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26 lines
931 B
C++
26 lines
931 B
C++
#include "steamclient_private.h"
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#include "steam_defs.h"
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#include "steamworks_sdk_141/steam_api.h"
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#include "steamworks_sdk_141/isteamgameserver.h"
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#include "steamworks_sdk_141/isteamgameserverstats.h"
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#include "steamworks_sdk_141/isteamgamecoordinator.h"
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extern "C" {
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struct winSteamUnifiedMessagesSendMethodResult_t_24 {
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ClientUnifiedMessageHandle m_hHandle;
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uint64 m_unContext;
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EResult m_eResult;
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uint32 m_unResponseSize;
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} __attribute__ ((ms_struct));
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void cb_SteamUnifiedMessagesSendMethodResult_t_24(void *l, void *w)
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{
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SteamUnifiedMessagesSendMethodResult_t *lin = (SteamUnifiedMessagesSendMethodResult_t *)l;
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struct winSteamUnifiedMessagesSendMethodResult_t_24 *win = (struct winSteamUnifiedMessagesSendMethodResult_t_24 *)w;
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win->m_hHandle = lin->m_hHandle;
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win->m_unContext = lin->m_unContext;
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win->m_eResult = lin->m_eResult;
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win->m_unResponseSize = lin->m_unResponseSize;
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}
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}
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