Proton/lsteamclient/steamclient_manual_099y.cpp
2023-12-19 19:42:16 +01:00

48 lines
1.8 KiB
C++

#include "steamclient_private.h"
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#pragma push_macro("strncpy")
#undef strncpy
#include "steamworks_sdk_099y/steam_api.h"
#pragma pop_macro("__cdecl")
#pragma pop_macro("strncpy")
#define SDK_VERSION 992
#include "steamclient_manual_common.h"
extern "C"
{
#include "cppISteamUser_SteamUser008.h"
}
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
class ISteamUser_linux
{
public:
virtual HSteamUser GetHSteamUser() = 0;
virtual bool BLoggedOn() = 0;
virtual CSteamID GetSteamID() = 0;
/* CGameID -> CGameID &.
* Windows side follows the prototype in the header while Linux
* steamclient treats gameID parameter as pointer. */
virtual int InitiateGameConnection( void *pBlob, int cbMaxBlob, CSteamID steamID, CGameID &gameID, uint32 unIPServer, uint16 usPortServer, bool bSecure, void *pvSteam2GetEncryptionKey, int cbSteam2GetEncryptionKey ) = 0;
virtual void TerminateGameConnection( uint32 unIPServer, uint16 usPortServer ) = 0;
virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0;
virtual void RefreshSteam2Login() = 0;
};
void cppISteamUser_SteamUser008_InitiateGameConnection( struct cppISteamUser_SteamUser008_InitiateGameConnection_params *params )
{
ISteamUser_linux *iface = (ISteamUser_linux *)params->linux_side;
WARN( "Manual call fixup.\n" );
params->_ret = iface->InitiateGameConnection( params->pBlob, params->cbMaxBlob, params->steamID,
params->gameID, params->unIPServer, params->usPortServer,
params->bSecure, params->pvSteam2GetEncryptionKey,
params->cbSteam2GetEncryptionKey );
}