Proton/lsteamclient/cppISteamGameServer_SteamGameServer009.cpp
2024-02-15 15:53:25 +02:00

113 lines
5.4 KiB
C++

#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#define __cdecl
#include "steamworks_sdk_107/steam_api.h"
#include "steamworks_sdk_107/isteamgameserver.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_107
#include "struct_converters.h"
#include "cppISteamGameServer_SteamGameServer009.h"
void cppISteamGameServer_SteamGameServer009_LogOn( struct cppISteamGameServer_SteamGameServer009_LogOn_params *params )
{
((ISteamGameServer*)params->linux_side)->LogOn( );
}
void cppISteamGameServer_SteamGameServer009_LogOff( struct cppISteamGameServer_SteamGameServer009_LogOff_params *params )
{
((ISteamGameServer*)params->linux_side)->LogOff( );
}
void cppISteamGameServer_SteamGameServer009_BLoggedOn( struct cppISteamGameServer_SteamGameServer009_BLoggedOn_params *params )
{
params->_ret = ((ISteamGameServer*)params->linux_side)->BLoggedOn( );
}
void cppISteamGameServer_SteamGameServer009_BSecure( struct cppISteamGameServer_SteamGameServer009_BSecure_params *params )
{
params->_ret = ((ISteamGameServer*)params->linux_side)->BSecure( );
}
void cppISteamGameServer_SteamGameServer009_GetSteamID( struct cppISteamGameServer_SteamGameServer009_GetSteamID_params *params )
{
*params->_ret = ((ISteamGameServer*)params->linux_side)->GetSteamID( );
}
void cppISteamGameServer_SteamGameServer009_SendUserConnectAndAuthenticate( struct cppISteamGameServer_SteamGameServer009_SendUserConnectAndAuthenticate_params *params )
{
params->_ret = ((ISteamGameServer*)params->linux_side)->SendUserConnectAndAuthenticate( (uint32)params->unIPClient, (const void *)params->pvAuthBlob, (uint32)params->cubAuthBlobSize, (CSteamID *)params->pSteamIDUser );
}
void cppISteamGameServer_SteamGameServer009_CreateUnauthenticatedUserConnection( struct cppISteamGameServer_SteamGameServer009_CreateUnauthenticatedUserConnection_params *params )
{
*params->_ret = ((ISteamGameServer*)params->linux_side)->CreateUnauthenticatedUserConnection( );
}
void cppISteamGameServer_SteamGameServer009_SendUserDisconnect( struct cppISteamGameServer_SteamGameServer009_SendUserDisconnect_params *params )
{
((ISteamGameServer*)params->linux_side)->SendUserDisconnect( (CSteamID)params->steamIDUser );
}
void cppISteamGameServer_SteamGameServer009_BUpdateUserData( struct cppISteamGameServer_SteamGameServer009_BUpdateUserData_params *params )
{
params->_ret = ((ISteamGameServer*)params->linux_side)->BUpdateUserData( (CSteamID)params->steamIDUser, (const char *)params->pchPlayerName, (uint32)params->uScore );
}
void cppISteamGameServer_SteamGameServer009_BSetServerType( struct cppISteamGameServer_SteamGameServer009_BSetServerType_params *params )
{
params->_ret = ((ISteamGameServer*)params->linux_side)->BSetServerType( (uint32)params->unServerFlags, (uint32)params->unGameIP, (uint16)params->unGamePort, (uint16)params->unSpectatorPort, (uint16)params->usQueryPort, (const char *)params->pchGameDir, (const char *)params->pchVersion, (bool)params->bLANMode );
}
void cppISteamGameServer_SteamGameServer009_UpdateServerStatus( struct cppISteamGameServer_SteamGameServer009_UpdateServerStatus_params *params )
{
((ISteamGameServer*)params->linux_side)->UpdateServerStatus( (int)params->cPlayers, (int)params->cPlayersMax, (int)params->cBotPlayers, (const char *)params->pchServerName, (const char *)params->pSpectatorServerName, (const char *)params->pchMapName );
}
void cppISteamGameServer_SteamGameServer009_UpdateSpectatorPort( struct cppISteamGameServer_SteamGameServer009_UpdateSpectatorPort_params *params )
{
((ISteamGameServer*)params->linux_side)->UpdateSpectatorPort( (uint16)params->unSpectatorPort );
}
void cppISteamGameServer_SteamGameServer009_SetGameType( struct cppISteamGameServer_SteamGameServer009_SetGameType_params *params )
{
((ISteamGameServer*)params->linux_side)->SetGameType( (const char *)params->pchGameType );
}
void cppISteamGameServer_SteamGameServer009_BGetUserAchievementStatus( struct cppISteamGameServer_SteamGameServer009_BGetUserAchievementStatus_params *params )
{
params->_ret = ((ISteamGameServer*)params->linux_side)->BGetUserAchievementStatus( (CSteamID)params->steamID, (const char *)params->pchAchievementName );
}
void cppISteamGameServer_SteamGameServer009_GetGameplayStats( struct cppISteamGameServer_SteamGameServer009_GetGameplayStats_params *params )
{
((ISteamGameServer*)params->linux_side)->GetGameplayStats( );
}
void cppISteamGameServer_SteamGameServer009_RequestUserGroupStatus( struct cppISteamGameServer_SteamGameServer009_RequestUserGroupStatus_params *params )
{
params->_ret = ((ISteamGameServer*)params->linux_side)->RequestUserGroupStatus( (CSteamID)params->steamIDUser, (CSteamID)params->steamIDGroup );
}
void cppISteamGameServer_SteamGameServer009_GetPublicIP( struct cppISteamGameServer_SteamGameServer009_GetPublicIP_params *params )
{
params->_ret = ((ISteamGameServer*)params->linux_side)->GetPublicIP( );
}
void cppISteamGameServer_SteamGameServer009_SetGameData( struct cppISteamGameServer_SteamGameServer009_SetGameData_params *params )
{
((ISteamGameServer*)params->linux_side)->SetGameData( (const char *)params->pchGameData );
}
void cppISteamGameServer_SteamGameServer009_UserHasLicenseForApp( struct cppISteamGameServer_SteamGameServer009_UserHasLicenseForApp_params *params )
{
params->_ret = ((ISteamGameServer*)params->linux_side)->UserHasLicenseForApp( (CSteamID)params->steamID, (AppId_t)params->appID );
}
#ifdef __cplusplus
}
#endif