mirror of
https://github.com/ValveSoftware/Proton.git
synced 2024-12-28 15:45:50 +03:00
203 lines
7.2 KiB
C++
203 lines
7.2 KiB
C++
#include <stdlib.h>
|
|
#include <string.h>
|
|
#include "vrclient_private.h"
|
|
#include "vrclient_defs.h"
|
|
#include "openvr_0.9.3/openvr.h"
|
|
using namespace vr;
|
|
extern "C" {
|
|
#include "struct_converters.h"
|
|
#pragma pack(push, 8)
|
|
struct winRenderModel_TextureMap_t_093 {
|
|
uint16_t unWidth;
|
|
uint16_t unHeight;
|
|
const uint8_t * rubTextureMapData;
|
|
|
|
RenderModel_TextureMap_t *linux_side;
|
|
} __attribute__ ((ms_struct));
|
|
#pragma pack(pop)
|
|
|
|
void struct_RenderModel_TextureMap_t_093_lin_to_win(void *l, void *w)
|
|
{
|
|
struct winRenderModel_TextureMap_t_093 *win = (struct winRenderModel_TextureMap_t_093 *)w;
|
|
RenderModel_TextureMap_t *lin = (RenderModel_TextureMap_t *)l;
|
|
win->unWidth = lin->unWidth;
|
|
win->unHeight = lin->unHeight;
|
|
win->rubTextureMapData = lin->rubTextureMapData;
|
|
}
|
|
|
|
void struct_RenderModel_TextureMap_t_093_win_to_lin(void *w, void *l)
|
|
{
|
|
struct winRenderModel_TextureMap_t_093 *win = (struct winRenderModel_TextureMap_t_093 *)w;
|
|
RenderModel_TextureMap_t *lin = (RenderModel_TextureMap_t *)l;
|
|
lin->unWidth = win->unWidth;
|
|
lin->unHeight = win->unHeight;
|
|
lin->rubTextureMapData = win->rubTextureMapData;
|
|
}
|
|
|
|
struct winRenderModel_TextureMap_t_093 *struct_RenderModel_TextureMap_t_093_wrap(void *l)
|
|
{
|
|
struct winRenderModel_TextureMap_t_093 *win = (struct winRenderModel_TextureMap_t_093 *)malloc(sizeof(*win));
|
|
RenderModel_TextureMap_t *lin = (RenderModel_TextureMap_t *)l;
|
|
win->unWidth = lin->unWidth;
|
|
win->unHeight = lin->unHeight;
|
|
win->rubTextureMapData = lin->rubTextureMapData;
|
|
win->linux_side = lin;
|
|
return win;
|
|
}
|
|
|
|
struct RenderModel_TextureMap_t *struct_RenderModel_TextureMap_t_093_unwrap(winRenderModel_TextureMap_t_093 *w)
|
|
{
|
|
RenderModel_TextureMap_t *ret = w->linux_side;
|
|
free(w);
|
|
return ret;
|
|
}
|
|
|
|
#pragma pack(push, 8)
|
|
struct winRenderModel_t_093 {
|
|
uint64_t ulInternalHandle;
|
|
const vr::RenderModel_Vertex_t * rVertexData;
|
|
uint32_t unVertexCount;
|
|
const uint16_t * rIndexData;
|
|
uint32_t unTriangleCount;
|
|
winRenderModel_TextureMap_t_093 diffuseTexture __attribute__((aligned(4)));
|
|
|
|
RenderModel_t *linux_side;
|
|
} __attribute__ ((ms_struct));
|
|
#pragma pack(pop)
|
|
|
|
void struct_RenderModel_t_093_lin_to_win(void *l, void *w)
|
|
{
|
|
struct winRenderModel_t_093 *win = (struct winRenderModel_t_093 *)w;
|
|
RenderModel_t *lin = (RenderModel_t *)l;
|
|
win->ulInternalHandle = lin->ulInternalHandle;
|
|
win->rVertexData = lin->rVertexData;
|
|
win->unVertexCount = lin->unVertexCount;
|
|
win->rIndexData = lin->rIndexData;
|
|
win->unTriangleCount = lin->unTriangleCount;
|
|
struct_RenderModel_TextureMap_t_093_lin_to_win(&lin->diffuseTexture, &win->diffuseTexture);
|
|
}
|
|
|
|
void struct_RenderModel_t_093_win_to_lin(void *w, void *l)
|
|
{
|
|
struct winRenderModel_t_093 *win = (struct winRenderModel_t_093 *)w;
|
|
RenderModel_t *lin = (RenderModel_t *)l;
|
|
lin->ulInternalHandle = win->ulInternalHandle;
|
|
lin->rVertexData = win->rVertexData;
|
|
lin->unVertexCount = win->unVertexCount;
|
|
lin->rIndexData = win->rIndexData;
|
|
lin->unTriangleCount = win->unTriangleCount;
|
|
struct_RenderModel_TextureMap_t_093_win_to_lin(&win->diffuseTexture, &lin->diffuseTexture);
|
|
}
|
|
|
|
struct winRenderModel_t_093 *struct_RenderModel_t_093_wrap(void *l)
|
|
{
|
|
struct winRenderModel_t_093 *win = (struct winRenderModel_t_093 *)malloc(sizeof(*win));
|
|
RenderModel_t *lin = (RenderModel_t *)l;
|
|
win->ulInternalHandle = lin->ulInternalHandle;
|
|
win->rVertexData = lin->rVertexData;
|
|
win->unVertexCount = lin->unVertexCount;
|
|
win->rIndexData = lin->rIndexData;
|
|
win->unTriangleCount = lin->unTriangleCount;
|
|
struct_RenderModel_TextureMap_t_093_lin_to_win(&lin->diffuseTexture, &win->diffuseTexture);
|
|
win->linux_side = lin;
|
|
return win;
|
|
}
|
|
|
|
struct RenderModel_t *struct_RenderModel_t_093_unwrap(winRenderModel_t_093 *w)
|
|
{
|
|
RenderModel_t *ret = w->linux_side;
|
|
free(w);
|
|
return ret;
|
|
}
|
|
|
|
#pragma pack(push, 8)
|
|
struct winVRControllerState001_t_093 {
|
|
uint32_t unPacketNum;
|
|
uint64_t ulButtonPressed;
|
|
uint64_t ulButtonTouched;
|
|
vr::VRControllerAxis_t rAxis[5];
|
|
} __attribute__ ((ms_struct));
|
|
#pragma pack(pop)
|
|
|
|
void struct_VRControllerState001_t_093_lin_to_win(void *l, void *w, uint32_t sz)
|
|
{
|
|
struct winVRControllerState001_t_093 *win = (struct winVRControllerState001_t_093 *)w;
|
|
VRControllerState001_t *lin = (VRControllerState001_t *)l;
|
|
win->unPacketNum = lin->unPacketNum;
|
|
win->ulButtonPressed = lin->ulButtonPressed;
|
|
win->ulButtonTouched = lin->ulButtonTouched;
|
|
memcpy(win->rAxis, lin->rAxis, sizeof(win->rAxis));
|
|
}
|
|
|
|
void struct_VRControllerState001_t_093_win_to_lin(void *w, void *l)
|
|
{
|
|
struct winVRControllerState001_t_093 *win = (struct winVRControllerState001_t_093 *)w;
|
|
VRControllerState001_t *lin = (VRControllerState001_t *)l;
|
|
lin->unPacketNum = win->unPacketNum;
|
|
lin->ulButtonPressed = win->ulButtonPressed;
|
|
lin->ulButtonTouched = win->ulButtonTouched;
|
|
memcpy(lin->rAxis, win->rAxis, sizeof(lin->rAxis));
|
|
}
|
|
|
|
#pragma pack(push, 8)
|
|
struct winCompositor_FrameTiming_093 {
|
|
uint32_t size;
|
|
double frameStart;
|
|
float frameVSync;
|
|
uint32_t droppedFrames;
|
|
uint32_t frameIndex;
|
|
vr::TrackedDevicePose_t pose __attribute__((aligned(4)));
|
|
float prediction;
|
|
float m_flFrameIntervalMs;
|
|
float m_flSceneRenderCpuMs;
|
|
float m_flSceneRenderGpuMs;
|
|
float m_flCompositorRenderCpuMs;
|
|
float m_flCompositorRenderGpuMs;
|
|
float m_flPresentCallCpuMs;
|
|
float m_flRunningStartMs;
|
|
} __attribute__ ((ms_struct));
|
|
#pragma pack(pop)
|
|
|
|
void struct_Compositor_FrameTiming_093_lin_to_win(void *l, void *w)
|
|
{
|
|
struct winCompositor_FrameTiming_093 *win = (struct winCompositor_FrameTiming_093 *)w;
|
|
Compositor_FrameTiming *lin = (Compositor_FrameTiming *)l;
|
|
win->size = sizeof(*win);
|
|
win->frameStart = lin->frameStart;
|
|
win->frameVSync = lin->frameVSync;
|
|
win->droppedFrames = lin->droppedFrames;
|
|
win->frameIndex = lin->frameIndex;
|
|
win->pose = lin->pose;
|
|
win->prediction = lin->prediction;
|
|
win->m_flFrameIntervalMs = lin->m_flFrameIntervalMs;
|
|
win->m_flSceneRenderCpuMs = lin->m_flSceneRenderCpuMs;
|
|
win->m_flSceneRenderGpuMs = lin->m_flSceneRenderGpuMs;
|
|
win->m_flCompositorRenderCpuMs = lin->m_flCompositorRenderCpuMs;
|
|
win->m_flCompositorRenderGpuMs = lin->m_flCompositorRenderGpuMs;
|
|
win->m_flPresentCallCpuMs = lin->m_flPresentCallCpuMs;
|
|
win->m_flRunningStartMs = lin->m_flRunningStartMs;
|
|
}
|
|
|
|
void struct_Compositor_FrameTiming_093_win_to_lin(void *w, void *l)
|
|
{
|
|
struct winCompositor_FrameTiming_093 *win = (struct winCompositor_FrameTiming_093 *)w;
|
|
Compositor_FrameTiming *lin = (Compositor_FrameTiming *)l;
|
|
lin->size = sizeof(*lin);
|
|
lin->frameStart = win->frameStart;
|
|
lin->frameVSync = win->frameVSync;
|
|
lin->droppedFrames = win->droppedFrames;
|
|
lin->frameIndex = win->frameIndex;
|
|
lin->pose = win->pose;
|
|
lin->prediction = win->prediction;
|
|
lin->m_flFrameIntervalMs = win->m_flFrameIntervalMs;
|
|
lin->m_flSceneRenderCpuMs = win->m_flSceneRenderCpuMs;
|
|
lin->m_flSceneRenderGpuMs = win->m_flSceneRenderGpuMs;
|
|
lin->m_flCompositorRenderCpuMs = win->m_flCompositorRenderCpuMs;
|
|
lin->m_flCompositorRenderGpuMs = win->m_flCompositorRenderGpuMs;
|
|
lin->m_flPresentCallCpuMs = win->m_flPresentCallCpuMs;
|
|
lin->m_flRunningStartMs = win->m_flRunningStartMs;
|
|
}
|
|
|
|
|
|
}
|