mirror of
https://github.com/ValveSoftware/Proton.git
synced 2025-01-14 23:58:17 +03:00
276 lines
9.9 KiB
C++
276 lines
9.9 KiB
C++
#include "steamclient_private.h"
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#include "steam_defs.h"
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#include "steamworks_sdk_109/steam_api.h"
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#include "steamworks_sdk_109/isteamgameserver.h"
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#include "steamworks_sdk_109/isteamgameserverstats.h"
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#include "steamworks_sdk_109/isteamgamecoordinator.h"
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extern "C" {
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#pragma pack( push, 8 )
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struct winCallbackMsg_t_109 {
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HSteamUser m_hSteamUser;
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int m_iCallback;
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uint8 * m_pubParam;
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int m_cubParam;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_CallbackMsg_t_109(void *w, void *l)
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{
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CallbackMsg_t *lin = (CallbackMsg_t *)l;
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struct winCallbackMsg_t_109 *win = (struct winCallbackMsg_t_109 *)w;
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lin->m_hSteamUser = win->m_hSteamUser;
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lin->m_iCallback = win->m_iCallback;
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lin->m_pubParam = win->m_pubParam;
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lin->m_cubParam = win->m_cubParam;
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}
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void lin_to_win_struct_CallbackMsg_t_109(void *l, void *w)
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{
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CallbackMsg_t *lin = (CallbackMsg_t *)l;
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struct winCallbackMsg_t_109 *win = (struct winCallbackMsg_t_109 *)w;
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win->m_hSteamUser = lin->m_hSteamUser;
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win->m_iCallback = lin->m_iCallback;
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win->m_pubParam = lin->m_pubParam;
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win->m_cubParam = lin->m_cubParam;
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}
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#pragma pack( push, 8 )
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struct winFriendGameInfo_t_109 {
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CGameID m_gameID;
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uint32 m_unGameIP;
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uint16 m_usGamePort;
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uint16 m_usQueryPort;
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CSteamID m_steamIDLobby;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_FriendGameInfo_t_109(void *w, void *l)
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{
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FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
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struct winFriendGameInfo_t_109 *win = (struct winFriendGameInfo_t_109 *)w;
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win_to_lin_struct_CGameID_109(&win->m_gameID, &lin->m_gameID);
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lin->m_unGameIP = win->m_unGameIP;
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lin->m_usGamePort = win->m_usGamePort;
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lin->m_usQueryPort = win->m_usQueryPort;
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lin->m_steamIDLobby = win->m_steamIDLobby;
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}
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void lin_to_win_struct_FriendGameInfo_t_109(void *l, void *w)
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{
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FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
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struct winFriendGameInfo_t_109 *win = (struct winFriendGameInfo_t_109 *)w;
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lin_to_win_struct_CGameID_109(&lin->m_gameID, &win->m_gameID);
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win->m_unGameIP = lin->m_unGameIP;
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win->m_usGamePort = lin->m_usGamePort;
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win->m_usQueryPort = lin->m_usQueryPort;
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win->m_steamIDLobby = lin->m_steamIDLobby;
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}
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#pragma pack( push, 8 )
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struct winMatchMakingKeyValuePair_t_109 {
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char m_szKey[256];
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char m_szValue[256];
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_MatchMakingKeyValuePair_t_109(void *w, void *l)
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{
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MatchMakingKeyValuePair_t *lin = (MatchMakingKeyValuePair_t *)l;
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struct winMatchMakingKeyValuePair_t_109 *win = (struct winMatchMakingKeyValuePair_t_109 *)w;
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memcpy(lin->m_szKey, win->m_szKey, sizeof(lin->m_szKey));
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memcpy(lin->m_szValue, win->m_szValue, sizeof(lin->m_szValue));
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}
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void lin_to_win_struct_MatchMakingKeyValuePair_t_109(void *l, void *w)
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{
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MatchMakingKeyValuePair_t *lin = (MatchMakingKeyValuePair_t *)l;
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struct winMatchMakingKeyValuePair_t_109 *win = (struct winMatchMakingKeyValuePair_t_109 *)w;
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memcpy(win->m_szKey, lin->m_szKey, sizeof(win->m_szKey));
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memcpy(win->m_szValue, lin->m_szValue, sizeof(win->m_szValue));
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}
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#pragma pack( push, 8 )
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struct winservernetadr_t_109 {
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uint16 m_usConnectionPort;
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uint16 m_usQueryPort;
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uint32 m_unIP;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_servernetadr_t_109(void *w, void *l)
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{
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servernetadr_t *lin = (servernetadr_t *)l;
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struct winservernetadr_t_109 *win = (struct winservernetadr_t_109 *)w;
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lin->m_usConnectionPort = win->m_usConnectionPort;
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lin->m_usQueryPort = win->m_usQueryPort;
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lin->m_unIP = win->m_unIP;
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}
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void lin_to_win_struct_servernetadr_t_109(void *l, void *w)
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{
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servernetadr_t *lin = (servernetadr_t *)l;
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struct winservernetadr_t_109 *win = (struct winservernetadr_t_109 *)w;
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win->m_usConnectionPort = lin->m_usConnectionPort;
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win->m_usQueryPort = lin->m_usQueryPort;
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win->m_unIP = lin->m_unIP;
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}
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#pragma pack( push, 8 )
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struct wingameserveritem_t_109 {
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servernetadr_t m_NetAdr;
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int m_nPing;
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bool m_bHadSuccessfulResponse;
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bool m_bDoNotRefresh;
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char m_szGameDir[32];
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char m_szMap[32];
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char m_szGameDescription[64];
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uint32 m_nAppID;
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int m_nPlayers;
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int m_nMaxPlayers;
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int m_nBotPlayers;
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bool m_bPassword;
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bool m_bSecure;
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uint32 m_ulTimeLastPlayed;
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int m_nServerVersion;
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char m_szServerName[64];
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char m_szGameTags[128];
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CSteamID m_steamID;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_gameserveritem_t_109(void *w, void *l)
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{
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gameserveritem_t *lin = (gameserveritem_t *)l;
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struct wingameserveritem_t_109 *win = (struct wingameserveritem_t_109 *)w;
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win_to_lin_struct_servernetadr_t_109(&win->m_NetAdr, &lin->m_NetAdr);
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lin->m_nPing = win->m_nPing;
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lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
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lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
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memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
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memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
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memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
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lin->m_nAppID = win->m_nAppID;
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lin->m_nPlayers = win->m_nPlayers;
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lin->m_nMaxPlayers = win->m_nMaxPlayers;
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lin->m_nBotPlayers = win->m_nBotPlayers;
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lin->m_bPassword = win->m_bPassword;
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lin->m_bSecure = win->m_bSecure;
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lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
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lin->m_nServerVersion = win->m_nServerVersion;
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memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
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memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
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lin->m_steamID = win->m_steamID;
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}
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void lin_to_win_struct_gameserveritem_t_109(void *l, void *w)
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{
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gameserveritem_t *lin = (gameserveritem_t *)l;
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struct wingameserveritem_t_109 *win = (struct wingameserveritem_t_109 *)w;
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lin_to_win_struct_servernetadr_t_109(&lin->m_NetAdr, &win->m_NetAdr);
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win->m_nPing = lin->m_nPing;
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win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
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win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
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memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
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memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
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memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
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win->m_nAppID = lin->m_nAppID;
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win->m_nPlayers = lin->m_nPlayers;
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win->m_nMaxPlayers = lin->m_nMaxPlayers;
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win->m_nBotPlayers = lin->m_nBotPlayers;
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win->m_bPassword = lin->m_bPassword;
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win->m_bSecure = lin->m_bSecure;
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win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
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win->m_nServerVersion = lin->m_nServerVersion;
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memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
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memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
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win->m_steamID = lin->m_steamID;
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}
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#pragma pack( push, 8 )
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struct winLeaderboardEntry_t_109 {
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CSteamID m_steamIDUser;
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int32 m_nGlobalRank;
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int32 m_nScore;
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int32 m_cDetails;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_LeaderboardEntry_t_109(void *w, void *l)
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{
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LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
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struct winLeaderboardEntry_t_109 *win = (struct winLeaderboardEntry_t_109 *)w;
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lin->m_steamIDUser = win->m_steamIDUser;
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lin->m_nGlobalRank = win->m_nGlobalRank;
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lin->m_nScore = win->m_nScore;
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lin->m_cDetails = win->m_cDetails;
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}
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void lin_to_win_struct_LeaderboardEntry_t_109(void *l, void *w)
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{
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LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
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struct winLeaderboardEntry_t_109 *win = (struct winLeaderboardEntry_t_109 *)w;
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win->m_steamIDUser = lin->m_steamIDUser;
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win->m_nGlobalRank = lin->m_nGlobalRank;
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win->m_nScore = lin->m_nScore;
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win->m_cDetails = lin->m_cDetails;
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}
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#pragma pack( push, 8 )
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struct winP2PSessionState_t_109 {
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uint8 m_bConnectionActive;
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uint8 m_bConnecting;
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uint8 m_eP2PSessionError;
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uint8 m_bUsingRelay;
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int32 m_nBytesQueuedForSend;
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int32 m_nPacketsQueuedForSend;
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uint32 m_nRemoteIP;
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uint16 m_nRemotePort;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_P2PSessionState_t_109(void *w, void *l)
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{
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P2PSessionState_t *lin = (P2PSessionState_t *)l;
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struct winP2PSessionState_t_109 *win = (struct winP2PSessionState_t_109 *)w;
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lin->m_bConnectionActive = win->m_bConnectionActive;
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lin->m_bConnecting = win->m_bConnecting;
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lin->m_eP2PSessionError = win->m_eP2PSessionError;
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lin->m_bUsingRelay = win->m_bUsingRelay;
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lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend;
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lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend;
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lin->m_nRemoteIP = win->m_nRemoteIP;
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lin->m_nRemotePort = win->m_nRemotePort;
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}
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void lin_to_win_struct_P2PSessionState_t_109(void *l, void *w)
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{
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P2PSessionState_t *lin = (P2PSessionState_t *)l;
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struct winP2PSessionState_t_109 *win = (struct winP2PSessionState_t_109 *)w;
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win->m_bConnectionActive = lin->m_bConnectionActive;
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win->m_bConnecting = lin->m_bConnecting;
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win->m_eP2PSessionError = lin->m_eP2PSessionError;
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win->m_bUsingRelay = lin->m_bUsingRelay;
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win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend;
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win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend;
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win->m_nRemoteIP = lin->m_nRemoteIP;
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win->m_nRemotePort = lin->m_nRemotePort;
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}
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#pragma pack( push, 8 )
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struct winCCallbackBase_109 {
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uint8 m_nCallbackFlags;
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int m_iCallback;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_CCallbackBase_109(void *w, void *l)
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{
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CCallbackBase *lin = (CCallbackBase *)l;
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struct winCCallbackBase_109 *win = (struct winCCallbackBase_109 *)w;
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lin->m_nCallbackFlags = win->m_nCallbackFlags;
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lin->m_iCallback = win->m_iCallback;
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}
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void lin_to_win_struct_CCallbackBase_109(void *l, void *w)
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{
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CCallbackBase *lin = (CCallbackBase *)l;
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struct winCCallbackBase_109 *win = (struct winCCallbackBase_109 *)w;
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win->m_nCallbackFlags = lin->m_nCallbackFlags;
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win->m_iCallback = lin->m_iCallback;
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}
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}
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