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30 lines
2.0 KiB
C
30 lines
2.0 KiB
C
#ifdef __cplusplus
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extern "C" {
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#endif
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extern uint32 cppISteamUtils_SteamUtils005_GetSecondsSinceAppActive(void *);
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extern uint32 cppISteamUtils_SteamUtils005_GetSecondsSinceComputerActive(void *);
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extern EUniverse cppISteamUtils_SteamUtils005_GetConnectedUniverse(void *);
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extern uint32 cppISteamUtils_SteamUtils005_GetServerRealTime(void *);
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extern const char * cppISteamUtils_SteamUtils005_GetIPCountry(void *);
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extern bool cppISteamUtils_SteamUtils005_GetImageSize(void *, int, uint32 *, uint32 *);
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extern bool cppISteamUtils_SteamUtils005_GetImageRGBA(void *, int, uint8 *, int);
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extern bool cppISteamUtils_SteamUtils005_GetCSERIPPort(void *, uint32 *, uint16 *);
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extern uint8 cppISteamUtils_SteamUtils005_GetCurrentBatteryPower(void *);
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extern uint32 cppISteamUtils_SteamUtils005_GetAppID(void *);
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extern void cppISteamUtils_SteamUtils005_SetOverlayNotificationPosition(void *, ENotificationPosition);
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extern bool cppISteamUtils_SteamUtils005_IsAPICallCompleted(void *, SteamAPICall_t, bool *);
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extern ESteamAPICallFailure cppISteamUtils_SteamUtils005_GetAPICallFailureReason(void *, SteamAPICall_t);
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extern bool cppISteamUtils_SteamUtils005_GetAPICallResult(void *, SteamAPICall_t, void *, int, int, bool *);
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extern void cppISteamUtils_SteamUtils005_RunFrame(void *);
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extern uint32 cppISteamUtils_SteamUtils005_GetIPCCallCount(void *);
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extern void cppISteamUtils_SteamUtils005_SetWarningMessageHook(void *, SteamAPIWarningMessageHook_t);
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extern bool cppISteamUtils_SteamUtils005_IsOverlayEnabled(void *);
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extern bool cppISteamUtils_SteamUtils005_BOverlayNeedsPresent(void *);
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extern SteamAPICall_t cppISteamUtils_SteamUtils005_CheckFileSignature(void *, const char *);
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extern bool cppISteamUtils_SteamUtils005_ShowGamepadTextInput(void *, EGamepadTextInputMode, EGamepadTextInputLineMode, const char *, uint32);
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extern uint32 cppISteamUtils_SteamUtils005_GetEnteredGamepadTextLength(void *);
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extern bool cppISteamUtils_SteamUtils005_GetEnteredGamepadTextInput(void *, char *, uint32);
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#ifdef __cplusplus
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}
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#endif
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