Proton/proton
2021-12-09 17:54:03 +02:00

1336 lines
56 KiB
Python
Executable File

#!/usr/bin/env python3
#script to launch Wine with the correct environment
import fcntl
import array
import filecmp
import fnmatch
import json
import os
import shutil
import errno
import stat
import subprocess
import sys
import tarfile
import shlex
from ctypes import CDLL
from ctypes import POINTER
from ctypes import Structure
from ctypes import addressof
from ctypes import cast
from ctypes import c_int
from ctypes import c_char_p
from ctypes import c_void_p
from filelock import FileLock
from random import randrange
#To enable debug logging, copy "user_settings.sample.py" to "user_settings.py"
#and edit it if needed.
CURRENT_PREFIX_VERSION="6.3-3"
PFX="Proton: "
ld_path_var = "LD_LIBRARY_PATH"
def nonzero(s):
return len(s) > 0 and s != "0"
def prepend_to_env_str(env, variable, prepend_str, separator):
if not variable in env:
env[variable] = prepend_str
else:
env[variable] = prepend_str + separator + env[variable]
def append_to_env_str(env, variable, append_str, separator):
if not variable in env:
env[variable] = append_str
else:
env[variable] = env[variable] + separator + append_str
def log(msg):
sys.stderr.write(PFX + msg + os.linesep)
sys.stderr.flush()
def file_is_wine_builtin_dll(path):
if os.path.islink(path):
contents = os.readlink(path)
if os.path.dirname(contents).endswith(('/lib/wine', '/lib/wine/fakedlls', '/lib64/wine', '/lib64/wine/fakedlls')):
# This may be a broken link to a dll in a removed Proton install
return True
if not os.path.exists(path):
return False
try:
sfile = open(path, "rb")
sfile.seek(0x40)
tag = sfile.read(20)
return tag.startswith((b"Wine placeholder DLL", b"Wine builtin DLL"))
except IOError:
return False
def makedirs(path):
try:
os.makedirs(path)
except OSError:
#already exists
pass
def merge_user_dir(src, dst):
extant_dirs = []
for src_dir, dirs, files in os.walk(src):
dst_dir = src_dir.replace(src, dst, 1)
#as described below, avoid merging game save subdirs, too
child_of_extant_dir = False
for dir_ in extant_dirs:
if dir_ in dst_dir:
child_of_extant_dir = True
break
if child_of_extant_dir:
continue
#we only want to copy into directories which don't already exist. games
#may not react well to two save directory instances being merged.
if not os.path.exists(dst_dir) or os.path.samefile(dst_dir, dst):
makedirs(dst_dir)
for dir_ in dirs:
src_file = os.path.join(src_dir, dir_)
dst_file = os.path.join(dst_dir, dir_)
if os.path.islink(src_file) and not os.path.exists(dst_file):
try_copy(src_file, dst_file, copy_metadata=True, follow_symlinks=False)
for file_ in files:
src_file = os.path.join(src_dir, file_)
dst_file = os.path.join(dst_dir, file_)
if not os.path.exists(dst_file):
try_copy(src_file, dst_file, copy_metadata=True, follow_symlinks=False)
else:
extant_dirs += dst_dir
def try_copy(src, dst, add_write_perm=True, copy_metadata=False, optional=False, follow_symlinks=True):
try:
if os.path.isdir(dst):
dstfile = dst + "/" + os.path.basename(src)
if os.path.lexists(dstfile):
os.remove(dstfile)
else:
dstfile = dst
if os.path.lexists(dst):
os.remove(dst)
if copy_metadata:
shutil.copy2(src, dst, follow_symlinks=follow_symlinks)
else:
shutil.copy(src, dst, follow_symlinks=follow_symlinks)
if add_write_perm:
new_mode = os.lstat(dstfile).st_mode | stat.S_IWUSR | stat.S_IWGRP
os.chmod(dstfile, new_mode)
except FileNotFoundError as e:
if optional:
log('Error while copying to \"' + dst + '\": ' + e.strerror)
else:
raise
except PermissionError as e:
if e.errno == errno.EPERM:
#be forgiving about permissions errors; if it's a real problem, things will explode later anyway
log('Error while copying to \"' + dst + '\": ' + e.strerror)
else:
raise
def try_copyfile(src, dst):
try:
if os.path.isdir(dst):
dstfile = dst + "/" + os.path.basename(src)
if os.path.lexists(dstfile):
os.remove(dstfile)
elif os.path.lexists(dst):
os.remove(dst)
shutil.copyfile(src, dst)
except PermissionError as e:
if e.errno == errno.EPERM:
#be forgiving about permissions errors; if it's a real problem, things will explode later anyway
log('Error while copying to \"' + dst + '\": ' + e.strerror)
else:
raise
def getmtimestr(*path_fragments):
path = os.path.join(*path_fragments)
try:
return str(os.path.getmtime(path))
except IOError:
return "0"
def try_get_game_library_dir():
if not "STEAM_COMPAT_INSTALL_PATH" in g_session.env or \
not "STEAM_COMPAT_LIBRARY_PATHS" in g_session.env:
return None
#find library path which is a subset of the game path
library_paths = g_session.env["STEAM_COMPAT_LIBRARY_PATHS"].split(":")
for l in library_paths:
if l in g_session.env["STEAM_COMPAT_INSTALL_PATH"]:
return l
return None
# Function to find the installed location of DLL files for use by Wine/Proton
# from the NVIDIA Linux driver
#
# See https://gitlab.steamos.cloud/steamrt/steam-runtime-tools/-/issues/71 for
# background on the chosen method of DLL discovery.
#
# On success, returns a str() of the absolute-path to the directory at which DLL
# files are stored
#
# On failure, returns None
def find_nvidia_wine_dll_dir():
try:
libdl = CDLL("libdl.so.2")
except (OSError):
return None
try:
libglx_nvidia = CDLL("libGLX_nvidia.so.0")
except OSError:
return None
# from dlinfo(3)
#
# struct link_map {
# ElfW(Addr) l_addr; /* Difference between the
# address in the ELF file and
# the address in memory */
# char *l_name; /* Absolute pathname where
# object was found */
# ElfW(Dyn) *l_ld; /* Dynamic section of the
# shared object */
# struct link_map *l_next, *l_prev;
# /* Chain of loaded objects */
#
# /* Plus additional fields private to the
# implementation */
# };
RTLD_DI_LINKMAP = 2
class link_map(Structure):
_fields_ = [("l_addr", c_void_p), ("l_name", c_char_p), ("l_ld", c_void_p)]
# from dlinfo(3)
#
# int dlinfo (void *restrict handle, int request, void *restrict info)
dlinfo_func = libdl.dlinfo
dlinfo_func.argtypes = c_void_p, c_int, c_void_p
dlinfo_func.restype = c_int
# Allocate a link_map object
glx_nvidia_info_ptr = POINTER(link_map)()
# Run dlinfo(3) on the handle to libGLX_nvidia.so.0, storing results at the
# address represented by glx_nvidia_info_ptr
if dlinfo_func(libglx_nvidia._handle,
RTLD_DI_LINKMAP,
addressof(glx_nvidia_info_ptr)) != 0:
return None
# Grab the contents our of our pointer
glx_nvidia_info = cast(glx_nvidia_info_ptr, POINTER(link_map)).contents
# Decode the path to our library to a str()
if glx_nvidia_info.l_name is None:
return None
try:
libglx_nvidia_path = os.fsdecode(glx_nvidia_info.l_name)
except UnicodeDecodeError:
return None
# Follow any symlinks to the actual file
libglx_nvidia_realpath = os.path.realpath(libglx_nvidia_path)
# Go to the relative path ./nvidia/wine from our library
nvidia_wine_dir = os.path.join(os.path.dirname(libglx_nvidia_realpath), "nvidia", "wine")
# Check that nvngx.dll exists here, or fail
if os.path.exists(os.path.join(nvidia_wine_dir, "nvngx.dll")):
return nvidia_wine_dir
return None
EXT2_IOC_GETFLAGS = 0x80086601
EXT2_IOC_SETFLAGS = 0x40086602
EXT4_CASEFOLD_FL = 0x40000000
def set_dir_casefold_bit(dir_path):
dr = os.open(dir_path, 0o644)
if dr < 0:
return
try:
dat = array.array('I', [0])
if fcntl.ioctl(dr, EXT2_IOC_GETFLAGS, dat, True) >= 0:
dat[0] = dat[0] | EXT4_CASEFOLD_FL
fcntl.ioctl(dr, EXT2_IOC_SETFLAGS, dat, False)
except (OSError, IOError):
#no problem
pass
os.close(dr)
class Proton:
def __init__(self, base_dir):
self.base_dir = base_dir + "/"
self.dist_dir = self.path("files/")
self.bin_dir = self.path("files/bin/")
self.lib_dir = self.path("files/lib/")
self.lib64_dir = self.path("files/lib64/")
self.fonts_dir = self.path("files/share/fonts/")
self.wine_fonts_dir = self.path("files/share/wine/fonts/")
self.version_file = self.path("version")
self.default_pfx_dir = self.path("files/share/default_pfx/")
self.user_settings_file = self.path("user_settings.py")
self.wine_bin = self.bin_dir + "wine"
self.wine64_bin = self.bin_dir + "wine64"
self.wineserver_bin = self.bin_dir + "wineserver"
self.dist_lock = FileLock(self.path("dist.lock"), timeout=-1)
def path(self, d):
return self.base_dir + d
def cleanup_legacy_dist(self):
old_dist_dir = self.path("dist/")
if os.path.exists(old_dist_dir):
with self.dist_lock:
if os.path.exists(old_dist_dir):
shutil.rmtree(old_dist_dir)
def do_steampipe_fixups(self):
fixups_json = self.path("steampipe_fixups.json")
fixups_mtime = self.path("files/steampipe_fixups_mtime")
if os.path.exists(fixups_json):
with self.dist_lock:
import steampipe_fixups
current_fixup_mtime = None
if os.path.exists(fixups_mtime):
with open(fixups_mtime, "r") as f:
current_fixup_mtime = f.readline().strip()
new_fixup_mtime = getmtimestr(fixups_json)
if current_fixup_mtime != new_fixup_mtime:
result_code = steampipe_fixups.do_restore(self.base_dir, fixups_json)
if result_code == 0:
with open(fixups_mtime, "w") as f:
f.write(new_fixup_mtime + "\n")
def missing_default_prefix(self):
'''Check if the default prefix dir is missing. Returns true if missing, false if present'''
return not os.path.isdir(self.default_pfx_dir)
def make_default_prefix(self):
with self.dist_lock:
local_env = dict(g_session.env)
if self.missing_default_prefix():
#make default prefix
local_env["WINEPREFIX"] = self.default_pfx_dir
local_env["WINEDEBUG"] = "-all"
g_session.run_proc([self.wine_bin, "wineboot"], local_env)
g_session.run_proc([self.wineserver_bin, "-w"], local_env)
class CompatData:
def __init__(self, compatdata):
self.base_dir = compatdata + "/"
self.prefix_dir = self.path("pfx/")
self.version_file = self.path("version")
self.config_info_file = self.path("config_info")
self.tracked_files_file = self.path("tracked_files")
self.prefix_lock = FileLock(self.path("pfx.lock"), timeout=-1)
def path(self, d):
return self.base_dir + d
def remove_tracked_files(self):
if not os.path.exists(self.tracked_files_file):
log("Prefix has no tracked_files??")
return
with open(self.tracked_files_file, "r") as tracked_files:
dirs = []
for f in tracked_files:
path = self.prefix_dir + f.strip()
if os.path.exists(path):
if os.path.isfile(path) or os.path.islink(path):
os.remove(path)
else:
dirs.append(path)
for d in dirs:
try:
os.rmdir(d)
except OSError:
#not empty
pass
os.remove(self.tracked_files_file)
os.remove(self.version_file)
def upgrade_pfx(self, old_ver):
if old_ver == CURRENT_PREFIX_VERSION:
return
log("Upgrading prefix from " + str(old_ver) + " to " + CURRENT_PREFIX_VERSION + " (" + self.base_dir + ")")
if old_ver is None:
return
if not '-' in old_ver:
#How can this happen??
log("Prefix has an invalid version?! You may want to back up user files and delete this prefix.")
#If it does, just let the Wine upgrade happen and hope it works...
return
try:
old_proton_ver, old_prefix_ver = old_ver.split('-')
old_proton_maj, old_proton_min = old_proton_ver.split('.')
new_proton_ver, new_prefix_ver = CURRENT_PREFIX_VERSION.split('-')
new_proton_maj, new_proton_min = new_proton_ver.split('.')
if int(new_proton_maj) < int(old_proton_maj) or \
(int(new_proton_maj) == int(old_proton_maj) and \
int(new_proton_min) < int(old_proton_min)):
log("Removing newer prefix")
if old_proton_ver == "3.7" and not os.path.exists(self.tracked_files_file):
#proton 3.7 did not generate tracked_files, so copy it into place first
try_copy(g_proton.path("proton_3.7_tracked_files"), self.tracked_files_file)
self.remove_tracked_files()
return
if old_proton_ver == "3.7" and old_prefix_ver == "1":
if not os.path.exists(self.prefix_dir + "/drive_c/windows/syswow64/kernel32.dll"):
#shipped a busted 64-bit-only installation on 20180822. detect and wipe clean
log("Detected broken 64-bit-only installation, re-creating prefix.")
shutil.rmtree(self.prefix_dir)
return
#replace broken .NET installations with wine-mono support
if os.path.exists(self.prefix_dir + "/drive_c/windows/Microsoft.NET/NETFXRepair.exe") and \
file_is_wine_builtin_dll(self.prefix_dir + "/drive_c/windows/system32/mscoree.dll"):
log("Broken .NET installation detected, switching to wine-mono.")
#deleting this directory allows wine-mono to work
shutil.rmtree(self.prefix_dir + "/drive_c/windows/Microsoft.NET")
#prior to prefix version 4.11-2, all controllers were xbox controllers. wipe out the old registry entries.
if (int(old_proton_maj) < 4 or (int(old_proton_maj) == 4 and int(old_proton_min) == 11)) and \
int(old_prefix_ver) < 2:
log("Removing old xinput registry entries.")
with open(self.prefix_dir + "system.reg", "r") as reg_in:
with open(self.prefix_dir + "system.reg.new", "w") as reg_out:
for line in reg_in:
if line[0] == '[' and "CurrentControlSet" in line and "IG_" in line:
if "DeviceClasses" in line:
reg_out.write(line.replace("DeviceClasses", "DeviceClasses_old"))
elif "Enum" in line:
reg_out.write(line.replace("Enum", "Enum_old"))
else:
reg_out.write(line)
try:
os.rename(self.prefix_dir + "system.reg", self.prefix_dir + "system.reg.old")
except OSError:
os.remove(self.prefix_dir + "system.reg")
pass
try:
os.rename(self.prefix_dir + "system.reg.new", self.prefix_dir + "system.reg")
except OSError:
log("Unable to write new registry file to " + self.prefix_dir + "system.reg")
pass
# Prior to prefix version 6.3-3, ShellExecute* APIs used DDE.
# Wipe out old registry entries.
if int(old_proton_maj) < 6 or (int(old_proton_maj) == 6 and int(old_proton_min) < 3) or \
(int(old_proton_maj) == 6 and int(old_proton_min) == 3 and int(old_prefix_ver) < 3):
delete_keys = {
"[Software\\\\Classes\\\\htmlfile\\\\shell\\\\open\\\\ddeexec",
"[Software\\\\Classes\\\\pdffile\\\\shell\\\\open\\\\ddeexec",
"[Software\\\\Classes\\\\xmlfile\\\\shell\\\\open\\\\ddeexec",
"[Software\\\\Classes\\\\ftp\\\\shell\\\\open\\\\ddeexec",
"[Software\\\\Classes\\\\http\\\\shell\\\\open\\\\ddeexec",
"[Software\\\\Classes\\\\https\\\\shell\\\\open\\\\ddeexec",
}
dde_wb = '@="\\"C:\\\\windows\\\\system32\\\\winebrowser.exe\\" -nohome"'
sysreg_fp = self.prefix_dir + "system.reg"
new_sysreg_fp = self.prefix_dir + "system.reg.new"
log("Removing ShellExecute DDE registry entries.")
with open(sysreg_fp, "r") as reg_in:
with open(new_sysreg_fp, "w") as reg_out:
for line in reg_in:
if line[:line.find("ddeexec")+len("ddeexec")] in delete_keys:
reg_out.write(line.replace("ddeexec", "ddeexec_old", 1))
elif line.rstrip() == dde_wb:
reg_out.write(line.replace("-nohome", "%1"))
else:
reg_out.write(line)
# Slightly randomize backup file name to avoid colliding with
# other backups.
backup_sysreg_fp = "{}system.reg.{:x}.old".format(self.prefix_dir, randrange(16 ** 8))
try:
os.rename(sysreg_fp, backup_sysreg_fp)
except OSError:
log("Failed to back up old system.reg. Simply deleting it.")
os.remove(sysreg_fp)
pass
try:
os.rename(new_sysreg_fp, sysreg_fp)
except OSError:
log("Unable to write new registry file to " + sysreg_fp)
pass
stale_builtins = [self.prefix_dir + "/drive_c/windows/system32/amd_ags_x64.dll",
self.prefix_dir + "/drive_c/windows/syswow64/amd_ags_x64.dll" ]
for builtin in stale_builtins:
if os.path.lexists(builtin) and file_is_wine_builtin_dll(builtin):
log("Removing stale builtin " + builtin)
os.remove(builtin)
except ValueError:
log("Prefix has an invalid version?! You may want to back up user files and delete this prefix.")
#Just let the Wine upgrade happen and hope it works...
return
def pfx_copy(self, src, dst, dll_copy=False):
if os.path.islink(src):
contents = os.readlink(src)
if os.path.dirname(contents).endswith(('/lib/wine', '/lib/wine/fakedlls', '/lib64/wine', '/lib64/wine/fakedlls')):
# wine builtin dll
# make the destination an absolute symlink
contents = os.path.normpath(os.path.join(os.path.dirname(src), contents))
if dll_copy:
try_copyfile(src, dst)
else:
os.symlink(contents, dst)
else:
try_copyfile(src, dst)
def copy_pfx(self):
with open(self.tracked_files_file, "w") as tracked_files:
for src_dir, dirs, files in os.walk(g_proton.default_pfx_dir):
rel_dir = src_dir.replace(g_proton.default_pfx_dir, "", 1).lstrip('/')
if len(rel_dir) > 0:
rel_dir = rel_dir + "/"
dst_dir = src_dir.replace(g_proton.default_pfx_dir, self.prefix_dir, 1)
if not os.path.lexists(dst_dir):
os.makedirs(dst_dir)
tracked_files.write(rel_dir + "\n")
for dir_ in dirs:
src_file = os.path.join(src_dir, dir_)
dst_file = os.path.join(dst_dir, dir_)
if os.path.islink(src_file) and not os.path.exists(dst_file):
self.pfx_copy(src_file, dst_file)
for file_ in files:
src_file = os.path.join(src_dir, file_)
dst_file = os.path.join(dst_dir, file_)
if not os.path.exists(dst_file):
self.pfx_copy(src_file, dst_file)
tracked_files.write(rel_dir + file_ + "\n")
def update_builtin_libs(self, dll_copy_patterns):
dll_copy_patterns = dll_copy_patterns.split(',')
prev_tracked_files = set()
with open(self.tracked_files_file, "r") as tracked_files:
for line in tracked_files:
prev_tracked_files.add(line.strip())
with open(self.tracked_files_file, "a") as tracked_files:
for src_dir, dirs, files in os.walk(g_proton.default_pfx_dir):
rel_dir = src_dir.replace(g_proton.default_pfx_dir, "", 1).lstrip('/')
if len(rel_dir) > 0:
rel_dir = rel_dir + "/"
dst_dir = src_dir.replace(g_proton.default_pfx_dir, self.prefix_dir, 1)
if not os.path.lexists(dst_dir):
os.makedirs(dst_dir)
tracked_files.write(rel_dir + "\n")
for file_ in files:
src_file = os.path.join(src_dir, file_)
dst_file = os.path.join(dst_dir, file_)
if not file_is_wine_builtin_dll(src_file):
# Not a builtin library
continue
if file_is_wine_builtin_dll(dst_file):
os.unlink(dst_file)
elif os.path.lexists(dst_file):
# builtin library was replaced
continue
else:
os.makedirs(dst_dir, exist_ok=True)
dll_copy = any(fnmatch.fnmatch(file_, pattern) for pattern in dll_copy_patterns)
self.pfx_copy(src_file, dst_file, dll_copy)
tracked_name = rel_dir + file_
if tracked_name not in prev_tracked_files:
tracked_files.write(tracked_name + "\n")
def create_fonts_symlinks(self):
fontsmap = [
( g_proton.fonts_dir, "LiberationSans-Regular.ttf", "arial.ttf" ),
( g_proton.fonts_dir, "LiberationSans-Bold.ttf", "arialbd.ttf" ),
( g_proton.fonts_dir, "LiberationSerif-Regular.ttf", "times.ttf" ),
( g_proton.fonts_dir, "LiberationMono-Regular.ttf", "cour.ttf" ),
( g_proton.fonts_dir, "LiberationMono-Bold.ttf", "courbd.ttf" ),
( g_proton.fonts_dir, "msyh.ttf", "msyh.ttf" ),
( g_proton.fonts_dir, "simsun.ttc", "simsun.ttc" ),
( g_proton.fonts_dir, "msgothic.ttc", "msgothic.ttc" ),
( g_proton.fonts_dir, "malgun.ttf", "malgun.ttf" ),
( g_proton.fonts_dir, "micross.ttf", "micross.ttf" ),
( g_proton.fonts_dir, "nirmala.ttf", "nirmala.ttf" ),
( g_proton.wine_fonts_dir, "tahoma.ttf", "tahoma.ttf" ),
]
windowsfonts = self.prefix_dir + "/drive_c/windows/Fonts"
makedirs(windowsfonts)
for p in fontsmap:
lname = os.path.join(windowsfonts, p[2])
fname = os.path.join(p[0], p[1])
if os.path.lexists(lname):
if os.path.islink(lname):
os.remove(lname)
os.symlink(fname, lname)
else:
os.symlink(fname, lname)
def migrate_user_paths(self):
#move winxp-style paths to vista+ paths. we can't do this in
#upgrade_pfx because Steam may drop cloud files here at any time.
for (old, new, link) in \
[
("drive_c/users/steamuser/Local Settings/Application Data",
self.prefix_dir + "drive_c/users/steamuser/AppData/Local",
"../AppData/Local"),
("drive_c/users/steamuser/Application Data",
self.prefix_dir + "drive_c/users/steamuser/AppData/Roaming",
"./AppData/Roaming"),
("drive_c/users/steamuser/My Documents",
self.prefix_dir + "drive_c/users/steamuser/Documents",
"./Documents"),
]:
#running unofficial Proton/Wine builds against a Proton prefix could
#create an infinite symlink loop. detect this and clean it up.
if os.path.lexists(new) and os.path.islink(new) and os.readlink(new).endswith(old):
os.remove(new)
old = self.prefix_dir + old
if os.path.lexists(old) and not os.path.islink(old):
merge_user_dir(src=old, dst=new)
os.rename(old, old + " BACKUP")
if not os.path.lexists(old):
makedirs(os.path.dirname(old))
os.symlink(src=link, dst=old)
elif os.path.islink(old) and not (os.readlink(old) == link):
os.remove(old)
os.symlink(src=link, dst=old)
def setup_prefix(self):
with self.prefix_lock:
if os.path.exists(self.version_file):
with open(self.version_file, "r") as f:
old_ver = f.readline().strip()
else:
old_ver = None
self.upgrade_pfx(old_ver)
if not os.path.exists(self.prefix_dir):
makedirs(self.prefix_dir + "/drive_c")
set_dir_casefold_bit(self.prefix_dir + "/drive_c")
if not os.path.exists(self.prefix_dir + "/user.reg"):
self.copy_pfx()
self.migrate_user_paths()
if not os.path.lexists(self.prefix_dir + "/dosdevices/c:"):
os.symlink("../drive_c", self.prefix_dir + "/dosdevices/c:")
if not os.path.lexists(self.prefix_dir + "/dosdevices/z:"):
os.symlink("/", self.prefix_dir + "/dosdevices/z:")
# collect configuration info
steamdir = os.environ["STEAM_COMPAT_CLIENT_INSTALL_PATH"]
use_wined3d = "wined3d" in g_session.compat_config
use_dxvk_dxgi = not use_wined3d and \
not ("WINEDLLOVERRIDES" in g_session.env and "dxgi=b" in g_session.env["WINEDLLOVERRIDES"])
use_nvapi = 'enablenvapi' in g_session.compat_config
builtin_dll_copy = os.environ.get("PROTON_DLL_COPY",
#dxsetup redist
"d3dcompiler_*.dll," +
"d3dcsx*.dll," +
"d3dx*.dll," +
"x3daudio*.dll," +
"xactengine*.dll," +
"xapofx*.dll," +
"xaudio*.dll," +
"xinput*.dll," +
#vcruntime redist
"atl1*.dll," +
"concrt1*.dll," +
"msvcp1*.dll," +
"msvcr1*.dll," +
"vcamp1*.dll," +
"vcomp1*.dll," +
"vccorlib1*.dll," +
"vcruntime1*.dll," +
#some games balk at ntdll symlink(?)
"ntdll.dll," +
#some games require official vulkan loader
"vulkan-1.dll"
)
# If any of this info changes, we must rerun the tasks below
prefix_info = '\n'.join((
CURRENT_PREFIX_VERSION,
g_proton.fonts_dir,
g_proton.lib_dir,
g_proton.lib64_dir,
steamdir,
getmtimestr(steamdir, 'legacycompat', 'steamclient.dll'),
getmtimestr(steamdir, 'legacycompat', 'steamclient64.dll'),
getmtimestr(steamdir, 'legacycompat', 'Steam.dll'),
g_proton.default_pfx_dir,
getmtimestr(g_proton.default_pfx_dir, 'system.reg'),
str(use_wined3d),
str(use_dxvk_dxgi),
builtin_dll_copy,
str(use_nvapi),
))
# check whether any prefix config has changed
try:
with open(self.config_info_file, "r") as f:
old_prefix_info = f.read()
except IOError:
old_prefix_info = ""
if old_ver != CURRENT_PREFIX_VERSION or old_prefix_info != prefix_info:
# update builtin dll symlinks or copies
self.update_builtin_libs(builtin_dll_copy)
with open(self.config_info_file, "w") as f:
f.write(prefix_info)
with open(self.version_file, "w") as f:
f.write(CURRENT_PREFIX_VERSION + "\n")
#create font files symlinks
self.create_fonts_symlinks()
with open(self.tracked_files_file, "a") as tracked_files:
#copy steam files into place
steam_dir = "drive_c/Program Files (x86)/Steam/"
dst = self.prefix_dir + steam_dir
makedirs(dst)
filestocopy = [("steamclient.dll", "steamclient.dll"),
("steamclient64.dll", "steamclient64.dll"),
("GameOverlayRenderer64.dll", "GameOverlayRenderer64.dll"),
("SteamService.exe", "steam.exe"),
("Steam.dll", "Steam.dll")]
for (src,tgt) in filestocopy:
srcfile = steamdir + '/legacycompat/' + src
if os.path.isfile(srcfile):
dstfile = dst + tgt
if os.path.isfile(dstfile):
os.remove(dstfile)
else:
tracked_files.write(steam_dir + tgt + "\n")
try_copy(srcfile, dstfile)
filestocopy = [("steamclient64.dll", "steamclient64.dll"),
("GameOverlayRenderer.dll", "GameOverlayRenderer.dll"),
("GameOverlayRenderer64.dll", "GameOverlayRenderer64.dll")]
for (src,tgt) in filestocopy:
srcfile = g_proton.path(src)
if os.path.isfile(srcfile):
dstfile = dst + tgt
if os.path.isfile(dstfile):
os.remove(dstfile)
else:
tracked_files.write(steam_dir + tgt + "\n")
try_copy(srcfile, dstfile)
#copy openvr files into place
dst = self.prefix_dir + "/drive_c/vrclient/bin/"
makedirs(dst)
try_copy(g_proton.lib_dir + "wine/fakedlls/vrclient.dll", dst)
try_copy(g_proton.lib64_dir + "wine/fakedlls/vrclient_x64.dll", dst)
try_copy(g_proton.lib_dir + "wine/dxvk/openvr_api_dxvk.dll", self.prefix_dir + "/drive_c/windows/syswow64/")
try_copy(g_proton.lib64_dir + "wine/dxvk/openvr_api_dxvk.dll", self.prefix_dir + "/drive_c/windows/system32/")
makedirs(self.prefix_dir + "/drive_c/openxr/")
try_copy(g_proton.default_pfx_dir + "drive_c/openxr/wineopenxr64.json", self.prefix_dir + "/drive_c/openxr/")
#copy vkd3d files into place
try_copy(g_proton.lib64_dir + "vkd3d/libvkd3d-shader-1.dll",
self.prefix_dir + "drive_c/windows/system32/libvkd3d-shader-1.dll")
try_copy(g_proton.lib_dir + "vkd3d/libvkd3d-shader-1.dll",
self.prefix_dir + "drive_c/windows/syswow64/libvkd3d-shader-1.dll")
if use_wined3d:
dxvkfiles = ["dxvk_config"]
wined3dfiles = ["d3d11", "d3d10", "d3d10core", "d3d10_1", "d3d9"]
else:
dxvkfiles = ["dxvk_config", "d3d11", "d3d10", "d3d10core", "d3d10_1", "d3d9"]
wined3dfiles = []
if use_dxvk_dxgi:
dxvkfiles.append("dxgi")
else:
wined3dfiles.append("dxgi")
for f in wined3dfiles:
try_copy(g_proton.default_pfx_dir + "drive_c/windows/system32/" + f + ".dll",
self.prefix_dir + "drive_c/windows/system32/" + f + ".dll")
try_copy(g_proton.default_pfx_dir + "drive_c/windows/syswow64/" + f + ".dll",
self.prefix_dir + "drive_c/windows/syswow64/" + f + ".dll")
for f in dxvkfiles:
try_copy(g_proton.lib64_dir + "wine/dxvk/" + f + ".dll",
self.prefix_dir + "drive_c/windows/system32/" + f + ".dll")
try_copy(g_proton.lib_dir + "wine/dxvk/" + f + ".dll",
self.prefix_dir + "drive_c/windows/syswow64/" + f + ".dll")
g_session.dlloverrides[f] = "n"
# If the user requested the NVAPI be available, copy it into place.
# If they didn't, clean up any stray nvapi DLLs.
if use_nvapi:
try_copy(g_proton.lib64_dir + "wine/nvapi/nvapi64.dll",
self.prefix_dir + "drive_c/windows/system32/nvapi64.dll")
try_copy(g_proton.lib_dir + "wine/nvapi/nvapi.dll",
self.prefix_dir + "drive_c/windows/syswow64/nvapi.dll")
g_session.dlloverrides["nvapi64"] = "n"
g_session.dlloverrides["nvapi"] = "n"
g_session.dlloverrides["nvcuda"] = "b"
else:
nvapi64_dll = self.prefix_dir + "drive_c/windows/system32/nvapi64.dll"
nvapi32_dll = self.prefix_dir + "drive_c/windows/syswow64/nvapi.dll"
if os.path.exists(nvapi64_dll):
os.unlink(nvapi64_dll)
if os.path.exists(nvapi32_dll):
os.unlink(nvapi32_dll)
# Try to detect known DLLs that ship with the NVIDIA Linux Driver
# and add them into the prefix
nvidia_wine_dll_dir = find_nvidia_wine_dll_dir()
if nvidia_wine_dll_dir:
for dll in ["_nvngx.dll", "nvngx.dll"]:
try_copy(nvidia_wine_dll_dir + "/" + dll,
self.prefix_dir + "drive_c/windows/system32/" + dll,
optional=True)
try_copy(g_proton.lib64_dir + "wine/vkd3d-proton/d3d12.dll",
self.prefix_dir + "drive_c/windows/system32/d3d12.dll")
try_copy(g_proton.lib_dir + "wine/vkd3d-proton/d3d12.dll",
self.prefix_dir + "drive_c/windows/syswow64/d3d12.dll")
gamedrive_path = self.prefix_dir + "dosdevices/s:"
if "gamedrive" in g_session.compat_config:
library_dir = try_get_game_library_dir()
if not library_dir:
if os.path.lexists(gamedrive_path):
os.remove(gamedrive_path)
else:
if os.path.lexists(gamedrive_path):
cur_tgt = os.readlink(gamedrive_path)
if cur_tgt != library_dir:
os.remove(gamedrive_path)
os.symlink(library_dir, gamedrive_path)
else:
os.symlink(library_dir, gamedrive_path)
elif os.path.lexists(gamedrive_path):
os.remove(gamedrive_path)
def comma_escaped(s):
escaped = False
idx = -1
while s[idx] == '\\':
escaped = not escaped
idx = idx - 1
return escaped
class Session:
def __init__(self):
self.log_file = None
self.env = dict(os.environ)
self.dlloverrides = {
"steam.exe": "b", #always use our special built-in steam.exe
"dotnetfx35.exe": "b", #replace the broken installer, as does Windows
"beclient.dll": "b,n",
"beclient_x64.dll": "b,n",
}
self.compat_config = set()
self.cmdlineappend = []
if "STEAM_COMPAT_CONFIG" in os.environ:
config = os.environ["STEAM_COMPAT_CONFIG"]
while config:
(cur, sep, config) = config.partition(',')
if cur.startswith("cmdlineappend:"):
while comma_escaped(cur):
(a, b, c) = config.partition(',')
cur = cur[:-1] + ',' + a
config = c
self.cmdlineappend.append(cur[14:].replace('\\\\','\\'))
else:
self.compat_config.add(cur)
#turn forcelgadd on by default unless it is disabled in compat config
if not "noforcelgadd" in self.compat_config:
self.compat_config.add("forcelgadd")
def init_wine(self):
if "HOST_LC_ALL" in self.env and len(self.env["HOST_LC_ALL"]) > 0:
#steam sets LC_ALL=C to help some games, but Wine requires the real value
#in order to do path conversion between win32 and host. steam sets
#HOST_LC_ALL to allow us to use the real value.
self.env["LC_ALL"] = self.env["HOST_LC_ALL"]
else:
self.env.pop("LC_ALL", "")
self.env.pop("WINEARCH", "")
if 'ORIG_'+ld_path_var not in os.environ:
# Allow wine to restore this when calling an external app.
self.env['ORIG_'+ld_path_var] = os.environ.get(ld_path_var, '')
prepend_to_env_str(self.env, ld_path_var, g_proton.lib64_dir + ":" + g_proton.lib_dir, ":")
self.env["WINEDLLPATH"] = g_proton.lib64_dir + "/wine:" + g_proton.lib_dir + "/wine"
self.env["GST_PLUGIN_SYSTEM_PATH_1_0"] = g_proton.lib64_dir + "gstreamer-1.0" + ":" + g_proton.lib_dir + "gstreamer-1.0"
self.env["WINE_GST_REGISTRY_DIR"] = g_compatdata.path("gstreamer-1.0/")
if "STEAM_COMPAT_MEDIA_PATH" in os.environ:
self.env["MEDIACONV_AUDIO_DUMP_FILE"] = os.environ["STEAM_COMPAT_MEDIA_PATH"] + "/audio.foz"
self.env["MEDIACONV_VIDEO_DUMP_FILE"] = os.environ["STEAM_COMPAT_MEDIA_PATH"] + "/video.foz"
if "STEAM_COMPAT_TRANSCODED_MEDIA_PATH" in os.environ:
self.env["MEDIACONV_AUDIO_TRANSCODED_FILE"] = os.environ["STEAM_COMPAT_TRANSCODED_MEDIA_PATH"] + "/transcoded_audio.foz"
self.env["MEDIACONV_VIDEO_TRANSCODED_FILE"] = os.environ["STEAM_COMPAT_TRANSCODED_MEDIA_PATH"] + "/transcoded_video.foz"
prepend_to_env_str(self.env, "PATH", g_proton.bin_dir, ":")
def check_environment(self, env_name, config_name):
if not env_name in self.env:
return False
if nonzero(self.env[env_name]):
self.compat_config.add(config_name)
else:
self.compat_config.discard(config_name)
return True
def try_log_slr_versions(self):
try:
if "PRESSURE_VESSEL_RUNTIME_BASE" in self.env:
with open(self.env["PRESSURE_VESSEL_RUNTIME_BASE"] + "/VERSIONS.txt", "r") as f:
for l in f:
l = l.strip()
if len(l) > 0 and not l.startswith("#"):
cleaned = l.split("#")[0].strip().replace("\t", " ")
split = cleaned.split(" ", maxsplit=1)
self.log_file.write(split[0] + ": " + split[1] + "\n")
except (OSError, IOError, TypeError, KeyError):
pass
def setup_logging(self, append_forever=False):
basedir = self.env.get("PROTON_LOG_DIR", os.environ["HOME"])
if append_forever:
#SteamGameId is not always available
lfile_path = basedir + "/steam-proton.log"
else:
if not "SteamGameId" in os.environ:
return False
lfile_path = basedir + "/steam-" + os.environ["SteamGameId"] + ".log"
if os.path.exists(lfile_path):
os.remove(lfile_path)
makedirs(basedir)
self.log_file = open(lfile_path, "a")
return True
def init_session(self, update_prefix_files):
self.env["WINEPREFIX"] = g_compatdata.prefix_dir
#load environment overrides
used_user_settings = {}
if os.path.exists(g_proton.user_settings_file):
try:
import user_settings
for key, value in user_settings.user_settings.items():
if not key in self.env:
self.env[key] = value
used_user_settings[key] = value
except:
log("************************************************")
log("THERE IS AN ERROR IN YOUR user_settings.py FILE:")
log("%s" % sys.exc_info()[1])
log("************************************************")
if "PROTON_LOG" in self.env and nonzero(self.env["PROTON_LOG"]):
self.env.setdefault("WINEDEBUG", "+timestamp,+pid,+tid,+seh,+debugstr,+loaddll,+mscoree")
self.env.setdefault("DXVK_LOG_LEVEL", "info")
self.env.setdefault("VKD3D_DEBUG", "warn")
self.env.setdefault("VKD3D_SHADER_DEBUG", "fixme")
self.env.setdefault("WINE_MONO_TRACE", "E:System.NotImplementedException")
#for performance, logging is disabled by default; override with user_settings.py
self.env.setdefault("WINEDEBUG", "-all")
self.env.setdefault("DXVK_LOG_LEVEL", "none")
self.env.setdefault("VKD3D_DEBUG", "none")
self.env.setdefault("VKD3D_SHADER_DEBUG", "none")
#disable XIM support until libx11 >= 1.7 is widespread
self.env.setdefault("WINE_ALLOW_XIM", "0")
if "wined3d11" in self.compat_config:
self.compat_config.add("wined3d")
if not self.check_environment("PROTON_USE_WINED3D", "wined3d"):
self.check_environment("PROTON_USE_WINED3D11", "wined3d")
self.check_environment("PROTON_NO_D3D11", "nod3d11")
self.check_environment("PROTON_NO_D3D10", "nod3d10")
self.check_environment("PROTON_NO_ESYNC", "noesync")
self.check_environment("PROTON_NO_FSYNC", "nofsync")
self.check_environment("PROTON_FORCE_LARGE_ADDRESS_AWARE", "forcelgadd")
self.check_environment("PROTON_OLD_GL_STRING", "oldglstr")
self.check_environment("PROTON_NO_WRITE_WATCH", "nowritewatch")
self.check_environment("PROTON_HIDE_NVIDIA_GPU", "hidenvgpu")
self.check_environment("PROTON_SET_GAME_DRIVE", "gamedrive")
self.check_environment("PROTON_NO_XIM", "noxim")
self.check_environment("PROTON_HEAP_DELAY_FREE", "heapdelayfree")
self.check_environment("PROTON_ENABLE_NVAPI", "enablenvapi")
if "noesync" in self.compat_config:
self.env.pop("WINEESYNC", "")
else:
self.env["WINEESYNC"] = "1"
if not "noxim" in self.compat_config:
self.env.pop("WINE_ALLOW_XIM")
if "nofsync" in self.compat_config:
self.env.pop("WINEFSYNC", "")
else:
self.env["WINEFSYNC"] = "1"
if "nowritewatch" in self.compat_config:
self.env["WINE_DISABLE_WRITE_WATCH"] = "1"
if "oldglstr" in self.compat_config:
#mesa override
self.env["MESA_EXTENSION_MAX_YEAR"] = "2003"
#nvidia override
self.env["__GL_ExtensionStringVersion"] = "17700"
if "forcelgadd" in self.compat_config:
self.env["WINE_LARGE_ADDRESS_AWARE"] = "1"
if "heapdelayfree" in self.compat_config:
self.env["WINE_HEAP_DELAY_FREE"] = "1"
if "vkd3dbindlesstb" in self.compat_config:
append_to_env_str(self.env, "VKD3D_CONFIG", "force_bindless_texel_buffer", ",")
if "vkd3dfl12" in self.compat_config:
if not "VKD3D_FEATURE_LEVEL" in self.env:
self.env["VKD3D_FEATURE_LEVEL"] = "12_0"
if "hidenvgpu" in self.compat_config:
self.env["WINE_HIDE_NVIDIA_GPU"] = "1"
if "usenativexinput13" in self.compat_config:
self.dlloverrides["xinput1_3"] = "n"
if "disablelibglesv2" in self.compat_config:
self.dlloverrides["libglesv2"] = "d"
if "PROTON_CRASH_REPORT_DIR" in self.env:
self.env["WINE_CRASH_REPORT_DIR"] = self.env["PROTON_CRASH_REPORT_DIR"]
if self.env["WINEDEBUG"] != "-all":
if self.setup_logging(append_forever=False):
self.log_file.write("======================\n")
with open(g_proton.version_file, "r") as f:
self.log_file.write("Proton: " + f.readline().strip() + "\n")
if "SteamGameId" in self.env:
self.log_file.write("SteamGameId: " + self.env["SteamGameId"] + "\n")
self.log_file.write("Command: " + str(sys.argv[2:] + self.cmdlineappend) + "\n")
self.log_file.write("Options: " + str(self.compat_config) + "\n")
self.try_log_slr_versions()
try:
uname = os.uname()
kernel_version = f"{uname.sysname} {uname.release} {uname.version} {uname.machine}"
except OSError:
kernel_version = "unknown"
self.log_file.write(f"Kernel: {kernel_version}\n")
#dump some important variables into the log header
for var in ["WINEDLLOVERRIDES", "WINEDEBUG"]:
if var in os.environ:
self.log_file.write("System " + var + ": " + os.environ[var] + "\n")
if var in used_user_settings:
self.log_file.write("User settings " + var + ": " + used_user_settings[var] + "\n")
self.log_file.write("======================\n")
self.log_file.flush()
else:
self.env["WINEDEBUG"] = "-all"
if "PROTON_REMOTE_DEBUG_CMD" in self.env:
self.remote_debug_cmd = shlex.split(self.env.get("PROTON_REMOTE_DEBUG_CMD"))
else:
self.remote_debug_cmd = None
if update_prefix_files:
g_compatdata.setup_prefix()
if "nod3d11" in self.compat_config:
self.dlloverrides["d3d11"] = ""
if "dxgi" in self.dlloverrides:
del self.dlloverrides["dxgi"]
if "nod3d10" in self.compat_config:
self.dlloverrides["d3d10_1"] = ""
self.dlloverrides["d3d10"] = ""
self.dlloverrides["dxgi"] = ""
if "nativevulkanloader" in self.compat_config:
self.dlloverrides["vulkan-1"] = "n"
s = ""
for dll in self.dlloverrides:
setting = self.dlloverrides[dll]
if len(s) > 0:
s = s + ";" + dll + "=" + setting
else:
s = dll + "=" + setting
append_to_env_str(self.env, "WINEDLLOVERRIDES", s, ";")
def dump_dbg_env(self, f):
f.write("PATH=\"" + self.env["PATH"] + "\" \\\n")
f.write("\tTERM=\"xterm\" \\\n") #XXX
f.write("\tWINEDEBUG=\"-all\" \\\n")
f.write("\tWINEDLLPATH=\"" + self.env["WINEDLLPATH"] + "\" \\\n")
f.write("\t" + ld_path_var + "=\"" + self.env[ld_path_var] + "\" \\\n")
f.write("\tWINEPREFIX=\"" + self.env["WINEPREFIX"] + "\" \\\n")
if "WINEESYNC" in self.env:
f.write("\tWINEESYNC=\"" + self.env["WINEESYNC"] + "\" \\\n")
if "WINEFSYNC" in self.env:
f.write("\tWINEFSYNC=\"" + self.env["WINEFSYNC"] + "\" \\\n")
if "SteamGameId" in self.env:
f.write("\tSteamGameId=\"" + self.env["SteamGameId"] + "\" \\\n")
if "SteamAppId" in self.env:
f.write("\tSteamAppId=\"" + self.env["SteamAppId"] + "\" \\\n")
if "WINEDLLOVERRIDES" in self.env:
f.write("\tWINEDLLOVERRIDES=\"" + self.env["WINEDLLOVERRIDES"] + "\" \\\n")
if "STEAM_COMPAT_CLIENT_INSTALL_PATH" in self.env:
f.write("\tSTEAM_COMPAT_CLIENT_INSTALL_PATH=\"" + self.env["STEAM_COMPAT_CLIENT_INSTALL_PATH"] + "\" \\\n")
if "WINE_LARGE_ADDRESS_AWARE" in self.env:
f.write("\tWINE_LARGE_ADDRESS_AWARE=\"" + self.env["WINE_LARGE_ADDRESS_AWARE"] + "\" \\\n")
if "GST_PLUGIN_SYSTEM_PATH_1_0" in self.env:
f.write("\tGST_PLUGIN_SYSTEM_PATH_1_0=\"" + self.env["GST_PLUGIN_SYSTEM_PATH_1_0"] + "\" \\\n")
if "WINE_GST_REGISTRY_DIR" in self.env:
f.write("\tWINE_GST_REGISTRY_DIR=\"" + self.env["WINE_GST_REGISTRY_DIR"] + "\" \\\n")
if "MEDIACONV_AUDIO_DUMP_FILE" in self.env:
f.write("\tMEDIACONV_AUDIO_DUMP_FILE=\"" + self.env["MEDIACONV_AUDIO_DUMP_FILE"] + "\" \\\n")
if "MEDIACONV_AUDIO_TRANSCODED_FILE" in self.env:
f.write("\tMEDIACONV_AUDIO_TRANSCODED_FILE=\"" + self.env["MEDIACONV_AUDIO_TRANSCODED_FILE"] + "\" \\\n")
if "MEDIACONV_VIDEO_DUMP_FILE" in self.env:
f.write("\tMEDIACONV_VIDEO_DUMP_FILE=\"" + self.env["MEDIACONV_VIDEO_DUMP_FILE"] + "\" \\\n")
if "MEDIACONV_VIDEO_TRANSCODED_FILE" in self.env:
f.write("\tMEDIACONV_VIDEO_TRANSCODED_FILE=\"" + self.env["MEDIACONV_VIDEO_TRANSCODED_FILE"] + "\" \\\n")
def dump_dbg_scripts(self):
exe_name = os.path.basename(sys.argv[2])
tmpdir = self.env.get("PROTON_DEBUG_DIR", "/tmp") + "/proton_" + os.environ["USER"] + "/"
makedirs(tmpdir)
with open(tmpdir + "winedbg", "w") as f:
f.write("#!/bin/bash\n")
f.write("#Run winedbg with args\n\n")
f.write("cd \"" + os.getcwd() + "\"\n")
self.dump_dbg_env(f)
f.write("\t\"" + g_proton.wine_bin + "\" winedbg \"$@\"\n")
os.chmod(tmpdir + "winedbg", 0o755)
with open(tmpdir + "winedbg_run", "w") as f:
f.write("#!/bin/bash\n")
f.write("#Run winedbg and prepare to run game or given program\n\n")
f.write("cd \"" + os.getcwd() + "\"\n")
f.write("DEF_CMD=(")
first = True
for arg in sys.argv[2:]:
if first:
f.write("\"" + arg + "\"")
first = False
else:
f.write(" \"" + arg + "\"")
f.write(")\n")
self.dump_dbg_env(f)
f.write("\t\"" + g_proton.wine_bin + "\" winedbg \"${@:-${DEF_CMD[@]}}\"\n")
os.chmod(tmpdir + "winedbg_run", 0o755)
with open(tmpdir + "gdb_attach", "w") as f:
f.write("#!/bin/bash\n")
f.write("#Run winedbg in gdb mode and auto-attach to already-running program\n\n")
f.write("cd \"" + os.getcwd() + "\"\n")
f.write("EXE_NAME=${1:-\"" + exe_name + "\"}\n")
f.write("WPID_HEX=$(\"" + tmpdir + "winedbg\" --command 'info process' | grep -i \"$EXE_NAME\" | cut -f2 -d' ' | sed -e 's/^0*//')\n")
f.write("if [ -z \"$WPID_HEX\" ]; then \n")
f.write(" echo \"Program does not appear to be running: \\\"$EXE_NAME\\\"\"\n")
f.write(" exit 1\n")
f.write("fi\n")
f.write("WPID_DEC=$(printf %d 0x$WPID_HEX)\n")
self.dump_dbg_env(f)
f.write("\t\"" + g_proton.wine_bin + "\" winedbg --gdb $WPID_DEC\n")
os.chmod(tmpdir + "gdb_attach", 0o755)
with open(tmpdir + "gdb_run", "w") as f:
f.write("#!/bin/bash\n")
f.write("#Run winedbg in gdb mode and prepare to run game or given program\n\n")
f.write("cd \"" + os.getcwd() + "\"\n")
f.write("DEF_CMD=(")
first = True
for arg in sys.argv[2:]:
if first:
f.write("\"" + arg + "\"")
first = False
else:
f.write(" \"" + arg + "\"")
f.write(")\n")
self.dump_dbg_env(f)
f.write("\t\"" + g_proton.wine_bin + "\" winedbg --gdb \"${@:-${DEF_CMD[@]}}\"\n")
os.chmod(tmpdir + "gdb_run", 0o755)
with open(tmpdir + "run", "w") as f:
f.write("#!/bin/bash\n")
f.write("#Run game or given command in environment\n\n")
f.write("cd \"" + os.getcwd() + "\"\n")
f.write("DEF_CMD=(")
first = True
for arg in sys.argv[2:]:
if first:
f.write("\"" + arg + "\"")
first = False
else:
f.write(" \"" + arg + "\"")
f.write(")\n")
self.dump_dbg_env(f)
f.write("\t\"" + g_proton.wine64_bin + "\" steam.exe \"${@:-${DEF_CMD[@]}}\"\n")
os.chmod(tmpdir + "run", 0o755)
def run_proc(self, args, local_env=None):
if local_env is None:
local_env = self.env
return subprocess.call(args, env=local_env, stderr=self.log_file, stdout=self.log_file)
def run(self):
if "PROTON_DUMP_DEBUG_COMMANDS" in self.env and nonzero(self.env["PROTON_DUMP_DEBUG_COMMANDS"]):
try:
self.dump_dbg_scripts()
except OSError:
log("Unable to write debug scripts! " + str(sys.exc_info()[1]))
if self.remote_debug_cmd:
remote_debug_cmd = self.remote_debug_cmd
if not os.path.isabs(remote_debug_cmd[0]):
remote_debug_cmd[0] = g_proton.path(remote_debug_cmd[0])
remote_debug_proc = subprocess.Popen([g_proton.wine_bin] + self.remote_debug_cmd,
env=self.env, stderr=self.log_file, stdout=self.log_file)
else:
remote_debug_proc = None
rc = self.run_proc([g_proton.wine64_bin, "steam"] + sys.argv[2:] + self.cmdlineappend)
if remote_debug_proc:
remote_debug_proc.kill()
try:
remote_debug_proc.communicate(2)
except subprocess.TimeoutExpired as e:
log("terminate remote debugger")
remote_debug_proc.terminate()
remote_debug_proc.communicate()
return rc
if __name__ == "__main__":
if not "STEAM_COMPAT_DATA_PATH" in os.environ:
log("No compat data path?")
sys.exit(1)
g_proton = Proton(os.path.dirname(sys.argv[0]))
g_proton.cleanup_legacy_dist()
g_proton.do_steampipe_fixups()
g_compatdata = CompatData(os.environ["STEAM_COMPAT_DATA_PATH"])
g_session = Session()
g_session.init_wine()
if g_proton.missing_default_prefix():
g_proton.make_default_prefix()
g_session.init_session(sys.argv[1] != "runinprefix")
#determine mode
rc = 0
if sys.argv[1] == "run":
#start target app
rc = g_session.run()
elif sys.argv[1] == "waitforexitandrun":
#wait for wineserver to shut down
g_session.run_proc([g_proton.wineserver_bin, "-w"])
#then run
rc = g_session.run()
elif sys.argv[1] == "runinprefix":
rc = g_session.run_proc([g_proton.wine_bin] + sys.argv[2:])
elif sys.argv[1] == "getcompatpath":
#linux -> windows path
path = subprocess.check_output([g_proton.wine_bin, "winepath", "-w", sys.argv[2]], env=g_session.env, stderr=g_session.log_file)
sys.stdout.buffer.write(path)
elif sys.argv[1] == "getnativepath":
#windows -> linux path
path = subprocess.check_output([g_proton.wine_bin, "winepath", sys.argv[2]], env=g_session.env, stderr=g_session.log_file)
sys.stdout.buffer.write(path)
else:
log("Need a verb.")
sys.exit(1)
sys.exit(rc)
#pylint --disable=C0301,C0326,C0330,C0111,C0103,R0902,C1801,R0914,R0912,R0915
# vim: set syntax=python: