Proton/vrclient_x64/vrclient_structs.h
Rémi Bernon 85151b7dfa vrclient: Introduce unix-side buffer cache with PE allocate pointers.
There are several steam API calls that currently pass unix pointers
for e.g. strings directly to the PE-side, this allows for caching such
return values and returning a PE-side pointer instead.
2025-04-24 18:03:44 +03:00

147 lines
4.3 KiB
C++

#include <stdarg.h>
#include <stddef.h>
#include <stdint.h>
#include <windef.h>
#include <winbase.h>
#ifdef __cplusplus
#include <array>
#endif /* __cplusplus */
#ifdef __cplusplus
#define U64_ARRAY( type, count, name ) std::array<type, count> name
#define U32_ARRAY( type, count, name ) std::array<type, count> name
#define W64_ARRAY( type, count, name ) std::array<type, count> name
#define W32_ARRAY( type, count, name ) std::array<type, count> name
#else
#define U64_ARRAY( type, count, name ) type name[count]
#define U32_ARRAY( type, count, name ) type name[count]
#define W64_ARRAY( type, count, name ) type name[count]
#define W32_ARRAY( type, count, name ) type name[count]
#endif
#define W_CDECL __cdecl
#define W_STDCALL __stdcall
#define U_CDECL __attribute__((sysv_abi))
#define U_STDCALL __attribute__((sysv_abi))
#ifdef __i386__
#define U64_PTR( decl, name ) uint64_t name
#define U32_PTR( decl, name ) decl
#define W64_PTR( decl, name ) uint64_t name
#define W32_PTR( decl, name ) decl
#endif
#ifdef __x86_64__
#define U64_PTR( decl, name ) decl
#define U32_PTR( decl, name ) uint32_t name
#define W64_PTR( decl, name ) decl
#define W32_PTR( decl, name ) uint32_t name
#endif
typedef struct HmdColor_t HmdColor_t;
typedef struct HmdMatrix33_t HmdMatrix33_t;
typedef struct HmdMatrix34_t HmdMatrix34_t;
typedef struct HmdMatrix44_t HmdMatrix44_t;
typedef struct HmdQuad_t HmdQuad_t;
typedef struct HmdQuaternion_t HmdQuaternion_t;
typedef struct HmdQuaternionf_t HmdQuaternionf_t;
typedef struct HmdVector2_t HmdVector2_t;
typedef struct HmdVector3_t HmdVector3_t;
typedef struct HmdVector3d_t HmdVector3d_t;
typedef struct HmdVector4_t HmdVector4_t;
struct HmdColor_t { float r, g, b, a; };
struct HmdMatrix33_t { float m[3][4]; };
struct HmdMatrix34_t { float m[3][4]; };
struct HmdMatrix44_t { float m[4][4]; };
struct HmdQuaternion_t { double w, x, y, z; };
struct HmdQuaternionf_t { float w, x, y, z; };
struct HmdVector2_t { float v[2]; };
struct HmdVector3_t { float v[3]; };
struct HmdVector3d_t { double v[3]; };
struct HmdVector4_t { float v[4]; };
struct HmdQuad_t { HmdVector3_t vCorners[4]; };
typedef struct IntersectionMaskRectangle_t IntersectionMaskRectangle_t;
struct IntersectionMaskRectangle_t
{
float m_flTopLeftX;
float m_flTopLeftY;
float m_flWidth;
float m_flHeight;
};
typedef struct IntersectionMaskCircle_t IntersectionMaskCircle_t;
struct IntersectionMaskCircle_t
{
float m_flCenterX;
float m_flCenterY;
float m_flRadius;
};
typedef struct VkDevice_T VkDevice_T;
typedef struct VkInstance_T VkInstance_T;
typedef struct VkPhysicalDevice_T VkPhysicalDevice_T;
typedef struct VkQueue_T VkQueue_T;
#include "vrclient_structs_generated.h"
#define VROverlayError_InvalidHandle 11
#define VRRenderModelError_None 0
#define VRRenderModelError_Loading 100
#define VRRenderModelError_NotSupported 200
#define VRRenderModelError_InvalidArg 300
#define VRRenderModelError_InvalidTexture 400
#define VRApplication_Background 3
#define VRInitError_Init_NoServerForBackgroundApp 121
#define VRCompositorTimingMode_Explicit_ApplicationPerformsPostPresentHandoff 2
enum EVRSubmitFlags
{
Submit_Default = 0x00,
Submit_LensDistortionAlreadyApplied = 0x01,
Submit_GlRenderBuffer = 0x02,
Submit_Reserved = 0x04,
Submit_TextureWithPose = 0x08,
Submit_TextureWithDepth = 0x10,
Submit_FrameDiscontinuty = 0x20,
Submit_VulkanTextureWithArrayData = 0x40,
Submit_GlArrayTexture = 0x80,
Submit_Reserved2 = 0x08000,
Submit_Reserved3 = 0x10000,
};
enum ETextureType
{
TextureType_DirectX = 0,
TextureType_OpenGL = 1,
TextureType_Vulkan = 2,
TextureType_IOSurface = 3,
TextureType_DirectX12 = 4,
TextureType_DXGISharedHandle = 5,
};
struct u_iface
{
UINT64 handle;
#ifdef __cplusplus
template< typename T > struct u_iface &operator=(const T* value) { this->handle = (UINT_PTR)value; return *this; }
template< typename T > operator T*() const { return (T*)(UINT_PTR)this->handle; }
#endif /* __cplusplus */
};
struct u_buffer
{
UINT64 ptr;
UINT64 len;
#ifdef __cplusplus
struct u_buffer &operator=(const char* value) { this->ptr = (UINT_PTR)value; this->len = value ? strlen( value ) + 1 : 0; return *this; }
operator char*() const { return (char*)(UINT_PTR)this->ptr; }
#endif /* __cplusplus */
};