Proton/lsteamclient/struct_converters.h
2018-10-31 07:48:34 -05:00

3931 lines
148 KiB
C

extern void win_to_lin_struct_ValvePackingSentinel_t_142(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_142(void *l, void *w);
extern void win_to_lin_struct_CallbackMsg_t_142(void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_142(void *l, void *w);
#pragma pack( push, 8 )
struct winSteamServersConnected_t_1 {
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_SteamServersConnected_t_1(void *l, void *w);
#pragma pack( push, 8 )
struct winSteamServerConnectFailure_t_8 {
EResult m_eResult;
bool m_bStillRetrying;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_SteamServerConnectFailure_t_8(void *l, void *w);
#pragma pack( push, 8 )
struct winSteamServersDisconnected_t_4 {
EResult m_eResult;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_SteamServersDisconnected_t_4(void *l, void *w);
#pragma pack( push, 8 )
struct winClientGameServerDeny_t_16 {
uint32 m_uAppID;
uint32 m_unGameServerIP;
uint16 m_usGameServerPort;
uint16 m_bSecure;
uint32 m_uReason;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_ClientGameServerDeny_t_16(void *l, void *w);
#pragma pack( push, 8 )
struct winIPCFailure_t_1 {
uint8 m_eFailureType;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_IPCFailure_t_1(void *l, void *w);
#pragma pack( push, 8 )
struct winLicensesUpdated_t_1 {
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_LicensesUpdated_t_1(void *l, void *w);
#pragma pack( push, 8 )
struct winValidateAuthTicketResponse_t_20 {
CSteamID m_SteamID;
EAuthSessionResponse m_eAuthSessionResponse;
CSteamID m_OwnerSteamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_ValidateAuthTicketResponse_t_20(void *l, void *w);
#pragma pack( push, 8 )
struct winMicroTxnAuthorizationResponse_t_16 {
uint32 m_unAppID;
uint64 m_ulOrderID;
uint8 m_bAuthorized;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_MicroTxnAuthorizationResponse_t_16(void *l, void *w);
#pragma pack( push, 8 )
struct winEncryptedAppTicketResponse_t_4 {
EResult m_eResult;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_EncryptedAppTicketResponse_t_4(void *l, void *w);
#pragma pack( push, 8 )
struct winGetAuthSessionTicketResponse_t_8 {
HAuthTicket m_hAuthTicket;
EResult m_eResult;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_GetAuthSessionTicketResponse_t_8(void *l, void *w);
#pragma pack( push, 8 )
struct winGameWebCallback_t_256 {
char m_szURL[256];
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_GameWebCallback_t_256(void *l, void *w);
#pragma pack( push, 8 )
struct winStoreAuthURLResponse_t_512 {
char m_szURL[512];
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_StoreAuthURLResponse_t_512(void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_142(void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_142(void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_142(void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_142(void *l, void *w);
#pragma pack( push, 8 )
struct winPersonaStateChange_t_12 {
uint64 m_ulSteamID;
int m_nChangeFlags;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_PersonaStateChange_t_12(void *l, void *w);
#pragma pack( push, 8 )
struct winGameOverlayActivated_t_1 {
uint8 m_bActive;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_GameOverlayActivated_t_1(void *l, void *w);
#pragma pack( push, 8 )
struct winGameServerChangeRequested_t_128 {
char m_rgchServer[64];
char m_rgchPassword[64];
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_GameServerChangeRequested_t_128(void *l, void *w);
#pragma pack( push, 8 )
struct winGameLobbyJoinRequested_t_16 {
CSteamID m_steamIDLobby;
CSteamID m_steamIDFriend;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_GameLobbyJoinRequested_t_16(void *l, void *w);
#pragma pack( push, 8 )
struct winAvatarImageLoaded_t_20 {
CSteamID m_steamID;
int m_iImage;
int m_iWide;
int m_iTall;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_AvatarImageLoaded_t_20(void *l, void *w);
#pragma pack( push, 8 )
struct winClanOfficerListResponse_t_16 {
CSteamID m_steamIDClan;
int m_cOfficers;
uint8 m_bSuccess;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_ClanOfficerListResponse_t_16(void *l, void *w);
#pragma pack( push, 8 )
struct winFriendRichPresenceUpdate_t_12 {
CSteamID m_steamIDFriend;
AppId_t m_nAppID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_FriendRichPresenceUpdate_t_12(void *l, void *w);
#pragma pack( push, 8 )
struct winGameRichPresenceJoinRequested_t_264 {
CSteamID m_steamIDFriend;
char m_rgchConnect[256];
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_GameRichPresenceJoinRequested_t_264(void *l, void *w);
#pragma pack( push, 8 )
struct winGameConnectedClanChatMsg_t_20 {
CSteamID m_steamIDClanChat;
CSteamID m_steamIDUser;
int m_iMessageID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_GameConnectedClanChatMsg_t_20(void *l, void *w);
#pragma pack( push, 8 )
struct winGameConnectedChatJoin_t_16 {
CSteamID m_steamIDClanChat;
CSteamID m_steamIDUser;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_GameConnectedChatJoin_t_16(void *l, void *w);
#pragma pack( push, 8 )
struct winGameConnectedChatLeave_t_18 {
CSteamID m_steamIDClanChat;
CSteamID m_steamIDUser;
bool m_bKicked;
bool m_bDropped;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_GameConnectedChatLeave_t_18(void *l, void *w);
#pragma pack( push, 8 )
struct winDownloadClanActivityCountsResult_t_1 {
bool m_bSuccess;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_DownloadClanActivityCountsResult_t_1(void *l, void *w);
#pragma pack( push, 8 )
struct winJoinClanChatRoomCompletionResult_t_12 {
CSteamID m_steamIDClanChat;
EChatRoomEnterResponse m_eChatRoomEnterResponse;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_JoinClanChatRoomCompletionResult_t_12(void *l, void *w);
#pragma pack( push, 8 )
struct winGameConnectedFriendChatMsg_t_12 {
CSteamID m_steamIDUser;
int m_iMessageID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_GameConnectedFriendChatMsg_t_12(void *l, void *w);
#pragma pack( push, 8 )
struct winFriendsGetFollowerCount_t_16 {
EResult m_eResult;
CSteamID m_steamID;
int m_nCount;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_FriendsGetFollowerCount_t_16(void *l, void *w);
#pragma pack( push, 8 )
struct winFriendsIsFollowing_t_16 {
EResult m_eResult;
CSteamID m_steamID;
bool m_bIsFollowing;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_FriendsIsFollowing_t_16(void *l, void *w);
#pragma pack( push, 8 )
struct winFriendsEnumerateFollowingList_t_412 {
EResult m_eResult;
CSteamID m_rgSteamID[50];
int32 m_nResultsReturned;
int32 m_nTotalResultCount;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_FriendsEnumerateFollowingList_t_412(void *l, void *w);
#pragma pack( push, 8 )
struct winSetPersonaNameResponse_t_8 {
bool m_bSuccess;
bool m_bLocalSuccess;
EResult m_result;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_SetPersonaNameResponse_t_8(void *l, void *w);
#pragma pack( push, 8 )
struct winIPCountry_t_1 {
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_IPCountry_t_1(void *l, void *w);
#pragma pack( push, 8 )
struct winLowBatteryPower_t_1 {
uint8 m_nMinutesBatteryLeft;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_LowBatteryPower_t_1(void *l, void *w);
#pragma pack( push, 8 )
struct winSteamAPICallCompleted_t_16 {
SteamAPICall_t m_hAsyncCall;
int m_iCallback;
uint32 m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_SteamAPICallCompleted_t_16(void *l, void *w);
#pragma pack( push, 8 )
struct winSteamShutdown_t_1 {
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_SteamShutdown_t_1(void *l, void *w);
#pragma pack( push, 8 )
struct winCheckFileSignature_t_4 {
ECheckFileSignature m_eCheckFileSignature;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_CheckFileSignature_t_4(void *l, void *w);
#pragma pack( push, 8 )
struct winGamepadTextInputDismissed_t_8 {
bool m_bSubmitted;
uint32 m_unSubmittedText;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_GamepadTextInputDismissed_t_8(void *l, void *w);
extern void win_to_lin_struct_MatchMakingKeyValuePair_t_142(void *w, void *l);
extern void lin_to_win_struct_MatchMakingKeyValuePair_t_142(void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_142(void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_142(void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_142(void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_142(void *l, void *w);
#pragma pack( push, 8 )
struct winFavoritesListChanged_t_28 {
uint32 m_nIP;
uint32 m_nQueryPort;
uint32 m_nConnPort;
uint32 m_nAppID;
uint32 m_nFlags;
bool m_bAdd;
AccountID_t m_unAccountId;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_FavoritesListChanged_t_28(void *l, void *w);
#pragma pack( push, 8 )
struct winLobbyInvite_t_24 {
uint64 m_ulSteamIDUser;
uint64 m_ulSteamIDLobby;
uint64 m_ulGameID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_LobbyInvite_t_24(void *l, void *w);
#pragma pack( push, 8 )
struct winLobbyEnter_t_20 {
uint64 m_ulSteamIDLobby;
uint32 m_rgfChatPermissions;
bool m_bLocked;
uint32 m_EChatRoomEnterResponse;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_LobbyEnter_t_20(void *l, void *w);
#pragma pack( push, 8 )
struct winLobbyDataUpdate_t_20 {
uint64 m_ulSteamIDLobby;
uint64 m_ulSteamIDMember;
uint8 m_bSuccess;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_LobbyDataUpdate_t_20(void *l, void *w);
#pragma pack( push, 8 )
struct winLobbyChatUpdate_t_28 {
uint64 m_ulSteamIDLobby;
uint64 m_ulSteamIDUserChanged;
uint64 m_ulSteamIDMakingChange;
uint32 m_rgfChatMemberStateChange;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_LobbyChatUpdate_t_28(void *l, void *w);
#pragma pack( push, 8 )
struct winLobbyChatMsg_t_24 {
uint64 m_ulSteamIDLobby;
uint64 m_ulSteamIDUser;
uint8 m_eChatEntryType;
uint32 m_iChatID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_LobbyChatMsg_t_24(void *l, void *w);
#pragma pack( push, 8 )
struct winLobbyGameCreated_t_24 {
uint64 m_ulSteamIDLobby;
uint64 m_ulSteamIDGameServer;
uint32 m_unIP;
uint16 m_usPort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_LobbyGameCreated_t_24(void *l, void *w);
#pragma pack( push, 8 )
struct winLobbyMatchList_t_4 {
uint32 m_nLobbiesMatching;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_LobbyMatchList_t_4(void *l, void *w);
#pragma pack( push, 8 )
struct winLobbyKicked_t_20 {
uint64 m_ulSteamIDLobby;
uint64 m_ulSteamIDAdmin;
uint8 m_bKickedDueToDisconnect;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_LobbyKicked_t_20(void *l, void *w);
#pragma pack( push, 8 )
struct winLobbyCreated_t_12 {
EResult m_eResult;
uint64 m_ulSteamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_LobbyCreated_t_12(void *l, void *w);
#pragma pack( push, 8 )
struct winPSNGameBootInviteResult_t_9 {
bool m_bGameBootInviteExists;
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_PSNGameBootInviteResult_t_9(void *l, void *w);
#pragma pack( push, 8 )
struct winFavoritesListAccountsUpdated_t_4 {
EResult m_eResult;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_FavoritesListAccountsUpdated_t_4(void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_142(void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_142(void *l, void *w);
#pragma pack( push, 8 )
struct winRemoteStorageAppSyncedClient_t_12 {
AppId_t m_nAppID;
EResult m_eResult;
int m_unNumDownloads;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_RemoteStorageAppSyncedClient_t_12(void *l, void *w);
#pragma pack( push, 8 )
struct winRemoteStorageAppSyncedServer_t_12 {
AppId_t m_nAppID;
EResult m_eResult;
int m_unNumUploads;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_RemoteStorageAppSyncedServer_t_12(void *l, void *w);
#pragma pack( push, 8 )
struct winRemoteStorageAppSyncProgress_t_280 {
char m_rgchCurrentFile[260];
AppId_t m_nAppID;
uint32 m_uBytesTransferredThisChunk;
double m_dAppPercentComplete;
bool m_bUploading;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_RemoteStorageAppSyncProgress_t_280(void *l, void *w);
#pragma pack( push, 8 )
struct winRemoteStorageAppSyncStatusCheck_t_8 {
AppId_t m_nAppID;
EResult m_eResult;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_RemoteStorageAppSyncStatusCheck_t_8(void *l, void *w);
#pragma pack( push, 8 )
struct winRemoteStorageFileShareResult_t_272 {
EResult m_eResult;
UGCHandle_t m_hFile;
char m_rgchFilename[260];
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_RemoteStorageFileShareResult_t_272(void *l, void *w);
#pragma pack( push, 8 )
struct winRemoteStoragePublishFileResult_t_16 {
EResult m_eResult;
PublishedFileId_t m_nPublishedFileId;
bool m_bUserNeedsToAcceptWorkshopLegalAgreement;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_RemoteStoragePublishFileResult_t_16(void *l, void *w);
#pragma pack( push, 8 )
struct winRemoteStorageDeletePublishedFileResult_t_12 {
EResult m_eResult;
PublishedFileId_t m_nPublishedFileId;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_RemoteStorageDeletePublishedFileResult_t_12(void *l, void *w);
#pragma pack( push, 8 )
struct winRemoteStorageEnumerateUserPublishedFilesResult_t_412 {
EResult m_eResult;
int32 m_nResultsReturned;
int32 m_nTotalResultCount;
PublishedFileId_t m_rgPublishedFileId[50];
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_RemoteStorageEnumerateUserPublishedFilesResult_t_412(void *l, void *w);
#pragma pack( push, 8 )
struct winRemoteStorageSubscribePublishedFileResult_t_12 {
EResult m_eResult;
PublishedFileId_t m_nPublishedFileId;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_RemoteStorageSubscribePublishedFileResult_t_12(void *l, void *w);
#pragma pack( push, 8 )
struct winRemoteStorageEnumerateUserSubscribedFilesResult_t_612 {
EResult m_eResult;
int32 m_nResultsReturned;
int32 m_nTotalResultCount;
PublishedFileId_t m_rgPublishedFileId[50];
uint32 m_rgRTimeSubscribed[50];
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_RemoteStorageEnumerateUserSubscribedFilesResult_t_612(void *l, void *w);
#pragma pack( push, 8 )
struct winRemoteStorageUnsubscribePublishedFileResult_t_12 {
EResult m_eResult;
PublishedFileId_t m_nPublishedFileId;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_RemoteStorageUnsubscribePublishedFileResult_t_12(void *l, void *w);
#pragma pack( push, 8 )
struct winRemoteStorageUpdatePublishedFileResult_t_16 {
EResult m_eResult;
PublishedFileId_t m_nPublishedFileId;
bool m_bUserNeedsToAcceptWorkshopLegalAgreement;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_RemoteStorageUpdatePublishedFileResult_t_16(void *l, void *w);
#pragma pack( push, 8 )
struct winRemoteStorageDownloadUGCResult_t_288 {
EResult m_eResult;
UGCHandle_t m_hFile;
AppId_t m_nAppID;
int32 m_nSizeInBytes;
char m_pchFileName[260];
uint64 m_ulSteamIDOwner;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_RemoteStorageDownloadUGCResult_t_288(void *l, void *w);
#pragma pack( push, 8 )
struct winRemoteStorageGetPublishedFileDetailsResult_t_9748 {
EResult m_eResult;
PublishedFileId_t m_nPublishedFileId;
AppId_t m_nCreatorAppID;
AppId_t m_nConsumerAppID;
char m_rgchTitle[129];
char m_rgchDescription[8000];
UGCHandle_t m_hFile;
UGCHandle_t m_hPreviewFile;
uint64 m_ulSteamIDOwner;
uint32 m_rtimeCreated;
uint32 m_rtimeUpdated;
ERemoteStoragePublishedFileVisibility m_eVisibility;
bool m_bBanned;
char m_rgchTags[1025];
bool m_bTagsTruncated;
char m_pchFileName[260];
int32 m_nFileSize;
int32 m_nPreviewFileSize;
char m_rgchURL[256];
EWorkshopFileType m_eFileType;
bool m_bAcceptedForUse;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_RemoteStorageGetPublishedFileDetailsResult_t_9748(void *l, void *w);
#pragma pack( push, 8 )
struct winRemoteStorageEnumerateWorkshopFilesResult_t_620 {
EResult m_eResult;
int32 m_nResultsReturned;
int32 m_nTotalResultCount;
PublishedFileId_t m_rgPublishedFileId[50];
float m_rgScore[50];
AppId_t m_nAppId;
uint32 m_unStartIndex;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_RemoteStorageEnumerateWorkshopFilesResult_t_620(void *l, void *w);
#pragma pack( push, 8 )
struct winRemoteStorageGetPublishedItemVoteDetailsResult_t_28 {
EResult m_eResult;
PublishedFileId_t m_unPublishedFileId;
int32 m_nVotesFor;
int32 m_nVotesAgainst;
int32 m_nReports;
float m_fScore;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_RemoteStorageGetPublishedItemVoteDetailsResult_t_28(void *l, void *w);
#pragma pack( push, 8 )
struct winRemoteStoragePublishedFileSubscribed_t_12 {
PublishedFileId_t m_nPublishedFileId;
AppId_t m_nAppID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_RemoteStoragePublishedFileSubscribed_t_12(void *l, void *w);
#pragma pack( push, 8 )
struct winRemoteStoragePublishedFileUnsubscribed_t_12 {
PublishedFileId_t m_nPublishedFileId;
AppId_t m_nAppID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_RemoteStoragePublishedFileUnsubscribed_t_12(void *l, void *w);
#pragma pack( push, 8 )
struct winRemoteStoragePublishedFileDeleted_t_12 {
PublishedFileId_t m_nPublishedFileId;
AppId_t m_nAppID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_RemoteStoragePublishedFileDeleted_t_12(void *l, void *w);
#pragma pack( push, 8 )
struct winRemoteStorageUpdateUserPublishedItemVoteResult_t_12 {
EResult m_eResult;
PublishedFileId_t m_nPublishedFileId;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_RemoteStorageUpdateUserPublishedItemVoteResult_t_12(void *l, void *w);
#pragma pack( push, 8 )
struct winRemoteStorageUserVoteDetails_t_16 {
EResult m_eResult;
PublishedFileId_t m_nPublishedFileId;
EWorkshopVote m_eVote;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_RemoteStorageUserVoteDetails_t_16(void *l, void *w);
#pragma pack( push, 8 )
struct winRemoteStorageEnumerateUserSharedWorkshopFilesResult_t_412 {
EResult m_eResult;
int32 m_nResultsReturned;
int32 m_nTotalResultCount;
PublishedFileId_t m_rgPublishedFileId[50];
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_RemoteStorageEnumerateUserSharedWorkshopFilesResult_t_412(void *l, void *w);
#pragma pack( push, 8 )
struct winRemoteStorageSetUserPublishedFileActionResult_t_16 {
EResult m_eResult;
PublishedFileId_t m_nPublishedFileId;
EWorkshopFileAction m_eAction;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_RemoteStorageSetUserPublishedFileActionResult_t_16(void *l, void *w);
#pragma pack( push, 8 )
struct winRemoteStorageEnumeratePublishedFilesByUserActionResult_t_616 {
EResult m_eResult;
EWorkshopFileAction m_eAction;
int32 m_nResultsReturned;
int32 m_nTotalResultCount;
PublishedFileId_t m_rgPublishedFileId[50];
uint32 m_rgRTimeUpdated[50];
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_RemoteStorageEnumeratePublishedFilesByUserActionResult_t_616(void *l, void *w);
#pragma pack( push, 8 )
struct winRemoteStoragePublishFileProgress_t_12 {
double m_dPercentFile;
bool m_bPreview;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_RemoteStoragePublishFileProgress_t_12(void *l, void *w);
#pragma pack( push, 8 )
struct winRemoteStoragePublishedFileUpdated_t_20 {
PublishedFileId_t m_nPublishedFileId;
AppId_t m_nAppID;
uint64 m_ulUnused;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_RemoteStoragePublishedFileUpdated_t_20(void *l, void *w);
#pragma pack( push, 8 )
struct winRemoteStorageFileWriteAsyncComplete_t_4 {
EResult m_eResult;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_RemoteStorageFileWriteAsyncComplete_t_4(void *l, void *w);
#pragma pack( push, 8 )
struct winRemoteStorageFileReadAsyncComplete_t_20 {
SteamAPICall_t m_hFileReadAsync;
EResult m_eResult;
uint32 m_nOffset;
uint32 m_cubRead;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_RemoteStorageFileReadAsyncComplete_t_20(void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_142(void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_142(void *l, void *w);
#pragma pack( push, 8 )
struct winUserStatsReceived_t_20 {
uint64 m_nGameID;
EResult m_eResult;
CSteamID m_steamIDUser;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_UserStatsReceived_t_20(void *l, void *w);
#pragma pack( push, 8 )
struct winUserStatsStored_t_12 {
uint64 m_nGameID;
EResult m_eResult;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_UserStatsStored_t_12(void *l, void *w);
#pragma pack( push, 8 )
struct winUserAchievementStored_t_148 {
uint64 m_nGameID;
bool m_bGroupAchievement;
char m_rgchAchievementName[128];
uint32 m_nCurProgress;
uint32 m_nMaxProgress;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_UserAchievementStored_t_148(void *l, void *w);
#pragma pack( push, 8 )
struct winLeaderboardFindResult_t_12 {
SteamLeaderboard_t m_hSteamLeaderboard;
uint8 m_bLeaderboardFound;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_LeaderboardFindResult_t_12(void *l, void *w);
#pragma pack( push, 8 )
struct winLeaderboardScoresDownloaded_t_20 {
SteamLeaderboard_t m_hSteamLeaderboard;
SteamLeaderboardEntries_t m_hSteamLeaderboardEntries;
int m_cEntryCount;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_LeaderboardScoresDownloaded_t_20(void *l, void *w);
#pragma pack( push, 8 )
struct winLeaderboardScoreUploaded_t_28 {
uint8 m_bSuccess;
SteamLeaderboard_t m_hSteamLeaderboard;
int32 m_nScore;
uint8 m_bScoreChanged;
int m_nGlobalRankNew;
int m_nGlobalRankPrevious;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_LeaderboardScoreUploaded_t_28(void *l, void *w);
#pragma pack( push, 8 )
struct winNumberOfCurrentPlayers_t_8 {
uint8 m_bSuccess;
int32 m_cPlayers;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_NumberOfCurrentPlayers_t_8(void *l, void *w);
#pragma pack( push, 8 )
struct winUserStatsUnloaded_t_8 {
CSteamID m_steamIDUser;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_UserStatsUnloaded_t_8(void *l, void *w);
#pragma pack( push, 8 )
struct winUserAchievementIconFetched_t_144 {
CGameID m_nGameID;
char m_rgchAchievementName[128];
bool m_bAchieved;
int m_nIconHandle;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_UserAchievementIconFetched_t_144(void *l, void *w);
#pragma pack( push, 8 )
struct winGlobalAchievementPercentagesReady_t_12 {
uint64 m_nGameID;
EResult m_eResult;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_GlobalAchievementPercentagesReady_t_12(void *l, void *w);
#pragma pack( push, 8 )
struct winLeaderboardUGCSet_t_12 {
EResult m_eResult;
SteamLeaderboard_t m_hSteamLeaderboard;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_LeaderboardUGCSet_t_12(void *l, void *w);
#pragma pack( push, 8 )
struct winPS3TrophiesInstalled_t_20 {
uint64 m_nGameID;
EResult m_eResult;
uint64 m_ulRequiredDiskSpace;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_PS3TrophiesInstalled_t_20(void *l, void *w);
#pragma pack( push, 8 )
struct winGlobalStatsReceived_t_12 {
uint64 m_nGameID;
EResult m_eResult;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_GlobalStatsReceived_t_12(void *l, void *w);
#pragma pack( push, 8 )
struct winDlcInstalled_t_4 {
AppId_t m_nAppID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_DlcInstalled_t_4(void *l, void *w);
#pragma pack( push, 8 )
struct winRegisterActivationCodeResponse_t_8 {
ERegisterActivationCodeResult m_eResult;
uint32 m_unPackageRegistered;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_RegisterActivationCodeResponse_t_8(void *l, void *w);
#pragma pack( push, 8 )
struct winNewLaunchQueryParameters_t_1 {
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_NewLaunchQueryParameters_t_1(void *l, void *w);
#pragma pack( push, 8 )
struct winAppProofOfPurchaseKeyResponse_t_252 {
EResult m_eResult;
uint32 m_nAppID;
uint32 m_cchKeyLength;
char m_rgchKey[240];
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_AppProofOfPurchaseKeyResponse_t_252(void *l, void *w);
#pragma pack( push, 8 )
struct winFileDetailsResult_t_36 {
EResult m_eResult;
uint64 m_ulFileSize;
uint8 m_FileSHA[20];
uint32 m_unFlags;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_FileDetailsResult_t_36(void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_142(void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_142(void *l, void *w);
#pragma pack( push, 8 )
struct winP2PSessionRequest_t_8 {
CSteamID m_steamIDRemote;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_P2PSessionRequest_t_8(void *l, void *w);
#pragma pack( push, 8 )
struct winP2PSessionConnectFail_t_9 {
CSteamID m_steamIDRemote;
uint8 m_eP2PSessionError;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_P2PSessionConnectFail_t_9(void *l, void *w);
#pragma pack( push, 8 )
struct winSocketStatusCallback_t_20 {
SNetSocket_t m_hSocket;
SNetListenSocket_t m_hListenSocket;
CSteamID m_steamIDRemote;
int m_eSNetSocketState;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_SocketStatusCallback_t_20(void *l, void *w);
#pragma pack( push, 8 )
struct winScreenshotReady_t_8 {
ScreenshotHandle m_hLocal;
EResult m_eResult;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_ScreenshotReady_t_8(void *l, void *w);
#pragma pack( push, 8 )
struct winScreenshotRequested_t_1 {
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_ScreenshotRequested_t_1(void *l, void *w);
#pragma pack( push, 8 )
struct winPlaybackStatusHasChanged_t_1 {
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_PlaybackStatusHasChanged_t_1(void *l, void *w);
#pragma pack( push, 8 )
struct winVolumeHasChanged_t_4 {
float m_flNewVolume;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_VolumeHasChanged_t_4(void *l, void *w);
#pragma pack( push, 8 )
struct winMusicPlayerRemoteWillActivate_t_1 {
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_MusicPlayerRemoteWillActivate_t_1(void *l, void *w);
#pragma pack( push, 8 )
struct winMusicPlayerRemoteWillDeactivate_t_1 {
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_MusicPlayerRemoteWillDeactivate_t_1(void *l, void *w);
#pragma pack( push, 8 )
struct winMusicPlayerRemoteToFront_t_1 {
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_MusicPlayerRemoteToFront_t_1(void *l, void *w);
#pragma pack( push, 8 )
struct winMusicPlayerWillQuit_t_1 {
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_MusicPlayerWillQuit_t_1(void *l, void *w);
#pragma pack( push, 8 )
struct winMusicPlayerWantsPlay_t_1 {
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_MusicPlayerWantsPlay_t_1(void *l, void *w);
#pragma pack( push, 8 )
struct winMusicPlayerWantsPause_t_1 {
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_MusicPlayerWantsPause_t_1(void *l, void *w);
#pragma pack( push, 8 )
struct winMusicPlayerWantsPlayPrevious_t_1 {
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_MusicPlayerWantsPlayPrevious_t_1(void *l, void *w);
#pragma pack( push, 8 )
struct winMusicPlayerWantsPlayNext_t_1 {
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_MusicPlayerWantsPlayNext_t_1(void *l, void *w);
#pragma pack( push, 8 )
struct winMusicPlayerWantsShuffled_t_1 {
bool m_bShuffled;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_MusicPlayerWantsShuffled_t_1(void *l, void *w);
#pragma pack( push, 8 )
struct winMusicPlayerWantsLooped_t_1 {
bool m_bLooped;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_MusicPlayerWantsLooped_t_1(void *l, void *w);
#pragma pack( push, 8 )
struct winMusicPlayerWantsVolume_t_4 {
float m_flNewVolume;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_MusicPlayerWantsVolume_t_4(void *l, void *w);
#pragma pack( push, 8 )
struct winMusicPlayerSelectsQueueEntry_t_4 {
int nID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_MusicPlayerSelectsQueueEntry_t_4(void *l, void *w);
#pragma pack( push, 8 )
struct winMusicPlayerSelectsPlaylistEntry_t_4 {
int nID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_MusicPlayerSelectsPlaylistEntry_t_4(void *l, void *w);
#pragma pack( push, 8 )
struct winMusicPlayerWantsPlayingRepeatStatus_t_4 {
int m_nPlayingRepeatStatus;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_MusicPlayerWantsPlayingRepeatStatus_t_4(void *l, void *w);
#pragma pack( push, 8 )
struct winHTTPRequestCompleted_t_24 {
HTTPRequestHandle m_hRequest;
uint64 m_ulContextValue;
bool m_bRequestSuccessful;
EHTTPStatusCode m_eStatusCode;
uint32 m_unBodySize;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_HTTPRequestCompleted_t_24(void *l, void *w);
#pragma pack( push, 8 )
struct winHTTPRequestHeadersReceived_t_12 {
HTTPRequestHandle m_hRequest;
uint64 m_ulContextValue;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_HTTPRequestHeadersReceived_t_12(void *l, void *w);
#pragma pack( push, 8 )
struct winHTTPRequestDataReceived_t_20 {
HTTPRequestHandle m_hRequest;
uint64 m_ulContextValue;
uint32 m_cOffset;
uint32 m_cBytesReceived;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_HTTPRequestDataReceived_t_20(void *l, void *w);
extern void win_to_lin_struct_ControllerAnalogActionData_t_142(void *w, void *l);
extern void lin_to_win_struct_ControllerAnalogActionData_t_142(void *l, void *w);
extern void win_to_lin_struct_ControllerDigitalActionData_t_142(void *w, void *l);
extern void lin_to_win_struct_ControllerDigitalActionData_t_142(void *l, void *w);
extern void win_to_lin_struct_ControllerMotionData_t_142(void *w, void *l);
extern void lin_to_win_struct_ControllerMotionData_t_142(void *l, void *w);
extern void win_to_lin_struct_SteamUGCDetails_t_142(void *w, void *l);
extern void lin_to_win_struct_SteamUGCDetails_t_142(void *l, void *w);
#pragma pack( push, 8 )
struct winSteamUGCQueryCompleted_t_24 {
UGCQueryHandle_t m_handle;
EResult m_eResult;
uint32 m_unNumResultsReturned;
uint32 m_unTotalMatchingResults;
bool m_bCachedData;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_SteamUGCQueryCompleted_t_24(void *l, void *w);
#pragma pack( push, 8 )
struct winSteamUGCRequestUGCDetailsResult_t_9768 {
SteamUGCDetails_t m_details;
bool m_bCachedData;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_SteamUGCRequestUGCDetailsResult_t_9768(void *l, void *w);
#pragma pack( push, 8 )
struct winCreateItemResult_t_16 {
EResult m_eResult;
PublishedFileId_t m_nPublishedFileId;
bool m_bUserNeedsToAcceptWorkshopLegalAgreement;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_CreateItemResult_t_16(void *l, void *w);
#pragma pack( push, 8 )
struct winSubmitItemUpdateResult_t_16 {
EResult m_eResult;
bool m_bUserNeedsToAcceptWorkshopLegalAgreement;
PublishedFileId_t m_nPublishedFileId;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_SubmitItemUpdateResult_t_16(void *l, void *w);
#pragma pack( push, 8 )
struct winItemInstalled_t_12 {
AppId_t m_unAppID;
PublishedFileId_t m_nPublishedFileId;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_ItemInstalled_t_12(void *l, void *w);
#pragma pack( push, 8 )
struct winDownloadItemResult_t_16 {
AppId_t m_unAppID;
PublishedFileId_t m_nPublishedFileId;
EResult m_eResult;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_DownloadItemResult_t_16(void *l, void *w);
#pragma pack( push, 8 )
struct winUserFavoriteItemsListChanged_t_16 {
PublishedFileId_t m_nPublishedFileId;
EResult m_eResult;
bool m_bWasAddRequest;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_UserFavoriteItemsListChanged_t_16(void *l, void *w);
#pragma pack( push, 8 )
struct winSetUserItemVoteResult_t_16 {
PublishedFileId_t m_nPublishedFileId;
EResult m_eResult;
bool m_bVoteUp;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_SetUserItemVoteResult_t_16(void *l, void *w);
#pragma pack( push, 8 )
struct winGetUserItemVoteResult_t_16 {
PublishedFileId_t m_nPublishedFileId;
EResult m_eResult;
bool m_bVotedUp;
bool m_bVotedDown;
bool m_bVoteSkipped;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_GetUserItemVoteResult_t_16(void *l, void *w);
#pragma pack( push, 8 )
struct winStartPlaytimeTrackingResult_t_4 {
EResult m_eResult;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_StartPlaytimeTrackingResult_t_4(void *l, void *w);
#pragma pack( push, 8 )
struct winStopPlaytimeTrackingResult_t_4 {
EResult m_eResult;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_StopPlaytimeTrackingResult_t_4(void *l, void *w);
#pragma pack( push, 8 )
struct winAddUGCDependencyResult_t_20 {
EResult m_eResult;
PublishedFileId_t m_nPublishedFileId;
PublishedFileId_t m_nChildPublishedFileId;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_AddUGCDependencyResult_t_20(void *l, void *w);
#pragma pack( push, 8 )
struct winRemoveUGCDependencyResult_t_20 {
EResult m_eResult;
PublishedFileId_t m_nPublishedFileId;
PublishedFileId_t m_nChildPublishedFileId;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_RemoveUGCDependencyResult_t_20(void *l, void *w);
#pragma pack( push, 8 )
struct winAddAppDependencyResult_t_16 {
EResult m_eResult;
PublishedFileId_t m_nPublishedFileId;
AppId_t m_nAppID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_AddAppDependencyResult_t_16(void *l, void *w);
#pragma pack( push, 8 )
struct winRemoveAppDependencyResult_t_16 {
EResult m_eResult;
PublishedFileId_t m_nPublishedFileId;
AppId_t m_nAppID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_RemoveAppDependencyResult_t_16(void *l, void *w);
#pragma pack( push, 8 )
struct winGetAppDependenciesResult_t_148 {
EResult m_eResult;
PublishedFileId_t m_nPublishedFileId;
AppId_t m_rgAppIDs[32];
uint32 m_nNumAppDependencies;
uint32 m_nTotalNumAppDependencies;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_GetAppDependenciesResult_t_148(void *l, void *w);
#pragma pack( push, 8 )
struct winDeleteItemResult_t_12 {
EResult m_eResult;
PublishedFileId_t m_nPublishedFileId;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_DeleteItemResult_t_12(void *l, void *w);
#pragma pack( push, 8 )
struct winSteamAppInstalled_t_4 {
AppId_t m_nAppID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_SteamAppInstalled_t_4(void *l, void *w);
#pragma pack( push, 8 )
struct winSteamAppUninstalled_t_4 {
AppId_t m_nAppID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_SteamAppUninstalled_t_4(void *l, void *w);
#pragma pack( push, 8 )
struct winHTML_BrowserReady_t_4 {
HHTMLBrowser unBrowserHandle;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_HTML_BrowserReady_t_4(void *l, void *w);
#pragma pack( push, 8 )
struct winHTML_NeedsPaint_t_48 {
HHTMLBrowser unBrowserHandle;
const char * pBGRA;
uint32 unWide;
uint32 unTall;
uint32 unUpdateX;
uint32 unUpdateY;
uint32 unUpdateWide;
uint32 unUpdateTall;
uint32 unScrollX;
uint32 unScrollY;
float flPageScale;
uint32 unPageSerial;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_HTML_NeedsPaint_t_48(void *l, void *w);
#pragma pack( push, 8 )
struct winHTML_StartRequest_t_20 {
HHTMLBrowser unBrowserHandle;
const char * pchURL;
const char * pchTarget;
const char * pchPostData;
bool bIsRedirect;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_HTML_StartRequest_t_20(void *l, void *w);
#pragma pack( push, 8 )
struct winHTML_CloseBrowser_t_4 {
HHTMLBrowser unBrowserHandle;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_HTML_CloseBrowser_t_4(void *l, void *w);
#pragma pack( push, 8 )
struct winHTML_URLChanged_t_24 {
HHTMLBrowser unBrowserHandle;
const char * pchURL;
const char * pchPostData;
bool bIsRedirect;
const char * pchPageTitle;
bool bNewNavigation;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_HTML_URLChanged_t_24(void *l, void *w);
#pragma pack( push, 8 )
struct winHTML_FinishedRequest_t_12 {
HHTMLBrowser unBrowserHandle;
const char * pchURL;
const char * pchPageTitle;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_HTML_FinishedRequest_t_12(void *l, void *w);
#pragma pack( push, 8 )
struct winHTML_OpenLinkInNewTab_t_8 {
HHTMLBrowser unBrowserHandle;
const char * pchURL;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_HTML_OpenLinkInNewTab_t_8(void *l, void *w);
#pragma pack( push, 8 )
struct winHTML_ChangedTitle_t_8 {
HHTMLBrowser unBrowserHandle;
const char * pchTitle;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_HTML_ChangedTitle_t_8(void *l, void *w);
#pragma pack( push, 8 )
struct winHTML_SearchResults_t_12 {
HHTMLBrowser unBrowserHandle;
uint32 unResults;
uint32 unCurrentMatch;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_HTML_SearchResults_t_12(void *l, void *w);
#pragma pack( push, 8 )
struct winHTML_CanGoBackAndForward_t_8 {
HHTMLBrowser unBrowserHandle;
bool bCanGoBack;
bool bCanGoForward;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_HTML_CanGoBackAndForward_t_8(void *l, void *w);
#pragma pack( push, 8 )
struct winHTML_HorizontalScroll_t_24 {
HHTMLBrowser unBrowserHandle;
uint32 unScrollMax;
uint32 unScrollCurrent;
float flPageScale;
bool bVisible;
uint32 unPageSize;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_HTML_HorizontalScroll_t_24(void *l, void *w);
#pragma pack( push, 8 )
struct winHTML_VerticalScroll_t_24 {
HHTMLBrowser unBrowserHandle;
uint32 unScrollMax;
uint32 unScrollCurrent;
float flPageScale;
bool bVisible;
uint32 unPageSize;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_HTML_VerticalScroll_t_24(void *l, void *w);
#pragma pack( push, 8 )
struct winHTML_LinkAtPosition_t_20 {
HHTMLBrowser unBrowserHandle;
uint32 x;
uint32 y;
const char * pchURL;
bool bInput;
bool bLiveLink;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_HTML_LinkAtPosition_t_20(void *l, void *w);
#pragma pack( push, 8 )
struct winHTML_JSAlert_t_8 {
HHTMLBrowser unBrowserHandle;
const char * pchMessage;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_HTML_JSAlert_t_8(void *l, void *w);
#pragma pack( push, 8 )
struct winHTML_JSConfirm_t_8 {
HHTMLBrowser unBrowserHandle;
const char * pchMessage;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_HTML_JSConfirm_t_8(void *l, void *w);
#pragma pack( push, 8 )
struct winHTML_FileOpenDialog_t_12 {
HHTMLBrowser unBrowserHandle;
const char * pchTitle;
const char * pchInitialFile;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_HTML_FileOpenDialog_t_12(void *l, void *w);
#pragma pack( push, 8 )
struct winHTML_NewWindow_t_28 {
HHTMLBrowser unBrowserHandle;
const char * pchURL;
uint32 unX;
uint32 unY;
uint32 unWide;
uint32 unTall;
HHTMLBrowser unNewWindow_BrowserHandle;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_HTML_NewWindow_t_28(void *l, void *w);
#pragma pack( push, 8 )
struct winHTML_SetCursor_t_8 {
HHTMLBrowser unBrowserHandle;
uint32 eMouseCursor;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_HTML_SetCursor_t_8(void *l, void *w);
#pragma pack( push, 8 )
struct winHTML_StatusText_t_8 {
HHTMLBrowser unBrowserHandle;
const char * pchMsg;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_HTML_StatusText_t_8(void *l, void *w);
#pragma pack( push, 8 )
struct winHTML_ShowToolTip_t_8 {
HHTMLBrowser unBrowserHandle;
const char * pchMsg;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_HTML_ShowToolTip_t_8(void *l, void *w);
#pragma pack( push, 8 )
struct winHTML_UpdateToolTip_t_8 {
HHTMLBrowser unBrowserHandle;
const char * pchMsg;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_HTML_UpdateToolTip_t_8(void *l, void *w);
#pragma pack( push, 8 )
struct winHTML_HideToolTip_t_4 {
HHTMLBrowser unBrowserHandle;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_HTML_HideToolTip_t_4(void *l, void *w);
#pragma pack( push, 8 )
struct winHTML_BrowserRestarted_t_8 {
HHTMLBrowser unBrowserHandle;
HHTMLBrowser unOldBrowserHandle;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_HTML_BrowserRestarted_t_8(void *l, void *w);
extern void win_to_lin_struct_SteamItemDetails_t_142(void *w, void *l);
extern void lin_to_win_struct_SteamItemDetails_t_142(void *l, void *w);
#pragma pack( push, 8 )
struct winSteamInventoryResultReady_t_8 {
SteamInventoryResult_t m_handle;
EResult m_result;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_SteamInventoryResultReady_t_8(void *l, void *w);
#pragma pack( push, 8 )
struct winSteamInventoryFullUpdate_t_4 {
SteamInventoryResult_t m_handle;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_SteamInventoryFullUpdate_t_4(void *l, void *w);
#pragma pack( push, 8 )
struct winSteamInventoryDefinitionUpdate_t_1 {
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_SteamInventoryDefinitionUpdate_t_1(void *l, void *w);
#pragma pack( push, 8 )
struct winSteamInventoryEligiblePromoItemDefIDs_t_20 {
EResult m_result;
CSteamID m_steamID;
int m_numEligiblePromoItemDefs;
bool m_bCachedData;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_SteamInventoryEligiblePromoItemDefIDs_t_20(void *l, void *w);
#pragma pack( push, 8 )
struct winSteamInventoryStartPurchaseResult_t_20 {
EResult m_result;
uint64 m_ulOrderID;
uint64 m_ulTransID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_SteamInventoryStartPurchaseResult_t_20(void *l, void *w);
#pragma pack( push, 8 )
struct winSteamInventoryRequestPricesResult_t_8 {
EResult m_result;
char m_rgchCurrency[4];
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_SteamInventoryRequestPricesResult_t_8(void *l, void *w);
#pragma pack( push, 8 )
struct winBroadcastUploadStart_t_1 {
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_BroadcastUploadStart_t_1(void *l, void *w);
#pragma pack( push, 8 )
struct winBroadcastUploadStop_t_4 {
EBroadcastUploadResult m_eResult;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_BroadcastUploadStop_t_4(void *l, void *w);
#pragma pack( push, 8 )
struct winGetVideoURLResult_t_264 {
EResult m_eResult;
AppId_t m_unVideoAppID;
char m_rgchURL[256];
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_GetVideoURLResult_t_264(void *l, void *w);
#pragma pack( push, 8 )
struct winGetOPFSettingsResult_t_8 {
EResult m_eResult;
AppId_t m_unVideoAppID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_GetOPFSettingsResult_t_8(void *l, void *w);
#pragma pack( push, 8 )
struct winSteamParentalSettingsChanged_t_1 {
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_SteamParentalSettingsChanged_t_1(void *l, void *w);
extern void win_to_lin_struct_CSteamAPIContext_142(void *w, void *l);
extern void lin_to_win_struct_CSteamAPIContext_142(void *l, void *w);
extern void win_to_lin_struct_CCallbackBase_142(void *w, void *l);
extern void lin_to_win_struct_CCallbackBase_142(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_142(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_142(void *l, void *w);
#pragma pack( push, 8 )
struct winGSClientApprove_t_16 {
CSteamID m_SteamID;
CSteamID m_OwnerSteamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_GSClientApprove_t_16(void *l, void *w);
#pragma pack( push, 8 )
struct winGSClientDeny_t_140 {
CSteamID m_SteamID;
EDenyReason m_eDenyReason;
char m_rgchOptionalText[128];
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_GSClientDeny_t_140(void *l, void *w);
#pragma pack( push, 8 )
struct winGSClientKick_t_12 {
CSteamID m_SteamID;
EDenyReason m_eDenyReason;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_GSClientKick_t_12(void *l, void *w);
#pragma pack( push, 8 )
struct winGSClientAchievementStatus_t_140 {
uint64 m_SteamID;
char m_pchAchievement[128];
bool m_bUnlocked;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_GSClientAchievementStatus_t_140(void *l, void *w);
#pragma pack( push, 8 )
struct winGSPolicyResponse_t_1 {
uint8 m_bSecure;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_GSPolicyResponse_t_1(void *l, void *w);
#pragma pack( push, 8 )
struct winGSGameplayStats_t_16 {
EResult m_eResult;
int32 m_nRank;
uint32 m_unTotalConnects;
uint32 m_unTotalMinutesPlayed;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_GSGameplayStats_t_16(void *l, void *w);
#pragma pack( push, 8 )
struct winGSClientGroupStatus_t_18 {
CSteamID m_SteamIDUser;
CSteamID m_SteamIDGroup;
bool m_bMember;
bool m_bOfficer;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_GSClientGroupStatus_t_18(void *l, void *w);
#pragma pack( push, 8 )
struct winGSReputation_t_32 {
EResult m_eResult;
uint32 m_unReputationScore;
bool m_bBanned;
uint32 m_unBannedIP;
uint16 m_usBannedPort;
uint64 m_ulBannedGameID;
uint32 m_unBanExpires;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_GSReputation_t_32(void *l, void *w);
#pragma pack( push, 8 )
struct winAssociateWithClanResult_t_4 {
EResult m_eResult;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_AssociateWithClanResult_t_4(void *l, void *w);
#pragma pack( push, 8 )
struct winComputeNewPlayerCompatibilityResult_t_24 {
EResult m_eResult;
int m_cPlayersThatDontLikeCandidate;
int m_cPlayersThatCandidateDoesntLike;
int m_cClanPlayersThatDontLikeCandidate;
CSteamID m_SteamIDCandidate;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_ComputeNewPlayerCompatibilityResult_t_24(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_142(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_142(void *l, void *w);
#pragma pack( push, 8 )
struct winGSStatsReceived_t_12 {
EResult m_eResult;
CSteamID m_steamIDUser;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_GSStatsReceived_t_12(void *l, void *w);
#pragma pack( push, 8 )
struct winGSStatsStored_t_12 {
EResult m_eResult;
CSteamID m_steamIDUser;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_GSStatsStored_t_12(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_142(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_142(void *l, void *w);
#pragma pack( push, 8 )
struct winGCMessageAvailable_t_4 {
uint32 m_nMessageSize;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_GCMessageAvailable_t_4(void *l, void *w);
#pragma pack( push, 8 )
struct winGCMessageFailed_t_1 {
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_GCMessageFailed_t_1(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_142(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_142(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_141(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_141(void *l, void *w);
extern void win_to_lin_struct_CallbackMsg_t_141(void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_141(void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_141(void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_141(void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_141(void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_141(void *l, void *w);
extern void win_to_lin_struct_MatchMakingKeyValuePair_t_141(void *w, void *l);
extern void lin_to_win_struct_MatchMakingKeyValuePair_t_141(void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_141(void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_141(void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_141(void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_141(void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_141(void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_141(void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_141(void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_141(void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_141(void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_141(void *l, void *w);
#pragma pack( push, 8 )
struct winSteamUnifiedMessagesSendMethodResult_t_24 {
ClientUnifiedMessageHandle m_hHandle;
uint64 m_unContext;
EResult m_eResult;
uint32 m_unResponseSize;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_SteamUnifiedMessagesSendMethodResult_t_24(void *l, void *w);
extern void win_to_lin_struct_ControllerAnalogActionData_t_141(void *w, void *l);
extern void lin_to_win_struct_ControllerAnalogActionData_t_141(void *l, void *w);
extern void win_to_lin_struct_ControllerDigitalActionData_t_141(void *w, void *l);
extern void lin_to_win_struct_ControllerDigitalActionData_t_141(void *l, void *w);
extern void win_to_lin_struct_ControllerMotionData_t_141(void *w, void *l);
extern void lin_to_win_struct_ControllerMotionData_t_141(void *l, void *w);
extern void win_to_lin_struct_SteamUGCDetails_t_141(void *w, void *l);
extern void lin_to_win_struct_SteamUGCDetails_t_141(void *l, void *w);
extern void win_to_lin_struct_SteamItemDetails_t_141(void *w, void *l);
extern void lin_to_win_struct_SteamItemDetails_t_141(void *l, void *w);
extern void win_to_lin_struct_CSteamAPIContext_141(void *w, void *l);
extern void lin_to_win_struct_CSteamAPIContext_141(void *l, void *w);
extern void win_to_lin_struct_CCallbackBase_141(void *w, void *l);
extern void lin_to_win_struct_CCallbackBase_141(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_141(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_141(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_141(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_141(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_141(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_141(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_141(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_141(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_140(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_140(void *l, void *w);
extern void win_to_lin_struct_CallbackMsg_t_140(void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_140(void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_140(void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_140(void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_140(void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_140(void *l, void *w);
extern void win_to_lin_struct_MatchMakingKeyValuePair_t_140(void *w, void *l);
extern void lin_to_win_struct_MatchMakingKeyValuePair_t_140(void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_140(void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_140(void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_140(void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_140(void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_140(void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_140(void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_140(void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_140(void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_140(void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_140(void *l, void *w);
extern void win_to_lin_struct_ControllerAnalogActionData_t_140(void *w, void *l);
extern void lin_to_win_struct_ControllerAnalogActionData_t_140(void *l, void *w);
extern void win_to_lin_struct_ControllerDigitalActionData_t_140(void *w, void *l);
extern void lin_to_win_struct_ControllerDigitalActionData_t_140(void *l, void *w);
extern void win_to_lin_struct_ControllerMotionData_t_140(void *w, void *l);
extern void lin_to_win_struct_ControllerMotionData_t_140(void *l, void *w);
extern void win_to_lin_struct_SteamUGCDetails_t_140(void *w, void *l);
extern void lin_to_win_struct_SteamUGCDetails_t_140(void *l, void *w);
#pragma pack( push, 8 )
struct winSubmitItemUpdateResult_t_8 {
EResult m_eResult;
bool m_bUserNeedsToAcceptWorkshopLegalAgreement;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_SubmitItemUpdateResult_t_8(void *l, void *w);
extern void win_to_lin_struct_SteamItemDetails_t_140(void *w, void *l);
extern void lin_to_win_struct_SteamItemDetails_t_140(void *l, void *w);
extern void win_to_lin_struct_CSteamAPIContext_140(void *w, void *l);
extern void lin_to_win_struct_CSteamAPIContext_140(void *l, void *w);
extern void win_to_lin_struct_CCallbackBase_140(void *w, void *l);
extern void lin_to_win_struct_CCallbackBase_140(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_140(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_140(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_140(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_140(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_140(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_140(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_139(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_139(void *l, void *w);
extern void win_to_lin_struct_CallbackMsg_t_139(void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_139(void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_139(void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_139(void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_139(void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_139(void *l, void *w);
extern void win_to_lin_struct_MatchMakingKeyValuePair_t_139(void *w, void *l);
extern void lin_to_win_struct_MatchMakingKeyValuePair_t_139(void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_139(void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_139(void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_139(void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_139(void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_139(void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_139(void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_139(void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_139(void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_139(void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_139(void *l, void *w);
extern void win_to_lin_struct_ControllerAnalogActionData_t_139(void *w, void *l);
extern void lin_to_win_struct_ControllerAnalogActionData_t_139(void *l, void *w);
extern void win_to_lin_struct_ControllerDigitalActionData_t_139(void *w, void *l);
extern void lin_to_win_struct_ControllerDigitalActionData_t_139(void *l, void *w);
extern void win_to_lin_struct_ControllerMotionData_t_139(void *w, void *l);
extern void lin_to_win_struct_ControllerMotionData_t_139(void *l, void *w);
extern void win_to_lin_struct_SteamUGCDetails_t_139(void *w, void *l);
extern void lin_to_win_struct_SteamUGCDetails_t_139(void *l, void *w);
extern void win_to_lin_struct_SteamItemDetails_t_139(void *w, void *l);
extern void lin_to_win_struct_SteamItemDetails_t_139(void *l, void *w);
extern void win_to_lin_struct_CSteamAPIContext_139(void *w, void *l);
extern void lin_to_win_struct_CSteamAPIContext_139(void *l, void *w);
extern void win_to_lin_struct_CCallbackBase_139(void *w, void *l);
extern void lin_to_win_struct_CCallbackBase_139(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_139(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_139(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_139(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_139(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_139(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_139(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_138a(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_138a(void *l, void *w);
extern void win_to_lin_struct_CallbackMsg_t_138a(void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_138a(void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_138a(void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_138a(void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_138a(void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_138a(void *l, void *w);
extern void win_to_lin_struct_MatchMakingKeyValuePair_t_138a(void *w, void *l);
extern void lin_to_win_struct_MatchMakingKeyValuePair_t_138a(void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_138a(void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_138a(void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_138a(void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_138a(void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_138a(void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_138a(void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_138a(void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_138a(void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_138a(void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_138a(void *l, void *w);
extern void win_to_lin_struct_ControllerAnalogActionData_t_138a(void *w, void *l);
extern void lin_to_win_struct_ControllerAnalogActionData_t_138a(void *l, void *w);
extern void win_to_lin_struct_ControllerDigitalActionData_t_138a(void *w, void *l);
extern void lin_to_win_struct_ControllerDigitalActionData_t_138a(void *l, void *w);
extern void win_to_lin_struct_ControllerMotionData_t_138a(void *w, void *l);
extern void lin_to_win_struct_ControllerMotionData_t_138a(void *l, void *w);
extern void win_to_lin_struct_SteamUGCDetails_t_138a(void *w, void *l);
extern void lin_to_win_struct_SteamUGCDetails_t_138a(void *l, void *w);
extern void win_to_lin_struct_SteamItemDetails_t_138a(void *w, void *l);
extern void lin_to_win_struct_SteamItemDetails_t_138a(void *l, void *w);
extern void win_to_lin_struct_CSteamAPIContext_138a(void *w, void *l);
extern void lin_to_win_struct_CSteamAPIContext_138a(void *l, void *w);
extern void win_to_lin_struct_CCallbackBase_138a(void *w, void *l);
extern void lin_to_win_struct_CCallbackBase_138a(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_138a(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_138a(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_138a(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_138a(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_138a(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_138a(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_138(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_138(void *l, void *w);
extern void win_to_lin_struct_CallbackMsg_t_138(void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_138(void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_138(void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_138(void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_138(void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_138(void *l, void *w);
extern void win_to_lin_struct_MatchMakingKeyValuePair_t_138(void *w, void *l);
extern void lin_to_win_struct_MatchMakingKeyValuePair_t_138(void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_138(void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_138(void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_138(void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_138(void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_138(void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_138(void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_138(void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_138(void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_138(void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_138(void *l, void *w);
extern void win_to_lin_struct_ControllerAnalogActionData_t_138(void *w, void *l);
extern void lin_to_win_struct_ControllerAnalogActionData_t_138(void *l, void *w);
extern void win_to_lin_struct_ControllerDigitalActionData_t_138(void *w, void *l);
extern void lin_to_win_struct_ControllerDigitalActionData_t_138(void *l, void *w);
extern void win_to_lin_struct_ControllerMotionData_t_138(void *w, void *l);
extern void lin_to_win_struct_ControllerMotionData_t_138(void *l, void *w);
extern void win_to_lin_struct_SteamUGCDetails_t_138(void *w, void *l);
extern void lin_to_win_struct_SteamUGCDetails_t_138(void *l, void *w);
extern void win_to_lin_struct_SteamItemDetails_t_138(void *w, void *l);
extern void lin_to_win_struct_SteamItemDetails_t_138(void *l, void *w);
extern void win_to_lin_struct_CSteamAPIContext_138(void *w, void *l);
extern void lin_to_win_struct_CSteamAPIContext_138(void *l, void *w);
extern void win_to_lin_struct_CCallbackBase_138(void *w, void *l);
extern void lin_to_win_struct_CCallbackBase_138(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_138(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_138(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_138(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_138(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_138(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_138(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_137(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_137(void *l, void *w);
extern void win_to_lin_struct_CallbackMsg_t_137(void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_137(void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_137(void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_137(void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_137(void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_137(void *l, void *w);
extern void win_to_lin_struct_MatchMakingKeyValuePair_t_137(void *w, void *l);
extern void lin_to_win_struct_MatchMakingKeyValuePair_t_137(void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_137(void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_137(void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_137(void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_137(void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_137(void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_137(void *l, void *w);
#pragma pack( push, 8 )
struct winRemoteStorageConflictResolution_t_8 {
AppId_t m_nAppID;
EResult m_eResult;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_RemoteStorageConflictResolution_t_8(void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_137(void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_137(void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_137(void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_137(void *l, void *w);
extern void win_to_lin_struct_ControllerAnalogActionData_t_137(void *w, void *l);
extern void lin_to_win_struct_ControllerAnalogActionData_t_137(void *l, void *w);
extern void win_to_lin_struct_ControllerDigitalActionData_t_137(void *w, void *l);
extern void lin_to_win_struct_ControllerDigitalActionData_t_137(void *l, void *w);
extern void win_to_lin_struct_SteamUGCDetails_t_137(void *w, void *l);
extern void lin_to_win_struct_SteamUGCDetails_t_137(void *l, void *w);
extern void win_to_lin_struct_SteamItemDetails_t_137(void *w, void *l);
extern void lin_to_win_struct_SteamItemDetails_t_137(void *l, void *w);
extern void win_to_lin_struct_CSteamAPIContext_137(void *w, void *l);
extern void lin_to_win_struct_CSteamAPIContext_137(void *l, void *w);
extern void win_to_lin_struct_CCallbackBase_137(void *w, void *l);
extern void lin_to_win_struct_CCallbackBase_137(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_137(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_137(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_137(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_137(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_137(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_137(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_136(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_136(void *l, void *w);
extern void win_to_lin_struct_CallbackMsg_t_136(void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_136(void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_136(void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_136(void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_136(void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_136(void *l, void *w);
#pragma pack( push, 8 )
struct winSteamAPICallCompleted_t_8 {
SteamAPICall_t m_hAsyncCall;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_SteamAPICallCompleted_t_8(void *l, void *w);
extern void win_to_lin_struct_MatchMakingKeyValuePair_t_136(void *w, void *l);
extern void lin_to_win_struct_MatchMakingKeyValuePair_t_136(void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_136(void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_136(void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_136(void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_136(void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_136(void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_136(void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_136(void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_136(void *l, void *w);
#pragma pack( push, 8 )
struct winAppProofOfPurchaseKeyResponse_t_72 {
EResult m_eResult;
uint32 m_nAppID;
char m_rgchKey[64];
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_AppProofOfPurchaseKeyResponse_t_72(void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_136(void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_136(void *l, void *w);
extern void win_to_lin_struct_ControllerAnalogActionData_t_136(void *w, void *l);
extern void lin_to_win_struct_ControllerAnalogActionData_t_136(void *l, void *w);
extern void win_to_lin_struct_ControllerDigitalActionData_t_136(void *w, void *l);
extern void lin_to_win_struct_ControllerDigitalActionData_t_136(void *l, void *w);
extern void win_to_lin_struct_SteamUGCDetails_t_136(void *w, void *l);
extern void lin_to_win_struct_SteamUGCDetails_t_136(void *l, void *w);
extern void win_to_lin_struct_SteamItemDetails_t_136(void *w, void *l);
extern void lin_to_win_struct_SteamItemDetails_t_136(void *l, void *w);
extern void win_to_lin_struct_CCallbackBase_136(void *w, void *l);
extern void lin_to_win_struct_CCallbackBase_136(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_136(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_136(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_136(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_136(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_136(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_136(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_135a(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_135a(void *l, void *w);
extern void win_to_lin_struct_CallbackMsg_t_135a(void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_135a(void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_135a(void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_135a(void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_135a(void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_135a(void *l, void *w);
extern void win_to_lin_struct_MatchMakingKeyValuePair_t_135a(void *w, void *l);
extern void lin_to_win_struct_MatchMakingKeyValuePair_t_135a(void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_135a(void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_135a(void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_135a(void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_135a(void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_135a(void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_135a(void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_135a(void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_135a(void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_135a(void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_135a(void *l, void *w);
extern void win_to_lin_struct_ControllerAnalogActionData_t_135a(void *w, void *l);
extern void lin_to_win_struct_ControllerAnalogActionData_t_135a(void *l, void *w);
extern void win_to_lin_struct_ControllerDigitalActionData_t_135a(void *w, void *l);
extern void lin_to_win_struct_ControllerDigitalActionData_t_135a(void *l, void *w);
extern void win_to_lin_struct_SteamUGCDetails_t_135a(void *w, void *l);
extern void lin_to_win_struct_SteamUGCDetails_t_135a(void *l, void *w);
extern void win_to_lin_struct_SteamItemDetails_t_135a(void *w, void *l);
extern void lin_to_win_struct_SteamItemDetails_t_135a(void *l, void *w);
extern void win_to_lin_struct_CCallbackBase_135a(void *w, void *l);
extern void lin_to_win_struct_CCallbackBase_135a(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_135a(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_135a(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_135a(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_135a(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_135a(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_135a(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_135(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_135(void *l, void *w);
extern void win_to_lin_struct_CallbackMsg_t_135(void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_135(void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_135(void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_135(void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_135(void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_135(void *l, void *w);
extern void win_to_lin_struct_MatchMakingKeyValuePair_t_135(void *w, void *l);
extern void lin_to_win_struct_MatchMakingKeyValuePair_t_135(void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_135(void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_135(void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_135(void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_135(void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_135(void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_135(void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_135(void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_135(void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_135(void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_135(void *l, void *w);
extern void win_to_lin_struct_ControllerAnalogActionData_t_135(void *w, void *l);
extern void lin_to_win_struct_ControllerAnalogActionData_t_135(void *l, void *w);
extern void win_to_lin_struct_ControllerDigitalActionData_t_135(void *w, void *l);
extern void lin_to_win_struct_ControllerDigitalActionData_t_135(void *l, void *w);
extern void win_to_lin_struct_SteamUGCDetails_t_135(void *w, void *l);
extern void lin_to_win_struct_SteamUGCDetails_t_135(void *l, void *w);
extern void win_to_lin_struct_SteamItemDetails_t_135(void *w, void *l);
extern void lin_to_win_struct_SteamItemDetails_t_135(void *l, void *w);
extern void win_to_lin_struct_CCallbackBase_135(void *w, void *l);
extern void lin_to_win_struct_CCallbackBase_135(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_135(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_135(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_135(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_135(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_135(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_135(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_134(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_134(void *l, void *w);
extern void win_to_lin_struct_CallbackMsg_t_134(void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_134(void *l, void *w);
#pragma pack( push, 8 )
struct winSteamServerConnectFailure_t_4 {
EResult m_eResult;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_SteamServerConnectFailure_t_4(void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_134(void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_134(void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_134(void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_134(void *l, void *w);
extern void win_to_lin_struct_MatchMakingKeyValuePair_t_134(void *w, void *l);
extern void lin_to_win_struct_MatchMakingKeyValuePair_t_134(void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_134(void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_134(void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_134(void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_134(void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_134(void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_134(void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_134(void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_134(void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_134(void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_134(void *l, void *w);
extern void win_to_lin_struct_SteamControllerState001_t_134(void *w, void *l);
extern void lin_to_win_struct_SteamControllerState001_t_134(void *l, void *w);
extern void win_to_lin_struct_SteamUGCDetails_t_134(void *w, void *l);
extern void lin_to_win_struct_SteamUGCDetails_t_134(void *l, void *w);
extern void win_to_lin_struct_SteamItemDetails_t_134(void *w, void *l);
extern void lin_to_win_struct_SteamItemDetails_t_134(void *l, void *w);
extern void win_to_lin_struct_CCallbackBase_134(void *w, void *l);
extern void lin_to_win_struct_CCallbackBase_134(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_134(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_134(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_134(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_134(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_134(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_134(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_133b(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_133b(void *l, void *w);
extern void win_to_lin_struct_CallbackMsg_t_133b(void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_133b(void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_133b(void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_133b(void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_133b(void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_133b(void *l, void *w);
extern void win_to_lin_struct_MatchMakingKeyValuePair_t_133b(void *w, void *l);
extern void lin_to_win_struct_MatchMakingKeyValuePair_t_133b(void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_133b(void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_133b(void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_133b(void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_133b(void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_133b(void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_133b(void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_133b(void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_133b(void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_133b(void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_133b(void *l, void *w);
extern void win_to_lin_struct_SteamControllerState001_t_133b(void *w, void *l);
extern void lin_to_win_struct_SteamControllerState001_t_133b(void *l, void *w);
extern void win_to_lin_struct_SteamUGCDetails_t_133b(void *w, void *l);
extern void lin_to_win_struct_SteamUGCDetails_t_133b(void *l, void *w);
extern void win_to_lin_struct_SteamItemDetails_t_133b(void *w, void *l);
extern void lin_to_win_struct_SteamItemDetails_t_133b(void *l, void *w);
extern void win_to_lin_struct_CCallbackBase_133b(void *w, void *l);
extern void lin_to_win_struct_CCallbackBase_133b(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_133b(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_133b(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_133b(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_133b(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_133b(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_133b(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_133a(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_133a(void *l, void *w);
extern void win_to_lin_struct_CallbackMsg_t_133a(void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_133a(void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_133a(void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_133a(void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_133a(void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_133a(void *l, void *w);
extern void win_to_lin_struct_MatchMakingKeyValuePair_t_133a(void *w, void *l);
extern void lin_to_win_struct_MatchMakingKeyValuePair_t_133a(void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_133a(void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_133a(void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_133a(void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_133a(void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_133a(void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_133a(void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_133a(void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_133a(void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_133a(void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_133a(void *l, void *w);
extern void win_to_lin_struct_SteamControllerState001_t_133a(void *w, void *l);
extern void lin_to_win_struct_SteamControllerState001_t_133a(void *l, void *w);
extern void win_to_lin_struct_SteamUGCDetails_t_133a(void *w, void *l);
extern void lin_to_win_struct_SteamUGCDetails_t_133a(void *l, void *w);
extern void win_to_lin_struct_SteamItemDetails_t_133a(void *w, void *l);
extern void lin_to_win_struct_SteamItemDetails_t_133a(void *l, void *w);
extern void win_to_lin_struct_CCallbackBase_133a(void *w, void *l);
extern void lin_to_win_struct_CCallbackBase_133a(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_133a(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_133a(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_133a(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_133a(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_133a(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_133a(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_133(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_133(void *l, void *w);
extern void win_to_lin_struct_CallbackMsg_t_133(void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_133(void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_133(void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_133(void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_133(void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_133(void *l, void *w);
extern void win_to_lin_struct_MatchMakingKeyValuePair_t_133(void *w, void *l);
extern void lin_to_win_struct_MatchMakingKeyValuePair_t_133(void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_133(void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_133(void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_133(void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_133(void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_133(void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_133(void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_133(void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_133(void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_133(void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_133(void *l, void *w);
extern void win_to_lin_struct_SteamControllerState001_t_133(void *w, void *l);
extern void lin_to_win_struct_SteamControllerState001_t_133(void *l, void *w);
extern void win_to_lin_struct_SteamUGCDetails_t_133(void *w, void *l);
extern void lin_to_win_struct_SteamUGCDetails_t_133(void *l, void *w);
extern void win_to_lin_struct_SteamItemDetails_t_133(void *w, void *l);
extern void lin_to_win_struct_SteamItemDetails_t_133(void *l, void *w);
extern void win_to_lin_struct_CCallbackBase_133(void *w, void *l);
extern void lin_to_win_struct_CCallbackBase_133(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_133(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_133(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_133(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_133(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_133(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_133(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_132(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_132(void *l, void *w);
extern void win_to_lin_struct_CallbackMsg_t_132(void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_132(void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_132(void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_132(void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_132(void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_132(void *l, void *w);
extern void win_to_lin_struct_MatchMakingKeyValuePair_t_132(void *w, void *l);
extern void lin_to_win_struct_MatchMakingKeyValuePair_t_132(void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_132(void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_132(void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_132(void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_132(void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_132(void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_132(void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_132(void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_132(void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_132(void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_132(void *l, void *w);
#pragma pack( push, 8 )
struct winHTTPRequestCompleted_t_20 {
HTTPRequestHandle m_hRequest;
uint64 m_ulContextValue;
bool m_bRequestSuccessful;
EHTTPStatusCode m_eStatusCode;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_HTTPRequestCompleted_t_20(void *l, void *w);
extern void win_to_lin_struct_SteamControllerState_t_132(void *w, void *l);
extern void lin_to_win_struct_SteamControllerState_t_132(void *l, void *w);
extern void win_to_lin_struct_SteamUGCDetails_t_132(void *w, void *l);
extern void lin_to_win_struct_SteamUGCDetails_t_132(void *l, void *w);
#pragma pack( push, 8 )
struct winHTML_ComboNeedsPaint_t_16 {
HHTMLBrowser unBrowserHandle;
const char * pBGRA;
uint32 unWide;
uint32 unTall;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_HTML_ComboNeedsPaint_t_16(void *l, void *w);
#pragma pack( push, 8 )
struct winHTML_ShowPopup_t_4 {
HHTMLBrowser unBrowserHandle;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_HTML_ShowPopup_t_4(void *l, void *w);
#pragma pack( push, 8 )
struct winHTML_HidePopup_t_4 {
HHTMLBrowser unBrowserHandle;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_HTML_HidePopup_t_4(void *l, void *w);
#pragma pack( push, 8 )
struct winHTML_SizePopup_t_20 {
HHTMLBrowser unBrowserHandle;
uint32 unX;
uint32 unY;
uint32 unWide;
uint32 unTall;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_HTML_SizePopup_t_20(void *l, void *w);
#pragma pack( push, 8 )
struct winHTML_NewWindow_t_24 {
HHTMLBrowser unBrowserHandle;
const char * pchURL;
uint32 unX;
uint32 unY;
uint32 unWide;
uint32 unTall;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_HTML_NewWindow_t_24(void *l, void *w);
extern void win_to_lin_struct_SteamItemDetails_t_132(void *w, void *l);
extern void lin_to_win_struct_SteamItemDetails_t_132(void *l, void *w);
extern void win_to_lin_struct_CCallbackBase_132(void *w, void *l);
extern void lin_to_win_struct_CCallbackBase_132(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_132(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_132(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_132(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_132(void *l, void *w);
extern void win_to_lin_struct_ValvePackingSentinel_t_132(void *w, void *l);
extern void lin_to_win_struct_ValvePackingSentinel_t_132(void *l, void *w);
extern void win_to_lin_struct__131(void *w, void *l);
extern void lin_to_win_struct__131(void *l, void *w);
extern void win_to_lin_struct_CallbackMsg_t_131(void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_131(void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_131(void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_131(void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_131(void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_131(void *l, void *w);
extern void win_to_lin_struct_MatchMakingKeyValuePair_t_131(void *w, void *l);
extern void lin_to_win_struct_MatchMakingKeyValuePair_t_131(void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_131(void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_131(void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_131(void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_131(void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_131(void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_131(void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_131(void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_131(void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_131(void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_131(void *l, void *w);
extern void win_to_lin_struct__131(void *w, void *l);
extern void lin_to_win_struct__131(void *l, void *w);
extern void win_to_lin_struct_SteamUGCDetails_t_131(void *w, void *l);
extern void lin_to_win_struct_SteamUGCDetails_t_131(void *l, void *w);
extern void win_to_lin_struct_CCallbackBase_131(void *w, void *l);
extern void lin_to_win_struct_CCallbackBase_131(void *l, void *w);
extern void win_to_lin_struct__131(void *w, void *l);
extern void lin_to_win_struct__131(void *l, void *w);
extern void win_to_lin_struct__131(void *w, void *l);
extern void lin_to_win_struct__131(void *l, void *w);
extern void win_to_lin_struct__131(void *w, void *l);
extern void lin_to_win_struct__131(void *l, void *w);
extern void win_to_lin_struct__130(void *w, void *l);
extern void lin_to_win_struct__130(void *l, void *w);
extern void win_to_lin_struct_CallbackMsg_t_130(void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_130(void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_130(void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_130(void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_130(void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_130(void *l, void *w);
extern void win_to_lin_struct_MatchMakingKeyValuePair_t_130(void *w, void *l);
extern void lin_to_win_struct_MatchMakingKeyValuePair_t_130(void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_130(void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_130(void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_130(void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_130(void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_130(void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_130(void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_130(void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_130(void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_130(void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_130(void *l, void *w);
extern void win_to_lin_struct__130(void *w, void *l);
extern void lin_to_win_struct__130(void *l, void *w);
extern void win_to_lin_struct_SteamUGCDetails_t_130(void *w, void *l);
extern void lin_to_win_struct_SteamUGCDetails_t_130(void *l, void *w);
extern void win_to_lin_struct_CCallbackBase_130(void *w, void *l);
extern void lin_to_win_struct_CCallbackBase_130(void *l, void *w);
extern void win_to_lin_struct__130(void *w, void *l);
extern void lin_to_win_struct__130(void *l, void *w);
extern void win_to_lin_struct__130(void *w, void *l);
extern void lin_to_win_struct__130(void *l, void *w);
extern void win_to_lin_struct__130(void *w, void *l);
extern void lin_to_win_struct__130(void *l, void *w);
extern void win_to_lin_struct__129a(void *w, void *l);
extern void lin_to_win_struct__129a(void *l, void *w);
extern void win_to_lin_struct_CallbackMsg_t_129a(void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_129a(void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_129a(void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_129a(void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_129a(void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_129a(void *l, void *w);
extern void win_to_lin_struct_MatchMakingKeyValuePair_t_129a(void *w, void *l);
extern void lin_to_win_struct_MatchMakingKeyValuePair_t_129a(void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_129a(void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_129a(void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_129a(void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_129a(void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_129a(void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_129a(void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_129a(void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_129a(void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_129a(void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_129a(void *l, void *w);
extern void win_to_lin_struct__129a(void *w, void *l);
extern void lin_to_win_struct__129a(void *l, void *w);
extern void win_to_lin_struct_SteamUGCDetails_t_129a(void *w, void *l);
extern void lin_to_win_struct_SteamUGCDetails_t_129a(void *l, void *w);
extern void win_to_lin_struct_CCallbackBase_129a(void *w, void *l);
extern void lin_to_win_struct_CCallbackBase_129a(void *l, void *w);
extern void win_to_lin_struct__129a(void *w, void *l);
extern void lin_to_win_struct__129a(void *l, void *w);
extern void win_to_lin_struct__129a(void *w, void *l);
extern void lin_to_win_struct__129a(void *l, void *w);
extern void win_to_lin_struct__129a(void *w, void *l);
extern void lin_to_win_struct__129a(void *l, void *w);
extern void win_to_lin_struct__129(void *w, void *l);
extern void lin_to_win_struct__129(void *l, void *w);
extern void win_to_lin_struct_CallbackMsg_t_129(void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_129(void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_129(void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_129(void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_129(void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_129(void *l, void *w);
extern void win_to_lin_struct_MatchMakingKeyValuePair_t_129(void *w, void *l);
extern void lin_to_win_struct_MatchMakingKeyValuePair_t_129(void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_129(void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_129(void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_129(void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_129(void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_129(void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_129(void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_129(void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_129(void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_129(void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_129(void *l, void *w);
extern void win_to_lin_struct__129(void *w, void *l);
extern void lin_to_win_struct__129(void *l, void *w);
extern void win_to_lin_struct_SteamUGCDetails_t_129(void *w, void *l);
extern void lin_to_win_struct_SteamUGCDetails_t_129(void *l, void *w);
#pragma pack( push, 8 )
struct winSteamUGCRequestUGCDetailsResult_t_9764 {
SteamUGCDetails_t m_details;
bool m_bCachedData;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_SteamUGCRequestUGCDetailsResult_t_9764(void *l, void *w);
extern void win_to_lin_struct_CCallbackBase_129(void *w, void *l);
extern void lin_to_win_struct_CCallbackBase_129(void *l, void *w);
extern void win_to_lin_struct__129(void *w, void *l);
extern void lin_to_win_struct__129(void *l, void *w);
extern void win_to_lin_struct__129(void *w, void *l);
extern void lin_to_win_struct__129(void *l, void *w);
extern void win_to_lin_struct__129(void *w, void *l);
extern void lin_to_win_struct__129(void *l, void *w);
extern void win_to_lin_struct__128(void *w, void *l);
extern void lin_to_win_struct__128(void *l, void *w);
extern void win_to_lin_struct_CallbackMsg_t_128(void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_128(void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_128(void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_128(void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_128(void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_128(void *l, void *w);
extern void win_to_lin_struct_MatchMakingKeyValuePair_t_128(void *w, void *l);
extern void lin_to_win_struct_MatchMakingKeyValuePair_t_128(void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_128(void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_128(void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_128(void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_128(void *l, void *w);
#pragma pack( push, 8 )
struct winFavoritesListChanged_t_24 {
uint32 m_nIP;
uint32 m_nQueryPort;
uint32 m_nConnPort;
uint32 m_nAppID;
uint32 m_nFlags;
bool m_bAdd;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_FavoritesListChanged_t_24(void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_128(void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_128(void *l, void *w);
#pragma pack( push, 8 )
struct winRemoteStorageFileShareResult_t_12 {
EResult m_eResult;
UGCHandle_t m_hFile;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_RemoteStorageFileShareResult_t_12(void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_128(void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_128(void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_128(void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_128(void *l, void *w);
extern void win_to_lin_struct__128(void *w, void *l);
extern void lin_to_win_struct__128(void *l, void *w);
extern void win_to_lin_struct_SteamUGCDetails_t_128(void *w, void *l);
extern void lin_to_win_struct_SteamUGCDetails_t_128(void *l, void *w);
#pragma pack( push, 8 )
struct winSteamUGCQueryCompleted_t_20 {
UGCQueryHandle_t m_handle;
EResult m_eResult;
uint32 m_unNumResultsReturned;
uint32 m_unTotalMatchingResults;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_SteamUGCQueryCompleted_t_20(void *l, void *w);
#pragma pack( push, 8 )
struct winSteamUGCRequestUGCDetailsResult_t_9760 {
SteamUGCDetails_t m_details;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_SteamUGCRequestUGCDetailsResult_t_9760(void *l, void *w);
extern void win_to_lin_struct_CCallbackBase_128(void *w, void *l);
extern void lin_to_win_struct_CCallbackBase_128(void *l, void *w);
extern void win_to_lin_struct__128(void *w, void *l);
extern void lin_to_win_struct__128(void *l, void *w);
extern void win_to_lin_struct__128(void *w, void *l);
extern void lin_to_win_struct__128(void *l, void *w);
extern void win_to_lin_struct__128(void *w, void *l);
extern void lin_to_win_struct__128(void *l, void *w);
extern void win_to_lin_struct__127(void *w, void *l);
extern void lin_to_win_struct__127(void *l, void *w);
extern void win_to_lin_struct_CallbackMsg_t_127(void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_127(void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_127(void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_127(void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_127(void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_127(void *l, void *w);
extern void win_to_lin_struct_MatchMakingKeyValuePair_t_127(void *w, void *l);
extern void lin_to_win_struct_MatchMakingKeyValuePair_t_127(void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_127(void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_127(void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_127(void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_127(void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_127(void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_127(void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_127(void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_127(void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_127(void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_127(void *l, void *w);
extern void win_to_lin_struct__127(void *w, void *l);
extern void lin_to_win_struct__127(void *l, void *w);
extern void win_to_lin_struct_SteamUGCDetails_t_127(void *w, void *l);
extern void lin_to_win_struct_SteamUGCDetails_t_127(void *l, void *w);
extern void win_to_lin_struct_CCallbackBase_127(void *w, void *l);
extern void lin_to_win_struct_CCallbackBase_127(void *l, void *w);
extern void win_to_lin_struct__127(void *w, void *l);
extern void lin_to_win_struct__127(void *l, void *w);
extern void win_to_lin_struct__127(void *w, void *l);
extern void lin_to_win_struct__127(void *l, void *w);
extern void win_to_lin_struct__127(void *w, void *l);
extern void lin_to_win_struct__127(void *l, void *w);
extern void win_to_lin_struct__126a(void *w, void *l);
extern void lin_to_win_struct__126a(void *l, void *w);
extern void win_to_lin_struct_CallbackMsg_t_126a(void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_126a(void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_126a(void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_126a(void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_126a(void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_126a(void *l, void *w);
extern void win_to_lin_struct_MatchMakingKeyValuePair_t_126a(void *w, void *l);
extern void lin_to_win_struct_MatchMakingKeyValuePair_t_126a(void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_126a(void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_126a(void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_126a(void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_126a(void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_126a(void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_126a(void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_126a(void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_126a(void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_126a(void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_126a(void *l, void *w);
extern void win_to_lin_struct_SteamUGCDetails_t_126a(void *w, void *l);
extern void lin_to_win_struct_SteamUGCDetails_t_126a(void *l, void *w);
extern void win_to_lin_struct_CCallbackBase_126a(void *w, void *l);
extern void lin_to_win_struct_CCallbackBase_126a(void *l, void *w);
extern void win_to_lin_struct__126a(void *w, void *l);
extern void lin_to_win_struct__126a(void *l, void *w);
extern void win_to_lin_struct__126a(void *w, void *l);
extern void lin_to_win_struct__126a(void *l, void *w);
extern void win_to_lin_struct__126a(void *w, void *l);
extern void lin_to_win_struct__126a(void *l, void *w);
extern void win_to_lin_struct__126(void *w, void *l);
extern void lin_to_win_struct__126(void *l, void *w);
extern void win_to_lin_struct_CallbackMsg_t_126(void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_126(void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_126(void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_126(void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_126(void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_126(void *l, void *w);
extern void win_to_lin_struct_MatchMakingKeyValuePair_t_126(void *w, void *l);
extern void lin_to_win_struct_MatchMakingKeyValuePair_t_126(void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_126(void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_126(void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_126(void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_126(void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_126(void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_126(void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_126(void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_126(void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_126(void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_126(void *l, void *w);
extern void win_to_lin_struct_SteamUGCDetails_t_126(void *w, void *l);
extern void lin_to_win_struct_SteamUGCDetails_t_126(void *l, void *w);
extern void win_to_lin_struct_CCallbackBase_126(void *w, void *l);
extern void lin_to_win_struct_CCallbackBase_126(void *l, void *w);
extern void win_to_lin_struct__126(void *w, void *l);
extern void lin_to_win_struct__126(void *l, void *w);
extern void win_to_lin_struct__126(void *w, void *l);
extern void lin_to_win_struct__126(void *l, void *w);
extern void win_to_lin_struct__126(void *w, void *l);
extern void lin_to_win_struct__126(void *l, void *w);
extern void win_to_lin_struct__125(void *w, void *l);
extern void lin_to_win_struct__125(void *l, void *w);
extern void win_to_lin_struct_CallbackMsg_t_125(void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_125(void *l, void *w);
#pragma pack( push, 8 )
struct winValidateAuthTicketResponse_t_12 {
CSteamID m_SteamID;
EAuthSessionResponse m_eAuthSessionResponse;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_ValidateAuthTicketResponse_t_12(void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_125(void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_125(void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_125(void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_125(void *l, void *w);
extern void win_to_lin_struct_MatchMakingKeyValuePair_t_125(void *w, void *l);
extern void lin_to_win_struct_MatchMakingKeyValuePair_t_125(void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_125(void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_125(void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_125(void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_125(void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_125(void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_125(void *l, void *w);
#pragma pack( push, 8 )
struct winRemoteStorageGetPublishedFileDetailsResult_t_9744 {
EResult m_eResult;
PublishedFileId_t m_nPublishedFileId;
AppId_t m_nCreatorAppID;
AppId_t m_nConsumerAppID;
char m_rgchTitle[129];
char m_rgchDescription[8000];
UGCHandle_t m_hFile;
UGCHandle_t m_hPreviewFile;
uint64 m_ulSteamIDOwner;
uint32 m_rtimeCreated;
uint32 m_rtimeUpdated;
ERemoteStoragePublishedFileVisibility m_eVisibility;
bool m_bBanned;
char m_rgchTags[1025];
bool m_bTagsTruncated;
char m_pchFileName[260];
int32 m_nFileSize;
int32 m_nPreviewFileSize;
char m_rgchURL[256];
EWorkshopFileType m_eFileType;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_RemoteStorageGetPublishedFileDetailsResult_t_9744(void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_125(void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_125(void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_125(void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_125(void *l, void *w);
extern void win_to_lin_struct_CCallbackBase_125(void *w, void *l);
extern void lin_to_win_struct_CCallbackBase_125(void *l, void *w);
extern void win_to_lin_struct__125(void *w, void *l);
extern void lin_to_win_struct__125(void *l, void *w);
#pragma pack( push, 8 )
struct winGSClientApprove_t_8 {
CSteamID m_SteamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_GSClientApprove_t_8(void *l, void *w);
extern void win_to_lin_struct__125(void *w, void *l);
extern void lin_to_win_struct__125(void *l, void *w);
extern void win_to_lin_struct__125(void *w, void *l);
extern void lin_to_win_struct__125(void *l, void *w);
extern void win_to_lin_struct__124(void *w, void *l);
extern void lin_to_win_struct__124(void *l, void *w);
extern void win_to_lin_struct_CallbackMsg_t_124(void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_124(void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_124(void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_124(void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_124(void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_124(void *l, void *w);
extern void win_to_lin_struct_MatchMakingKeyValuePair_t_124(void *w, void *l);
extern void lin_to_win_struct_MatchMakingKeyValuePair_t_124(void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_124(void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_124(void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_124(void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_124(void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_124(void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_124(void *l, void *w);
#pragma pack( push, 8 )
struct winRemoteStoragePublishFileResult_t_12 {
EResult m_eResult;
PublishedFileId_t m_nPublishedFileId;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_RemoteStoragePublishFileResult_t_12(void *l, void *w);
#pragma pack( push, 8 )
struct winRemoteStorageUpdatePublishedFileResult_t_12 {
EResult m_eResult;
PublishedFileId_t m_nPublishedFileId;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_RemoteStorageUpdatePublishedFileResult_t_12(void *l, void *w);
#pragma pack( push, 8 )
struct winRemoteStorageEnumerateWorkshopFilesResult_t_612 {
EResult m_eResult;
int32 m_nResultsReturned;
int32 m_nTotalResultCount;
PublishedFileId_t m_rgPublishedFileId[50];
float m_rgScore[50];
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_RemoteStorageEnumerateWorkshopFilesResult_t_612(void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_124(void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_124(void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_124(void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_124(void *l, void *w);
extern void win_to_lin_struct_CCallbackBase_124(void *w, void *l);
extern void lin_to_win_struct_CCallbackBase_124(void *l, void *w);
extern void win_to_lin_struct__124(void *w, void *l);
extern void lin_to_win_struct__124(void *l, void *w);
extern void win_to_lin_struct__124(void *w, void *l);
extern void lin_to_win_struct__124(void *l, void *w);
extern void win_to_lin_struct__124(void *w, void *l);
extern void lin_to_win_struct__124(void *l, void *w);
extern void win_to_lin_struct__123a(void *w, void *l);
extern void lin_to_win_struct__123a(void *l, void *w);
extern void win_to_lin_struct_CallbackMsg_t_123a(void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_123a(void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_123a(void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_123a(void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_123a(void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_123a(void *l, void *w);
extern void win_to_lin_struct_MatchMakingKeyValuePair_t_123a(void *w, void *l);
extern void lin_to_win_struct_MatchMakingKeyValuePair_t_123a(void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_123a(void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_123a(void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_123a(void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_123a(void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_123a(void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_123a(void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_123a(void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_123a(void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_123a(void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_123a(void *l, void *w);
extern void win_to_lin_struct_CCallbackBase_123a(void *w, void *l);
extern void lin_to_win_struct_CCallbackBase_123a(void *l, void *w);
extern void win_to_lin_struct__123a(void *w, void *l);
extern void lin_to_win_struct__123a(void *l, void *w);
extern void win_to_lin_struct__123a(void *w, void *l);
extern void lin_to_win_struct__123a(void *l, void *w);
extern void win_to_lin_struct__123a(void *w, void *l);
extern void lin_to_win_struct__123a(void *l, void *w);
extern void win_to_lin_struct__123(void *w, void *l);
extern void lin_to_win_struct__123(void *l, void *w);
extern void win_to_lin_struct_CallbackMsg_t_123(void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_123(void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_123(void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_123(void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_123(void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_123(void *l, void *w);
extern void win_to_lin_struct_MatchMakingKeyValuePair_t_123(void *w, void *l);
extern void lin_to_win_struct_MatchMakingKeyValuePair_t_123(void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_123(void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_123(void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_123(void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_123(void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_123(void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_123(void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_123(void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_123(void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_123(void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_123(void *l, void *w);
extern void win_to_lin_struct_CCallbackBase_123(void *w, void *l);
extern void lin_to_win_struct_CCallbackBase_123(void *l, void *w);
extern void win_to_lin_struct__123(void *w, void *l);
extern void lin_to_win_struct__123(void *l, void *w);
extern void win_to_lin_struct__123(void *w, void *l);
extern void lin_to_win_struct__123(void *l, void *w);
extern void win_to_lin_struct__123(void *w, void *l);
extern void lin_to_win_struct__123(void *l, void *w);
extern void win_to_lin_struct_CallbackMsg_t_122(void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_122(void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_122(void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_122(void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_122(void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_122(void *l, void *w);
extern void win_to_lin_struct_MatchMakingKeyValuePair_t_122(void *w, void *l);
extern void lin_to_win_struct_MatchMakingKeyValuePair_t_122(void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_122(void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_122(void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_122(void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_122(void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_122(void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_122(void *l, void *w);
#pragma pack( push, 8 )
struct winRemoteStorageSubscribePublishedFileResult_t_4 {
EResult m_eResult;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_RemoteStorageSubscribePublishedFileResult_t_4(void *l, void *w);
#pragma pack( push, 8 )
struct winRemoteStorageUnsubscribePublishedFileResult_t_4 {
EResult m_eResult;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_RemoteStorageUnsubscribePublishedFileResult_t_4(void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_122(void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_122(void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_122(void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_122(void *l, void *w);
extern void win_to_lin_struct_CCallbackBase_122(void *w, void *l);
extern void lin_to_win_struct_CCallbackBase_122(void *l, void *w);
extern void win_to_lin_struct_CallbackMsg_t_121(void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_121(void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_121(void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_121(void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_121(void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_121(void *l, void *w);
extern void win_to_lin_struct_MatchMakingKeyValuePair_t_121(void *w, void *l);
extern void lin_to_win_struct_MatchMakingKeyValuePair_t_121(void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_121(void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_121(void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_121(void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_121(void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_121(void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_121(void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_121(void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_121(void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_121(void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_121(void *l, void *w);
extern void win_to_lin_struct_CCallbackBase_121(void *w, void *l);
extern void lin_to_win_struct_CCallbackBase_121(void *l, void *w);
extern void win_to_lin_struct_CallbackMsg_t_120(void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_120(void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_120(void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_120(void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_120(void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_120(void *l, void *w);
extern void win_to_lin_struct_MatchMakingKeyValuePair_t_120(void *w, void *l);
extern void lin_to_win_struct_MatchMakingKeyValuePair_t_120(void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_120(void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_120(void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_120(void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_120(void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_120(void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_120(void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_120(void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_120(void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_120(void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_120(void *l, void *w);
extern void win_to_lin_struct_CCallbackBase_120(void *w, void *l);
extern void lin_to_win_struct_CCallbackBase_120(void *l, void *w);
extern void win_to_lin_struct_CallbackMsg_t_119(void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_119(void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_119(void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_119(void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_119(void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_119(void *l, void *w);
extern void win_to_lin_struct_MatchMakingKeyValuePair_t_119(void *w, void *l);
extern void lin_to_win_struct_MatchMakingKeyValuePair_t_119(void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_119(void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_119(void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_119(void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_119(void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_119(void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_119(void *l, void *w);
#pragma pack( push, 8 )
struct winRemoteStorageGetPublishedFileDetailsResult_t_9740 {
EResult m_eResult;
PublishedFileId_t m_nPublishedFileId;
AppId_t m_nCreatorAppID;
AppId_t m_nConsumerAppID;
char m_rgchTitle[129];
char m_rgchDescription[8000];
UGCHandle_t m_hFile;
UGCHandle_t m_hPreviewFile;
uint64 m_ulSteamIDOwner;
uint32 m_rtimeCreated;
uint32 m_rtimeUpdated;
ERemoteStoragePublishedFileVisibility m_eVisibility;
bool m_bBanned;
char m_rgchTags[1025];
bool m_bTagsTruncated;
char m_pchFileName[260];
int32 m_nFileSize;
int32 m_nPreviewFileSize;
char m_rgchURL[256];
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_RemoteStorageGetPublishedFileDetailsResult_t_9740(void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_119(void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_119(void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_119(void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_119(void *l, void *w);
extern void win_to_lin_struct_CCallbackBase_119(void *w, void *l);
extern void lin_to_win_struct_CCallbackBase_119(void *l, void *w);
extern void win_to_lin_struct_CallbackMsg_t_118(void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_118(void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_118(void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_118(void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_118(void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_118(void *l, void *w);
extern void win_to_lin_struct_MatchMakingKeyValuePair_t_118(void *w, void *l);
extern void lin_to_win_struct_MatchMakingKeyValuePair_t_118(void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_118(void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_118(void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_118(void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_118(void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_118(void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_118(void *l, void *w);
#pragma pack( push, 8 )
struct winRemoteStorageGetPublishedFileDetailsResult_t_9484 {
EResult m_eResult;
PublishedFileId_t m_nPublishedFileId;
AppId_t m_nCreatorAppID;
AppId_t m_nConsumerAppID;
char m_rgchTitle[129];
char m_rgchDescription[8000];
UGCHandle_t m_hFile;
UGCHandle_t m_hPreviewFile;
uint64 m_ulSteamIDOwner;
uint32 m_rtimeCreated;
uint32 m_rtimeUpdated;
ERemoteStoragePublishedFileVisibility m_eVisibility;
bool m_bBanned;
char m_rgchTags[1025];
bool m_bTagsTruncated;
char m_pchFileName[260];
int32 m_nFileSize;
int32 m_nPreviewFileSize;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_RemoteStorageGetPublishedFileDetailsResult_t_9484(void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_118(void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_118(void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_118(void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_118(void *l, void *w);
extern void win_to_lin_struct_CCallbackBase_118(void *w, void *l);
extern void lin_to_win_struct_CCallbackBase_118(void *l, void *w);
#pragma pack( push, 8 )
struct winComputeNewPlayerCompatibilityResult_t_16 {
EResult m_eResult;
int m_cPlayersThatDontLikeCandidate;
int m_cPlayersThatCandidateDoesntLike;
int m_cClanPlayersThatDontLikeCandidate;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_ComputeNewPlayerCompatibilityResult_t_16(void *l, void *w);
extern void win_to_lin_struct_CallbackMsg_t_117(void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_117(void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_117(void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_117(void *l, void *w);
extern void win_to_lin_struct_MatchMakingKeyValuePair_t_117(void *w, void *l);
extern void lin_to_win_struct_MatchMakingKeyValuePair_t_117(void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_117(void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_117(void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_117(void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_117(void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_117(void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_117(void *l, void *w);
extern void win_to_lin_struct_RemoteStorageUpdatePublishedFileRequest_t_117(void *w, void *l);
extern void lin_to_win_struct_RemoteStorageUpdatePublishedFileRequest_t_117(void *l, void *w);
#pragma pack( push, 8 )
struct winRemoteStorageGetPublishedFileDetailsResult_t_1732 {
EResult m_eResult;
PublishedFileId_t m_nPublishedFileId;
AppId_t m_nCreatorAppID;
AppId_t m_nConsumerAppID;
char m_rgchTitle[129];
char m_rgchDescription[257];
UGCHandle_t m_hFile;
UGCHandle_t m_hPreviewFile;
uint64 m_ulSteamIDOwner;
uint32 m_rtimeCreated;
uint32 m_rtimeUpdated;
ERemoteStoragePublishedFileVisibility m_eVisibility;
bool m_bBanned;
char m_rgchTags[1025];
bool m_bTagsTruncated;
char m_pchFileName[260];
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_RemoteStorageGetPublishedFileDetailsResult_t_1732(void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_117(void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_117(void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_117(void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_117(void *l, void *w);
extern void win_to_lin_struct_CCallbackBase_117(void *w, void *l);
extern void lin_to_win_struct_CCallbackBase_117(void *l, void *w);
extern void win_to_lin_struct_CallbackMsg_t_116(void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_116(void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_116(void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_116(void *l, void *w);
#pragma pack( push, 8 )
struct winNameHistoryResponse_t_8 {
int m_cSuccessfulLookups;
int m_cFailedLookups;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_NameHistoryResponse_t_8(void *l, void *w);
extern void win_to_lin_struct_MatchMakingKeyValuePair_t_116(void *w, void *l);
extern void lin_to_win_struct_MatchMakingKeyValuePair_t_116(void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_116(void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_116(void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_116(void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_116(void *l, void *w);
#pragma pack( push, 8 )
struct winRemoteStorageDownloadUGCResult_t_32 {
EResult m_eResult;
UGCHandle_t m_hFile;
AppId_t m_nAppID;
int32 m_nSizeInBytes;
char * m_pchFileName;
uint64 m_ulSteamIDOwner;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_RemoteStorageDownloadUGCResult_t_32(void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_116(void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_116(void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_116(void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_116(void *l, void *w);
extern void win_to_lin_struct_CCallbackBase_116(void *w, void *l);
extern void lin_to_win_struct_CCallbackBase_116(void *l, void *w);
extern void win_to_lin_struct_CallbackMsg_t_115(void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_115(void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_115(void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_115(void *l, void *w);
extern void win_to_lin_struct_MatchMakingKeyValuePair_t_115(void *w, void *l);
extern void lin_to_win_struct_MatchMakingKeyValuePair_t_115(void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_115(void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_115(void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_115(void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_115(void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_115(void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_115(void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_115(void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_115(void *l, void *w);
extern void win_to_lin_struct_CCallbackBase_115(void *w, void *l);
extern void lin_to_win_struct_CCallbackBase_115(void *l, void *w);
extern void win_to_lin_struct_CallbackMsg_t_114(void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_114(void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_114(void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_114(void *l, void *w);
extern void win_to_lin_struct_MatchMakingKeyValuePair_t_114(void *w, void *l);
extern void lin_to_win_struct_MatchMakingKeyValuePair_t_114(void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_114(void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_114(void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_114(void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_114(void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_114(void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_114(void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_114(void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_114(void *l, void *w);
extern void win_to_lin_struct_CCallbackBase_114(void *w, void *l);
extern void lin_to_win_struct_CCallbackBase_114(void *l, void *w);
extern void win_to_lin_struct_CallbackMsg_t_113(void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_113(void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_113(void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_113(void *l, void *w);
extern void win_to_lin_struct_MatchMakingKeyValuePair_t_113(void *w, void *l);
extern void lin_to_win_struct_MatchMakingKeyValuePair_t_113(void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_113(void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_113(void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_113(void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_113(void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_113(void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_113(void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_113(void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_113(void *l, void *w);
extern void win_to_lin_struct_CCallbackBase_113(void *w, void *l);
extern void lin_to_win_struct_CCallbackBase_113(void *l, void *w);
extern void win_to_lin_struct_CallbackMsg_t_112(void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_112(void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_112(void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_112(void *l, void *w);
extern void win_to_lin_struct_MatchMakingKeyValuePair_t_112(void *w, void *l);
extern void lin_to_win_struct_MatchMakingKeyValuePair_t_112(void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_112(void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_112(void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_112(void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_112(void *l, void *w);
#pragma pack( push, 8 )
struct winLobbyInvite_t_16 {
uint64 m_ulSteamIDUser;
uint64 m_ulSteamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_LobbyInvite_t_16(void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_112(void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_112(void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_112(void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_112(void *l, void *w);
extern void win_to_lin_struct_SteamPS3Params_t_112(void *w, void *l);
extern void lin_to_win_struct_SteamPS3Params_t_112(void *l, void *w);
extern void win_to_lin_struct_CCallbackBase_112(void *w, void *l);
extern void lin_to_win_struct_CCallbackBase_112(void *l, void *w);
extern void win_to_lin_struct_CallbackMsg_t_111(void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_111(void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_111(void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_111(void *l, void *w);
extern void win_to_lin_struct_MatchMakingKeyValuePair_t_111(void *w, void *l);
extern void lin_to_win_struct_MatchMakingKeyValuePair_t_111(void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_111(void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_111(void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_111(void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_111(void *l, void *w);
#pragma pack( push, 8 )
struct winLobbyDataUpdate_t_16 {
uint64 m_ulSteamIDLobby;
uint64 m_ulSteamIDMember;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_LobbyDataUpdate_t_16(void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_111(void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_111(void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_111(void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_111(void *l, void *w);
extern void win_to_lin_struct_SteamPS3Params_t_111(void *w, void *l);
extern void lin_to_win_struct_SteamPS3Params_t_111(void *l, void *w);
extern void win_to_lin_struct_CCallbackBase_111(void *w, void *l);
extern void lin_to_win_struct_CCallbackBase_111(void *l, void *w);
extern void win_to_lin_struct_CallbackMsg_t_110(void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_110(void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_110(void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_110(void *l, void *w);
extern void win_to_lin_struct_MatchMakingKeyValuePair_t_110(void *w, void *l);
extern void lin_to_win_struct_MatchMakingKeyValuePair_t_110(void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_110(void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_110(void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_110(void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_110(void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_110(void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_110(void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_110(void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_110(void *l, void *w);
extern void win_to_lin_struct_CCallbackBase_110(void *w, void *l);
extern void lin_to_win_struct_CCallbackBase_110(void *l, void *w);
extern void win_to_lin_struct_CallbackMsg_t_109(void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_109(void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_109(void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_109(void *l, void *w);
extern void win_to_lin_struct_MatchMakingKeyValuePair_t_109(void *w, void *l);
extern void lin_to_win_struct_MatchMakingKeyValuePair_t_109(void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_109(void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_109(void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_109(void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_109(void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_109(void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_109(void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_109(void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_109(void *l, void *w);
extern void win_to_lin_struct_CCallbackBase_109(void *w, void *l);
extern void lin_to_win_struct_CCallbackBase_109(void *l, void *w);
extern void win_to_lin_struct_CallbackMsg_t_108(void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_108(void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_108(void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_108(void *l, void *w);
extern void win_to_lin_struct_MatchMakingKeyValuePair_t_108(void *w, void *l);
extern void lin_to_win_struct_MatchMakingKeyValuePair_t_108(void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_108(void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_108(void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_108(void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_108(void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_108(void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_108(void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_108(void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_108(void *l, void *w);
extern void win_to_lin_struct_CCallbackBase_108(void *w, void *l);
extern void lin_to_win_struct_CCallbackBase_108(void *l, void *w);
extern void win_to_lin_struct_CallbackMsg_t_107(void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_107(void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_107(void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_107(void *l, void *w);
extern void win_to_lin_struct_MatchMakingKeyValuePair_t_107(void *w, void *l);
extern void lin_to_win_struct_MatchMakingKeyValuePair_t_107(void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_107(void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_107(void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_107(void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_107(void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_107(void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_107(void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_107(void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_107(void *l, void *w);
extern void win_to_lin_struct_CCallbackBase_107(void *w, void *l);
extern void lin_to_win_struct_CCallbackBase_107(void *l, void *w);
extern void win_to_lin_struct_CallbackMsg_t_106(void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_106(void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_106(void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_106(void *l, void *w);
extern void win_to_lin_struct_MatchMakingKeyValuePair_t_106(void *w, void *l);
extern void lin_to_win_struct_MatchMakingKeyValuePair_t_106(void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_106(void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_106(void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_106(void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_106(void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_106(void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_106(void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_106(void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_106(void *l, void *w);
extern void win_to_lin_struct_CCallbackBase_106(void *w, void *l);
extern void lin_to_win_struct_CCallbackBase_106(void *l, void *w);
extern void win_to_lin_struct_CallbackMsg_t_105(void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_105(void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_105(void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_105(void *l, void *w);
extern void win_to_lin_struct_MatchMakingKeyValuePair_t_105(void *w, void *l);
extern void lin_to_win_struct_MatchMakingKeyValuePair_t_105(void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_105(void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_105(void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_105(void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_105(void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_105(void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_105(void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_105(void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_105(void *l, void *w);
extern void win_to_lin_struct_CCallbackBase_105(void *w, void *l);
extern void lin_to_win_struct_CCallbackBase_105(void *l, void *w);
extern void win_to_lin_struct_CallbackMsg_t_104(void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_104(void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_104(void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_104(void *l, void *w);
extern void win_to_lin_struct_MatchMakingKeyValuePair_t_104(void *w, void *l);
extern void lin_to_win_struct_MatchMakingKeyValuePair_t_104(void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_104(void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_104(void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_104(void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_104(void *l, void *w);
#pragma pack( push, 8 )
struct winLobbyClosing_t_8 {
uint64 m_ulSteamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_LobbyClosing_t_8(void *l, void *w);
#pragma pack( push, 8 )
struct winLobbyKicked_t_16 {
uint64 m_ulSteamIDLobby;
uint64 m_ulSteamIDAdmin;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_LobbyKicked_t_16(void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_104(void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_104(void *l, void *w);
extern void win_to_lin_struct_CCallbackBase_104(void *w, void *l);
extern void lin_to_win_struct_CCallbackBase_104(void *l, void *w);
extern void win_to_lin_struct_CallbackMsg_t_103(void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_103(void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_103(void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_103(void *l, void *w);
extern void win_to_lin_struct_MatchMakingKeyValuePair_t_103(void *w, void *l);
extern void lin_to_win_struct_MatchMakingKeyValuePair_t_103(void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_103(void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_103(void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_103(void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_103(void *l, void *w);
extern void win_to_lin_struct_CCallbackBase_103(void *w, void *l);
extern void lin_to_win_struct_CCallbackBase_103(void *l, void *w);
extern void win_to_lin_struct_CallbackMsg_t_102(void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_102(void *l, void *w);
extern void win_to_lin_struct_MatchMakingKeyValuePair_t_102(void *w, void *l);
extern void lin_to_win_struct_MatchMakingKeyValuePair_t_102(void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_102(void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_102(void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_102(void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_102(void *l, void *w);
#pragma pack( push, 8 )
struct winRequestFriendsLobbiesResponse_t_24 {
uint64 m_ulSteamIDFriend;
uint64 m_ulSteamIDLobby;
int m_cResultIndex;
int m_cResultsTotal;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_RequestFriendsLobbiesResponse_t_24(void *l, void *w);
#pragma pack( push, 8 )
struct winUserStatsReceived_t_12 {
uint64 m_nGameID;
EResult m_eResult;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_UserStatsReceived_t_12(void *l, void *w);
extern void win_to_lin_struct_CCallbackBase_102(void *w, void *l);
extern void lin_to_win_struct_CCallbackBase_102(void *l, void *w);
extern void win_to_lin_struct_CallbackMsg_t_101(void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_101(void *l, void *w);
extern void win_to_lin_struct_MatchMakingKeyValuePair_t_101(void *w, void *l);
extern void lin_to_win_struct_MatchMakingKeyValuePair_t_101(void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_101(void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_101(void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_101(void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_101(void *l, void *w);
extern void win_to_lin_struct_CCallbackBase_101(void *w, void *l);
extern void lin_to_win_struct_CCallbackBase_101(void *l, void *w);
extern void win_to_lin_struct_CallbackMsg_t_100(void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_100(void *l, void *w);
extern void win_to_lin_struct_MatchMakingKeyValuePair_t_100(void *w, void *l);
extern void lin_to_win_struct_MatchMakingKeyValuePair_t_100(void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_100(void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_100(void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_100(void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_100(void *l, void *w);
#pragma pack( push, 8 )
struct winAppDataChanged_t_8 {
uint32 m_nAppID;
bool m_bBySteamUI;
bool m_bCDDBUpdate;
} __attribute__ ((ms_struct));
#pragma pack( pop )
extern void cb_AppDataChanged_t_8(void *l, void *w);
extern void win_to_lin_struct_CCallbackBase_100(void *w, void *l);
extern void lin_to_win_struct_CCallbackBase_100(void *l, void *w);