mirror of
https://github.com/ValveSoftware/Proton.git
synced 2024-12-27 07:05:46 +03:00
147 lines
6.1 KiB
C++
147 lines
6.1 KiB
C++
//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =======
|
|
//
|
|
// Purpose: interface to utility functions in Steam
|
|
//
|
|
//=============================================================================
|
|
|
|
#ifndef ISTEAMUTILS_H
|
|
#define ISTEAMUTILS_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "isteamclient.h"
|
|
|
|
|
|
// Steam API call failure results
|
|
enum ESteamAPICallFailure
|
|
{
|
|
k_ESteamAPICallFailureNone = -1, // no failure
|
|
k_ESteamAPICallFailureSteamGone = 0, // the local Steam process has gone away
|
|
k_ESteamAPICallFailureNetworkFailure = 1, // the network connection to Steam has been broken, or was already broken
|
|
// SteamServersDisconnected_t callback will be sent around the same time
|
|
// SteamServersConnected_t will be sent when the client is able to talk to the Steam servers again
|
|
k_ESteamAPICallFailureInvalidHandle = 2, // the SteamAPICall_t handle passed in no longer exists
|
|
k_ESteamAPICallFailureMismatchedCallback = 3,// GetAPICallResult() was called with the wrong callback type for this API call
|
|
};
|
|
|
|
// function prototype for warning message hook
|
|
#if defined( POSIX ) && !defined( _CYGWIN )
|
|
#define __cdecl
|
|
#endif
|
|
extern "C" typedef void (__cdecl *SteamAPIWarningMessageHook_t)(int, const char *);
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: interface to user independent utility functions
|
|
//-----------------------------------------------------------------------------
|
|
class ISteamUtils
|
|
{
|
|
public:
|
|
// return the number of seconds since the user
|
|
virtual uint32 GetSecondsSinceAppActive() = 0;
|
|
virtual uint32 GetSecondsSinceComputerActive() = 0;
|
|
|
|
// the universe this client is connecting to
|
|
virtual EUniverse GetConnectedUniverse() = 0;
|
|
|
|
// Steam server time - in PST, number of seconds since January 1, 1970 (i.e unix time)
|
|
virtual uint32 GetServerRealTime() = 0;
|
|
|
|
// returns the 2 digit ISO 3166-1-alpha-2 format country code this client is running in (as looked up via an IP-to-location database)
|
|
// e.g "US" or "UK".
|
|
virtual const char *GetIPCountry() = 0;
|
|
|
|
// returns true if the image exists, and valid sizes were filled out
|
|
virtual bool GetImageSize( int iImage, uint32 *pnWidth, uint32 *pnHeight ) = 0;
|
|
|
|
// returns true if the image exists, and the buffer was successfully filled out
|
|
// results are returned in RGBA format
|
|
// the destination buffer size should be 4 * height * width * sizeof(char)
|
|
virtual bool GetImageRGBA( int iImage, uint8 *pubDest, int nDestBufferSize ) = 0;
|
|
|
|
// returns the IP of the reporting server for valve - currently only used in Source engine games
|
|
virtual bool GetCSERIPPort( uint32 *unIP, uint16 *usPort ) = 0;
|
|
|
|
// return the amount of battery power left in the current system in % [0..100], 255 for being on AC power
|
|
virtual uint8 GetCurrentBatteryPower() = 0;
|
|
|
|
// returns the appID of the current process
|
|
virtual uint32 GetAppID() = 0;
|
|
|
|
// Sets the position where the overlay instance for the currently calling game should show notifications.
|
|
// This position is per-game and if this function is called from outside of a game context it will do nothing.
|
|
virtual void SetOverlayNotificationPosition( ENotificationPosition eNotificationPosition ) = 0;
|
|
|
|
// API asynchronous call results
|
|
// can be used directly, but more commonly used via the callback dispatch API (see steam_api.h)
|
|
virtual bool IsAPICallCompleted( SteamAPICall_t hSteamAPICall, bool *pbFailed ) = 0;
|
|
virtual ESteamAPICallFailure GetAPICallFailureReason( SteamAPICall_t hSteamAPICall ) = 0;
|
|
virtual bool GetAPICallResult( SteamAPICall_t hSteamAPICall, void *pCallback, int cubCallback, int iCallbackExpected, bool *pbFailed ) = 0;
|
|
|
|
// this needs to be called every frame to process matchmaking results
|
|
// redundant if you're already calling SteamAPI_RunCallbacks()
|
|
virtual void RunFrame() = 0;
|
|
|
|
// returns the number of IPC calls made since the last time this function was called
|
|
// Used for perf debugging so you can understand how many IPC calls your game makes per frame
|
|
// Every IPC call is at minimum a thread context switch if not a process one so you want to rate
|
|
// control how often you do them.
|
|
virtual uint32 GetIPCCallCount() = 0;
|
|
|
|
// API warning handling
|
|
// 'int' is the severity; 0 for msg, 1 for warning
|
|
// 'const char *' is the text of the message
|
|
// callbacks will occur directly after the API function is called that generated the warning or message
|
|
virtual void SetWarningMessageHook( SteamAPIWarningMessageHook_t pFunction ) = 0;
|
|
|
|
// Returns true if the overlay is running & the user can access it. The overlay process could take a few seconds to
|
|
// start & hook the game process, so this function will initially return false while the overlay is loading.
|
|
virtual bool IsOverlayEnabled() = 0;
|
|
};
|
|
|
|
#define STEAMUTILS_INTERFACE_VERSION "SteamUtils004"
|
|
|
|
|
|
// callbacks
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: The country of the user changed
|
|
//-----------------------------------------------------------------------------
|
|
struct IPCountry_t
|
|
{
|
|
enum { k_iCallback = k_iSteamUtilsCallbacks + 1 };
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Fired when running on a laptop and less than 10 minutes of battery is left, fires then every minute
|
|
//-----------------------------------------------------------------------------
|
|
struct LowBatteryPower_t
|
|
{
|
|
enum { k_iCallback = k_iSteamUtilsCallbacks + 2 };
|
|
uint8 m_nMinutesBatteryLeft;
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: called when a SteamAsyncCall_t has completed (or failed)
|
|
//-----------------------------------------------------------------------------
|
|
struct SteamAPICallCompleted_t
|
|
{
|
|
enum { k_iCallback = k_iSteamUtilsCallbacks + 3 };
|
|
SteamAPICall_t m_hAsyncCall;
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// called when Steam wants to shutdown
|
|
//-----------------------------------------------------------------------------
|
|
struct SteamShutdown_t
|
|
{
|
|
enum { k_iCallback = k_iSteamUtilsCallbacks + 4 };
|
|
};
|
|
|
|
|
|
#endif // ISTEAMUTILS_H
|