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85 lines
4.0 KiB
C++
85 lines
4.0 KiB
C++
#include "vrclient_private.h"
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#include "vrclient_defs.h"
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#include "openvr_v0.9.15/openvr.h"
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using namespace vr;
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extern "C" {
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#include "struct_converters.h"
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}
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#include "cppIVRRenderModels_IVRRenderModels_002.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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bool cppIVRRenderModels_IVRRenderModels_002_LoadRenderModel(void *linux_side, const char * pchRenderModelName, winRenderModel_t_0915 ** ppRenderModel)
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{
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RenderModel_t *lin;
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bool _ret;
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_ret = ((IVRRenderModels*)linux_side)->LoadRenderModel((const char *)pchRenderModelName, &lin);
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if(_ret == 0)
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*ppRenderModel = struct_RenderModel_t_0915_wrap(lin);
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return _ret;
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}
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void cppIVRRenderModels_IVRRenderModels_002_FreeRenderModel(void *linux_side, winRenderModel_t_0915 * pRenderModel)
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{
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((IVRRenderModels*)linux_side)->FreeRenderModel(struct_RenderModel_t_0915_unwrap(pRenderModel));
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}
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bool cppIVRRenderModels_IVRRenderModels_002_LoadTexture(void *linux_side, TextureID_t textureId, winRenderModel_TextureMap_t_0915 ** ppTexture)
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{
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RenderModel_TextureMap_t *lin;
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bool _ret;
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_ret = ((IVRRenderModels*)linux_side)->LoadTexture((vr::TextureID_t)textureId, &lin);
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if(_ret == 0)
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*ppTexture = struct_RenderModel_TextureMap_t_0915_wrap(lin);
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return _ret;
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}
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void cppIVRRenderModels_IVRRenderModels_002_FreeTexture(void *linux_side, winRenderModel_TextureMap_t_0915 * pTexture)
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{
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((IVRRenderModels*)linux_side)->FreeTexture(struct_RenderModel_TextureMap_t_0915_unwrap(pTexture));
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}
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uint32_t cppIVRRenderModels_IVRRenderModels_002_GetRenderModelName(void *linux_side, uint32_t unRenderModelIndex, char * pchRenderModelName, uint32_t unRenderModelNameLen)
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{
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return ((IVRRenderModels*)linux_side)->GetRenderModelName((uint32_t)unRenderModelIndex, (char *)pchRenderModelName, (uint32_t)unRenderModelNameLen);
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}
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uint32_t cppIVRRenderModels_IVRRenderModels_002_GetRenderModelCount(void *linux_side)
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{
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return ((IVRRenderModels*)linux_side)->GetRenderModelCount();
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}
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uint32_t cppIVRRenderModels_IVRRenderModels_002_GetComponentCount(void *linux_side, const char * pchRenderModelName)
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{
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return ((IVRRenderModels*)linux_side)->GetComponentCount((const char *)pchRenderModelName);
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}
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uint32_t cppIVRRenderModels_IVRRenderModels_002_GetComponentName(void *linux_side, const char * pchRenderModelName, uint32_t unComponentIndex, char * pchComponentName, uint32_t unComponentNameLen)
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{
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return ((IVRRenderModels*)linux_side)->GetComponentName((const char *)pchRenderModelName, (uint32_t)unComponentIndex, (char *)pchComponentName, (uint32_t)unComponentNameLen);
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}
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uint64_t cppIVRRenderModels_IVRRenderModels_002_GetComponentButtonMask(void *linux_side, const char * pchRenderModelName, const char * pchComponentName)
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{
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return ((IVRRenderModels*)linux_side)->GetComponentButtonMask((const char *)pchRenderModelName, (const char *)pchComponentName);
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}
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uint32_t cppIVRRenderModels_IVRRenderModels_002_GetComponentRenderModelName(void *linux_side, const char * pchRenderModelName, const char * pchComponentName, char * pchComponentRenderModelName, uint32_t unComponentRenderModelNameLen)
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{
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return ((IVRRenderModels*)linux_side)->GetComponentRenderModelName((const char *)pchRenderModelName, (const char *)pchComponentName, (char *)pchComponentRenderModelName, (uint32_t)unComponentRenderModelNameLen);
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}
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bool cppIVRRenderModels_IVRRenderModels_002_GetComponentState(void *linux_side, const char * pchRenderModelName, const char * pchComponentName, VRControllerState_t * pControllerState, RenderModel_ComponentState_t * pComponentState)
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{
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return ((IVRRenderModels*)linux_side)->GetComponentState((const char *)pchRenderModelName, (const char *)pchComponentName, (const vr::VRControllerState_t *)pControllerState, (vr::RenderModel_ComponentState_t *)pComponentState);
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}
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bool cppIVRRenderModels_IVRRenderModels_002_RenderModelHasComponent(void *linux_side, const char * pchRenderModelName, const char * pchComponentName)
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{
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return ((IVRRenderModels*)linux_side)->RenderModelHasComponent((const char *)pchRenderModelName, (const char *)pchComponentName);
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}
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#ifdef __cplusplus
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}
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#endif
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