mirror of
https://github.com/ValveSoftware/Proton.git
synced 2025-01-14 23:58:17 +03:00
257 lines
9.0 KiB
C++
257 lines
9.0 KiB
C++
#include "steamclient_private.h"
|
|
#include "steam_defs.h"
|
|
#include "steamworks_sdk_104/steam_api.h"
|
|
#include "steamworks_sdk_104/isteamgameserver.h"
|
|
extern "C" {
|
|
#pragma pack( push, 8 )
|
|
struct winCallbackMsg_t_104 {
|
|
HSteamUser m_hSteamUser;
|
|
int m_iCallback;
|
|
uint8 * m_pubParam;
|
|
int m_cubParam;
|
|
} __attribute__ ((ms_struct));
|
|
#pragma pack( pop )
|
|
void win_to_lin_struct_CallbackMsg_t_104(void *w, void *l)
|
|
{
|
|
CallbackMsg_t *lin = (CallbackMsg_t *)l;
|
|
struct winCallbackMsg_t_104 *win = (struct winCallbackMsg_t_104 *)w;
|
|
lin->m_hSteamUser = win->m_hSteamUser;
|
|
lin->m_iCallback = win->m_iCallback;
|
|
lin->m_pubParam = win->m_pubParam;
|
|
lin->m_cubParam = win->m_cubParam;
|
|
}
|
|
|
|
void lin_to_win_struct_CallbackMsg_t_104(void *l, void *w)
|
|
{
|
|
CallbackMsg_t *lin = (CallbackMsg_t *)l;
|
|
struct winCallbackMsg_t_104 *win = (struct winCallbackMsg_t_104 *)w;
|
|
win->m_hSteamUser = lin->m_hSteamUser;
|
|
win->m_iCallback = lin->m_iCallback;
|
|
win->m_pubParam = lin->m_pubParam;
|
|
win->m_cubParam = lin->m_cubParam;
|
|
}
|
|
|
|
#pragma pack( push, 8 )
|
|
struct winFriendGameInfo_t_104 {
|
|
CGameID m_gameID;
|
|
uint32 m_unGameIP;
|
|
uint16 m_usGamePort;
|
|
uint16 m_usQueryPort;
|
|
CSteamID m_steamIDLobby;
|
|
} __attribute__ ((ms_struct));
|
|
#pragma pack( pop )
|
|
void win_to_lin_struct_FriendGameInfo_t_104(void *w, void *l)
|
|
{
|
|
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
|
|
struct winFriendGameInfo_t_104 *win = (struct winFriendGameInfo_t_104 *)w;
|
|
win_to_lin_struct_CGameID_104(&win->m_gameID, &lin->m_gameID);
|
|
lin->m_unGameIP = win->m_unGameIP;
|
|
lin->m_usGamePort = win->m_usGamePort;
|
|
lin->m_usQueryPort = win->m_usQueryPort;
|
|
lin->m_steamIDLobby = win->m_steamIDLobby;
|
|
}
|
|
|
|
void lin_to_win_struct_FriendGameInfo_t_104(void *l, void *w)
|
|
{
|
|
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
|
|
struct winFriendGameInfo_t_104 *win = (struct winFriendGameInfo_t_104 *)w;
|
|
lin_to_win_struct_CGameID_104(&lin->m_gameID, &win->m_gameID);
|
|
win->m_unGameIP = lin->m_unGameIP;
|
|
win->m_usGamePort = lin->m_usGamePort;
|
|
win->m_usQueryPort = lin->m_usQueryPort;
|
|
win->m_steamIDLobby = lin->m_steamIDLobby;
|
|
}
|
|
|
|
#pragma pack( push, 8 )
|
|
struct winMatchMakingKeyValuePair_t_104 {
|
|
char m_szKey[256];
|
|
char m_szValue[256];
|
|
} __attribute__ ((ms_struct));
|
|
#pragma pack( pop )
|
|
void win_to_lin_struct_MatchMakingKeyValuePair_t_104(void *w, void *l)
|
|
{
|
|
MatchMakingKeyValuePair_t *lin = (MatchMakingKeyValuePair_t *)l;
|
|
struct winMatchMakingKeyValuePair_t_104 *win = (struct winMatchMakingKeyValuePair_t_104 *)w;
|
|
memcpy(lin->m_szKey, win->m_szKey, sizeof(lin->m_szKey));
|
|
memcpy(lin->m_szValue, win->m_szValue, sizeof(lin->m_szValue));
|
|
}
|
|
|
|
void lin_to_win_struct_MatchMakingKeyValuePair_t_104(void *l, void *w)
|
|
{
|
|
MatchMakingKeyValuePair_t *lin = (MatchMakingKeyValuePair_t *)l;
|
|
struct winMatchMakingKeyValuePair_t_104 *win = (struct winMatchMakingKeyValuePair_t_104 *)w;
|
|
memcpy(win->m_szKey, lin->m_szKey, sizeof(win->m_szKey));
|
|
memcpy(win->m_szValue, lin->m_szValue, sizeof(win->m_szValue));
|
|
}
|
|
|
|
#pragma pack( push, 8 )
|
|
struct winservernetadr_t_104 {
|
|
uint16 m_usConnectionPort;
|
|
uint16 m_usQueryPort;
|
|
uint32 m_unIP;
|
|
} __attribute__ ((ms_struct));
|
|
#pragma pack( pop )
|
|
void win_to_lin_struct_servernetadr_t_104(void *w, void *l)
|
|
{
|
|
servernetadr_t *lin = (servernetadr_t *)l;
|
|
struct winservernetadr_t_104 *win = (struct winservernetadr_t_104 *)w;
|
|
lin->m_usConnectionPort = win->m_usConnectionPort;
|
|
lin->m_usQueryPort = win->m_usQueryPort;
|
|
lin->m_unIP = win->m_unIP;
|
|
}
|
|
|
|
void lin_to_win_struct_servernetadr_t_104(void *l, void *w)
|
|
{
|
|
servernetadr_t *lin = (servernetadr_t *)l;
|
|
struct winservernetadr_t_104 *win = (struct winservernetadr_t_104 *)w;
|
|
win->m_usConnectionPort = lin->m_usConnectionPort;
|
|
win->m_usQueryPort = lin->m_usQueryPort;
|
|
win->m_unIP = lin->m_unIP;
|
|
}
|
|
|
|
#pragma pack( push, 8 )
|
|
struct wingameserveritem_t_104 {
|
|
servernetadr_t m_NetAdr;
|
|
int m_nPing;
|
|
bool m_bHadSuccessfulResponse;
|
|
bool m_bDoNotRefresh;
|
|
char m_szGameDir[32];
|
|
char m_szMap[32];
|
|
char m_szGameDescription[64];
|
|
int m_nAppID;
|
|
int m_nPlayers;
|
|
int m_nMaxPlayers;
|
|
int m_nBotPlayers;
|
|
bool m_bPassword;
|
|
bool m_bSecure;
|
|
uint32 m_ulTimeLastPlayed;
|
|
int m_nServerVersion;
|
|
char m_szServerName[64];
|
|
char m_szGameTags[128];
|
|
} __attribute__ ((ms_struct));
|
|
#pragma pack( pop )
|
|
void win_to_lin_struct_gameserveritem_t_104(void *w, void *l)
|
|
{
|
|
gameserveritem_t *lin = (gameserveritem_t *)l;
|
|
struct wingameserveritem_t_104 *win = (struct wingameserveritem_t_104 *)w;
|
|
win_to_lin_struct_servernetadr_t_104(&win->m_NetAdr, &lin->m_NetAdr);
|
|
lin->m_nPing = win->m_nPing;
|
|
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
|
|
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
|
|
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
|
|
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
|
|
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
|
|
lin->m_nAppID = win->m_nAppID;
|
|
lin->m_nPlayers = win->m_nPlayers;
|
|
lin->m_nMaxPlayers = win->m_nMaxPlayers;
|
|
lin->m_nBotPlayers = win->m_nBotPlayers;
|
|
lin->m_bPassword = win->m_bPassword;
|
|
lin->m_bSecure = win->m_bSecure;
|
|
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
|
|
lin->m_nServerVersion = win->m_nServerVersion;
|
|
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
|
|
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
|
|
}
|
|
|
|
void lin_to_win_struct_gameserveritem_t_104(void *l, void *w)
|
|
{
|
|
gameserveritem_t *lin = (gameserveritem_t *)l;
|
|
struct wingameserveritem_t_104 *win = (struct wingameserveritem_t_104 *)w;
|
|
lin_to_win_struct_servernetadr_t_104(&lin->m_NetAdr, &win->m_NetAdr);
|
|
win->m_nPing = lin->m_nPing;
|
|
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
|
|
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
|
|
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
|
|
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
|
|
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
|
|
win->m_nAppID = lin->m_nAppID;
|
|
win->m_nPlayers = lin->m_nPlayers;
|
|
win->m_nMaxPlayers = lin->m_nMaxPlayers;
|
|
win->m_nBotPlayers = lin->m_nBotPlayers;
|
|
win->m_bPassword = lin->m_bPassword;
|
|
win->m_bSecure = lin->m_bSecure;
|
|
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
|
|
win->m_nServerVersion = lin->m_nServerVersion;
|
|
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
|
|
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
|
|
}
|
|
|
|
#pragma pack( push, 8 )
|
|
struct winLobbyClosing_t_8 {
|
|
uint64 m_ulSteamIDLobby;
|
|
} __attribute__ ((ms_struct));
|
|
#pragma pack( pop )
|
|
void cb_LobbyClosing_t_8(void *l, void *w)
|
|
{
|
|
LobbyClosing_t *lin = (LobbyClosing_t *)l;
|
|
struct winLobbyClosing_t_8 *win = (struct winLobbyClosing_t_8 *)w;
|
|
win->m_ulSteamIDLobby = lin->m_ulSteamIDLobby;
|
|
}
|
|
|
|
#pragma pack( push, 8 )
|
|
struct winLobbyKicked_t_16 {
|
|
uint64 m_ulSteamIDLobby;
|
|
uint64 m_ulSteamIDAdmin;
|
|
} __attribute__ ((ms_struct));
|
|
#pragma pack( pop )
|
|
void cb_LobbyKicked_t_16(void *l, void *w)
|
|
{
|
|
LobbyKicked_t *lin = (LobbyKicked_t *)l;
|
|
struct winLobbyKicked_t_16 *win = (struct winLobbyKicked_t_16 *)w;
|
|
win->m_ulSteamIDLobby = lin->m_ulSteamIDLobby;
|
|
win->m_ulSteamIDAdmin = lin->m_ulSteamIDAdmin;
|
|
}
|
|
|
|
#pragma pack( push, 8 )
|
|
struct winLeaderboardEntry_t_104 {
|
|
CSteamID m_steamIDUser;
|
|
int32 m_nGlobalRank;
|
|
int32 m_nScore;
|
|
int32 m_cDetails;
|
|
} __attribute__ ((ms_struct));
|
|
#pragma pack( pop )
|
|
void win_to_lin_struct_LeaderboardEntry_t_104(void *w, void *l)
|
|
{
|
|
LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
|
|
struct winLeaderboardEntry_t_104 *win = (struct winLeaderboardEntry_t_104 *)w;
|
|
lin->m_steamIDUser = win->m_steamIDUser;
|
|
lin->m_nGlobalRank = win->m_nGlobalRank;
|
|
lin->m_nScore = win->m_nScore;
|
|
lin->m_cDetails = win->m_cDetails;
|
|
}
|
|
|
|
void lin_to_win_struct_LeaderboardEntry_t_104(void *l, void *w)
|
|
{
|
|
LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
|
|
struct winLeaderboardEntry_t_104 *win = (struct winLeaderboardEntry_t_104 *)w;
|
|
win->m_steamIDUser = lin->m_steamIDUser;
|
|
win->m_nGlobalRank = lin->m_nGlobalRank;
|
|
win->m_nScore = lin->m_nScore;
|
|
win->m_cDetails = lin->m_cDetails;
|
|
}
|
|
|
|
#pragma pack( push, 8 )
|
|
struct winCCallbackBase_104 {
|
|
uint8 m_nCallbackFlags;
|
|
int m_iCallback;
|
|
} __attribute__ ((ms_struct));
|
|
#pragma pack( pop )
|
|
void win_to_lin_struct_CCallbackBase_104(void *w, void *l)
|
|
{
|
|
CCallbackBase *lin = (CCallbackBase *)l;
|
|
struct winCCallbackBase_104 *win = (struct winCCallbackBase_104 *)w;
|
|
lin->m_nCallbackFlags = win->m_nCallbackFlags;
|
|
lin->m_iCallback = win->m_iCallback;
|
|
}
|
|
|
|
void lin_to_win_struct_CCallbackBase_104(void *l, void *w)
|
|
{
|
|
CCallbackBase *lin = (CCallbackBase *)l;
|
|
struct winCCallbackBase_104 *win = (struct winCCallbackBase_104 *)w;
|
|
win->m_nCallbackFlags = lin->m_nCallbackFlags;
|
|
win->m_iCallback = lin->m_iCallback;
|
|
}
|
|
|
|
|
|
}
|