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30 lines
856 B
C++
30 lines
856 B
C++
#include "steamclient_private.h"
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#include "steam_defs.h"
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#include "steamworks_sdk_104/steam_api.h"
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#include "steamworks_sdk_104/isteamgameserver.h"
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extern "C" {
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struct winLobbyClosing_t_8 {
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uint64 m_ulSteamIDLobby;
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} __attribute__ ((ms_struct));
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void cb_LobbyClosing_t_8(void *l, void *w)
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{
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LobbyClosing_t *lin = (LobbyClosing_t *)l;
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struct winLobbyClosing_t_8 *win = (struct winLobbyClosing_t_8 *)w;
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win->m_ulSteamIDLobby = lin->m_ulSteamIDLobby;
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}
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struct winLobbyKicked_t_16 {
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uint64 m_ulSteamIDLobby;
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uint64 m_ulSteamIDAdmin;
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} __attribute__ ((ms_struct));
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void cb_LobbyKicked_t_16(void *l, void *w)
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{
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LobbyKicked_t *lin = (LobbyKicked_t *)l;
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struct winLobbyKicked_t_16 *win = (struct winLobbyKicked_t_16 *)w;
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win->m_ulSteamIDLobby = lin->m_ulSteamIDLobby;
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win->m_ulSteamIDAdmin = lin->m_ulSteamIDAdmin;
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}
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}
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