{
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.linux_side = _this->u_iface,
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.inputHandle = inputHandle,
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.actionSetHandle = actionSetHandle,
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.digitalActionHandle = digitalActionHandle,
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.originsOut = originsOut,
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};
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput001_GetDigitalActionOrigins( ¶ms );
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return params._ret;
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}
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InputAnalogActionHandle_t __thiscall winISteamInput_SteamInput001_GetAnalogActionHandle(struct w_steam_iface *_this, const char *pszActionName)
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{
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struct cppISteamInput_SteamInput001_GetAnalogActionHandle_params params =
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{
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.linux_side = _this->u_iface,
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.pszActionName = pszActionName,
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};
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput001_GetAnalogActionHandle( ¶ms );
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return params._ret;
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}
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InputAnalogActionData_t * __thiscall winISteamInput_SteamInput001_GetAnalogActionData(struct w_steam_iface *_this, InputAnalogActionData_t *_ret, InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle)
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{
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struct cppISteamInput_SteamInput001_GetAnalogActionData_params params =
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{
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.linux_side = _this->u_iface,
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._ret = _ret,
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.inputHandle = inputHandle,
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.analogActionHandle = analogActionHandle,
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};
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput001_GetAnalogActionData( ¶ms );
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return params._ret;
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}
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int __thiscall winISteamInput_SteamInput001_GetAnalogActionOrigins(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, EInputActionOrigin *originsOut)
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{
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struct cppISteamInput_SteamInput001_GetAnalogActionOrigins_params params =
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{
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.linux_side = _this->u_iface,
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.inputHandle = inputHandle,
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.actionSetHandle = actionSetHandle,
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.analogActionHandle = analogActionHandle,
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.originsOut = originsOut,
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};
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput001_GetAnalogActionOrigins( ¶ms );
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return params._ret;
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}
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const char * __thiscall winISteamInput_SteamInput001_GetGlyphForActionOrigin(struct w_steam_iface *_this, EInputActionOrigin eOrigin)
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{
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struct cppISteamInput_SteamInput001_GetGlyphForActionOrigin_params params =
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{
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.linux_side = _this->u_iface,
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.eOrigin = eOrigin,
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};
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput001_GetGlyphForActionOrigin( ¶ms );
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return params._ret;
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}
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const char * __thiscall winISteamInput_SteamInput001_GetStringForActionOrigin(struct w_steam_iface *_this, EInputActionOrigin eOrigin)
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{
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struct cppISteamInput_SteamInput001_GetStringForActionOrigin_params params =
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{
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.linux_side = _this->u_iface,
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.eOrigin = eOrigin,
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};
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput001_GetStringForActionOrigin( ¶ms );
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return params._ret;
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}
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void __thiscall winISteamInput_SteamInput001_StopAnalogActionMomentum(struct w_steam_iface *_this, InputHandle_t inputHandle, InputAnalogActionHandle_t eAction)
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{
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struct cppISteamInput_SteamInput001_StopAnalogActionMomentum_params params =
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{
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.linux_side = _this->u_iface,
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.inputHandle = inputHandle,
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.eAction = eAction,
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};
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput001_StopAnalogActionMomentum( ¶ms );
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}
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InputMotionData_t * __thiscall winISteamInput_SteamInput001_GetMotionData(struct w_steam_iface *_this, InputMotionData_t *_ret, InputHandle_t inputHandle)
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{
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struct cppISteamInput_SteamInput001_GetMotionData_params params =
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{
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.linux_side = _this->u_iface,
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._ret = _ret,
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.inputHandle = inputHandle,
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};
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput001_GetMotionData( ¶ms );
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return params._ret;
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}
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void __thiscall winISteamInput_SteamInput001_TriggerVibration(struct w_steam_iface *_this, InputHandle_t inputHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed)
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{
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struct cppISteamInput_SteamInput001_TriggerVibration_params params =
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{
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.linux_side = _this->u_iface,
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.inputHandle = inputHandle,
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.usLeftSpeed = usLeftSpeed,
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.usRightSpeed = usRightSpeed,
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};
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput001_TriggerVibration( ¶ms );
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}
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void __thiscall winISteamInput_SteamInput001_SetLEDColor(struct w_steam_iface *_this, InputHandle_t inputHandle, uint8 nColorR, uint8 nColorG, uint8 nColorB, unsigned int nFlags)
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{
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struct cppISteamInput_SteamInput001_SetLEDColor_params params =
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{
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.linux_side = _this->u_iface,
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.inputHandle = inputHandle,
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.nColorR = nColorR,
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.nColorG = nColorG,
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.nColorB = nColorB,
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.nFlags = nFlags,
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};
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput001_SetLEDColor( ¶ms );
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}
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void __thiscall winISteamInput_SteamInput001_TriggerHapticPulse(struct w_steam_iface *_this, InputHandle_t inputHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec)
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{
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struct cppISteamInput_SteamInput001_TriggerHapticPulse_params params =
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{
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.linux_side = _this->u_iface,
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.inputHandle = inputHandle,
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.eTargetPad = eTargetPad,
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.usDurationMicroSec = usDurationMicroSec,
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};
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput001_TriggerHapticPulse( ¶ms );
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}
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void __thiscall winISteamInput_SteamInput001_TriggerRepeatedHapticPulse(struct w_steam_iface *_this, InputHandle_t inputHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec, unsigned short usOffMicroSec, unsigned short unRepeat, unsigned int nFlags)
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{
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struct cppISteamInput_SteamInput001_TriggerRepeatedHapticPulse_params params =
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{
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.linux_side = _this->u_iface,
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.inputHandle = inputHandle,
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.eTargetPad = eTargetPad,
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.usDurationMicroSec = usDurationMicroSec,
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.usOffMicroSec = usOffMicroSec,
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.unRepeat = unRepeat,
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.nFlags = nFlags,
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};
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput001_TriggerRepeatedHapticPulse( ¶ms );
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}
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bool __thiscall winISteamInput_SteamInput001_ShowBindingPanel(struct w_steam_iface *_this, InputHandle_t inputHandle)
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{
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struct cppISteamInput_SteamInput001_ShowBindingPanel_params params =
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{
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.linux_side = _this->u_iface,
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.inputHandle = inputHandle,
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};
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput001_ShowBindingPanel( ¶ms );
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return params._ret;
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}
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ESteamInputType __thiscall winISteamInput_SteamInput001_GetInputTypeForHandle(struct w_steam_iface *_this, InputHandle_t inputHandle)
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{
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struct cppISteamInput_SteamInput001_GetInputTypeForHandle_params params =
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{
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.linux_side = _this->u_iface,
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.inputHandle = inputHandle,
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};
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput001_GetInputTypeForHandle( ¶ms );
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return params._ret;
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}
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InputHandle_t __thiscall winISteamInput_SteamInput001_GetControllerForGamepadIndex(struct w_steam_iface *_this, int nIndex)
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{
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struct cppISteamInput_SteamInput001_GetControllerForGamepadIndex_params params =
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{
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.linux_side = _this->u_iface,
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.nIndex = nIndex,
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};
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput001_GetControllerForGamepadIndex( ¶ms );
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return params._ret;
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}
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int __thiscall winISteamInput_SteamInput001_GetGamepadIndexForController(struct w_steam_iface *_this, InputHandle_t ulinputHandle)
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{
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struct cppISteamInput_SteamInput001_GetGamepadIndexForController_params params =
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{
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.linux_side = _this->u_iface,
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.ulinputHandle = ulinputHandle,
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};
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput001_GetGamepadIndexForController( ¶ms );
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|
return params._ret;
|
|
}
|
|
|
|
const char * __thiscall winISteamInput_SteamInput001_GetStringForXboxOrigin(struct w_steam_iface *_this, EXboxOrigin eOrigin)
|
|
{
|
|
struct cppISteamInput_SteamInput001_GetStringForXboxOrigin_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eOrigin = eOrigin,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput001_GetStringForXboxOrigin( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
const char * __thiscall winISteamInput_SteamInput001_GetGlyphForXboxOrigin(struct w_steam_iface *_this, EXboxOrigin eOrigin)
|
|
{
|
|
struct cppISteamInput_SteamInput001_GetGlyphForXboxOrigin_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eOrigin = eOrigin,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput001_GetGlyphForXboxOrigin( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
EInputActionOrigin __thiscall winISteamInput_SteamInput001_GetActionOriginFromXboxOrigin(struct w_steam_iface *_this, InputHandle_t inputHandle, EXboxOrigin eOrigin)
|
|
{
|
|
struct cppISteamInput_SteamInput001_GetActionOriginFromXboxOrigin_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
.eOrigin = eOrigin,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput001_GetActionOriginFromXboxOrigin( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
EInputActionOrigin __thiscall winISteamInput_SteamInput001_TranslateActionOrigin(struct w_steam_iface *_this, ESteamInputType eDestinationInputType, EInputActionOrigin eSourceOrigin)
|
|
{
|
|
struct cppISteamInput_SteamInput001_TranslateActionOrigin_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eDestinationInputType = eDestinationInputType,
|
|
.eSourceOrigin = eSourceOrigin,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput001_TranslateActionOrigin( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
bool __thiscall winISteamInput_SteamInput001_GetDeviceBindingRevision(struct w_steam_iface *_this, InputHandle_t inputHandle, int *pMajor, int *pMinor)
|
|
{
|
|
struct cppISteamInput_SteamInput001_GetDeviceBindingRevision_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
.pMajor = pMajor,
|
|
.pMinor = pMinor,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput001_GetDeviceBindingRevision( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32 __thiscall winISteamInput_SteamInput001_GetRemotePlaySessionID(struct w_steam_iface *_this, InputHandle_t inputHandle)
|
|
{
|
|
struct cppISteamInput_SteamInput001_GetRemotePlaySessionID_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput001_GetRemotePlaySessionID( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
extern vtable_ptr winISteamInput_SteamInput001_vtable;
|
|
|
|
#ifndef __GNUC__
|
|
void __asm_dummy_vtables(void) {
|
|
#endif
|
|
__ASM_VTABLE(winISteamInput_SteamInput001,
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput001_Init)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput001_Shutdown)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput001_RunFrame)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetConnectedControllers)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetActionSetHandle)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput001_ActivateActionSet)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetCurrentActionSet)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput001_ActivateActionSetLayer)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput001_DeactivateActionSetLayer)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput001_DeactivateAllActionSetLayers)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetActiveActionSetLayers)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetDigitalActionHandle)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetDigitalActionData)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetDigitalActionOrigins)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetAnalogActionHandle)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetAnalogActionData)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetAnalogActionOrigins)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetGlyphForActionOrigin)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetStringForActionOrigin)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput001_StopAnalogActionMomentum)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetMotionData)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput001_TriggerVibration)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput001_SetLEDColor)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput001_TriggerHapticPulse)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput001_TriggerRepeatedHapticPulse)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput001_ShowBindingPanel)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetInputTypeForHandle)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetControllerForGamepadIndex)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetGamepadIndexForController)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetStringForXboxOrigin)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetGlyphForXboxOrigin)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetActionOriginFromXboxOrigin)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput001_TranslateActionOrigin)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetDeviceBindingRevision)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetRemotePlaySessionID)
|
|
);
|
|
#ifndef __GNUC__
|
|
}
|
|
#endif
|
|
|
|
struct w_steam_iface *create_winISteamInput_SteamInput001(void *u_iface)
|
|
{
|
|
struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamInput001");
|
|
TRACE("-> %p\n", r);
|
|
r->vtable = alloc_vtable(&winISteamInput_SteamInput001_vtable, 35, "SteamInput001");
|
|
r->u_iface = u_iface;
|
|
return r;
|
|
}
|
|
|
|
#include "cppISteamInput_SteamInput002.h"
|
|
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_Init, 4)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_Shutdown, 4)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_RunFrame, 4)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetConnectedControllers, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetActionSetHandle, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_ActivateActionSet, 20)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetCurrentActionSet, 12)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_ActivateActionSetLayer, 20)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_DeactivateActionSetLayer, 20)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_DeactivateAllActionSetLayers, 12)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetActiveActionSetLayers, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetDigitalActionHandle, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetDigitalActionData, 24)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetDigitalActionOrigins, 32)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetAnalogActionHandle, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetAnalogActionData, 24)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetAnalogActionOrigins, 32)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetGlyphForActionOrigin, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetStringForActionOrigin, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_StopAnalogActionMomentum, 20)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetMotionData, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_TriggerVibration, 20)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_SetLEDColor, 28)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_TriggerHapticPulse, 20)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_TriggerRepeatedHapticPulse, 32)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_ShowBindingPanel, 12)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetInputTypeForHandle, 12)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetControllerForGamepadIndex, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetGamepadIndexForController, 12)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetStringForXboxOrigin, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetGlyphForXboxOrigin, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetActionOriginFromXboxOrigin, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_TranslateActionOrigin, 12)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetDeviceBindingRevision, 20)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetRemotePlaySessionID, 12)
|
|
|
|
bool __thiscall winISteamInput_SteamInput002_Init(struct w_steam_iface *_this)
|
|
{
|
|
struct cppISteamInput_SteamInput002_Init_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput002_Init( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
bool __thiscall winISteamInput_SteamInput002_Shutdown(struct w_steam_iface *_this)
|
|
{
|
|
struct cppISteamInput_SteamInput002_Shutdown_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput002_Shutdown( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winISteamInput_SteamInput002_RunFrame(struct w_steam_iface *_this)
|
|
{
|
|
struct cppISteamInput_SteamInput002_RunFrame_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput002_RunFrame( ¶ms );
|
|
}
|
|
|
|
int __thiscall winISteamInput_SteamInput002_GetConnectedControllers(struct w_steam_iface *_this, InputHandle_t *handlesOut)
|
|
{
|
|
struct cppISteamInput_SteamInput002_GetConnectedControllers_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.handlesOut = handlesOut,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput002_GetConnectedControllers( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
InputActionSetHandle_t __thiscall winISteamInput_SteamInput002_GetActionSetHandle(struct w_steam_iface *_this, const char *pszActionSetName)
|
|
{
|
|
struct cppISteamInput_SteamInput002_GetActionSetHandle_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pszActionSetName = pszActionSetName,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput002_GetActionSetHandle( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winISteamInput_SteamInput002_ActivateActionSet(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle)
|
|
{
|
|
struct cppISteamInput_SteamInput002_ActivateActionSet_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
.actionSetHandle = actionSetHandle,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput002_ActivateActionSet( ¶ms );
|
|
}
|
|
|
|
InputActionSetHandle_t __thiscall winISteamInput_SteamInput002_GetCurrentActionSet(struct w_steam_iface *_this, InputHandle_t inputHandle)
|
|
{
|
|
struct cppISteamInput_SteamInput002_GetCurrentActionSet_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput002_GetCurrentActionSet( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winISteamInput_SteamInput002_ActivateActionSetLayer(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle)
|
|
{
|
|
struct cppISteamInput_SteamInput002_ActivateActionSetLayer_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
.actionSetLayerHandle = actionSetLayerHandle,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput002_ActivateActionSetLayer( ¶ms );
|
|
}
|
|
|
|
void __thiscall winISteamInput_SteamInput002_DeactivateActionSetLayer(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle)
|
|
{
|
|
struct cppISteamInput_SteamInput002_DeactivateActionSetLayer_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
.actionSetLayerHandle = actionSetLayerHandle,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput002_DeactivateActionSetLayer( ¶ms );
|
|
}
|
|
|
|
void __thiscall winISteamInput_SteamInput002_DeactivateAllActionSetLayers(struct w_steam_iface *_this, InputHandle_t inputHandle)
|
|
{
|
|
struct cppISteamInput_SteamInput002_DeactivateAllActionSetLayers_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput002_DeactivateAllActionSetLayers( ¶ms );
|
|
}
|
|
|
|
int __thiscall winISteamInput_SteamInput002_GetActiveActionSetLayers(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t *handlesOut)
|
|
{
|
|
struct cppISteamInput_SteamInput002_GetActiveActionSetLayers_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
.handlesOut = handlesOut,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput002_GetActiveActionSetLayers( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
InputDigitalActionHandle_t __thiscall winISteamInput_SteamInput002_GetDigitalActionHandle(struct w_steam_iface *_this, const char *pszActionName)
|
|
{
|
|
struct cppISteamInput_SteamInput002_GetDigitalActionHandle_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pszActionName = pszActionName,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput002_GetDigitalActionHandle( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
InputDigitalActionData_t * __thiscall winISteamInput_SteamInput002_GetDigitalActionData(struct w_steam_iface *_this, InputDigitalActionData_t *_ret, InputHandle_t inputHandle, InputDigitalActionHandle_t digitalActionHandle)
|
|
{
|
|
struct cppISteamInput_SteamInput002_GetDigitalActionData_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
._ret = _ret,
|
|
.inputHandle = inputHandle,
|
|
.digitalActionHandle = digitalActionHandle,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput002_GetDigitalActionData( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int __thiscall winISteamInput_SteamInput002_GetDigitalActionOrigins(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputDigitalActionHandle_t digitalActionHandle, EInputActionOrigin *originsOut)
|
|
{
|
|
struct cppISteamInput_SteamInput002_GetDigitalActionOrigins_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
.actionSetHandle = actionSetHandle,
|
|
.digitalActionHandle = digitalActionHandle,
|
|
.originsOut = originsOut,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput002_GetDigitalActionOrigins( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
InputAnalogActionHandle_t __thiscall winISteamInput_SteamInput002_GetAnalogActionHandle(struct w_steam_iface *_this, const char *pszActionName)
|
|
{
|
|
struct cppISteamInput_SteamInput002_GetAnalogActionHandle_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pszActionName = pszActionName,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput002_GetAnalogActionHandle( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
InputAnalogActionData_t * __thiscall winISteamInput_SteamInput002_GetAnalogActionData(struct w_steam_iface *_this, InputAnalogActionData_t *_ret, InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle)
|
|
{
|
|
struct cppISteamInput_SteamInput002_GetAnalogActionData_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
._ret = _ret,
|
|
.inputHandle = inputHandle,
|
|
.analogActionHandle = analogActionHandle,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput002_GetAnalogActionData( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int __thiscall winISteamInput_SteamInput002_GetAnalogActionOrigins(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, EInputActionOrigin *originsOut)
|
|
{
|
|
struct cppISteamInput_SteamInput002_GetAnalogActionOrigins_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
.actionSetHandle = actionSetHandle,
|
|
.analogActionHandle = analogActionHandle,
|
|
.originsOut = originsOut,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput002_GetAnalogActionOrigins( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
const char * __thiscall winISteamInput_SteamInput002_GetGlyphForActionOrigin(struct w_steam_iface *_this, EInputActionOrigin eOrigin)
|
|
{
|
|
struct cppISteamInput_SteamInput002_GetGlyphForActionOrigin_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eOrigin = eOrigin,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput002_GetGlyphForActionOrigin( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
const char * __thiscall winISteamInput_SteamInput002_GetStringForActionOrigin(struct w_steam_iface *_this, EInputActionOrigin eOrigin)
|
|
{
|
|
struct cppISteamInput_SteamInput002_GetStringForActionOrigin_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eOrigin = eOrigin,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput002_GetStringForActionOrigin( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winISteamInput_SteamInput002_StopAnalogActionMomentum(struct w_steam_iface *_this, InputHandle_t inputHandle, InputAnalogActionHandle_t eAction)
|
|
{
|
|
struct cppISteamInput_SteamInput002_StopAnalogActionMomentum_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
.eAction = eAction,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput002_StopAnalogActionMomentum( ¶ms );
|
|
}
|
|
|
|
InputMotionData_t * __thiscall winISteamInput_SteamInput002_GetMotionData(struct w_steam_iface *_this, InputMotionData_t *_ret, InputHandle_t inputHandle)
|
|
{
|
|
struct cppISteamInput_SteamInput002_GetMotionData_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
._ret = _ret,
|
|
.inputHandle = inputHandle,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput002_GetMotionData( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winISteamInput_SteamInput002_TriggerVibration(struct w_steam_iface *_this, InputHandle_t inputHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed)
|
|
{
|
|
struct cppISteamInput_SteamInput002_TriggerVibration_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
.usLeftSpeed = usLeftSpeed,
|
|
.usRightSpeed = usRightSpeed,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput002_TriggerVibration( ¶ms );
|
|
}
|
|
|
|
void __thiscall winISteamInput_SteamInput002_SetLEDColor(struct w_steam_iface *_this, InputHandle_t inputHandle, uint8 nColorR, uint8 nColorG, uint8 nColorB, unsigned int nFlags)
|
|
{
|
|
struct cppISteamInput_SteamInput002_SetLEDColor_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
.nColorR = nColorR,
|
|
.nColorG = nColorG,
|
|
.nColorB = nColorB,
|
|
.nFlags = nFlags,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput002_SetLEDColor( ¶ms );
|
|
}
|
|
|
|
void __thiscall winISteamInput_SteamInput002_TriggerHapticPulse(struct w_steam_iface *_this, InputHandle_t inputHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec)
|
|
{
|
|
struct cppISteamInput_SteamInput002_TriggerHapticPulse_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
.eTargetPad = eTargetPad,
|
|
.usDurationMicroSec = usDurationMicroSec,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput002_TriggerHapticPulse( ¶ms );
|
|
}
|
|
|
|
void __thiscall winISteamInput_SteamInput002_TriggerRepeatedHapticPulse(struct w_steam_iface *_this, InputHandle_t inputHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec, unsigned short usOffMicroSec, unsigned short unRepeat, unsigned int nFlags)
|
|
{
|
|
struct cppISteamInput_SteamInput002_TriggerRepeatedHapticPulse_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
.eTargetPad = eTargetPad,
|
|
.usDurationMicroSec = usDurationMicroSec,
|
|
.usOffMicroSec = usOffMicroSec,
|
|
.unRepeat = unRepeat,
|
|
.nFlags = nFlags,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput002_TriggerRepeatedHapticPulse( ¶ms );
|
|
}
|
|
|
|
bool __thiscall winISteamInput_SteamInput002_ShowBindingPanel(struct w_steam_iface *_this, InputHandle_t inputHandle)
|
|
{
|
|
struct cppISteamInput_SteamInput002_ShowBindingPanel_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput002_ShowBindingPanel( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
ESteamInputType __thiscall winISteamInput_SteamInput002_GetInputTypeForHandle(struct w_steam_iface *_this, InputHandle_t inputHandle)
|
|
{
|
|
struct cppISteamInput_SteamInput002_GetInputTypeForHandle_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput002_GetInputTypeForHandle( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
InputHandle_t __thiscall winISteamInput_SteamInput002_GetControllerForGamepadIndex(struct w_steam_iface *_this, int nIndex)
|
|
{
|
|
struct cppISteamInput_SteamInput002_GetControllerForGamepadIndex_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.nIndex = nIndex,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput002_GetControllerForGamepadIndex( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int __thiscall winISteamInput_SteamInput002_GetGamepadIndexForController(struct w_steam_iface *_this, InputHandle_t ulinputHandle)
|
|
{
|
|
struct cppISteamInput_SteamInput002_GetGamepadIndexForController_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.ulinputHandle = ulinputHandle,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput002_GetGamepadIndexForController( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
const char * __thiscall winISteamInput_SteamInput002_GetStringForXboxOrigin(struct w_steam_iface *_this, EXboxOrigin eOrigin)
|
|
{
|
|
struct cppISteamInput_SteamInput002_GetStringForXboxOrigin_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eOrigin = eOrigin,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput002_GetStringForXboxOrigin( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
const char * __thiscall winISteamInput_SteamInput002_GetGlyphForXboxOrigin(struct w_steam_iface *_this, EXboxOrigin eOrigin)
|
|
{
|
|
struct cppISteamInput_SteamInput002_GetGlyphForXboxOrigin_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eOrigin = eOrigin,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput002_GetGlyphForXboxOrigin( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
EInputActionOrigin __thiscall winISteamInput_SteamInput002_GetActionOriginFromXboxOrigin(struct w_steam_iface *_this, InputHandle_t inputHandle, EXboxOrigin eOrigin)
|
|
{
|
|
struct cppISteamInput_SteamInput002_GetActionOriginFromXboxOrigin_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
.eOrigin = eOrigin,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput002_GetActionOriginFromXboxOrigin( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
EInputActionOrigin __thiscall winISteamInput_SteamInput002_TranslateActionOrigin(struct w_steam_iface *_this, ESteamInputType eDestinationInputType, EInputActionOrigin eSourceOrigin)
|
|
{
|
|
struct cppISteamInput_SteamInput002_TranslateActionOrigin_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eDestinationInputType = eDestinationInputType,
|
|
.eSourceOrigin = eSourceOrigin,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput002_TranslateActionOrigin( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
bool __thiscall winISteamInput_SteamInput002_GetDeviceBindingRevision(struct w_steam_iface *_this, InputHandle_t inputHandle, int *pMajor, int *pMinor)
|
|
{
|
|
struct cppISteamInput_SteamInput002_GetDeviceBindingRevision_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
.pMajor = pMajor,
|
|
.pMinor = pMinor,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput002_GetDeviceBindingRevision( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32 __thiscall winISteamInput_SteamInput002_GetRemotePlaySessionID(struct w_steam_iface *_this, InputHandle_t inputHandle)
|
|
{
|
|
struct cppISteamInput_SteamInput002_GetRemotePlaySessionID_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput002_GetRemotePlaySessionID( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
extern vtable_ptr winISteamInput_SteamInput002_vtable;
|
|
|
|
#ifndef __GNUC__
|
|
void __asm_dummy_vtables(void) {
|
|
#endif
|
|
__ASM_VTABLE(winISteamInput_SteamInput002,
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput002_Init)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput002_Shutdown)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput002_RunFrame)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetConnectedControllers)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetActionSetHandle)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput002_ActivateActionSet)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetCurrentActionSet)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput002_ActivateActionSetLayer)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput002_DeactivateActionSetLayer)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput002_DeactivateAllActionSetLayers)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetActiveActionSetLayers)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetDigitalActionHandle)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetDigitalActionData)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetDigitalActionOrigins)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetAnalogActionHandle)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetAnalogActionData)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetAnalogActionOrigins)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetGlyphForActionOrigin)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetStringForActionOrigin)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput002_StopAnalogActionMomentum)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetMotionData)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput002_TriggerVibration)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput002_SetLEDColor)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput002_TriggerHapticPulse)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput002_TriggerRepeatedHapticPulse)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput002_ShowBindingPanel)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetInputTypeForHandle)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetControllerForGamepadIndex)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetGamepadIndexForController)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetStringForXboxOrigin)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetGlyphForXboxOrigin)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetActionOriginFromXboxOrigin)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput002_TranslateActionOrigin)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetDeviceBindingRevision)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetRemotePlaySessionID)
|
|
);
|
|
#ifndef __GNUC__
|
|
}
|
|
#endif
|
|
|
|
struct w_steam_iface *create_winISteamInput_SteamInput002(void *u_iface)
|
|
{
|
|
struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamInput002");
|
|
TRACE("-> %p\n", r);
|
|
r->vtable = alloc_vtable(&winISteamInput_SteamInput002_vtable, 35, "SteamInput002");
|
|
r->u_iface = u_iface;
|
|
return r;
|
|
}
|
|
|
|
#include "cppISteamInput_SteamInput005.h"
|
|
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_Init, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_Shutdown, 4)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_SetInputActionManifestFilePath, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_RunFrame, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_BWaitForData, 12)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_BNewDataAvailable, 4)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetConnectedControllers, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_EnableDeviceCallbacks, 4)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_EnableActionEventCallbacks, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetActionSetHandle, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_ActivateActionSet, 20)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetCurrentActionSet, 12)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_ActivateActionSetLayer, 20)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_DeactivateActionSetLayer, 20)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_DeactivateAllActionSetLayers, 12)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetActiveActionSetLayers, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetDigitalActionHandle, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetDigitalActionData, 24)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetDigitalActionOrigins, 32)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetStringForDigitalActionName, 12)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetAnalogActionHandle, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetAnalogActionData, 24)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetAnalogActionOrigins, 32)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetGlyphPNGForActionOrigin, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetGlyphSVGForActionOrigin, 12)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetGlyphForActionOrigin_Legacy, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetStringForActionOrigin, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetStringForAnalogActionName, 12)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_StopAnalogActionMomentum, 20)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetMotionData, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_TriggerVibration, 20)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_TriggerVibrationExtended, 28)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_TriggerSimpleHapticEvent, 32)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_SetLEDColor, 28)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_Legacy_TriggerHapticPulse, 20)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_Legacy_TriggerRepeatedHapticPulse, 32)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_ShowBindingPanel, 12)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetInputTypeForHandle, 12)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetControllerForGamepadIndex, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetGamepadIndexForController, 12)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetStringForXboxOrigin, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetGlyphForXboxOrigin, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetActionOriginFromXboxOrigin, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_TranslateActionOrigin, 12)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetDeviceBindingRevision, 20)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetRemotePlaySessionID, 12)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetSessionInputConfigurationSettings, 4)
|
|
|
|
bool __thiscall winISteamInput_SteamInput005_Init(struct w_steam_iface *_this, bool bExplicitlyCallRunFrame)
|
|
{
|
|
struct cppISteamInput_SteamInput005_Init_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.bExplicitlyCallRunFrame = bExplicitlyCallRunFrame,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput005_Init( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
bool __thiscall winISteamInput_SteamInput005_Shutdown(struct w_steam_iface *_this)
|
|
{
|
|
struct cppISteamInput_SteamInput005_Shutdown_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput005_Shutdown( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
bool __thiscall winISteamInput_SteamInput005_SetInputActionManifestFilePath(struct w_steam_iface *_this, const char *pchInputActionManifestAbsolutePath)
|
|
{
|
|
struct cppISteamInput_SteamInput005_SetInputActionManifestFilePath_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pchInputActionManifestAbsolutePath = pchInputActionManifestAbsolutePath,
|
|
};
|
|
params.pchInputActionManifestAbsolutePath = steamclient_dos_to_unix_path( pchInputActionManifestAbsolutePath, 0 );
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput005_SetInputActionManifestFilePath( ¶ms );
|
|
steamclient_free_path( params.pchInputActionManifestAbsolutePath );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winISteamInput_SteamInput005_RunFrame(struct w_steam_iface *_this, bool bReservedValue)
|
|
{
|
|
struct cppISteamInput_SteamInput005_RunFrame_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.bReservedValue = bReservedValue,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput005_RunFrame( ¶ms );
|
|
}
|
|
|
|
bool __thiscall winISteamInput_SteamInput005_BWaitForData(struct w_steam_iface *_this, bool bWaitForever, uint32 unTimeout)
|
|
{
|
|
struct cppISteamInput_SteamInput005_BWaitForData_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.bWaitForever = bWaitForever,
|
|
.unTimeout = unTimeout,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput005_BWaitForData( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
bool __thiscall winISteamInput_SteamInput005_BNewDataAvailable(struct w_steam_iface *_this)
|
|
{
|
|
struct cppISteamInput_SteamInput005_BNewDataAvailable_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput005_BNewDataAvailable( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int __thiscall winISteamInput_SteamInput005_GetConnectedControllers(struct w_steam_iface *_this, InputHandle_t *handlesOut)
|
|
{
|
|
struct cppISteamInput_SteamInput005_GetConnectedControllers_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.handlesOut = handlesOut,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput005_GetConnectedControllers( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winISteamInput_SteamInput005_EnableDeviceCallbacks(struct w_steam_iface *_this)
|
|
{
|
|
struct cppISteamInput_SteamInput005_EnableDeviceCallbacks_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput005_EnableDeviceCallbacks( ¶ms );
|
|
}
|
|
|
|
void __thiscall winISteamInput_SteamInput005_EnableActionEventCallbacks(struct w_steam_iface *_this, SteamInputActionEventCallbackPointer pCallback)
|
|
{
|
|
struct cppISteamInput_SteamInput005_EnableActionEventCallbacks_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pCallback = pCallback,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput005_EnableActionEventCallbacks( ¶ms );
|
|
}
|
|
|
|
InputActionSetHandle_t __thiscall winISteamInput_SteamInput005_GetActionSetHandle(struct w_steam_iface *_this, const char *pszActionSetName)
|
|
{
|
|
struct cppISteamInput_SteamInput005_GetActionSetHandle_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pszActionSetName = pszActionSetName,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput005_GetActionSetHandle( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winISteamInput_SteamInput005_ActivateActionSet(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle)
|
|
{
|
|
struct cppISteamInput_SteamInput005_ActivateActionSet_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
.actionSetHandle = actionSetHandle,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput005_ActivateActionSet( ¶ms );
|
|
}
|
|
|
|
InputActionSetHandle_t __thiscall winISteamInput_SteamInput005_GetCurrentActionSet(struct w_steam_iface *_this, InputHandle_t inputHandle)
|
|
{
|
|
struct cppISteamInput_SteamInput005_GetCurrentActionSet_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput005_GetCurrentActionSet( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winISteamInput_SteamInput005_ActivateActionSetLayer(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle)
|
|
{
|
|
struct cppISteamInput_SteamInput005_ActivateActionSetLayer_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
.actionSetLayerHandle = actionSetLayerHandle,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput005_ActivateActionSetLayer( ¶ms );
|
|
}
|
|
|
|
void __thiscall winISteamInput_SteamInput005_DeactivateActionSetLayer(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle)
|
|
{
|
|
struct cppISteamInput_SteamInput005_DeactivateActionSetLayer_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
.actionSetLayerHandle = actionSetLayerHandle,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput005_DeactivateActionSetLayer( ¶ms );
|
|
}
|
|
|
|
void __thiscall winISteamInput_SteamInput005_DeactivateAllActionSetLayers(struct w_steam_iface *_this, InputHandle_t inputHandle)
|
|
{
|
|
struct cppISteamInput_SteamInput005_DeactivateAllActionSetLayers_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput005_DeactivateAllActionSetLayers( ¶ms );
|
|
}
|
|
|
|
int __thiscall winISteamInput_SteamInput005_GetActiveActionSetLayers(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t *handlesOut)
|
|
{
|
|
struct cppISteamInput_SteamInput005_GetActiveActionSetLayers_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
.handlesOut = handlesOut,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput005_GetActiveActionSetLayers( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
InputDigitalActionHandle_t __thiscall winISteamInput_SteamInput005_GetDigitalActionHandle(struct w_steam_iface *_this, const char *pszActionName)
|
|
{
|
|
struct cppISteamInput_SteamInput005_GetDigitalActionHandle_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pszActionName = pszActionName,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput005_GetDigitalActionHandle( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
InputDigitalActionData_t * __thiscall winISteamInput_SteamInput005_GetDigitalActionData(struct w_steam_iface *_this, InputDigitalActionData_t *_ret, InputHandle_t inputHandle, InputDigitalActionHandle_t digitalActionHandle)
|
|
{
|
|
struct cppISteamInput_SteamInput005_GetDigitalActionData_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
._ret = _ret,
|
|
.inputHandle = inputHandle,
|
|
.digitalActionHandle = digitalActionHandle,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput005_GetDigitalActionData( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int __thiscall winISteamInput_SteamInput005_GetDigitalActionOrigins(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputDigitalActionHandle_t digitalActionHandle, EInputActionOrigin *originsOut)
|
|
{
|
|
struct cppISteamInput_SteamInput005_GetDigitalActionOrigins_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
.actionSetHandle = actionSetHandle,
|
|
.digitalActionHandle = digitalActionHandle,
|
|
.originsOut = originsOut,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput005_GetDigitalActionOrigins( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
const char * __thiscall winISteamInput_SteamInput005_GetStringForDigitalActionName(struct w_steam_iface *_this, InputDigitalActionHandle_t eActionHandle)
|
|
{
|
|
struct cppISteamInput_SteamInput005_GetStringForDigitalActionName_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eActionHandle = eActionHandle,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput005_GetStringForDigitalActionName( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
InputAnalogActionHandle_t __thiscall winISteamInput_SteamInput005_GetAnalogActionHandle(struct w_steam_iface *_this, const char *pszActionName)
|
|
{
|
|
struct cppISteamInput_SteamInput005_GetAnalogActionHandle_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pszActionName = pszActionName,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput005_GetAnalogActionHandle( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
InputAnalogActionData_t * __thiscall winISteamInput_SteamInput005_GetAnalogActionData(struct w_steam_iface *_this, InputAnalogActionData_t *_ret, InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle)
|
|
{
|
|
struct cppISteamInput_SteamInput005_GetAnalogActionData_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
._ret = _ret,
|
|
.inputHandle = inputHandle,
|
|
.analogActionHandle = analogActionHandle,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput005_GetAnalogActionData( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int __thiscall winISteamInput_SteamInput005_GetAnalogActionOrigins(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, EInputActionOrigin *originsOut)
|
|
{
|
|
struct cppISteamInput_SteamInput005_GetAnalogActionOrigins_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
.actionSetHandle = actionSetHandle,
|
|
.analogActionHandle = analogActionHandle,
|
|
.originsOut = originsOut,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput005_GetAnalogActionOrigins( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
const char * __thiscall winISteamInput_SteamInput005_GetGlyphPNGForActionOrigin(struct w_steam_iface *_this, EInputActionOrigin eOrigin, ESteamInputGlyphSize eSize, uint32 unFlags)
|
|
{
|
|
struct cppISteamInput_SteamInput005_GetGlyphPNGForActionOrigin_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eOrigin = eOrigin,
|
|
.eSize = eSize,
|
|
.unFlags = unFlags,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput005_GetGlyphPNGForActionOrigin( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
const char * __thiscall winISteamInput_SteamInput005_GetGlyphSVGForActionOrigin(struct w_steam_iface *_this, EInputActionOrigin eOrigin, uint32 unFlags)
|
|
{
|
|
struct cppISteamInput_SteamInput005_GetGlyphSVGForActionOrigin_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eOrigin = eOrigin,
|
|
.unFlags = unFlags,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput005_GetGlyphSVGForActionOrigin( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
const char * __thiscall winISteamInput_SteamInput005_GetGlyphForActionOrigin_Legacy(struct w_steam_iface *_this, EInputActionOrigin eOrigin)
|
|
{
|
|
struct cppISteamInput_SteamInput005_GetGlyphForActionOrigin_Legacy_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eOrigin = eOrigin,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput005_GetGlyphForActionOrigin_Legacy( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
const char * __thiscall winISteamInput_SteamInput005_GetStringForActionOrigin(struct w_steam_iface *_this, EInputActionOrigin eOrigin)
|
|
{
|
|
struct cppISteamInput_SteamInput005_GetStringForActionOrigin_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eOrigin = eOrigin,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput005_GetStringForActionOrigin( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
const char * __thiscall winISteamInput_SteamInput005_GetStringForAnalogActionName(struct w_steam_iface *_this, InputAnalogActionHandle_t eActionHandle)
|
|
{
|
|
struct cppISteamInput_SteamInput005_GetStringForAnalogActionName_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eActionHandle = eActionHandle,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput005_GetStringForAnalogActionName( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winISteamInput_SteamInput005_StopAnalogActionMomentum(struct w_steam_iface *_this, InputHandle_t inputHandle, InputAnalogActionHandle_t eAction)
|
|
{
|
|
struct cppISteamInput_SteamInput005_StopAnalogActionMomentum_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
.eAction = eAction,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput005_StopAnalogActionMomentum( ¶ms );
|
|
}
|
|
|
|
InputMotionData_t * __thiscall winISteamInput_SteamInput005_GetMotionData(struct w_steam_iface *_this, InputMotionData_t *_ret, InputHandle_t inputHandle)
|
|
{
|
|
struct cppISteamInput_SteamInput005_GetMotionData_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
._ret = _ret,
|
|
.inputHandle = inputHandle,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput005_GetMotionData( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winISteamInput_SteamInput005_TriggerVibration(struct w_steam_iface *_this, InputHandle_t inputHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed)
|
|
{
|
|
struct cppISteamInput_SteamInput005_TriggerVibration_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
.usLeftSpeed = usLeftSpeed,
|
|
.usRightSpeed = usRightSpeed,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput005_TriggerVibration( ¶ms );
|
|
}
|
|
|
|
void __thiscall winISteamInput_SteamInput005_TriggerVibrationExtended(struct w_steam_iface *_this, InputHandle_t inputHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed, unsigned short usLeftTriggerSpeed, unsigned short usRightTriggerSpeed)
|
|
{
|
|
struct cppISteamInput_SteamInput005_TriggerVibrationExtended_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
.usLeftSpeed = usLeftSpeed,
|
|
.usRightSpeed = usRightSpeed,
|
|
.usLeftTriggerSpeed = usLeftTriggerSpeed,
|
|
.usRightTriggerSpeed = usRightTriggerSpeed,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput005_TriggerVibrationExtended( ¶ms );
|
|
}
|
|
|
|
void __thiscall winISteamInput_SteamInput005_TriggerSimpleHapticEvent(struct w_steam_iface *_this, InputHandle_t inputHandle, EControllerHapticLocation eHapticLocation, uint8 nIntensity, char nGainDB, uint8 nOtherIntensity, char nOtherGainDB)
|
|
{
|
|
struct cppISteamInput_SteamInput005_TriggerSimpleHapticEvent_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
.eHapticLocation = eHapticLocation,
|
|
.nIntensity = nIntensity,
|
|
.nGainDB = nGainDB,
|
|
.nOtherIntensity = nOtherIntensity,
|
|
.nOtherGainDB = nOtherGainDB,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput005_TriggerSimpleHapticEvent( ¶ms );
|
|
}
|
|
|
|
void __thiscall winISteamInput_SteamInput005_SetLEDColor(struct w_steam_iface *_this, InputHandle_t inputHandle, uint8 nColorR, uint8 nColorG, uint8 nColorB, unsigned int nFlags)
|
|
{
|
|
struct cppISteamInput_SteamInput005_SetLEDColor_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
.nColorR = nColorR,
|
|
.nColorG = nColorG,
|
|
.nColorB = nColorB,
|
|
.nFlags = nFlags,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput005_SetLEDColor( ¶ms );
|
|
}
|
|
|
|
void __thiscall winISteamInput_SteamInput005_Legacy_TriggerHapticPulse(struct w_steam_iface *_this, InputHandle_t inputHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec)
|
|
{
|
|
struct cppISteamInput_SteamInput005_Legacy_TriggerHapticPulse_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
.eTargetPad = eTargetPad,
|
|
.usDurationMicroSec = usDurationMicroSec,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput005_Legacy_TriggerHapticPulse( ¶ms );
|
|
}
|
|
|
|
void __thiscall winISteamInput_SteamInput005_Legacy_TriggerRepeatedHapticPulse(struct w_steam_iface *_this, InputHandle_t inputHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec, unsigned short usOffMicroSec, unsigned short unRepeat, unsigned int nFlags)
|
|
{
|
|
struct cppISteamInput_SteamInput005_Legacy_TriggerRepeatedHapticPulse_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
.eTargetPad = eTargetPad,
|
|
.usDurationMicroSec = usDurationMicroSec,
|
|
.usOffMicroSec = usOffMicroSec,
|
|
.unRepeat = unRepeat,
|
|
.nFlags = nFlags,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput005_Legacy_TriggerRepeatedHapticPulse( ¶ms );
|
|
}
|
|
|
|
bool __thiscall winISteamInput_SteamInput005_ShowBindingPanel(struct w_steam_iface *_this, InputHandle_t inputHandle)
|
|
{
|
|
struct cppISteamInput_SteamInput005_ShowBindingPanel_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput005_ShowBindingPanel( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
ESteamInputType __thiscall winISteamInput_SteamInput005_GetInputTypeForHandle(struct w_steam_iface *_this, InputHandle_t inputHandle)
|
|
{
|
|
struct cppISteamInput_SteamInput005_GetInputTypeForHandle_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput005_GetInputTypeForHandle( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
InputHandle_t __thiscall winISteamInput_SteamInput005_GetControllerForGamepadIndex(struct w_steam_iface *_this, int nIndex)
|
|
{
|
|
struct cppISteamInput_SteamInput005_GetControllerForGamepadIndex_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.nIndex = nIndex,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput005_GetControllerForGamepadIndex( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int __thiscall winISteamInput_SteamInput005_GetGamepadIndexForController(struct w_steam_iface *_this, InputHandle_t ulinputHandle)
|
|
{
|
|
struct cppISteamInput_SteamInput005_GetGamepadIndexForController_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.ulinputHandle = ulinputHandle,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput005_GetGamepadIndexForController( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
const char * __thiscall winISteamInput_SteamInput005_GetStringForXboxOrigin(struct w_steam_iface *_this, EXboxOrigin eOrigin)
|
|
{
|
|
struct cppISteamInput_SteamInput005_GetStringForXboxOrigin_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eOrigin = eOrigin,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput005_GetStringForXboxOrigin( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
const char * __thiscall winISteamInput_SteamInput005_GetGlyphForXboxOrigin(struct w_steam_iface *_this, EXboxOrigin eOrigin)
|
|
{
|
|
struct cppISteamInput_SteamInput005_GetGlyphForXboxOrigin_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eOrigin = eOrigin,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput005_GetGlyphForXboxOrigin( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
EInputActionOrigin __thiscall winISteamInput_SteamInput005_GetActionOriginFromXboxOrigin(struct w_steam_iface *_this, InputHandle_t inputHandle, EXboxOrigin eOrigin)
|
|
{
|
|
struct cppISteamInput_SteamInput005_GetActionOriginFromXboxOrigin_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
.eOrigin = eOrigin,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput005_GetActionOriginFromXboxOrigin( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
EInputActionOrigin __thiscall winISteamInput_SteamInput005_TranslateActionOrigin(struct w_steam_iface *_this, ESteamInputType eDestinationInputType, EInputActionOrigin eSourceOrigin)
|
|
{
|
|
struct cppISteamInput_SteamInput005_TranslateActionOrigin_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eDestinationInputType = eDestinationInputType,
|
|
.eSourceOrigin = eSourceOrigin,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput005_TranslateActionOrigin( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
bool __thiscall winISteamInput_SteamInput005_GetDeviceBindingRevision(struct w_steam_iface *_this, InputHandle_t inputHandle, int *pMajor, int *pMinor)
|
|
{
|
|
struct cppISteamInput_SteamInput005_GetDeviceBindingRevision_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
.pMajor = pMajor,
|
|
.pMinor = pMinor,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput005_GetDeviceBindingRevision( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32 __thiscall winISteamInput_SteamInput005_GetRemotePlaySessionID(struct w_steam_iface *_this, InputHandle_t inputHandle)
|
|
{
|
|
struct cppISteamInput_SteamInput005_GetRemotePlaySessionID_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput005_GetRemotePlaySessionID( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint16 __thiscall winISteamInput_SteamInput005_GetSessionInputConfigurationSettings(struct w_steam_iface *_this)
|
|
{
|
|
struct cppISteamInput_SteamInput005_GetSessionInputConfigurationSettings_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput005_GetSessionInputConfigurationSettings( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
extern vtable_ptr winISteamInput_SteamInput005_vtable;
|
|
|
|
#ifndef __GNUC__
|
|
void __asm_dummy_vtables(void) {
|
|
#endif
|
|
__ASM_VTABLE(winISteamInput_SteamInput005,
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_Init)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_Shutdown)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_SetInputActionManifestFilePath)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_RunFrame)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_BWaitForData)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_BNewDataAvailable)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetConnectedControllers)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_EnableDeviceCallbacks)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_EnableActionEventCallbacks)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetActionSetHandle)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_ActivateActionSet)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetCurrentActionSet)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_ActivateActionSetLayer)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_DeactivateActionSetLayer)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_DeactivateAllActionSetLayers)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetActiveActionSetLayers)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetDigitalActionHandle)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetDigitalActionData)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetDigitalActionOrigins)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetStringForDigitalActionName)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetAnalogActionHandle)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetAnalogActionData)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetAnalogActionOrigins)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetGlyphPNGForActionOrigin)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetGlyphSVGForActionOrigin)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetGlyphForActionOrigin_Legacy)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetStringForActionOrigin)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetStringForAnalogActionName)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_StopAnalogActionMomentum)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetMotionData)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_TriggerVibration)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_TriggerVibrationExtended)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_TriggerSimpleHapticEvent)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_SetLEDColor)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_Legacy_TriggerHapticPulse)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_Legacy_TriggerRepeatedHapticPulse)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_ShowBindingPanel)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetInputTypeForHandle)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetControllerForGamepadIndex)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetGamepadIndexForController)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetStringForXboxOrigin)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetGlyphForXboxOrigin)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetActionOriginFromXboxOrigin)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_TranslateActionOrigin)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetDeviceBindingRevision)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetRemotePlaySessionID)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetSessionInputConfigurationSettings)
|
|
);
|
|
#ifndef __GNUC__
|
|
}
|
|
#endif
|
|
|
|
struct w_steam_iface *create_winISteamInput_SteamInput005(void *u_iface)
|
|
{
|
|
struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamInput005");
|
|
TRACE("-> %p\n", r);
|
|
r->vtable = alloc_vtable(&winISteamInput_SteamInput005_vtable, 47, "SteamInput005");
|
|
r->u_iface = u_iface;
|
|
return r;
|
|
}
|
|
|
|
#include "cppISteamInput_SteamInput006.h"
|
|
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_Init, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_Shutdown, 4)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_SetInputActionManifestFilePath, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_RunFrame, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_BWaitForData, 12)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_BNewDataAvailable, 4)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetConnectedControllers, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_EnableDeviceCallbacks, 4)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_EnableActionEventCallbacks, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetActionSetHandle, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_ActivateActionSet, 20)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetCurrentActionSet, 12)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_ActivateActionSetLayer, 20)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_DeactivateActionSetLayer, 20)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_DeactivateAllActionSetLayers, 12)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetActiveActionSetLayers, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetDigitalActionHandle, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetDigitalActionData, 24)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetDigitalActionOrigins, 32)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetStringForDigitalActionName, 12)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetAnalogActionHandle, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetAnalogActionData, 24)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetAnalogActionOrigins, 32)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetGlyphPNGForActionOrigin, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetGlyphSVGForActionOrigin, 12)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetGlyphForActionOrigin_Legacy, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetStringForActionOrigin, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetStringForAnalogActionName, 12)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_StopAnalogActionMomentum, 20)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetMotionData, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_TriggerVibration, 20)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_TriggerVibrationExtended, 28)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_TriggerSimpleHapticEvent, 32)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_SetLEDColor, 28)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_Legacy_TriggerHapticPulse, 20)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_Legacy_TriggerRepeatedHapticPulse, 32)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_ShowBindingPanel, 12)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetInputTypeForHandle, 12)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetControllerForGamepadIndex, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetGamepadIndexForController, 12)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetStringForXboxOrigin, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetGlyphForXboxOrigin, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetActionOriginFromXboxOrigin, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_TranslateActionOrigin, 12)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetDeviceBindingRevision, 20)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetRemotePlaySessionID, 12)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetSessionInputConfigurationSettings, 4)
|
|
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_SetDualSenseTriggerEffect, 16)
|
|
|
|
bool __thiscall winISteamInput_SteamInput006_Init(struct w_steam_iface *_this, bool bExplicitlyCallRunFrame)
|
|
{
|
|
struct cppISteamInput_SteamInput006_Init_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.bExplicitlyCallRunFrame = bExplicitlyCallRunFrame,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput006_Init( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
bool __thiscall winISteamInput_SteamInput006_Shutdown(struct w_steam_iface *_this)
|
|
{
|
|
struct cppISteamInput_SteamInput006_Shutdown_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput006_Shutdown( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
bool __thiscall winISteamInput_SteamInput006_SetInputActionManifestFilePath(struct w_steam_iface *_this, const char *pchInputActionManifestAbsolutePath)
|
|
{
|
|
struct cppISteamInput_SteamInput006_SetInputActionManifestFilePath_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pchInputActionManifestAbsolutePath = pchInputActionManifestAbsolutePath,
|
|
};
|
|
params.pchInputActionManifestAbsolutePath = steamclient_dos_to_unix_path( pchInputActionManifestAbsolutePath, 0 );
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput006_SetInputActionManifestFilePath( ¶ms );
|
|
steamclient_free_path( params.pchInputActionManifestAbsolutePath );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winISteamInput_SteamInput006_RunFrame(struct w_steam_iface *_this, bool bReservedValue)
|
|
{
|
|
struct cppISteamInput_SteamInput006_RunFrame_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.bReservedValue = bReservedValue,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput006_RunFrame( ¶ms );
|
|
}
|
|
|
|
bool __thiscall winISteamInput_SteamInput006_BWaitForData(struct w_steam_iface *_this, bool bWaitForever, uint32 unTimeout)
|
|
{
|
|
struct cppISteamInput_SteamInput006_BWaitForData_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.bWaitForever = bWaitForever,
|
|
.unTimeout = unTimeout,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput006_BWaitForData( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
bool __thiscall winISteamInput_SteamInput006_BNewDataAvailable(struct w_steam_iface *_this)
|
|
{
|
|
struct cppISteamInput_SteamInput006_BNewDataAvailable_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput006_BNewDataAvailable( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int __thiscall winISteamInput_SteamInput006_GetConnectedControllers(struct w_steam_iface *_this, InputHandle_t *handlesOut)
|
|
{
|
|
struct cppISteamInput_SteamInput006_GetConnectedControllers_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.handlesOut = handlesOut,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput006_GetConnectedControllers( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winISteamInput_SteamInput006_EnableDeviceCallbacks(struct w_steam_iface *_this)
|
|
{
|
|
struct cppISteamInput_SteamInput006_EnableDeviceCallbacks_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput006_EnableDeviceCallbacks( ¶ms );
|
|
}
|
|
|
|
void __thiscall winISteamInput_SteamInput006_EnableActionEventCallbacks(struct w_steam_iface *_this, SteamInputActionEventCallbackPointer pCallback)
|
|
{
|
|
struct cppISteamInput_SteamInput006_EnableActionEventCallbacks_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pCallback = pCallback,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput006_EnableActionEventCallbacks( ¶ms );
|
|
}
|
|
|
|
InputActionSetHandle_t __thiscall winISteamInput_SteamInput006_GetActionSetHandle(struct w_steam_iface *_this, const char *pszActionSetName)
|
|
{
|
|
struct cppISteamInput_SteamInput006_GetActionSetHandle_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pszActionSetName = pszActionSetName,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput006_GetActionSetHandle( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winISteamInput_SteamInput006_ActivateActionSet(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle)
|
|
{
|
|
struct cppISteamInput_SteamInput006_ActivateActionSet_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
.actionSetHandle = actionSetHandle,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput006_ActivateActionSet( ¶ms );
|
|
}
|
|
|
|
InputActionSetHandle_t __thiscall winISteamInput_SteamInput006_GetCurrentActionSet(struct w_steam_iface *_this, InputHandle_t inputHandle)
|
|
{
|
|
struct cppISteamInput_SteamInput006_GetCurrentActionSet_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput006_GetCurrentActionSet( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winISteamInput_SteamInput006_ActivateActionSetLayer(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle)
|
|
{
|
|
struct cppISteamInput_SteamInput006_ActivateActionSetLayer_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
.actionSetLayerHandle = actionSetLayerHandle,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput006_ActivateActionSetLayer( ¶ms );
|
|
}
|
|
|
|
void __thiscall winISteamInput_SteamInput006_DeactivateActionSetLayer(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle)
|
|
{
|
|
struct cppISteamInput_SteamInput006_DeactivateActionSetLayer_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
.actionSetLayerHandle = actionSetLayerHandle,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput006_DeactivateActionSetLayer( ¶ms );
|
|
}
|
|
|
|
void __thiscall winISteamInput_SteamInput006_DeactivateAllActionSetLayers(struct w_steam_iface *_this, InputHandle_t inputHandle)
|
|
{
|
|
struct cppISteamInput_SteamInput006_DeactivateAllActionSetLayers_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput006_DeactivateAllActionSetLayers( ¶ms );
|
|
}
|
|
|
|
int __thiscall winISteamInput_SteamInput006_GetActiveActionSetLayers(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t *handlesOut)
|
|
{
|
|
struct cppISteamInput_SteamInput006_GetActiveActionSetLayers_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
.handlesOut = handlesOut,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput006_GetActiveActionSetLayers( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
InputDigitalActionHandle_t __thiscall winISteamInput_SteamInput006_GetDigitalActionHandle(struct w_steam_iface *_this, const char *pszActionName)
|
|
{
|
|
struct cppISteamInput_SteamInput006_GetDigitalActionHandle_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pszActionName = pszActionName,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput006_GetDigitalActionHandle( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
InputDigitalActionData_t * __thiscall winISteamInput_SteamInput006_GetDigitalActionData(struct w_steam_iface *_this, InputDigitalActionData_t *_ret, InputHandle_t inputHandle, InputDigitalActionHandle_t digitalActionHandle)
|
|
{
|
|
struct cppISteamInput_SteamInput006_GetDigitalActionData_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
._ret = _ret,
|
|
.inputHandle = inputHandle,
|
|
.digitalActionHandle = digitalActionHandle,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput006_GetDigitalActionData( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int __thiscall winISteamInput_SteamInput006_GetDigitalActionOrigins(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputDigitalActionHandle_t digitalActionHandle, EInputActionOrigin *originsOut)
|
|
{
|
|
struct cppISteamInput_SteamInput006_GetDigitalActionOrigins_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
.actionSetHandle = actionSetHandle,
|
|
.digitalActionHandle = digitalActionHandle,
|
|
.originsOut = originsOut,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput006_GetDigitalActionOrigins( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
const char * __thiscall winISteamInput_SteamInput006_GetStringForDigitalActionName(struct w_steam_iface *_this, InputDigitalActionHandle_t eActionHandle)
|
|
{
|
|
struct cppISteamInput_SteamInput006_GetStringForDigitalActionName_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eActionHandle = eActionHandle,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput006_GetStringForDigitalActionName( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
InputAnalogActionHandle_t __thiscall winISteamInput_SteamInput006_GetAnalogActionHandle(struct w_steam_iface *_this, const char *pszActionName)
|
|
{
|
|
struct cppISteamInput_SteamInput006_GetAnalogActionHandle_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pszActionName = pszActionName,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput006_GetAnalogActionHandle( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
InputAnalogActionData_t * __thiscall winISteamInput_SteamInput006_GetAnalogActionData(struct w_steam_iface *_this, InputAnalogActionData_t *_ret, InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle)
|
|
{
|
|
struct cppISteamInput_SteamInput006_GetAnalogActionData_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
._ret = _ret,
|
|
.inputHandle = inputHandle,
|
|
.analogActionHandle = analogActionHandle,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput006_GetAnalogActionData( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int __thiscall winISteamInput_SteamInput006_GetAnalogActionOrigins(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, EInputActionOrigin *originsOut)
|
|
{
|
|
struct cppISteamInput_SteamInput006_GetAnalogActionOrigins_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
.actionSetHandle = actionSetHandle,
|
|
.analogActionHandle = analogActionHandle,
|
|
.originsOut = originsOut,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput006_GetAnalogActionOrigins( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
const char * __thiscall winISteamInput_SteamInput006_GetGlyphPNGForActionOrigin(struct w_steam_iface *_this, EInputActionOrigin eOrigin, ESteamInputGlyphSize eSize, uint32 unFlags)
|
|
{
|
|
struct cppISteamInput_SteamInput006_GetGlyphPNGForActionOrigin_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eOrigin = eOrigin,
|
|
.eSize = eSize,
|
|
.unFlags = unFlags,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput006_GetGlyphPNGForActionOrigin( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
const char * __thiscall winISteamInput_SteamInput006_GetGlyphSVGForActionOrigin(struct w_steam_iface *_this, EInputActionOrigin eOrigin, uint32 unFlags)
|
|
{
|
|
struct cppISteamInput_SteamInput006_GetGlyphSVGForActionOrigin_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eOrigin = eOrigin,
|
|
.unFlags = unFlags,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput006_GetGlyphSVGForActionOrigin( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
const char * __thiscall winISteamInput_SteamInput006_GetGlyphForActionOrigin_Legacy(struct w_steam_iface *_this, EInputActionOrigin eOrigin)
|
|
{
|
|
struct cppISteamInput_SteamInput006_GetGlyphForActionOrigin_Legacy_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eOrigin = eOrigin,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput006_GetGlyphForActionOrigin_Legacy( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
const char * __thiscall winISteamInput_SteamInput006_GetStringForActionOrigin(struct w_steam_iface *_this, EInputActionOrigin eOrigin)
|
|
{
|
|
struct cppISteamInput_SteamInput006_GetStringForActionOrigin_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eOrigin = eOrigin,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput006_GetStringForActionOrigin( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
const char * __thiscall winISteamInput_SteamInput006_GetStringForAnalogActionName(struct w_steam_iface *_this, InputAnalogActionHandle_t eActionHandle)
|
|
{
|
|
struct cppISteamInput_SteamInput006_GetStringForAnalogActionName_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eActionHandle = eActionHandle,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput006_GetStringForAnalogActionName( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winISteamInput_SteamInput006_StopAnalogActionMomentum(struct w_steam_iface *_this, InputHandle_t inputHandle, InputAnalogActionHandle_t eAction)
|
|
{
|
|
struct cppISteamInput_SteamInput006_StopAnalogActionMomentum_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
.eAction = eAction,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput006_StopAnalogActionMomentum( ¶ms );
|
|
}
|
|
|
|
InputMotionData_t * __thiscall winISteamInput_SteamInput006_GetMotionData(struct w_steam_iface *_this, InputMotionData_t *_ret, InputHandle_t inputHandle)
|
|
{
|
|
struct cppISteamInput_SteamInput006_GetMotionData_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
._ret = _ret,
|
|
.inputHandle = inputHandle,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput006_GetMotionData( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winISteamInput_SteamInput006_TriggerVibration(struct w_steam_iface *_this, InputHandle_t inputHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed)
|
|
{
|
|
struct cppISteamInput_SteamInput006_TriggerVibration_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
.usLeftSpeed = usLeftSpeed,
|
|
.usRightSpeed = usRightSpeed,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput006_TriggerVibration( ¶ms );
|
|
}
|
|
|
|
void __thiscall winISteamInput_SteamInput006_TriggerVibrationExtended(struct w_steam_iface *_this, InputHandle_t inputHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed, unsigned short usLeftTriggerSpeed, unsigned short usRightTriggerSpeed)
|
|
{
|
|
struct cppISteamInput_SteamInput006_TriggerVibrationExtended_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
.usLeftSpeed = usLeftSpeed,
|
|
.usRightSpeed = usRightSpeed,
|
|
.usLeftTriggerSpeed = usLeftTriggerSpeed,
|
|
.usRightTriggerSpeed = usRightTriggerSpeed,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput006_TriggerVibrationExtended( ¶ms );
|
|
}
|
|
|
|
void __thiscall winISteamInput_SteamInput006_TriggerSimpleHapticEvent(struct w_steam_iface *_this, InputHandle_t inputHandle, EControllerHapticLocation eHapticLocation, uint8 nIntensity, char nGainDB, uint8 nOtherIntensity, char nOtherGainDB)
|
|
{
|
|
struct cppISteamInput_SteamInput006_TriggerSimpleHapticEvent_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
.eHapticLocation = eHapticLocation,
|
|
.nIntensity = nIntensity,
|
|
.nGainDB = nGainDB,
|
|
.nOtherIntensity = nOtherIntensity,
|
|
.nOtherGainDB = nOtherGainDB,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput006_TriggerSimpleHapticEvent( ¶ms );
|
|
}
|
|
|
|
void __thiscall winISteamInput_SteamInput006_SetLEDColor(struct w_steam_iface *_this, InputHandle_t inputHandle, uint8 nColorR, uint8 nColorG, uint8 nColorB, unsigned int nFlags)
|
|
{
|
|
struct cppISteamInput_SteamInput006_SetLEDColor_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
.nColorR = nColorR,
|
|
.nColorG = nColorG,
|
|
.nColorB = nColorB,
|
|
.nFlags = nFlags,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput006_SetLEDColor( ¶ms );
|
|
}
|
|
|
|
void __thiscall winISteamInput_SteamInput006_Legacy_TriggerHapticPulse(struct w_steam_iface *_this, InputHandle_t inputHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec)
|
|
{
|
|
struct cppISteamInput_SteamInput006_Legacy_TriggerHapticPulse_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
.eTargetPad = eTargetPad,
|
|
.usDurationMicroSec = usDurationMicroSec,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput006_Legacy_TriggerHapticPulse( ¶ms );
|
|
}
|
|
|
|
void __thiscall winISteamInput_SteamInput006_Legacy_TriggerRepeatedHapticPulse(struct w_steam_iface *_this, InputHandle_t inputHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec, unsigned short usOffMicroSec, unsigned short unRepeat, unsigned int nFlags)
|
|
{
|
|
struct cppISteamInput_SteamInput006_Legacy_TriggerRepeatedHapticPulse_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
.eTargetPad = eTargetPad,
|
|
.usDurationMicroSec = usDurationMicroSec,
|
|
.usOffMicroSec = usOffMicroSec,
|
|
.unRepeat = unRepeat,
|
|
.nFlags = nFlags,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput006_Legacy_TriggerRepeatedHapticPulse( ¶ms );
|
|
}
|
|
|
|
bool __thiscall winISteamInput_SteamInput006_ShowBindingPanel(struct w_steam_iface *_this, InputHandle_t inputHandle)
|
|
{
|
|
struct cppISteamInput_SteamInput006_ShowBindingPanel_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput006_ShowBindingPanel( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
ESteamInputType __thiscall winISteamInput_SteamInput006_GetInputTypeForHandle(struct w_steam_iface *_this, InputHandle_t inputHandle)
|
|
{
|
|
struct cppISteamInput_SteamInput006_GetInputTypeForHandle_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput006_GetInputTypeForHandle( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
InputHandle_t __thiscall winISteamInput_SteamInput006_GetControllerForGamepadIndex(struct w_steam_iface *_this, int nIndex)
|
|
{
|
|
struct cppISteamInput_SteamInput006_GetControllerForGamepadIndex_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.nIndex = nIndex,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput006_GetControllerForGamepadIndex( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int __thiscall winISteamInput_SteamInput006_GetGamepadIndexForController(struct w_steam_iface *_this, InputHandle_t ulinputHandle)
|
|
{
|
|
struct cppISteamInput_SteamInput006_GetGamepadIndexForController_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.ulinputHandle = ulinputHandle,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput006_GetGamepadIndexForController( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
const char * __thiscall winISteamInput_SteamInput006_GetStringForXboxOrigin(struct w_steam_iface *_this, EXboxOrigin eOrigin)
|
|
{
|
|
struct cppISteamInput_SteamInput006_GetStringForXboxOrigin_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eOrigin = eOrigin,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput006_GetStringForXboxOrigin( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
const char * __thiscall winISteamInput_SteamInput006_GetGlyphForXboxOrigin(struct w_steam_iface *_this, EXboxOrigin eOrigin)
|
|
{
|
|
struct cppISteamInput_SteamInput006_GetGlyphForXboxOrigin_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eOrigin = eOrigin,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput006_GetGlyphForXboxOrigin( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
EInputActionOrigin __thiscall winISteamInput_SteamInput006_GetActionOriginFromXboxOrigin(struct w_steam_iface *_this, InputHandle_t inputHandle, EXboxOrigin eOrigin)
|
|
{
|
|
struct cppISteamInput_SteamInput006_GetActionOriginFromXboxOrigin_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
.eOrigin = eOrigin,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput006_GetActionOriginFromXboxOrigin( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
EInputActionOrigin __thiscall winISteamInput_SteamInput006_TranslateActionOrigin(struct w_steam_iface *_this, ESteamInputType eDestinationInputType, EInputActionOrigin eSourceOrigin)
|
|
{
|
|
struct cppISteamInput_SteamInput006_TranslateActionOrigin_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eDestinationInputType = eDestinationInputType,
|
|
.eSourceOrigin = eSourceOrigin,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput006_TranslateActionOrigin( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
bool __thiscall winISteamInput_SteamInput006_GetDeviceBindingRevision(struct w_steam_iface *_this, InputHandle_t inputHandle, int *pMajor, int *pMinor)
|
|
{
|
|
struct cppISteamInput_SteamInput006_GetDeviceBindingRevision_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
.pMajor = pMajor,
|
|
.pMinor = pMinor,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput006_GetDeviceBindingRevision( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32 __thiscall winISteamInput_SteamInput006_GetRemotePlaySessionID(struct w_steam_iface *_this, InputHandle_t inputHandle)
|
|
{
|
|
struct cppISteamInput_SteamInput006_GetRemotePlaySessionID_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput006_GetRemotePlaySessionID( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint16 __thiscall winISteamInput_SteamInput006_GetSessionInputConfigurationSettings(struct w_steam_iface *_this)
|
|
{
|
|
struct cppISteamInput_SteamInput006_GetSessionInputConfigurationSettings_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamInput_SteamInput006_GetSessionInputConfigurationSettings( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winISteamInput_SteamInput006_SetDualSenseTriggerEffect(struct w_steam_iface *_this, InputHandle_t inputHandle, const ScePadTriggerEffectParam *pParam)
|
|
{
|
|
struct cppISteamInput_SteamInput006_SetDualSenseTriggerEffect_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.inputHandle = inputHandle,
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.pParam = pParam,
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};
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput006_SetDualSenseTriggerEffect( ¶ms );
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}
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extern vtable_ptr winISteamInput_SteamInput006_vtable;
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#ifndef __GNUC__
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void __asm_dummy_vtables(void) {
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#endif
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__ASM_VTABLE(winISteamInput_SteamInput006,
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VTABLE_ADD_FUNC(winISteamInput_SteamInput006_Init)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput006_Shutdown)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput006_SetInputActionManifestFilePath)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput006_RunFrame)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput006_BWaitForData)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput006_BNewDataAvailable)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetConnectedControllers)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput006_EnableDeviceCallbacks)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput006_EnableActionEventCallbacks)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetActionSetHandle)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput006_ActivateActionSet)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetCurrentActionSet)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput006_ActivateActionSetLayer)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput006_DeactivateActionSetLayer)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput006_DeactivateAllActionSetLayers)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetActiveActionSetLayers)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetDigitalActionHandle)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetDigitalActionData)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetDigitalActionOrigins)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetStringForDigitalActionName)
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|
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetAnalogActionHandle)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetAnalogActionData)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetAnalogActionOrigins)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetGlyphPNGForActionOrigin)
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|
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetGlyphSVGForActionOrigin)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetGlyphForActionOrigin_Legacy)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetStringForActionOrigin)
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|
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetStringForAnalogActionName)
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|
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_StopAnalogActionMomentum)
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|
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetMotionData)
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|
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_TriggerVibration)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput006_TriggerVibrationExtended)
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|
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_TriggerSimpleHapticEvent)
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|
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_SetLEDColor)
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|
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_Legacy_TriggerHapticPulse)
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|
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_Legacy_TriggerRepeatedHapticPulse)
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|
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_ShowBindingPanel)
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|
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetInputTypeForHandle)
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|
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetControllerForGamepadIndex)
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|
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetGamepadIndexForController)
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|
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetStringForXboxOrigin)
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|
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetGlyphForXboxOrigin)
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|
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetActionOriginFromXboxOrigin)
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|
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_TranslateActionOrigin)
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|
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetDeviceBindingRevision)
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|
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetRemotePlaySessionID)
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|
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetSessionInputConfigurationSettings)
|
|
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_SetDualSenseTriggerEffect)
|
|
);
|
|
#ifndef __GNUC__
|
|
}
|
|
#endif
|
|
|
|
struct w_steam_iface *create_winISteamInput_SteamInput006(void *u_iface)
|
|
{
|
|
struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamInput006");
|
|
TRACE("-> %p\n", r);
|
|
r->vtable = alloc_vtable(&winISteamInput_SteamInput006_vtable, 48, "SteamInput006");
|
|
r->u_iface = u_iface;
|
|
return r;
|
|
}
|
|
|