Proton/lsteamclient/winISteamMusic.c
2024-02-15 15:53:24 +02:00

119 lines
4.5 KiB
C

/* This file is auto-generated, do not edit. */
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "wine/debug.h"
#include "steam_defs.h"
#include "steamclient_private.h"
#include "struct_converters.h"
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
#include "cppISteamMusic_STEAMMUSIC_INTERFACE_VERSION001.h"
DEFINE_THISCALL_WRAPPER(winISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_BIsEnabled, 4)
DEFINE_THISCALL_WRAPPER(winISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_BIsPlaying, 4)
DEFINE_THISCALL_WRAPPER(winISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_GetPlaybackStatus, 4)
DEFINE_THISCALL_WRAPPER(winISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_Play, 4)
DEFINE_THISCALL_WRAPPER(winISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_Pause, 4)
DEFINE_THISCALL_WRAPPER(winISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_PlayPrevious, 4)
DEFINE_THISCALL_WRAPPER(winISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_PlayNext, 4)
DEFINE_THISCALL_WRAPPER(winISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_SetVolume, 8)
DEFINE_THISCALL_WRAPPER(winISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_GetVolume, 4)
bool __thiscall winISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_BIsEnabled(struct w_steam_iface *_this)
{
bool _ret;
TRACE("%p\n", _this);
_ret = cppISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_BIsEnabled(_this->u_iface);
return _ret;
}
bool __thiscall winISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_BIsPlaying(struct w_steam_iface *_this)
{
bool _ret;
TRACE("%p\n", _this);
_ret = cppISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_BIsPlaying(_this->u_iface);
return _ret;
}
AudioPlayback_Status __thiscall winISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_GetPlaybackStatus(struct w_steam_iface *_this)
{
AudioPlayback_Status _ret;
TRACE("%p\n", _this);
_ret = cppISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_GetPlaybackStatus(_this->u_iface);
return _ret;
}
void __thiscall winISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_Play(struct w_steam_iface *_this)
{
TRACE("%p\n", _this);
cppISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_Play(_this->u_iface);
}
void __thiscall winISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_Pause(struct w_steam_iface *_this)
{
TRACE("%p\n", _this);
cppISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_Pause(_this->u_iface);
}
void __thiscall winISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_PlayPrevious(struct w_steam_iface *_this)
{
TRACE("%p\n", _this);
cppISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_PlayPrevious(_this->u_iface);
}
void __thiscall winISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_PlayNext(struct w_steam_iface *_this)
{
TRACE("%p\n", _this);
cppISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_PlayNext(_this->u_iface);
}
void __thiscall winISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_SetVolume(struct w_steam_iface *_this, float flVolume)
{
TRACE("%p\n", _this);
cppISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_SetVolume(_this->u_iface, flVolume);
}
float __thiscall winISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_GetVolume(struct w_steam_iface *_this)
{
float _ret;
TRACE("%p\n", _this);
_ret = cppISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_GetVolume(_this->u_iface);
return _ret;
}
extern vtable_ptr winISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_vtable;
#ifndef __GNUC__
void __asm_dummy_vtables(void) {
#endif
__ASM_VTABLE(winISteamMusic_STEAMMUSIC_INTERFACE_VERSION001,
VTABLE_ADD_FUNC(winISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_BIsEnabled)
VTABLE_ADD_FUNC(winISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_BIsPlaying)
VTABLE_ADD_FUNC(winISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_GetPlaybackStatus)
VTABLE_ADD_FUNC(winISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_Play)
VTABLE_ADD_FUNC(winISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_Pause)
VTABLE_ADD_FUNC(winISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_PlayPrevious)
VTABLE_ADD_FUNC(winISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_PlayNext)
VTABLE_ADD_FUNC(winISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_SetVolume)
VTABLE_ADD_FUNC(winISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_GetVolume)
);
#ifndef __GNUC__
}
#endif
struct w_steam_iface *create_winISteamMusic_STEAMMUSIC_INTERFACE_VERSION001(void *u_iface)
{
struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "STEAMMUSIC_INTERFACE_VERSION001");
TRACE("-> %p\n", r);
r->vtable = alloc_vtable(&winISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_vtable, 9, "STEAMMUSIC_INTERFACE_VERSION001");
r->u_iface = u_iface;
return r;
}