Proton/user_settings.sample.py
Arkadiusz Hiler 7bd855e054 proton: Make log creation depend only on PROTON_LOG.
There are valid cases, e.g. when debugging Wine Mono, to have WINEDEBUG
set to -all. Before this change this would disable the logging even if
PROTON_LOG=1.
2023-06-05 17:55:10 +03:00

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Python
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#To enable these settings, name this file "user_settings.py".
#Settings here will take effect for all games run in this Proton version.
user_settings = {
#By default, logs are saved to $HOME/steam-<STEAM_GAME_ID>.log, overwriting any previous log with that name.
#Log directory can be overridden with $PROTON_LOG_DIR.
#enable logging
"PROTON_LOG": "1",
#Wine debug logging
"WINEDEBUG": "+timestamp,+pid,+seh,+unwind,+debugstr,+loaddll,+mscoree",
#DXVK debug logging
"DXVK_LOG_LEVEL": "info",
#vkd3d debug logging
"VKD3D_DEBUG": "warn",
#vkd3d-shader debug logging
"VKD3D_SHADER_DEBUG": "fixme",
#wine-mono debug logging (Wine's .NET replacement)
"WINE_MONO_TRACE": "E:System.NotImplementedException",
#"MONO_LOG_LEVEL": "info",
#general purpose media logging
# "GST_DEBUG": "4",
#or, verbose converter logging (may impact playback performance):
# "GST_DEBUG": "4,WINE:7,protonaudioconverter:7,protonaudioconverterbin:7,protonvideoconverter:7",
"GST_DEBUG_NO_COLOR": "1",
#Enable DXVK's HUD
# "DXVK_HUD": "devinfo,fps",
#Use OpenGL-based wined3d for d3d11, d3d10, and d3d9 instead of Vulkan-based DXVK
# "PROTON_USE_WINED3D": "1",
#Disable d3d11 entirely
# "PROTON_NO_D3D11": "1",
#Disable eventfd-based in-process synchronization primitives
# "PROTON_NO_ESYNC": "1",
#Disable futex-based in-process synchronization primitives
# "PROTON_NO_FSYNC": "1",
}