mirror of
https://github.com/ValveSoftware/Proton.git
synced 2025-05-10 21:59:34 +03:00
472 lines
21 KiB
C++
472 lines
21 KiB
C++
#if 0
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#pragma makedep unix
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#endif
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#include "unix_private.h"
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#include <unordered_map>
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WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
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template <typename T> void free_callback_obj(T *obj)
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{
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obj->w_iface = (struct w_iface *)0xdeadbeef;
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*(void **)obj = (void *)0xdeadbeef;
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delete obj;
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}
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struct SteamMatchmakingServerListResponse_099u : u_ISteamMatchmakingServerListResponse_099u
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{
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struct w_iface *w_iface;
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virtual void ServerResponded( int32_t );
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virtual void ServerFailedToRespond( int32_t );
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virtual void RefreshComplete( uint32_t );
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};
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void SteamMatchmakingServerListResponse_099u::ServerResponded( int32_t iServer )
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{
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queue_vtable_callback( this->w_iface, CALL_IFACE_VTABLE_0_1, (intptr_t)iServer, 0 );
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}
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void SteamMatchmakingServerListResponse_099u::ServerFailedToRespond( int32_t iServer )
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{
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queue_vtable_callback( this->w_iface, CALL_IFACE_VTABLE_1_1, (intptr_t)iServer, 0 );
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}
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void SteamMatchmakingServerListResponse_099u::RefreshComplete( uint32_t response )
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{
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queue_vtable_callback( this->w_iface, CALL_IFACE_VTABLE_2_1, (intptr_t)response, 0 );
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TRACE( "RefreshComplete this %p, w_iface %p.\n", this, this->w_iface );
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}
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u_ISteamMatchmakingServerListResponse_099u *create_LinuxISteamMatchmakingServerListResponse_099u( void *win )
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{
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SteamMatchmakingServerListResponse_099u *ret;
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if (!win) return NULL;
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if (!(ret = new SteamMatchmakingServerListResponse_099u())) return NULL;
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ret->w_iface = (struct w_iface *)win;
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TRACE("-> %p.\n", ret);
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return ret;
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}
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struct SteamMatchmakingServerListResponse_106 : u_ISteamMatchmakingServerListResponse_106
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{
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struct w_iface *w_iface;
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struct w_request *w_request;
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SteamMatchmakingServerListResponse_106( w_ISteamMatchmakingServerListResponse_106 *w_iface, void *w_request );
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virtual void ServerResponded( void *, int32_t );
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virtual void ServerFailedToRespond( void *, int32_t );
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virtual void RefreshComplete( void *, uint32_t );
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};
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SteamMatchmakingServerListResponse_106::SteamMatchmakingServerListResponse_106( w_ISteamMatchmakingServerListResponse_106 *w_iface, void *w_request )
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: w_iface( (struct w_iface *)w_iface ), w_request( (struct w_request *)w_request )
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{
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TRACE( "%p, %p -> %p\n", w_iface, w_request, this );
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}
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void SteamMatchmakingServerListResponse_106::ServerResponded( void *hRequest, int32_t iServer )
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{
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queue_vtable_callback( this->w_iface, CALL_IFACE_VTABLE_0_2, (intptr_t)this->w_request, (intptr_t)iServer );
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}
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void SteamMatchmakingServerListResponse_106::ServerFailedToRespond( void *hRequest, int32_t iServer )
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{
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queue_vtable_callback( this->w_iface, CALL_IFACE_VTABLE_1_2, (intptr_t)this->w_request, (intptr_t)iServer );
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}
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void SteamMatchmakingServerListResponse_106::RefreshComplete( void *hRequest, uint32_t response )
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{
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queue_vtable_callback( this->w_iface, CALL_IFACE_VTABLE_2_2, (intptr_t)this->w_request, (intptr_t)response );
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TRACE( "RefreshComplete this %p, w_iface %p.\n", this, this->w_iface );
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}
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struct SteamMatchmakingPingResponse : u_ISteamMatchmakingPingResponse
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{
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struct w_iface *w_iface;
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virtual void ServerResponded( gameserveritem_t_105 * );
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virtual void ServerFailedToRespond( );
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};
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void SteamMatchmakingPingResponse::ServerResponded( gameserveritem_t_105 *server )
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{
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queue_vtable_callback_0_server_responded( this->w_iface, server );
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TRACE("Deleting this %p, w_iface %p.\n", this, this->w_iface);
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free_callback_obj(this);
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}
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void SteamMatchmakingPingResponse::ServerFailedToRespond(void)
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{
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queue_vtable_callback( this->w_iface, CALL_IFACE_VTABLE_1_0, 0, 0 );
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TRACE("Deleting this %p, w_iface %p.\n", this, this->w_iface);
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free_callback_obj(this);
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}
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struct u_ISteamMatchmakingPingResponse *create_LinuxISteamMatchmakingPingResponse( void *win )
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{
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SteamMatchmakingPingResponse *ret;
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if (!win) return NULL;
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if (!(ret = new SteamMatchmakingPingResponse())) return NULL;
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ret->w_iface = (struct w_iface *)win;
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TRACE("-> %p.\n", ret);
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return ret;
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}
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struct SteamMatchmakingPlayersResponse : u_ISteamMatchmakingPlayersResponse
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{
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struct w_iface *w_iface;
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virtual void AddPlayerToList( const char *, int32_t, float );
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virtual void PlayersFailedToRespond( );
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virtual void PlayersRefreshComplete( );
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};
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void SteamMatchmakingPlayersResponse::AddPlayerToList(const char *pchName, int nScore, float flTimePlayed)
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{
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queue_vtable_callback_0_add_player_to_list( this->w_iface, pchName, nScore, flTimePlayed );
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}
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void SteamMatchmakingPlayersResponse::PlayersFailedToRespond(void)
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{
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queue_vtable_callback( this->w_iface, CALL_IFACE_VTABLE_1_0, 0, 0 );
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TRACE("Deleting this %p, w_iface %p.\n", this, this->w_iface);
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free_callback_obj(this);
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}
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void SteamMatchmakingPlayersResponse::PlayersRefreshComplete(void)
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{
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queue_vtable_callback( this->w_iface, CALL_IFACE_VTABLE_2_0, 0, 0 );
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TRACE("Deleting this %p, w_iface %p.\n", this, this->w_iface);
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free_callback_obj(this);
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}
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struct u_ISteamMatchmakingPlayersResponse *create_LinuxISteamMatchmakingPlayersResponse( void *win )
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{
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struct SteamMatchmakingPlayersResponse *ret;
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if (!win) return NULL;
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if (!(ret = new SteamMatchmakingPlayersResponse())) return NULL;
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ret->w_iface = (struct w_iface *)win;
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TRACE("-> %p.\n", ret);
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return ret;
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}
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struct SteamMatchmakingRulesResponse : u_ISteamMatchmakingRulesResponse
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{
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struct w_iface *w_iface;
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virtual void RulesResponded( const char *, const char * );
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virtual void RulesFailedToRespond( );
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virtual void RulesRefreshComplete( );
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};
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void SteamMatchmakingRulesResponse::RulesResponded(const char *pchRule, const char *pchValue)
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{
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queue_vtable_callback_0_rules_responded( this->w_iface, pchRule, pchValue );
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}
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void SteamMatchmakingRulesResponse::RulesFailedToRespond(void)
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{
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queue_vtable_callback( this->w_iface, CALL_IFACE_VTABLE_1_0, 0, 0 );
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TRACE("Deleting this %p, w_iface %p.\n", this, this->w_iface);
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free_callback_obj(this);
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}
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void SteamMatchmakingRulesResponse::RulesRefreshComplete(void)
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{
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queue_vtable_callback( this->w_iface, CALL_IFACE_VTABLE_2_0, 0, 0 );
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TRACE("Deleting this %p, w_iface %p.\n", this, this->w_iface);
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free_callback_obj(this);
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}
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struct u_ISteamMatchmakingRulesResponse *create_LinuxISteamMatchmakingRulesResponse( void *win )
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{
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SteamMatchmakingRulesResponse *ret;
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if (!win) return NULL;
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if (!(ret = new SteamMatchmakingRulesResponse())) return NULL;
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ret->w_iface = (struct w_iface *)win;
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TRACE("-> %p.\n", ret);
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return ret;
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}
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template< typename Params >
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static NTSTATUS ISteamMatchmakingServers_RequestInternetServerList( u_ISteamMatchmakingServers_SteamMatchMakingServers001 *iface, Params *params, bool wow64 )
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{
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u_ISteamMatchmakingServerListResponse_099u *u_response = create_LinuxISteamMatchmakingServerListResponse_099u( params->pRequestServersResponse );
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MatchMakingKeyValuePair_t **filters = params->ppchFilters ? new MatchMakingKeyValuePair_t *[params->nFilters] : nullptr;
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for (int i = 0; filters && i < params->nFilters; i++) filters[i] = params->ppchFilters[i];
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iface->RequestInternetServerList( params->iApp, filters, params->nFilters, u_response );
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if (filters) delete[] filters;
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return 0;
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}
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template< typename Params >
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static NTSTATUS ISteamMatchmakingServers_RequestLANServerList( u_ISteamMatchmakingServers_SteamMatchMakingServers001 *iface, Params *params, bool wow64 )
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{
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u_ISteamMatchmakingServerListResponse_099u *u_response = create_LinuxISteamMatchmakingServerListResponse_099u( params->pRequestServersResponse );
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iface->RequestLANServerList( params->iApp, u_response );
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return 0;
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}
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template< typename Params >
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static NTSTATUS ISteamMatchmakingServers_RequestFriendsServerList( u_ISteamMatchmakingServers_SteamMatchMakingServers001 *iface, Params *params, bool wow64 )
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{
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u_ISteamMatchmakingServerListResponse_099u *u_response = create_LinuxISteamMatchmakingServerListResponse_099u( params->pRequestServersResponse );
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MatchMakingKeyValuePair_t **filters = params->ppchFilters ? new MatchMakingKeyValuePair_t *[params->nFilters] : nullptr;
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for (int i = 0; filters && i < params->nFilters; i++) filters[i] = params->ppchFilters[i];
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iface->RequestFriendsServerList( params->iApp, filters, params->nFilters, u_response );
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if (filters) delete[] filters;
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return 0;
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}
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template< typename Params >
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static NTSTATUS ISteamMatchmakingServers_RequestFavoritesServerList( u_ISteamMatchmakingServers_SteamMatchMakingServers001 *iface, Params *params, bool wow64 )
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{
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u_ISteamMatchmakingServerListResponse_099u *u_response = create_LinuxISteamMatchmakingServerListResponse_099u( params->pRequestServersResponse );
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MatchMakingKeyValuePair_t **filters = params->ppchFilters ? new MatchMakingKeyValuePair_t *[params->nFilters] : nullptr;
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for (int i = 0; filters && i < params->nFilters; i++) filters[i] = params->ppchFilters[i];
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iface->RequestFavoritesServerList( params->iApp, filters, params->nFilters, u_response );
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if (filters) delete[] filters;
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return 0;
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}
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template< typename Params >
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static NTSTATUS ISteamMatchmakingServers_RequestHistoryServerList( u_ISteamMatchmakingServers_SteamMatchMakingServers001 *iface, Params *params, bool wow64 )
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{
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u_ISteamMatchmakingServerListResponse_099u *u_response = create_LinuxISteamMatchmakingServerListResponse_099u( params->pRequestServersResponse );
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MatchMakingKeyValuePair_t **filters = params->ppchFilters ? new MatchMakingKeyValuePair_t *[params->nFilters] : nullptr;
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for (int i = 0; filters && i < params->nFilters; i++) filters[i] = params->ppchFilters[i];
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iface->RequestHistoryServerList( params->iApp, filters, params->nFilters, u_response );
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if (filters) delete[] filters;
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return 0;
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}
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template< typename Params >
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static NTSTATUS ISteamMatchmakingServers_RequestSpectatorServerList( u_ISteamMatchmakingServers_SteamMatchMakingServers001 *iface, Params *params, bool wow64 )
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{
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u_ISteamMatchmakingServerListResponse_099u *u_response = create_LinuxISteamMatchmakingServerListResponse_099u( params->pRequestServersResponse );
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MatchMakingKeyValuePair_t **filters = params->ppchFilters ? new MatchMakingKeyValuePair_t *[params->nFilters] : nullptr;
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for (int i = 0; filters && i < params->nFilters; i++) filters[i] = params->ppchFilters[i];
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iface->RequestSpectatorServerList( params->iApp, filters, params->nFilters, u_response );
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if (filters) delete[] filters;
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return 0;
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}
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template< typename Iface, typename Params >
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static NTSTATUS ISteamMatchmakingServers_RequestInternetServerList( Iface *iface, Params *params, bool wow64 )
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{
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SteamMatchmakingServerListResponse_106 *u_response = new SteamMatchmakingServerListResponse_106( params->pRequestServersResponse, params->_ret );
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struct w_request *w_request = u_response->w_request;
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MatchMakingKeyValuePair_t **filters = params->ppchFilters ? new MatchMakingKeyValuePair_t *[params->nFilters] : nullptr;
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for (int i = 0; filters && i < params->nFilters; i++) filters[i] = params->ppchFilters[i];
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w_request->u_request = iface->RequestInternetServerList( params->iApp, filters, params->nFilters, u_response );
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if (filters) delete[] filters;
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if (!w_request->u_request) delete u_response;
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else w_request->u_response = u_response;
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return 0;
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}
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template< typename Iface, typename Params >
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static NTSTATUS ISteamMatchmakingServers_RequestLANServerList( Iface *iface, Params *params, bool wow64 )
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{
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SteamMatchmakingServerListResponse_106 *u_response = new SteamMatchmakingServerListResponse_106( params->pRequestServersResponse, params->_ret );
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struct w_request *w_request = u_response->w_request;
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w_request->u_request = iface->RequestLANServerList( params->iApp, u_response );
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if (!w_request->u_request) delete u_response;
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else w_request->u_response = u_response;
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return 0;
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}
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template< typename Iface, typename Params >
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static NTSTATUS ISteamMatchmakingServers_RequestFriendsServerList( Iface *iface, Params *params, bool wow64 )
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{
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SteamMatchmakingServerListResponse_106 *u_response = new SteamMatchmakingServerListResponse_106( params->pRequestServersResponse, params->_ret );
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struct w_request *w_request = u_response->w_request;
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MatchMakingKeyValuePair_t **filters = params->ppchFilters ? new MatchMakingKeyValuePair_t *[params->nFilters] : nullptr;
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for (int i = 0; filters && i < params->nFilters; i++) filters[i] = params->ppchFilters[i];
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w_request->u_request = iface->RequestFriendsServerList( params->iApp, filters, params->nFilters, u_response );
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if (filters) delete[] filters;
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if (!w_request->u_request) delete u_response;
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else w_request->u_response = u_response;
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return 0;
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}
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template< typename Iface, typename Params >
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static NTSTATUS ISteamMatchmakingServers_RequestFavoritesServerList( Iface *iface, Params *params, bool wow64 )
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{
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SteamMatchmakingServerListResponse_106 *u_response = new SteamMatchmakingServerListResponse_106( params->pRequestServersResponse, params->_ret );
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struct w_request *w_request = u_response->w_request;
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MatchMakingKeyValuePair_t **filters = params->ppchFilters ? new MatchMakingKeyValuePair_t *[params->nFilters] : nullptr;
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for (int i = 0; filters && i < params->nFilters; i++) filters[i] = params->ppchFilters[i];
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w_request->u_request = iface->RequestFavoritesServerList( params->iApp, filters, params->nFilters, u_response );
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if (filters) delete[] filters;
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if (!w_request->u_request) delete u_response;
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else w_request->u_response = u_response;
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return 0;
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}
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template< typename Iface, typename Params >
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static NTSTATUS ISteamMatchmakingServers_RequestHistoryServerList( Iface *iface, Params *params, bool wow64 )
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{
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SteamMatchmakingServerListResponse_106 *u_response = new SteamMatchmakingServerListResponse_106( params->pRequestServersResponse, params->_ret );
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struct w_request *w_request = u_response->w_request;
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MatchMakingKeyValuePair_t **filters = params->ppchFilters ? new MatchMakingKeyValuePair_t *[params->nFilters] : nullptr;
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for (int i = 0; filters && i < params->nFilters; i++) filters[i] = params->ppchFilters[i];
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w_request->u_request = iface->RequestHistoryServerList( params->iApp, filters, params->nFilters, u_response );
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delete[] filters;
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if (!w_request->u_request) delete u_response;
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else w_request->u_response = u_response;
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return 0;
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}
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template< typename Iface, typename Params >
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static NTSTATUS ISteamMatchmakingServers_RequestSpectatorServerList( Iface *iface, Params *params, bool wow64 )
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{
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SteamMatchmakingServerListResponse_106 *u_response = new SteamMatchmakingServerListResponse_106( params->pRequestServersResponse, params->_ret );
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struct w_request *w_request = u_response->w_request;
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MatchMakingKeyValuePair_t **filters = params->ppchFilters ? new MatchMakingKeyValuePair_t *[params->nFilters] : nullptr;
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for (int i = 0; filters && i < params->nFilters; i++) filters[i] = params->ppchFilters[i];
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w_request->u_request = iface->RequestSpectatorServerList( params->iApp, filters, params->nFilters, u_response );
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delete[] filters;
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if (!w_request->u_request) delete u_response;
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else w_request->u_response = u_response;
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return 0;
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}
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template< typename Iface, typename Params >
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static NTSTATUS ISteamMatchmakingServers_PingServer( Iface *iface, Params *params, bool wow64 )
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{
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u_ISteamMatchmakingPingResponse *u_response = create_LinuxISteamMatchmakingPingResponse( params->pRequestServersResponse );
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params->_ret = iface->PingServer( params->unIP, params->usPort, u_response );
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return 0;
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}
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template< typename Iface, typename Params >
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static NTSTATUS ISteamMatchmakingServers_PlayerDetails( Iface *iface, Params *params, bool wow64 )
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{
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u_ISteamMatchmakingPlayersResponse *u_response = create_LinuxISteamMatchmakingPlayersResponse( params->pRequestServersResponse );
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params->_ret = iface->PlayerDetails( params->unIP, params->usPort, u_response );
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return 0;
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}
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template< typename Iface, typename Params >
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static NTSTATUS ISteamMatchmakingServers_ServerRules( Iface *iface, Params *params, bool wow64 )
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{
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u_ISteamMatchmakingRulesResponse *u_response = create_LinuxISteamMatchmakingRulesResponse( params->pRequestServersResponse );
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params->_ret = iface->ServerRules( params->unIP, params->usPort, u_response );
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return 0;
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}
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template< typename Iface, typename Params >
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static NTSTATUS ISteamMatchmakingServers_ReleaseRequest( Iface *iface, Params *params, bool wow64 )
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{
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struct w_request *w_request = (struct w_request *)(void *)params->hServerListRequest;
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iface->ReleaseRequest( w_request ? (void *)w_request->u_request : nullptr );
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if (w_request) free_callback_obj( (SteamMatchmakingServerListResponse_106 *)w_request->u_response );
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return 0;
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}
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template< typename Iface, typename Params >
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static NTSTATUS ISteamMatchmakingServers_GetServerDetails( Iface *iface, Params *params, bool wow64 )
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{
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struct w_request *w_request = (struct w_request *)(void *)params->hRequest;
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gameserveritem_t_105 *item = iface->GetServerDetails( w_request ? (void *)w_request->u_request : nullptr, params->iServer );
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if (w_request && w_request->details) w_request->details[params->iServer] = *item;
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params->_ret = item;
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return 0;
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}
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template< typename Iface, typename Params >
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static NTSTATUS ISteamMatchmakingServers_CancelQuery( Iface *iface, Params *params, bool wow64 )
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{
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struct w_request *w_request = (struct w_request *)(void *)params->hRequest;
|
|
iface->CancelQuery( w_request ? (void *)w_request->u_request : nullptr );
|
|
return 0;
|
|
}
|
|
|
|
template< typename Iface, typename Params >
|
|
static NTSTATUS ISteamMatchmakingServers_RefreshQuery( Iface *iface, Params *params, bool wow64 )
|
|
{
|
|
struct w_request *w_request = (struct w_request *)(void *)params->hRequest;
|
|
iface->RefreshQuery( w_request ? (void *)w_request->u_request : nullptr );
|
|
return 0;
|
|
}
|
|
|
|
template< typename Iface, typename Params >
|
|
static NTSTATUS ISteamMatchmakingServers_IsRefreshing( Iface *iface, Params *params, bool wow64 )
|
|
{
|
|
struct w_request *w_request = (struct w_request *)(void *)params->hRequest;
|
|
params->_ret = iface->IsRefreshing( w_request ? (void *)w_request->u_request : nullptr );
|
|
return 0;
|
|
}
|
|
|
|
template< typename Iface, typename Params >
|
|
static NTSTATUS ISteamMatchmakingServers_GetServerCount( Iface *iface, Params *params, bool wow64 )
|
|
{
|
|
struct w_request *w_request = (struct w_request *)(void *)params->hRequest;
|
|
params->_ret = iface->GetServerCount( w_request ? (void *)w_request->u_request : nullptr );
|
|
return 0;
|
|
}
|
|
|
|
template< typename Iface, typename Params >
|
|
static NTSTATUS ISteamMatchmakingServers_RefreshServer( Iface *iface, Params *params, bool wow64 )
|
|
{
|
|
struct w_request *w_request = (struct w_request *)(void *)params->hRequest;
|
|
iface->RefreshServer( w_request ? (void *)w_request->u_request : nullptr, params->iServer );
|
|
return 0;
|
|
}
|
|
|
|
LSTEAMCLIENT_UNIX_IMPL( ISteamMatchmakingServers, SteamMatchMakingServers001, RequestInternetServerList );
|
|
LSTEAMCLIENT_UNIX_IMPL( ISteamMatchmakingServers, SteamMatchMakingServers001, RequestLANServerList );
|
|
LSTEAMCLIENT_UNIX_IMPL( ISteamMatchmakingServers, SteamMatchMakingServers001, RequestFriendsServerList );
|
|
LSTEAMCLIENT_UNIX_IMPL( ISteamMatchmakingServers, SteamMatchMakingServers001, RequestFavoritesServerList );
|
|
LSTEAMCLIENT_UNIX_IMPL( ISteamMatchmakingServers, SteamMatchMakingServers001, RequestHistoryServerList );
|
|
LSTEAMCLIENT_UNIX_IMPL( ISteamMatchmakingServers, SteamMatchMakingServers001, RequestSpectatorServerList );
|
|
LSTEAMCLIENT_UNIX_IMPL( ISteamMatchmakingServers, SteamMatchMakingServers001, PingServer );
|
|
LSTEAMCLIENT_UNIX_IMPL( ISteamMatchmakingServers, SteamMatchMakingServers001, PlayerDetails );
|
|
LSTEAMCLIENT_UNIX_IMPL( ISteamMatchmakingServers, SteamMatchMakingServers001, ServerRules );
|
|
|
|
LSTEAMCLIENT_UNIX_IMPL( ISteamMatchmakingServers, SteamMatchMakingServers002, RequestInternetServerList );
|
|
LSTEAMCLIENT_UNIX_IMPL( ISteamMatchmakingServers, SteamMatchMakingServers002, RequestLANServerList );
|
|
LSTEAMCLIENT_UNIX_IMPL( ISteamMatchmakingServers, SteamMatchMakingServers002, RequestFriendsServerList );
|
|
LSTEAMCLIENT_UNIX_IMPL( ISteamMatchmakingServers, SteamMatchMakingServers002, RequestFavoritesServerList );
|
|
LSTEAMCLIENT_UNIX_IMPL( ISteamMatchmakingServers, SteamMatchMakingServers002, RequestHistoryServerList );
|
|
LSTEAMCLIENT_UNIX_IMPL( ISteamMatchmakingServers, SteamMatchMakingServers002, RequestSpectatorServerList );
|
|
LSTEAMCLIENT_UNIX_IMPL( ISteamMatchmakingServers, SteamMatchMakingServers002, PingServer );
|
|
LSTEAMCLIENT_UNIX_IMPL( ISteamMatchmakingServers, SteamMatchMakingServers002, PlayerDetails );
|
|
LSTEAMCLIENT_UNIX_IMPL( ISteamMatchmakingServers, SteamMatchMakingServers002, ServerRules );
|
|
LSTEAMCLIENT_UNIX_IMPL( ISteamMatchmakingServers, SteamMatchMakingServers002, ReleaseRequest );
|
|
LSTEAMCLIENT_UNIX_IMPL( ISteamMatchmakingServers, SteamMatchMakingServers002, GetServerDetails );
|
|
LSTEAMCLIENT_UNIX_IMPL( ISteamMatchmakingServers, SteamMatchMakingServers002, CancelQuery );
|
|
LSTEAMCLIENT_UNIX_IMPL( ISteamMatchmakingServers, SteamMatchMakingServers002, RefreshQuery );
|
|
LSTEAMCLIENT_UNIX_IMPL( ISteamMatchmakingServers, SteamMatchMakingServers002, IsRefreshing );
|
|
LSTEAMCLIENT_UNIX_IMPL( ISteamMatchmakingServers, SteamMatchMakingServers002, GetServerCount );
|
|
LSTEAMCLIENT_UNIX_IMPL( ISteamMatchmakingServers, SteamMatchMakingServers002, RefreshServer );
|