mirror of
https://github.com/ValveSoftware/Proton.git
synced 2024-12-27 23:25:50 +03:00
fced277adf
CW-Bug-Id: #23962
847 lines
27 KiB
C++
847 lines
27 KiB
C++
#include "ntstatus.h"
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#define WIN32_NO_STATUS
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#include "unix_private.h"
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#include <winnls.h>
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#include <pthread.h>
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#include <stdlib.h>
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#include <dlfcn.h>
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#if 0
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#pragma makedep unix
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#endif
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WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
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char *g_tmppath;
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struct callback_entry
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{
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struct list entry;
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struct callback callback;
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};
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static struct list callbacks = LIST_INIT( callbacks );
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static pthread_mutex_t callbacks_lock = PTHREAD_MUTEX_INITIALIZER;
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void queue_vtable_callback( struct w_steam_iface *w_iface, enum callback_type type, uint64_t arg0, uint64_t arg1, uint64_t arg2 )
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{
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struct callback_entry *entry;
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uint32_t size = 0;
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size += sizeof(struct callback_entry);
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if (!(entry = (struct callback_entry *)malloc( size ))) return;
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entry->callback.type = type;
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size -= offsetof( struct callback_entry, callback );
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entry->callback.size = size;
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entry->callback.call_iface_vtable.iface = w_iface;
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entry->callback.call_iface_vtable.arg0 = arg0;
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entry->callback.call_iface_vtable.arg1 = arg1;
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entry->callback.call_iface_vtable.arg2 = arg2;
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pthread_mutex_lock( &callbacks_lock );
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list_add_tail( &callbacks, &entry->entry );
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pthread_mutex_unlock( &callbacks_lock );
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}
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void queue_vtable_callback_0_server_responded( struct w_steam_iface *w_iface, gameserveritem_t_105 *server )
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{
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uint32_t size = sizeof(*server);
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struct callback_entry *entry;
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size += sizeof(struct callback_entry);
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if (!(entry = (struct callback_entry *)malloc( size ))) return;
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entry->callback.type = CALL_IFACE_VTABLE_0_SERVER_RESPONDED;
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size -= offsetof( struct callback_entry, callback );
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entry->callback.size = size;
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entry->callback.server_responded.iface = w_iface;
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entry->callback.server_responded.server[0] = *server;
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pthread_mutex_lock( &callbacks_lock );
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list_add_tail( &callbacks, &entry->entry );
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pthread_mutex_unlock( &callbacks_lock );
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}
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void queue_vtable_callback_0_add_player_to_list( struct w_steam_iface *w_iface, const char *pchName, int nScore, float flTimePlayed )
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{
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uint32_t name_size = strlen( pchName ) + 1, size = name_size;
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struct callback_entry *entry;
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size += sizeof(struct callback_entry);
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if (!(entry = (struct callback_entry *)malloc( size ))) return;
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entry->callback.type = CALL_IFACE_VTABLE_0_ADD_PLAYER_TO_LIST;
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size -= offsetof( struct callback_entry, callback );
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entry->callback.size = size;
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entry->callback.add_player_to_list.iface = w_iface;
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entry->callback.add_player_to_list.score = nScore;
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entry->callback.add_player_to_list.time_played = flTimePlayed;
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memcpy( (char *)entry->callback.add_player_to_list.name, pchName, name_size );
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pthread_mutex_lock( &callbacks_lock );
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list_add_tail( &callbacks, &entry->entry );
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pthread_mutex_unlock( &callbacks_lock );
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}
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void queue_vtable_callback_0_rules_responded( struct w_steam_iface *w_iface, const char *pchRule, const char *pchValue )
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{
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uint32_t rule_size = strlen( pchRule ) + 1, value_size = strlen( pchValue ) + 1, size = rule_size + value_size;
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struct callback_entry *entry;
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size += sizeof(struct callback_entry);
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if (!(entry = (struct callback_entry *)malloc( size ))) return;
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entry->callback.type = CALL_IFACE_VTABLE_0_RULES_RESPONDED;
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size -= offsetof( struct callback_entry, callback );
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entry->callback.size = size;
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entry->callback.rules_responded.iface = w_iface;
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memcpy( (char *)entry->callback.rules_responded.rule_and_value, pchRule, rule_size );
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memcpy( (char *)entry->callback.rules_responded.rule_and_value + rule_size, pchValue, value_size );
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pthread_mutex_lock( &callbacks_lock );
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list_add_tail( &callbacks, &entry->entry );
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pthread_mutex_unlock( &callbacks_lock );
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}
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static w_FSteamNetworkingSocketsDebugOutput w_steam_networking_socket_debug_output;
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static void u_steam_networking_socket_debug_output( uint32_t nType, const char *pszMsg )
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{
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uint32_t msg_size = strlen( pszMsg ) + 1, size = msg_size;
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struct callback_entry *entry;
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size += sizeof(struct callback_entry);
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if (!(entry = (struct callback_entry *)malloc( size ))) return;
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entry->callback.type = SOCKETS_DEBUG_OUTPUT;
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size -= offsetof( struct callback_entry, callback );
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entry->callback.size = size;
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entry->callback.sockets_debug_output.pfnFunc = w_steam_networking_socket_debug_output;
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entry->callback.sockets_debug_output.type = nType;
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memcpy( (char *)entry->callback.sockets_debug_output.msg, pszMsg, msg_size );
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pthread_mutex_lock( &callbacks_lock );
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list_add_tail( &callbacks, &entry->entry );
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pthread_mutex_unlock( &callbacks_lock );
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}
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void queue_cdecl_func_callback( w_cdecl_func func, void *data, uint32_t data_size )
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{
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uint32_t size = data_size;
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struct callback_entry *entry;
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size += sizeof(struct callback_entry);
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if (!(entry = (struct callback_entry *)malloc( size ))) return;
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entry->callback.type = CALL_CDECL_FUNC_DATA;
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size -= offsetof( struct callback_entry, callback );
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entry->callback.size = size;
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entry->callback.call_cdecl_func_data.pFunc = func;
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memcpy( (char *)entry->callback.call_cdecl_func_data.data, data, data_size );
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pthread_mutex_lock( &callbacks_lock );
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list_add_tail( &callbacks, &entry->entry );
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pthread_mutex_unlock( &callbacks_lock );
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}
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u_FSteamNetworkingSocketsDebugOutput manual_convert_SetDebugOutputFunction_pfnFunc( w_FSteamNetworkingSocketsDebugOutput w_func )
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{
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w_steam_networking_socket_debug_output = w_func;
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return &u_steam_networking_socket_debug_output;
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}
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static w_SteamAPIWarningMessageHook_t w_steam_api_warning_message_hook;
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static void u_steam_api_warning_message_hook( int severity, const char *msg )
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{
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uint32_t msg_size = strlen( msg ) + 1, size = msg_size;
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struct callback_entry *entry;
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size += sizeof(struct callback_entry);
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if (!(entry = (struct callback_entry *)malloc( size ))) return;
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entry->callback.type = WARNING_MESSAGE_HOOK;
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size -= offsetof( struct callback_entry, callback );
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entry->callback.size = size;
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entry->callback.warning_message_hook.pFunction = w_steam_api_warning_message_hook;
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entry->callback.warning_message_hook.severity = severity;
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memcpy( (char *)entry->callback.warning_message_hook.msg, msg, msg_size );
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pthread_mutex_lock( &callbacks_lock );
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list_add_tail( &callbacks, &entry->entry );
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pthread_mutex_unlock( &callbacks_lock );
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}
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u_SteamAPIWarningMessageHook_t manual_convert_SetWarningMessageHook_pFunction( w_SteamAPIWarningMessageHook_t w_func )
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{
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w_steam_api_warning_message_hook = w_func;
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return &u_steam_api_warning_message_hook;
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}
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static uint32_t U_CDECL u_steam_api_check_callback_registered( int32_t v )
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{
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return 1;
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}
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u_SteamAPI_CheckCallbackRegistered_t manual_convert_Set_SteamAPI_CCheckCallbackRegisteredInProcess_func( w_SteamAPI_CheckCallbackRegistered_t w_func )
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{
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FIXME("not implemented!\n");
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return &u_steam_api_check_callback_registered;
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}
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static uint32_t U_CDECL u_steam_api_check_callback_registered_156( int32_t v )
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{
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return 1;
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}
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u_SteamAPI_CheckCallbackRegistered_t_156 manual_convert_Set_SteamAPI_CCheckCallbackRegisteredInProcess_func_156( w_SteamAPI_CheckCallbackRegistered_t_156 w_func )
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{
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FIXME("not implemented!\n");
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return &u_steam_api_check_callback_registered_156;
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}
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static void U_CDECL u_steam_api_post_api_result_in_process( uint64_t a, void *b, uint32_t c, int d )
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{
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}
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u_SteamAPI_PostAPIResultInProcess_t manual_convert_Set_SteamAPI_CPostAPIResultInProcess_func( w_SteamAPI_PostAPIResultInProcess_t w_func )
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{
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FIXME("not implemented!\n");
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return &u_steam_api_post_api_result_in_process;
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}
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u_SteamAPI_PostAPIResultInProcess_t manual_convert_Remove_SteamAPI_CPostAPIResultInProcess_func( w_SteamAPI_PostAPIResultInProcess_t w_func )
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{
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FIXME("not implemented!\n");
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return &u_steam_api_post_api_result_in_process;
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}
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static void U_CDECL u_void_steam_api_post_api_result_in_process(void)
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{
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}
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u_void_SteamAPI_PostAPIResultInProcess_t manual_convert_DEPRECATED_Set_SteamAPI_CPostAPIResultInProcess__a( w_void_SteamAPI_PostAPIResultInProcess_t w_func )
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{
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FIXME("not implemented!\n");
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return &u_void_steam_api_post_api_result_in_process;
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}
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u_void_SteamAPI_PostAPIResultInProcess_t manual_convert_DEPRECATED_Remove_SteamAPI_CPostAPIResultInProcess__a( w_void_SteamAPI_PostAPIResultInProcess_t w_func )
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{
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FIXME("not implemented!\n");
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return &u_void_steam_api_post_api_result_in_process;
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}
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NTSTATUS ISteamClient_SteamClient020_Set_SteamAPI_CCheckCallbackRegisteredInProcess( void *args )
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{
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struct ISteamClient_SteamClient020_Set_SteamAPI_CCheckCallbackRegisteredInProcess_params *params = (struct ISteamClient_SteamClient020_Set_SteamAPI_CCheckCallbackRegisteredInProcess_params *)args;
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struct u_ISteamClient_SteamClient020 *iface = (struct u_ISteamClient_SteamClient020 *)params->linux_side;
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uint32_t (*U_CDECL lin_func)(int32_t) = manual_convert_Set_SteamAPI_CCheckCallbackRegisteredInProcess_func_156( params->func );
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iface->Set_SteamAPI_CCheckCallbackRegisteredInProcess( lin_func );
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return 0;
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}
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NTSTATUS ISteamClient_SteamClient021_Set_SteamAPI_CCheckCallbackRegisteredInProcess( void *args )
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{
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struct ISteamClient_SteamClient021_Set_SteamAPI_CCheckCallbackRegisteredInProcess_params *params = (struct ISteamClient_SteamClient021_Set_SteamAPI_CCheckCallbackRegisteredInProcess_params *)args;
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struct u_ISteamClient_SteamClient021 *iface = (struct u_ISteamClient_SteamClient021 *)params->linux_side;
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uint32_t (*U_CDECL lin_func)(int32_t) = manual_convert_Set_SteamAPI_CCheckCallbackRegisteredInProcess_func_156( params->func );
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iface->Set_SteamAPI_CCheckCallbackRegisteredInProcess( lin_func );
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return 0;
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}
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NTSTATUS steamclient_next_callback( void *args )
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{
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struct steamclient_next_callback_params *params = (struct steamclient_next_callback_params *)args;
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uint32_t capacity = params->size;
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struct list *ptr;
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pthread_mutex_lock( &callbacks_lock );
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if ((ptr = list_head( &callbacks )))
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{
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struct callback_entry *entry = LIST_ENTRY( ptr, struct callback_entry, entry );
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params->size = entry->callback.size;
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if (params->size <= capacity)
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{
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memcpy( params->callback, &entry->callback, params->size );
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list_remove( &entry->entry );
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free( entry );
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}
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}
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pthread_mutex_unlock( &callbacks_lock );
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params->_ret = !!ptr;
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return 0;
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}
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static void *(*p_CreateInterface)( const char *name, int *return_code );
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static int8_t (*p_Steam_BGetCallback)( int32_t a, u_CallbackMsg_t *b, int32_t *c );
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static int8_t (*p_Steam_GetAPICallResult)( int32_t, uint64_t, void *, int, int, int8_t * );
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static int8_t (*p_Steam_FreeLastCallback)( int32_t );
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static void (*p_Steam_ReleaseThreadLocalMemory)( int );
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static bool (*p_Steam_IsKnownInterface)( const char * );
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static void (*p_Steam_NotifyMissingInterface)( int32_t, const char * );
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NTSTATUS steamclient_Steam_BGetCallback( void *args )
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{
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struct steamclient_Steam_BGetCallback_params *params = (struct steamclient_Steam_BGetCallback_params *)args;
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if (!p_Steam_BGetCallback( params->pipe, params->u_msg, params->ignored ))
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params->_ret = false;
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else
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{
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callback_message_utow( params->u_msg, params->w_msg );
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params->_ret = true;
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}
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return 0;
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}
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NTSTATUS steamclient_callback_message_receive( void *args )
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{
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struct steamclient_callback_message_receive_params *params = (struct steamclient_callback_message_receive_params *)args;
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convert_callback_utow( params->u_msg->m_iCallback, (void *)params->u_msg->m_pubParam,
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params->u_msg->m_cubParam, (void *)params->w_msg->m_pubParam,
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params->w_msg->m_cubParam );
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return 0;
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}
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NTSTATUS steamclient_Steam_FreeLastCallback( void *args )
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{
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struct steamclient_Steam_FreeLastCallback_params *params = (struct steamclient_Steam_FreeLastCallback_params *)args;
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params->_ret = p_Steam_FreeLastCallback( params->pipe );
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return 0;
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}
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NTSTATUS steamclient_Steam_GetAPICallResult( void *args )
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{
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struct steamclient_Steam_GetAPICallResult_params *params = (struct steamclient_Steam_GetAPICallResult_params *)args;
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int u_callback_len = params->w_callback_len;
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void *u_callback;
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if (!(u_callback = alloc_callback_wtou( params->id, params->w_callback, &u_callback_len ))) return false;
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params->_ret = p_Steam_GetAPICallResult( params->pipe, params->call, u_callback, u_callback_len,
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params->id, params->failed );
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if (params->_ret && u_callback != params->w_callback)
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{
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convert_callback_utow( params->id, u_callback, u_callback_len, params->w_callback, params->w_callback_len );
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free( u_callback );
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}
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return 0;
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}
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NTSTATUS steamclient_init( void *args )
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{
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struct steamclient_init_params *params = (struct steamclient_init_params *)args;
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char path[PATH_MAX], resolved_path[PATH_MAX];
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static void *steamclient;
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g_tmppath = params->g_tmppath;
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if (params->steam_app_id_unset) unsetenv( "SteamAppId" );
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else if (params->steam_app_id) setenv( "SteamAppId", params->steam_app_id, TRUE );
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if (params->ignore_child_processes_unset) unsetenv( "IgnoreChildProcesses" );
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else if (params->ignore_child_processes) setenv( "IgnoreChildProcesses", params->ignore_child_processes, TRUE );
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if (steamclient) return 0;
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#ifdef __APPLE__
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if (getenv( "STEAM_COMPAT_CLIENT_INSTALL_PATH" ))
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snprintf( path, PATH_MAX, "%s/steamclient.dylib", getenv( "STEAM_COMPAT_CLIENT_INSTALL_PATH" ) );
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else
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{
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WARN( "Old Steam client, falling back to DYLD environment to locate native steamclient "
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"library\n" );
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strcpy( path, "steamclient.dylib" );
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}
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#else /* __APPLE__ */
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#ifdef __x86_64__
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snprintf( path, PATH_MAX, "%s/.steam/sdk64/steamclient.so", getenv( "HOME" ) );
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#else
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snprintf( path, PATH_MAX, "%s/.steam/sdk32/steamclient.so", getenv( "HOME" ) );
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#endif
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if (realpath( path, resolved_path ))
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{
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strcpy( path, resolved_path );
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path[PATH_MAX - 1] = 0;
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}
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#endif /* __APPLE__ */
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if (!(steamclient = dlopen( path, RTLD_NOW )))
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{
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ERR( "unable to load native steamclient library\n" );
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return -1;
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}
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#define LOAD_FUNC( x ) \
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if (!(p_##x = (decltype(p_##x))dlsym( steamclient, #x ))) \
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{ \
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ERR( "unable to load " #x "\n" ); \
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return -1; \
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}
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LOAD_FUNC( CreateInterface );
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LOAD_FUNC( Steam_BGetCallback );
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LOAD_FUNC( Steam_GetAPICallResult );
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LOAD_FUNC( Steam_FreeLastCallback );
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LOAD_FUNC( Steam_ReleaseThreadLocalMemory );
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LOAD_FUNC( Steam_IsKnownInterface );
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LOAD_FUNC( Steam_NotifyMissingInterface );
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TRACE( "Loaded host steamclient from %s\n", debugstr_a(path) );
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return 0;
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}
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NTSTATUS steamclient_CreateInterface( void *args )
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{
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struct steamclient_CreateInterface_params *params = (struct steamclient_CreateInterface_params *)args;
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params->_ret = p_CreateInterface( params->name, params->return_code );
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return 0;
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}
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NTSTATUS steamclient_Steam_ReleaseThreadLocalMemory( void *args )
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{
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struct steamclient_Steam_ReleaseThreadLocalMemory_params *params = (struct steamclient_Steam_ReleaseThreadLocalMemory_params *)args;
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p_Steam_ReleaseThreadLocalMemory( params->thread_exit );
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return 0;
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}
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NTSTATUS steamclient_Steam_IsKnownInterface( void *args )
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{
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struct steamclient_Steam_IsKnownInterface_params *params = (struct steamclient_Steam_IsKnownInterface_params *)args;
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params->_ret = p_Steam_IsKnownInterface( params->version );
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return 0;
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}
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NTSTATUS steamclient_Steam_NotifyMissingInterface( void *args )
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{
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struct steamclient_Steam_NotifyMissingInterface_params *params = (struct steamclient_Steam_NotifyMissingInterface_params *)args;
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p_Steam_NotifyMissingInterface( params->pipe, params->version );
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return 0;
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}
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#define IS_ABSOLUTE( x ) (*x == '/' || *x == '\\' || (*x && *(x + 1) == ':'))
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static void collapse_path( WCHAR *path, UINT mark )
|
|
{
|
|
WCHAR *p, *next;
|
|
|
|
/* convert every / into a \ */
|
|
for (p = path; *p; p++) if (*p == '/') *p = '\\';
|
|
|
|
/* collapse duplicate backslashes */
|
|
next = path + std::max( 1u, mark );
|
|
for (p = next; *p; p++) if (*p != '\\' || next[-1] != '\\') *next++ = *p;
|
|
*next = 0;
|
|
|
|
p = path + mark;
|
|
while (*p)
|
|
{
|
|
if (*p == '.')
|
|
{
|
|
switch(p[1])
|
|
{
|
|
case '\\': /* .\ component */
|
|
next = p + 2;
|
|
memmove( p, next, (wcslen(next) + 1) * sizeof(WCHAR) );
|
|
continue;
|
|
case 0: /* final . */
|
|
if (p > path + mark) p--;
|
|
*p = 0;
|
|
continue;
|
|
case '.':
|
|
if (p[2] == '\\') /* ..\ component */
|
|
{
|
|
next = p + 3;
|
|
if (p > path + mark)
|
|
{
|
|
p--;
|
|
while (p > path + mark && p[-1] != '\\') p--;
|
|
}
|
|
memmove( p, next, (wcslen(next) + 1) * sizeof(WCHAR) );
|
|
continue;
|
|
}
|
|
else if (!p[2]) /* final .. */
|
|
{
|
|
if (p > path + mark)
|
|
{
|
|
p--;
|
|
while (p > path + mark && p[-1] != '\\') p--;
|
|
if (p > path + mark) p--;
|
|
}
|
|
*p = 0;
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
/* skip to the next component */
|
|
while (*p && *p != '\\') p++;
|
|
if (*p == '\\')
|
|
{
|
|
/* remove last dot in previous dir name */
|
|
if (p > path + mark && p[-1] == '.') memmove( p-1, p, (wcslen(p) + 1) * sizeof(WCHAR) );
|
|
else p++;
|
|
}
|
|
}
|
|
|
|
/* remove trailing spaces and dots (yes, Windows really does that, don't ask) */
|
|
while (p > path + mark && (p[-1] == ' ' || p[-1] == '.')) p--;
|
|
*p = 0;
|
|
}
|
|
|
|
static char *get_unix_file_name( const WCHAR *path )
|
|
{
|
|
UNICODE_STRING nt_name;
|
|
OBJECT_ATTRIBUTES attr;
|
|
NTSTATUS status;
|
|
ULONG size = 256;
|
|
char *buffer;
|
|
|
|
nt_name.Buffer = (WCHAR *)path;
|
|
nt_name.MaximumLength = nt_name.Length = lstrlenW( path ) * sizeof(WCHAR);
|
|
InitializeObjectAttributes( &attr, &nt_name, 0, 0, NULL );
|
|
for (;;)
|
|
{
|
|
if (!(buffer = (char *)malloc( size ))) return NULL;
|
|
status = wine_nt_to_unix_file_name( &attr, buffer, &size, FILE_OPEN_IF );
|
|
if (status != STATUS_BUFFER_TOO_SMALL) break;
|
|
free( buffer );
|
|
}
|
|
if (status && status != STATUS_NO_SUCH_FILE)
|
|
{
|
|
free( buffer );
|
|
return NULL;
|
|
}
|
|
return buffer;
|
|
}
|
|
|
|
char *steamclient_dos_to_unix_path( const char *src, int is_url )
|
|
{
|
|
static const char file_prot[] = "file://";
|
|
char buffer[4096], *dst = buffer;
|
|
uint32_t len;
|
|
|
|
TRACE( "src %s, is_url %u\n", debugstr_a(src), is_url );
|
|
|
|
if (!src) return NULL;
|
|
|
|
*dst = 0;
|
|
if (!*src) goto done;
|
|
|
|
if (is_url)
|
|
{
|
|
if (strncmp( src, file_prot, 7 ) != 0)
|
|
{
|
|
strcpy( dst, src );
|
|
goto done;
|
|
}
|
|
|
|
src += 7;
|
|
memcpy( dst, file_prot, sizeof(file_prot) );
|
|
dst += 7;
|
|
}
|
|
|
|
if (IS_ABSOLUTE( src ))
|
|
{
|
|
/* absolute path, use wine conversion */
|
|
WCHAR srcW[PATH_MAX] = {'\\', '?', '?', '\\', 0};
|
|
char *unix_path;
|
|
uint32_t r;
|
|
|
|
if (is_url) while (*src == '/') ++src;
|
|
r = ntdll_umbstowcs( src, strlen( src ) + 1, srcW + 4, PATH_MAX - 4 );
|
|
if (r == 0) unix_path = NULL;
|
|
else
|
|
{
|
|
collapse_path( srcW, 4 );
|
|
unix_path = get_unix_file_name( srcW );
|
|
}
|
|
|
|
if (!unix_path)
|
|
{
|
|
WARN( "Unable to convert DOS filename to unix: %s\n", src );
|
|
goto done;
|
|
}
|
|
|
|
lstrcpynA( dst, unix_path, PATH_MAX );
|
|
free( unix_path );
|
|
}
|
|
else
|
|
{
|
|
/* relative path, just fix up backslashes */
|
|
const char *s;
|
|
char *d;
|
|
|
|
for (s = src, d = dst; *s; ++s, ++d)
|
|
{
|
|
if (*s == '\\') *d = '/';
|
|
else *d = *s;
|
|
}
|
|
|
|
*d = 0;
|
|
}
|
|
|
|
done:
|
|
len = strlen( buffer ) + 1;
|
|
if (!(dst = (char *)malloc( len ))) return NULL;
|
|
memcpy( dst, buffer, len );
|
|
|
|
TRACE( "-> %s\n", debugstr_a(dst) );
|
|
return dst;
|
|
}
|
|
|
|
void steamclient_free_path( char *path )
|
|
{
|
|
free( path );
|
|
}
|
|
|
|
const char **steamclient_dos_to_unix_path_array( const char **src )
|
|
{
|
|
size_t len;
|
|
const char **s;
|
|
char **out, **o;
|
|
WCHAR scratch[PATH_MAX] = {'\\', '?', '?', '\\', 0};
|
|
|
|
TRACE( "src %p\n", src );
|
|
|
|
if (!src) return NULL;
|
|
|
|
len = sizeof(char *); /* NUL */
|
|
for (s = src; *s; ++s) len += sizeof(char *);
|
|
|
|
out = (char **)malloc( len );
|
|
|
|
for (s = src, o = out; *s; ++s, ++o)
|
|
{
|
|
TRACE( " src[%zu] %s\n", s - src, debugstr_a(*s) );
|
|
if (IS_ABSOLUTE( *s ))
|
|
{
|
|
ntdll_umbstowcs( *s, strlen( *s ) + 1, scratch + 4, PATH_MAX - 4 );
|
|
collapse_path( scratch, 4 );
|
|
*o = get_unix_file_name( scratch );
|
|
}
|
|
else
|
|
{
|
|
const char *r;
|
|
char *l;
|
|
*o = (char *)malloc( strlen( *s ) + 1 );
|
|
for (r = *s, l = *o; *r; ++l, ++r)
|
|
{
|
|
if (*r == '\\') *l = '/';
|
|
else *l = *r;
|
|
}
|
|
*l = 0;
|
|
}
|
|
TRACE( " -> %s\n", debugstr_a(*o) );
|
|
}
|
|
|
|
*o = NULL;
|
|
|
|
TRACE( " -> %p\n", out );
|
|
return (const char **)out;
|
|
}
|
|
|
|
void steamclient_free_path_array( const char **path_array )
|
|
{
|
|
const char **path;
|
|
if (!path_array) return;
|
|
for (path = path_array; *path; path++) free( *(char **)path );
|
|
free( path_array );
|
|
}
|
|
|
|
/* Returns:
|
|
* - if successful, the number of bytes written to dst, including the NULL terminator;
|
|
* - 0 if failed;
|
|
* - PATH_MAX if insufficient output buffer (TODO: should be actual required length including NULL terminator). */
|
|
unsigned int steamclient_unix_path_to_dos_path( bool api_result, const char *src, char *dst, uint32_t dst_bytes, int is_url )
|
|
{
|
|
static const char file_prot[] = "file://";
|
|
NTSTATUS status;
|
|
ULONG size = 0;
|
|
uint32_t r = 0;
|
|
WCHAR *dosW;
|
|
|
|
TRACE( "api_result %u, src %s, dst %p, dst_bytes %u is_url %u\n", api_result, debugstr_a(src), dst, dst_bytes, is_url );
|
|
|
|
if (!src || !*src || !api_result || !dst || !dst_bytes)
|
|
{
|
|
if (dst && dst_bytes) *dst = 0;
|
|
return api_result ? PATH_MAX : 0;
|
|
}
|
|
|
|
if (is_url)
|
|
{
|
|
/* convert only file: URLs */
|
|
if (strncmp( src, file_prot, 7 ))
|
|
{
|
|
r = strlen( src ) + 1;
|
|
if (r > dst_bytes) *dst = 0;
|
|
else memmove( dst, src, r );
|
|
return r;
|
|
}
|
|
if (dst_bytes < sizeof(file_prot))
|
|
{
|
|
*dst = 0;
|
|
return PATH_MAX;
|
|
}
|
|
memmove( dst, src, 7 );
|
|
src += 7;
|
|
dst += 7;
|
|
dst_bytes -= 7;
|
|
}
|
|
|
|
status = wine_unix_to_nt_file_name( src, NULL, &size );
|
|
if (status != STATUS_BUFFER_TOO_SMALL)
|
|
{
|
|
WARN( "Unable to convert unix filename to DOS: %s.\n", debugstr_a(src) );
|
|
*dst = 0;
|
|
return 0;
|
|
}
|
|
|
|
dosW = (WCHAR *)malloc( size * sizeof(WCHAR) );
|
|
status = wine_unix_to_nt_file_name( src, dosW, &size );
|
|
if (!status) r = ntdll_wcstoumbs( dosW, size, dst, dst_bytes, FALSE );
|
|
else *dst = 0;
|
|
free( dosW );
|
|
|
|
if (!strncmp( dst, "\\??\\", 4 ))
|
|
{
|
|
memmove( dst, dst + 4, r - 4 );
|
|
r -= 4;
|
|
}
|
|
|
|
TRACE( "-> dst %s, r %u\n", debugstr_a(dst), r );
|
|
return r;
|
|
}
|
|
|
|
static const struct callback_def *find_first_callback_def_by_id( int id )
|
|
{
|
|
unsigned int l, r, m;
|
|
|
|
l = 0;
|
|
r = callback_data_size;
|
|
while (l < r)
|
|
{
|
|
m = (l + r) /2;
|
|
if (callback_data[m].id == id)
|
|
{
|
|
while (m && callback_data[m - 1].id == id) --m;
|
|
return &callback_data[m];
|
|
}
|
|
if (id < callback_data[m].id) r = m;
|
|
else l = m + 1;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void *alloc_callback_wtou( int id, void *callback, int *callback_len )
|
|
{
|
|
const struct callback_def *c, *end, *best;
|
|
|
|
if (!(c = find_first_callback_def_by_id( id ))) return callback;
|
|
|
|
end = callback_data + callback_data_size;
|
|
best = NULL;
|
|
while (c != end && c->id == id)
|
|
{
|
|
if (c->w_callback_len == *callback_len)
|
|
{
|
|
best = c;
|
|
break;
|
|
}
|
|
if (!best && *callback_len >= c->w_callback_len) best = c;
|
|
++c;
|
|
}
|
|
|
|
if (!best)
|
|
{
|
|
ERR( "len %d is too small for callback %d, using default.\n", *callback_len, id );
|
|
best = find_first_callback_def_by_id( id );
|
|
}
|
|
if (best->w_callback_len != *callback_len)
|
|
WARN( "Found len %d for id %d, len %d.\n", best->w_callback_len, id, *callback_len );
|
|
*callback_len = best->u_callback_len;
|
|
return malloc( *callback_len );
|
|
}
|
|
|
|
void convert_callback_utow(int id, void *u_callback, int u_callback_len, void *w_callback, int w_callback_len)
|
|
{
|
|
const struct callback_def *c, *end, *best;
|
|
|
|
if (!(c = find_first_callback_def_by_id( id )))
|
|
{
|
|
memcpy( w_callback, u_callback, u_callback_len );
|
|
return;
|
|
}
|
|
|
|
end = callback_data + callback_data_size;
|
|
best = NULL;
|
|
while (c != end && c->id == id)
|
|
{
|
|
if (c->w_callback_len == w_callback_len && c->u_callback_len == u_callback_len)
|
|
{
|
|
best = c;
|
|
break;
|
|
}
|
|
if ((!best || best->w_callback_len > w_callback_len)
|
|
&& c->u_callback_len == u_callback_len && c->w_callback_len <= w_callback_len)
|
|
best = c;
|
|
if (!best && c->u_callback_len == u_callback_len)
|
|
best = c;
|
|
++c;
|
|
}
|
|
if (!best)
|
|
{
|
|
ERR( "Could not find id %d, u_callback_len %d, w_callback_len %d.\n", id, u_callback_len, w_callback_len );
|
|
best = find_first_callback_def_by_id( id );
|
|
}
|
|
|
|
if (best->w_callback_len != w_callback_len || best->u_callback_len != u_callback_len)
|
|
WARN( "Found len %d, %d for id %d, len %d, %d.\n", best->w_callback_len, best->u_callback_len,
|
|
id, w_callback_len, u_callback_len );
|
|
|
|
if (best->conv_w_from_u) best->conv_w_from_u( w_callback, u_callback );
|
|
else memcpy( w_callback, u_callback, u_callback_len );
|
|
}
|
|
|
|
void callback_message_utow( const u_CallbackMsg_t *u_msg, w_CallbackMsg_t *w_msg )
|
|
{
|
|
const struct callback_def *c, *end;
|
|
int len = u_msg->m_cubParam;
|
|
|
|
if ((c = find_first_callback_def_by_id( u_msg->m_iCallback )))
|
|
{
|
|
end = callback_data + callback_data_size;
|
|
while (c != end && c->id == u_msg->m_iCallback)
|
|
{
|
|
if (c->u_callback_len == u_msg->m_cubParam)
|
|
{
|
|
len = c->w_callback_len;
|
|
break;
|
|
}
|
|
++c;
|
|
}
|
|
if (c == end || c->id != u_msg->m_iCallback)
|
|
{
|
|
ERR( "Unix len %d not found for callback %d.\n", u_msg->m_cubParam, u_msg->m_iCallback );
|
|
len = find_first_callback_def_by_id( u_msg->m_iCallback )->w_callback_len;
|
|
}
|
|
}
|
|
|
|
w_msg->m_hSteamUser = u_msg->m_hSteamUser;
|
|
w_msg->m_iCallback = u_msg->m_iCallback;
|
|
w_msg->m_cubParam = len;
|
|
}
|