Proton/lsteamclient/winISteamRemotePlay.c
2019-08-23 09:57:46 -05:00

94 lines
4.5 KiB
C

/* This file is auto-generated, do not edit. */
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "wine/debug.h"
#include "cxx.h"
#include "steam_defs.h"
#include "steamclient_private.h"
#include "struct_converters.h"
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
#include "cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001.h"
typedef struct __winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001 {
vtable_ptr *vtable;
void *linux_side;
} winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001;
DEFINE_THISCALL_WRAPPER(winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_GetSessionCount, 4)
uint32 __thiscall winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_GetSessionCount(winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001 *_this)
{
TRACE("%p\n", _this);
return cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_GetSessionCount(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_GetSessionID, 8)
uint32 __thiscall winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_GetSessionID(winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001 *_this, int iSessionIndex)
{
TRACE("%p\n", _this);
return cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_GetSessionID(_this->linux_side, iSessionIndex);
}
DEFINE_THISCALL_WRAPPER(winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_GetSessionSteamID, 12)
CSteamID *__thiscall winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_GetSessionSteamID(winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001 *_this, CSteamID *_r, uint32 unSessionID)
{
TRACE("%p\n", _this);
*_r = cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_GetSessionSteamID(_this->linux_side, unSessionID);
return _r;
}
DEFINE_THISCALL_WRAPPER(winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_GetSessionClientName, 8)
const char * __thiscall winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_GetSessionClientName(winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001 *_this, uint32 unSessionID)
{
TRACE("%p\n", _this);
return cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_GetSessionClientName(_this->linux_side, unSessionID);
}
DEFINE_THISCALL_WRAPPER(winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_GetSessionClientFormFactor, 8)
ESteamDeviceFormFactor __thiscall winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_GetSessionClientFormFactor(winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001 *_this, uint32 unSessionID)
{
TRACE("%p\n", _this);
return cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_GetSessionClientFormFactor(_this->linux_side, unSessionID);
}
DEFINE_THISCALL_WRAPPER(winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_BGetSessionClientResolution, 16)
bool __thiscall winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_BGetSessionClientResolution(winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001 *_this, uint32 unSessionID, int * pnResolutionX, int * pnResolutionY)
{
TRACE("%p\n", _this);
return cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_BGetSessionClientResolution(_this->linux_side, unSessionID, pnResolutionX, pnResolutionY);
}
extern vtable_ptr winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_vtable;
#ifndef __GNUC__
void __asm_dummy_vtables(void) {
#endif
__ASM_VTABLE(winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001,
VTABLE_ADD_FUNC(winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_GetSessionCount)
VTABLE_ADD_FUNC(winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_GetSessionID)
VTABLE_ADD_FUNC(winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_GetSessionSteamID)
VTABLE_ADD_FUNC(winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_GetSessionClientName)
VTABLE_ADD_FUNC(winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_GetSessionClientFormFactor)
VTABLE_ADD_FUNC(winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_BGetSessionClientResolution)
);
#ifndef __GNUC__
}
#endif
winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001 *create_winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001(void *linux_side)
{
winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001));
TRACE("-> %p\n", r);
r->vtable = &winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_vtable;
r->linux_side = linux_side;
return r;
}