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https://github.com/ValveSoftware/Proton.git
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47 lines
3.9 KiB
C
47 lines
3.9 KiB
C
#ifdef __cplusplus
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extern "C" {
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#endif
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extern void cppIVRCompositor_IVRCompositor_019_SetTrackingSpace(void *, ETrackingUniverseOrigin);
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extern ETrackingUniverseOrigin cppIVRCompositor_IVRCompositor_019_GetTrackingSpace(void *);
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extern EVRCompositorError cppIVRCompositor_IVRCompositor_019_WaitGetPoses(void *, TrackedDevicePose_t *, uint32_t, TrackedDevicePose_t *, uint32_t);
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extern EVRCompositorError cppIVRCompositor_IVRCompositor_019_GetLastPoses(void *, TrackedDevicePose_t *, uint32_t, TrackedDevicePose_t *, uint32_t);
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extern EVRCompositorError cppIVRCompositor_IVRCompositor_019_GetLastPoseForTrackedDeviceIndex(void *, TrackedDeviceIndex_t, TrackedDevicePose_t *, TrackedDevicePose_t *);
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extern EVRCompositorError cppIVRCompositor_IVRCompositor_019_Submit(void *, EVREye, Texture_t *, VRTextureBounds_t *, EVRSubmitFlags);
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extern void cppIVRCompositor_IVRCompositor_019_ClearLastSubmittedFrame(void *);
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extern void cppIVRCompositor_IVRCompositor_019_PostPresentHandoff(void *);
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extern bool cppIVRCompositor_IVRCompositor_019_GetFrameTiming(void *, Compositor_FrameTiming *, uint32_t);
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extern uint32_t cppIVRCompositor_IVRCompositor_019_GetFrameTimings(void *, Compositor_FrameTiming *, uint32_t);
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extern float cppIVRCompositor_IVRCompositor_019_GetFrameTimeRemaining(void *);
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extern void cppIVRCompositor_IVRCompositor_019_GetCumulativeStats(void *, Compositor_CumulativeStats *, uint32_t);
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extern void cppIVRCompositor_IVRCompositor_019_FadeToColor(void *, float, float, float, float, float, bool);
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extern HmdColor_t cppIVRCompositor_IVRCompositor_019_GetCurrentFadeColor(void *, bool);
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extern void cppIVRCompositor_IVRCompositor_019_FadeGrid(void *, float, bool);
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extern float cppIVRCompositor_IVRCompositor_019_GetCurrentGridAlpha(void *);
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extern EVRCompositorError cppIVRCompositor_IVRCompositor_019_SetSkyboxOverride(void *, Texture_t *, uint32_t);
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extern void cppIVRCompositor_IVRCompositor_019_ClearSkyboxOverride(void *);
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extern void cppIVRCompositor_IVRCompositor_019_CompositorBringToFront(void *);
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extern void cppIVRCompositor_IVRCompositor_019_CompositorGoToBack(void *);
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extern void cppIVRCompositor_IVRCompositor_019_CompositorQuit(void *);
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extern bool cppIVRCompositor_IVRCompositor_019_IsFullscreen(void *);
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extern uint32_t cppIVRCompositor_IVRCompositor_019_GetCurrentSceneFocusProcess(void *);
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extern uint32_t cppIVRCompositor_IVRCompositor_019_GetLastFrameRenderer(void *);
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extern bool cppIVRCompositor_IVRCompositor_019_CanRenderScene(void *);
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extern void cppIVRCompositor_IVRCompositor_019_ShowMirrorWindow(void *);
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extern void cppIVRCompositor_IVRCompositor_019_HideMirrorWindow(void *);
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extern bool cppIVRCompositor_IVRCompositor_019_IsMirrorWindowVisible(void *);
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extern void cppIVRCompositor_IVRCompositor_019_CompositorDumpImages(void *);
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extern bool cppIVRCompositor_IVRCompositor_019_ShouldAppRenderWithLowResources(void *);
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extern void cppIVRCompositor_IVRCompositor_019_ForceInterleavedReprojectionOn(void *, bool);
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extern void cppIVRCompositor_IVRCompositor_019_ForceReconnectProcess(void *);
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extern void cppIVRCompositor_IVRCompositor_019_SuspendRendering(void *, bool);
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extern EVRCompositorError cppIVRCompositor_IVRCompositor_019_GetMirrorTextureD3D11(void *, EVREye, void *, void **);
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extern EVRCompositorError cppIVRCompositor_IVRCompositor_019_GetMirrorTextureGL(void *, EVREye, glUInt_t *, glSharedTextureHandle_t *);
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extern bool cppIVRCompositor_IVRCompositor_019_ReleaseSharedGLTexture(void *, glUInt_t, glSharedTextureHandle_t);
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extern void cppIVRCompositor_IVRCompositor_019_LockGLSharedTextureForAccess(void *, glSharedTextureHandle_t);
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extern void cppIVRCompositor_IVRCompositor_019_UnlockGLSharedTextureForAccess(void *, glSharedTextureHandle_t);
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extern uint32_t cppIVRCompositor_IVRCompositor_019_GetVulkanInstanceExtensionsRequired(void *, char *, uint32_t);
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extern uint32_t cppIVRCompositor_IVRCompositor_019_GetVulkanDeviceExtensionsRequired(void *, VkPhysicalDevice_T *, char *, uint32_t);
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#ifdef __cplusplus
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}
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#endif
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