mirror of
https://github.com/ValveSoftware/Proton.git
synced 2024-12-28 23:55:52 +03:00
9ea65fe0d0
CW-Bug-Id: #22729
228 lines
10 KiB
C
228 lines
10 KiB
C
/* This file is auto-generated, do not edit. */
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#include "steamclient_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
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#include "cppISteamMasterServerUpdater_SteamMasterServerUpdater001.h"
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DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetActive, 8)
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DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetHeartbeatInterval, 8)
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DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_HandleIncomingPacket, 20)
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DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNextOutgoingPacket, 20)
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DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetBasicServerData, 32)
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DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_ClearAllKeyValues, 4)
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DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetKeyValue, 12)
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DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_NotifyShutdown, 4)
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DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_WasRestartRequested, 4)
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DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_ForceHeartbeat, 4)
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DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_AddMasterServer, 8)
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DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_RemoveMasterServer, 8)
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DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNumMasterServers, 4)
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DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetMasterServerAddress, 16)
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void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetActive(struct w_steam_iface *_this, bool bActive)
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{
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struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetActive_params params =
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{
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.linux_side = _this->u_iface,
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.bActive = bActive,
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};
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TRACE("%p\n", _this);
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cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetActive( ¶ms );
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}
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void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetHeartbeatInterval(struct w_steam_iface *_this, int32_t iHeartbeatInterval)
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{
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struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetHeartbeatInterval_params params =
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{
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.linux_side = _this->u_iface,
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.iHeartbeatInterval = iHeartbeatInterval,
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};
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TRACE("%p\n", _this);
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cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetHeartbeatInterval( ¶ms );
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}
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bool __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_HandleIncomingPacket(struct w_steam_iface *_this, const void *pData, int32_t cbData, uint32_t srcIP, uint16_t srcPort)
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{
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struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_HandleIncomingPacket_params params =
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{
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.linux_side = _this->u_iface,
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.pData = pData,
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.cbData = cbData,
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.srcIP = srcIP,
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.srcPort = srcPort,
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};
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TRACE("%p\n", _this);
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cppISteamMasterServerUpdater_SteamMasterServerUpdater001_HandleIncomingPacket( ¶ms );
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return params._ret;
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}
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int32_t __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNextOutgoingPacket(struct w_steam_iface *_this, void *pOut, int32_t cbMaxOut, uint32_t *pNetAdr, uint16_t *pPort)
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{
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struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNextOutgoingPacket_params params =
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{
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.linux_side = _this->u_iface,
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.pOut = pOut,
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.cbMaxOut = cbMaxOut,
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.pNetAdr = pNetAdr,
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.pPort = pPort,
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};
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TRACE("%p\n", _this);
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cppISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNextOutgoingPacket( ¶ms );
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return params._ret;
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}
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void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetBasicServerData(struct w_steam_iface *_this, uint16_t nProtocolVersion, bool bDedicatedServer, const char *pRegionName, const char *pProductName, uint16_t nMaxReportedClients, bool bPasswordProtected, const char *pGameDescription)
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{
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struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetBasicServerData_params params =
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{
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.linux_side = _this->u_iface,
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.nProtocolVersion = nProtocolVersion,
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.bDedicatedServer = bDedicatedServer,
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.pRegionName = pRegionName,
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.pProductName = pProductName,
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.nMaxReportedClients = nMaxReportedClients,
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.bPasswordProtected = bPasswordProtected,
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.pGameDescription = pGameDescription,
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};
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TRACE("%p\n", _this);
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cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetBasicServerData( ¶ms );
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}
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void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_ClearAllKeyValues(struct w_steam_iface *_this)
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{
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struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_ClearAllKeyValues_params params =
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{
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.linux_side = _this->u_iface,
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};
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TRACE("%p\n", _this);
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cppISteamMasterServerUpdater_SteamMasterServerUpdater001_ClearAllKeyValues( ¶ms );
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}
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void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetKeyValue(struct w_steam_iface *_this, const char *pKey, const char *pValue)
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{
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struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetKeyValue_params params =
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{
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.linux_side = _this->u_iface,
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.pKey = pKey,
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.pValue = pValue,
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};
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TRACE("%p\n", _this);
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cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetKeyValue( ¶ms );
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}
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void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_NotifyShutdown(struct w_steam_iface *_this)
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{
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struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_NotifyShutdown_params params =
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{
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.linux_side = _this->u_iface,
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};
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TRACE("%p\n", _this);
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cppISteamMasterServerUpdater_SteamMasterServerUpdater001_NotifyShutdown( ¶ms );
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}
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bool __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_WasRestartRequested(struct w_steam_iface *_this)
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{
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struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_WasRestartRequested_params params =
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{
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.linux_side = _this->u_iface,
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};
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TRACE("%p\n", _this);
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cppISteamMasterServerUpdater_SteamMasterServerUpdater001_WasRestartRequested( ¶ms );
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return params._ret;
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}
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void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_ForceHeartbeat(struct w_steam_iface *_this)
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{
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struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_ForceHeartbeat_params params =
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{
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.linux_side = _this->u_iface,
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};
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TRACE("%p\n", _this);
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cppISteamMasterServerUpdater_SteamMasterServerUpdater001_ForceHeartbeat( ¶ms );
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}
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bool __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_AddMasterServer(struct w_steam_iface *_this, const char *pServerAddress)
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{
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struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_AddMasterServer_params params =
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{
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.linux_side = _this->u_iface,
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.pServerAddress = pServerAddress,
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};
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TRACE("%p\n", _this);
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cppISteamMasterServerUpdater_SteamMasterServerUpdater001_AddMasterServer( ¶ms );
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return params._ret;
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}
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bool __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_RemoveMasterServer(struct w_steam_iface *_this, const char *pServerAddress)
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{
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struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_RemoveMasterServer_params params =
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{
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.linux_side = _this->u_iface,
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.pServerAddress = pServerAddress,
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};
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TRACE("%p\n", _this);
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cppISteamMasterServerUpdater_SteamMasterServerUpdater001_RemoveMasterServer( ¶ms );
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return params._ret;
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}
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int32_t __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNumMasterServers(struct w_steam_iface *_this)
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{
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struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNumMasterServers_params params =
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{
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.linux_side = _this->u_iface,
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};
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TRACE("%p\n", _this);
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cppISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNumMasterServers( ¶ms );
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return params._ret;
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}
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int32_t __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetMasterServerAddress(struct w_steam_iface *_this, int32_t iServer, char *pOut, int32_t outBufferSize)
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{
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struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_GetMasterServerAddress_params params =
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{
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.linux_side = _this->u_iface,
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.iServer = iServer,
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.pOut = pOut,
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.outBufferSize = outBufferSize,
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};
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TRACE("%p\n", _this);
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cppISteamMasterServerUpdater_SteamMasterServerUpdater001_GetMasterServerAddress( ¶ms );
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return params._ret;
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}
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extern vtable_ptr winISteamMasterServerUpdater_SteamMasterServerUpdater001_vtable;
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#ifndef __GNUC__
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void __asm_dummy_vtables(void) {
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#endif
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__ASM_VTABLE(winISteamMasterServerUpdater_SteamMasterServerUpdater001,
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VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetActive)
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VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetHeartbeatInterval)
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VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_HandleIncomingPacket)
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VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNextOutgoingPacket)
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VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetBasicServerData)
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VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_ClearAllKeyValues)
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VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetKeyValue)
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VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_NotifyShutdown)
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VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_WasRestartRequested)
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VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_ForceHeartbeat)
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VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_AddMasterServer)
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VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_RemoveMasterServer)
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VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNumMasterServers)
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VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetMasterServerAddress)
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);
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#ifndef __GNUC__
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}
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#endif
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struct w_steam_iface *create_winISteamMasterServerUpdater_SteamMasterServerUpdater001(void *u_iface)
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{
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struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamMasterServerUpdater001");
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TRACE("-> %p\n", r);
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r->vtable = alloc_vtable(&winISteamMasterServerUpdater_SteamMasterServerUpdater001_vtable, 14, "SteamMasterServerUpdater001");
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r->u_iface = u_iface;
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return r;
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}
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