mirror of
https://github.com/ValveSoftware/Proton.git
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181 lines
6.4 KiB
C++
181 lines
6.4 KiB
C++
extern "C" {
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#include <stdarg.h>
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#include "windef.h"
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#include "winbase.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
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}
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#include "steam_defs.h"
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#pragma push_macro("__cdecl")
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#undef __cdecl
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#include "steamworks_sdk_152/steam_api.h"
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#include "steamworks_sdk_152/isteaminput.h"
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#pragma pop_macro("__cdecl")
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#include "steamclient_private.h"
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#include <unordered_map>
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extern "C" {
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#define SDKVER_152
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#include "struct_converters.h"
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#include "cb_converters.h"
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/***** manual fn wrapper for ISteamInput::EnableActionEventCallbacks *****/
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typedef void (*CDECL win_SteamInputActionEventCallbackPointer)(SteamInputActionEvent_t *);
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win_SteamInputActionEventCallbackPointer win_EnableActionEventCallbacks;
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void lin_SteamInputActionEventCallbackPointer(SteamInputActionEvent_t *dat)
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{
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win_SteamInputActionEventCallbackPointer fn = win_EnableActionEventCallbacks;
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if(fn)
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fn(dat);
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}
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void cppISteamInput_SteamInput005_EnableActionEventCallbacks(void *linux_side, win_SteamInputActionEventCallbackPointer pCallback)
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{
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win_EnableActionEventCallbacks = pCallback;
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((ISteamInput*)linux_side)->EnableActionEventCallbacks(pCallback ? &lin_SteamInputActionEventCallbackPointer : NULL);
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}
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/***** convert and cache ISteamInput glyph paths *****/
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static const size_t ESteamInputGlyphSize_count = 3;
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static std::unordered_map<int /*EInputActionOrigin*/, char *> cached_input_glyphs;
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static std::unordered_map<int /*EInputActionOrigin*/, char *> cached_input_glyphs_xbox;
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static std::unordered_map<int /*flags*/, std::unordered_map<int /*EInputActionOrigin*/, char *> > cached_input_glyphs_svg;
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static std::unordered_map<int /*flags*/, std::unordered_map<int /*EInputActionOrigin*/, char *> > cached_input_glyphs_png[ESteamInputGlyphSize_count];
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static const char *steamclient_isteaminput_getglyph_png(int origin, int flags, int size, const char *lin_path)
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{
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if(!lin_path)
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return NULL;
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if(size >= ESteamInputGlyphSize_count){
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ERR("invalid glyph size: %u\n", size);
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return NULL;
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}
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if(cached_input_glyphs_png[size][flags].find(origin) == cached_input_glyphs_png[size][flags].end()){
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char *dos_path = (char *)HeapAlloc(GetProcessHeap(), 0, PATH_MAX);
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steamclient_unix_path_to_dos_path(1, lin_path, dos_path, PATH_MAX, 0);
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cached_input_glyphs_png[size][flags][origin] = dos_path;
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}
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return cached_input_glyphs_png[size][flags][origin];
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}
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static const char *steamclient_isteaminput_getglyph_svg(int origin, int flags, const char *lin_path)
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{
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if(!lin_path)
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return NULL;
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if(cached_input_glyphs_svg[flags].find(origin) == cached_input_glyphs_svg[flags].end()){
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char *dos_path = (char *)HeapAlloc(GetProcessHeap(), 0, PATH_MAX);
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steamclient_unix_path_to_dos_path(1, lin_path, dos_path, PATH_MAX, 0);
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cached_input_glyphs_svg[flags][origin] = dos_path;
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}
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return cached_input_glyphs_svg[flags][origin];
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}
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const char *steamclient_isteaminput_getglyph(int origin, const char *lin_path)
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{
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if(!lin_path)
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return NULL;
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if(cached_input_glyphs.find(origin) == cached_input_glyphs.end()){
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char *dos_path = (char *)HeapAlloc(GetProcessHeap(), 0, PATH_MAX);
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steamclient_unix_path_to_dos_path(1, lin_path, dos_path, PATH_MAX, 0);
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cached_input_glyphs[origin] = dos_path;
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}
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return cached_input_glyphs[origin];
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}
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const char *steamclient_isteaminput_getglyph_xbox(int origin, const char *lin_path)
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{
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if(!lin_path)
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return NULL;
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if(cached_input_glyphs_xbox.find(origin) == cached_input_glyphs_xbox.end()){
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char *dos_path = (char *)HeapAlloc(GetProcessHeap(), 0, PATH_MAX);
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steamclient_unix_path_to_dos_path(1, lin_path, dos_path, PATH_MAX, 0);
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cached_input_glyphs_xbox[origin] = dos_path;
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}
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return cached_input_glyphs_xbox[origin];
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}
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const char * cppISteamInput_SteamInput005_GetGlyphPNGForActionOrigin(void *linux_side, EInputActionOrigin eOrigin, ESteamInputGlyphSize eSize, uint32 unFlags)
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{
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const char *path_result;
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path_result = ((ISteamInput*)linux_side)->GetGlyphPNGForActionOrigin((EInputActionOrigin)eOrigin, eSize, unFlags);
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return steamclient_isteaminput_getglyph_png(eOrigin, eSize, unFlags, path_result);
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}
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const char * cppISteamInput_SteamInput005_GetGlyphSVGForActionOrigin(void *linux_side, EInputActionOrigin eOrigin, uint32 unFlags)
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{
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const char *path_result;
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path_result = ((ISteamInput*)linux_side)->GetGlyphSVGForActionOrigin((EInputActionOrigin)eOrigin, unFlags);
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return steamclient_isteaminput_getglyph_svg(eOrigin, unFlags, path_result);
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}
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const char * cppISteamInput_SteamInput005_GetGlyphForActionOrigin_Legacy(void *linux_side, EInputActionOrigin eOrigin)
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{
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const char *path_result;
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path_result = ((ISteamInput*)linux_side)->GetGlyphForActionOrigin_Legacy((EInputActionOrigin)eOrigin);
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return steamclient_isteaminput_getglyph(eOrigin, path_result);
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}
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const char * cppISteamInput_SteamInput005_GetGlyphForXboxOrigin(void *linux_side, EXboxOrigin eOrigin)
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{
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const char *path_result;
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path_result = ((ISteamInput*)linux_side)->GetGlyphForXboxOrigin((EXboxOrigin)eOrigin);
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return steamclient_isteaminput_getglyph_xbox(eOrigin, path_result);
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}
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/***** convert and cache ISteamController glyph paths *****/
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static std::unordered_map<int /*EControllerActionOrigin*/, char *> cached_controller_glyphs;
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const char *steamclient_isteamcontroller_getglyph(int origin, const char *lin_path)
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{
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if(!lin_path)
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return NULL;
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if(cached_controller_glyphs.find(origin) == cached_controller_glyphs.end()){
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char *dos_path = (char *)HeapAlloc(GetProcessHeap(), 0, PATH_MAX);
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steamclient_unix_path_to_dos_path(1, lin_path, dos_path, PATH_MAX, 0);
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cached_controller_glyphs[origin] = dos_path;
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}
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return cached_controller_glyphs[origin];
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}
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const char * cppISteamController_SteamController008_GetGlyphForActionOrigin(void *linux_side, EControllerActionOrigin eOrigin)
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{
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const char *path_result;
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path_result = ((ISteamController*)linux_side)->GetGlyphForActionOrigin((EControllerActionOrigin)eOrigin);
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return steamclient_isteamcontroller_getglyph(eOrigin, path_result);
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}
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const char * cppISteamController_SteamController008_GetGlyphForXboxOrigin(void *linux_side, EXboxOrigin eOrigin)
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{
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const char *path_result;
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path_result = ((ISteamController*)linux_side)->GetGlyphForXboxOrigin((EXboxOrigin)eOrigin);
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return steamclient_isteaminput_getglyph_xbox(eOrigin, path_result);
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}
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}
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