mirror of
https://github.com/ValveSoftware/Proton.git
synced 2024-12-29 08:05:54 +03:00
77e83d193a
CW-Bug-Id: #22729
409 lines
14 KiB
C
409 lines
14 KiB
C
/* Linux-to-Windows conversions (i.e. callbacks) here. */
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#include "unix_private.h"
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#include "cxx.h"
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WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
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#ifdef __i386__
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#define DEFINE_VTBL_WRAPPER(off) \
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__ASM_GLOBAL_FUNC(vtbl_wrapper_ ## off, \
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"popl %eax\n\t" \
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"popl %ecx\n\t" \
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"pushl %eax\n\t" \
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"movl 0(%ecx), %eax\n\t" \
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"jmp *" #off "(%eax)\n\t")
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DEFINE_VTBL_WRAPPER(0);
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DEFINE_VTBL_WRAPPER(4);
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DEFINE_VTBL_WRAPPER(8);
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DEFINE_VTBL_WRAPPER(12);
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DEFINE_VTBL_WRAPPER(16);
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DEFINE_VTBL_WRAPPER(20);
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DEFINE_VTBL_WRAPPER(24);
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DEFINE_VTBL_WRAPPER(28);
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DEFINE_VTBL_WRAPPER(32);
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DEFINE_VTBL_WRAPPER(36);
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DEFINE_VTBL_WRAPPER(40);
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DEFINE_VTBL_WRAPPER(44);
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DEFINE_VTBL_WRAPPER(48);
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#endif
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/***** ISteamMatchmakingServerListResponse *****/
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typedef struct winServerListResponse {
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const vtable_ptr *vtable;
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} winServerListResponse;
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struct gccServerListResponse {
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void *vtable;
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struct winServerListResponse *win_side;
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};
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void gccServerListResponse_ServerResponded( struct gccServerListResponse *_this, void *hRequest, int iServer )
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{
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TRACE("%p/%p\n", _this, _this->win_side);
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CALL_VTBL_FUNC( _this->win_side, 0, void, (winServerListResponse *, void *, int),
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(_this->win_side, hRequest, iServer) );
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}
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void gccServerListResponse_ServerFailedToRespond( struct gccServerListResponse *_this, void *hRequest, int iServer )
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{
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TRACE("%p/%p\n", _this, _this->win_side);
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CALL_VTBL_FUNC( _this->win_side, 4, void, (winServerListResponse *, void *, int),
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(_this->win_side, hRequest, iServer) );
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}
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void gccServerListResponse_RefreshComplete( struct gccServerListResponse *_this, void *hRequest, uint32_t response )
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{
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TRACE("%p/%p\n", _this, _this->win_side);
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CALL_VTBL_FUNC( _this->win_side, 8, void, (winServerListResponse *, void *, uint32_t),
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(_this->win_side, hRequest, response) );
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}
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struct gccServerListResponseVtbl {
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void (*ServerResponded)( struct gccServerListResponse *, void *, int );
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void (*ServerFailedToRespond)( struct gccServerListResponse *, void *, int );
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void (*RefreshComplete)( struct gccServerListResponse *, void *, uint32_t );
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} gccServerListResponse_vtbl = {
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gccServerListResponse_ServerResponded,
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gccServerListResponse_ServerFailedToRespond,
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gccServerListResponse_RefreshComplete
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};
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void gccServerListResponse001_ServerResponded(struct gccServerListResponse *_this, int iServer)
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{
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TRACE("%p/%p\n", _this, _this->win_side);
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CALL_VTBL_FUNC(_this->win_side, 0, void, (winServerListResponse *, int), (_this->win_side, iServer));
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}
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void gccServerListResponse001_ServerFailedToRespond(struct gccServerListResponse *_this, int iServer)
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{
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TRACE("%p/%p\n", _this, _this->win_side);
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CALL_VTBL_FUNC(_this->win_side, 4, void, (winServerListResponse *, int), (_this->win_side, iServer));
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}
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void gccServerListResponse001_RefreshComplete( struct gccServerListResponse *_this, uint32_t response )
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{
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TRACE("%p/%p\n", _this, _this->win_side);
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CALL_VTBL_FUNC( _this->win_side, 8, void, (winServerListResponse *, uint32_t), (_this->win_side, response) );
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}
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struct gccServerListResponse001Vtbl {
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void (*ServerResponded)(struct gccServerListResponse *, int);
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void (*ServerFailedToRespond)(struct gccServerListResponse *, int);
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void (*RefreshComplete)( struct gccServerListResponse *, uint32_t );
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} gccServerListResponse001_vtbl = {
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gccServerListResponse001_ServerResponded,
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gccServerListResponse001_ServerFailedToRespond,
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gccServerListResponse001_RefreshComplete
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};
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struct u_ISteamMatchmakingServerListResponse *create_LinuxISteamMatchmakingServerListResponse( void *win, const char *version )
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{
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struct gccServerListResponse *ret;
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if (!win)
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return NULL;
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/* FIXME: When is it save to free this? CancelServerQuery? */
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ret = (struct gccServerListResponse *)HeapAlloc(GetProcessHeap(), 0, sizeof(*ret));
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if(!ret)
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return NULL;
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if (strcmp( version, "ISteamMatchmakingServers_SteamMatchMakingServers001" ) == 0)
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{
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ret->vtable = &gccServerListResponse001_vtbl;
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}
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else
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{
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ret->vtable = &gccServerListResponse_vtbl;
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}
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ret->win_side = (struct winServerListResponse*)win;
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return (struct u_ISteamMatchmakingServerListResponse *)ret;
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}
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/***** ISteamMatchmakingPingResponse *****/
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typedef struct winPingResponse {
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const vtable_ptr *vtable;
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} winPingResponse;
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struct gccPingResponse {
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void *vtable;
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struct winPingResponse *win_side;
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};
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struct gameserveritem_t;
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void gccPingResponse_ServerResponded( struct gccPingResponse *_this, struct gameserveritem_t *server )
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{
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TRACE("%p/%p\n", _this, _this->win_side);
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CALL_VTBL_FUNC( _this->win_side, 0, void, (winPingResponse *, struct gameserveritem_t *),
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(_this->win_side, server) );
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}
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void gccPingResponse_ServerFailedToRespond(struct gccPingResponse *_this)
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{
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TRACE("%p/%p\n", _this, _this->win_side);
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CALL_VTBL_FUNC(_this->win_side, 4, void, (winPingResponse *), (_this->win_side));
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}
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struct gccPingResponseVtbl {
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void (*ServerResponded)( struct gccPingResponse *, struct gameserveritem_t * );
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void (*ServerFailedToRespond)(struct gccPingResponse *);
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} gccPingResponse_vtbl = {
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gccPingResponse_ServerResponded,
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gccPingResponse_ServerFailedToRespond
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};
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struct u_ISteamMatchmakingPingResponse *create_LinuxISteamMatchmakingPingResponse( void *win, const char *version )
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{
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struct gccPingResponse *ret;
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if (!win)
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return NULL;
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ret = (struct gccPingResponse *)HeapAlloc(GetProcessHeap(), 0, sizeof(*ret));
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if(!ret)
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return NULL;
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ret->vtable = &gccPingResponse_vtbl;
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ret->win_side = (struct winPingResponse*)win;
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return (struct u_ISteamMatchmakingPingResponse *)ret;
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}
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/***** ISteamMatchmakingPlayersResponse *****/
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typedef struct winPlayersResponse {
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const vtable_ptr *vtable;
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} winPlayersResponse;
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struct gccPlayersResponse {
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void *vtable;
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struct winPlayersResponse *win_side;
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};
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void gccPlayersResponse_AddPlayerToList(struct gccPlayersResponse *_this, const char *pchName, int nScore, float flTimePlayed)
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{
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TRACE("%p/%p\n", _this, _this->win_side);
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CALL_VTBL_FUNC(_this->win_side, 0, void, (winPlayersResponse *, const char *, int, float), (_this->win_side, pchName, nScore, flTimePlayed));
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}
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void gccPlayersResponse_PlayersFailedToRespond(struct gccPlayersResponse *_this)
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{
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TRACE("%p/%p\n", _this, _this->win_side);
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CALL_VTBL_FUNC(_this->win_side, 4, void, (winPlayersResponse *), (_this->win_side));
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}
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void gccPlayersResponse_PlayersRefreshComplete(struct gccPlayersResponse *_this)
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{
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TRACE("%p/%p\n", _this, _this->win_side);
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CALL_VTBL_FUNC(_this->win_side, 8, void, (winPlayersResponse *), (_this->win_side));
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}
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struct gccPlayersResponseVtbl {
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void (*AddPlayerToList)(struct gccPlayersResponse *, const char *, int, float);
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void (*PlayersFailedToRespond)(struct gccPlayersResponse *);
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void (*PlayersRefreshComplete)(struct gccPlayersResponse *);
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} gccPlayersResponse_vtbl = {
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gccPlayersResponse_AddPlayerToList,
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gccPlayersResponse_PlayersFailedToRespond,
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gccPlayersResponse_PlayersRefreshComplete
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};
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struct u_ISteamMatchmakingPlayersResponse *create_LinuxISteamMatchmakingPlayersResponse( void *win, const char *version )
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{
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struct gccPlayersResponse *ret;
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if (!win)
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return NULL;
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ret = (struct gccPlayersResponse *)HeapAlloc(GetProcessHeap(), 0, sizeof(*ret));
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if(!ret)
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return NULL;
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ret->vtable = &gccPlayersResponse_vtbl;
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ret->win_side = (struct winPlayersResponse*)win;
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return (struct u_ISteamMatchmakingPlayersResponse *)ret;
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}
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/***** ISteamMatchmakingRulesResponse *****/
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typedef struct winRulesResponse {
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const vtable_ptr *vtable;
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} winRulesResponse;
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struct gccRulesResponse {
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void *vtable;
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struct winRulesResponse *win_side;
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};
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void gccRulesResponse_RulesResponded(struct gccRulesResponse *_this, const char *pchRule, const char *pchValue)
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{
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TRACE("%p/%p\n", _this, _this->win_side);
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CALL_VTBL_FUNC(_this->win_side, 0, void, (winRulesResponse *, const char *, const char *), (_this->win_side, pchRule, pchValue));
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}
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void gccRulesResponse_RulesFailedToRespond(struct gccRulesResponse *_this)
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{
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TRACE("%p/%p\n", _this, _this->win_side);
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CALL_VTBL_FUNC(_this->win_side, 4, void, (winRulesResponse *), (_this->win_side));
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}
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void gccRulesResponse_RulesRefreshComplete(struct gccRulesResponse *_this)
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{
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TRACE("%p/%p\n", _this, _this->win_side);
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CALL_VTBL_FUNC(_this->win_side, 8, void, (winRulesResponse *), (_this->win_side));
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}
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struct gccRulesResponseVtbl {
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void (*RulesResponded)(struct gccRulesResponse *, const char *, const char*);
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void (*RulesFailedToRespond)(struct gccRulesResponse *);
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void (*RulesRefreshComplete)(struct gccRulesResponse *);
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} gccRulesResponse_vtbl = {
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gccRulesResponse_RulesResponded,
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gccRulesResponse_RulesFailedToRespond,
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gccRulesResponse_RulesRefreshComplete
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};
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struct u_ISteamMatchmakingRulesResponse *create_LinuxISteamMatchmakingRulesResponse( void *win, const char *version )
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{
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struct gccRulesResponse *ret;
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if (!win)
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return NULL;
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ret = (struct gccRulesResponse *)HeapAlloc(GetProcessHeap(), 0, sizeof(*ret));
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if(!ret)
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return NULL;
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ret->vtable = &gccRulesResponse_vtbl;
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ret->win_side = (struct winRulesResponse*)win;
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return (struct u_ISteamMatchmakingRulesResponse *)ret;
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}
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struct u_ISteamNetworkingConnectionCustomSignaling *create_LinuxISteamNetworkingConnectionCustomSignaling( void *win, const char *version )
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{
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FIXME( "not implemented!\n" );
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return NULL;
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}
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struct u_ISteamNetworkingCustomSignalingRecvContext *create_LinuxISteamNetworkingCustomSignalingRecvContext( void *win, const char *version )
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{
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FIXME( "not implemented!\n" );
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return NULL;
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}
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/***** FSteamNetworkingSocketsDebugOutput *****/
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static w_FSteamNetworkingSocketsDebugOutput stored_FSteamNetworkingSocketsDebugOutput;
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static void lin_FSteamNetworkingSocketsDebugOutput( uint32_t nType, const char *pszMsg )
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{
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queue_sockets_debug_output( stored_FSteamNetworkingSocketsDebugOutput, nType, pszMsg );
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}
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u_FSteamNetworkingSocketsDebugOutput manual_convert_SetDebugOutputFunction_pfnFunc( w_FSteamNetworkingSocketsDebugOutput win_func )
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{
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stored_FSteamNetworkingSocketsDebugOutput = win_func;
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return &lin_FSteamNetworkingSocketsDebugOutput;
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}
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static w_SteamAPIWarningMessageHook_t stored_SteamAPIWarningMessageHook_t;
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static void lin_SteamAPIWarningMessageHook_t(int severity, const char *msg)
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{
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queue_warning_message_hook( stored_SteamAPIWarningMessageHook_t, severity, msg );
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}
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u_SteamAPIWarningMessageHook_t manual_convert_SetWarningMessageHook_pFunction( w_SteamAPIWarningMessageHook_t win_func )
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{
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TRACE("win_func %p, returning %p.\n", win_func, lin_SteamAPIWarningMessageHook_t);
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stored_SteamAPIWarningMessageHook_t = win_func;
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return &lin_SteamAPIWarningMessageHook_t;
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}
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/***** SteamAPI_CheckCallbackRegistered_t *****/
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static w_SteamAPI_CheckCallbackRegistered_t stored_SteamAPI_CheckCallbackRegistered_t;
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static uint32_t lin_SteamAPI_CheckCallbackRegistered_t( int32_t cb )
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{
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return stored_SteamAPI_CheckCallbackRegistered_t(cb);
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}
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u_SteamAPI_CheckCallbackRegistered_t manual_convert_Set_SteamAPI_CCheckCallbackRegisteredInProcess_func( w_SteamAPI_CheckCallbackRegistered_t win_func )
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{
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FIXME( "\n" );
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if (!(stored_SteamAPI_CheckCallbackRegistered_t = win_func)) return NULL;
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return &lin_SteamAPI_CheckCallbackRegistered_t;
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}
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static w_SteamAPI_CheckCallbackRegistered_t_156 stored_SteamAPI_CheckCallbackRegistered_t_156;
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static uint32_t lin_SteamAPI_CheckCallbackRegistered_t_156( int cb )
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{
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return stored_SteamAPI_CheckCallbackRegistered_t_156( cb );
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}
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u_SteamAPI_CheckCallbackRegistered_t_156 manual_convert_Set_SteamAPI_CCheckCallbackRegisteredInProcess_func_156( w_SteamAPI_CheckCallbackRegistered_t_156 win_func )
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{
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if (!(stored_SteamAPI_CheckCallbackRegistered_t_156 = win_func)) return NULL;
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return &lin_SteamAPI_CheckCallbackRegistered_t_156;
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}
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static w_SteamAPI_PostAPIResultInProcess_t stored_SteamAPI_PostAPIResultInProcess_t;
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static void lin_SteamAPI_PostAPIResultInProcess_t( uint64_t a, void *b, uint32_t c, int32_t d )
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{
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FIXME( "\n" );
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}
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u_SteamAPI_PostAPIResultInProcess_t manual_convert_Set_SteamAPI_CPostAPIResultInProcess_func( w_SteamAPI_PostAPIResultInProcess_t win_func )
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{
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FIXME( "\n" );
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if (!(stored_SteamAPI_PostAPIResultInProcess_t = win_func)) return NULL;
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return &lin_SteamAPI_PostAPIResultInProcess_t;
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}
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u_SteamAPI_PostAPIResultInProcess_t manual_convert_Remove_SteamAPI_CPostAPIResultInProcess_func( w_SteamAPI_PostAPIResultInProcess_t win_func )
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{
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FIXME( "\n" );
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stored_SteamAPI_PostAPIResultInProcess_t = NULL;
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return &lin_SteamAPI_PostAPIResultInProcess_t;
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}
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static w_void_SteamAPI_PostAPIResultInProcess_t stored_void_SteamAPI_PostAPIResultInProcess_t;
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static void lin_void_SteamAPI_PostAPIResultInProcess_t(void)
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{
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FIXME( "\n" );
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}
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u_void_SteamAPI_PostAPIResultInProcess_t manual_convert_DEPRECATED_Set_SteamAPI_CPostAPIResultInProcess__a( w_void_SteamAPI_PostAPIResultInProcess_t win_func )
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{
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FIXME( "\n" );
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if (!(stored_void_SteamAPI_PostAPIResultInProcess_t = win_func)) return NULL;
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return &lin_void_SteamAPI_PostAPIResultInProcess_t;
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}
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u_void_SteamAPI_PostAPIResultInProcess_t manual_convert_DEPRECATED_Remove_SteamAPI_CPostAPIResultInProcess__a( w_void_SteamAPI_PostAPIResultInProcess_t win_func )
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{
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FIXME( "\n" );
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stored_void_SteamAPI_PostAPIResultInProcess_t = NULL;
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return &lin_void_SteamAPI_PostAPIResultInProcess_t;
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}
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