mirror of
https://github.com/ValveSoftware/Proton.git
synced 2024-12-29 16:15:52 +03:00
240 lines
10 KiB
C
240 lines
10 KiB
C
/* This file is auto-generated, do not edit. */
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#include "steamclient_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
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DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_AddGameSearchParams, 12)
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DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_SearchForGameWithLobby, 20)
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DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_SearchForGameSolo, 12)
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DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_AcceptGame, 4)
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DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_DeclineGame, 4)
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DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_RetrieveConnectionDetails, 20)
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DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_EndGameSearch, 4)
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DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_SetGameHostParams, 12)
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DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_SetConnectionDetails, 12)
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DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_RequestPlayersForGame, 16)
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DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_HostConfirmGameStart, 12)
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DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_CancelRequestPlayersForGame, 4)
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DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_SubmitPlayerResult, 24)
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DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_EndGame, 12)
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uint32_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_AddGameSearchParams(struct w_steam_iface *_this, const char *pchKeyToFind, const char *pchValuesToFind)
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{
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struct ISteamGameSearch_SteamMatchGameSearch001_AddGameSearchParams_params params =
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{
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.linux_side = _this->u_iface,
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.pchKeyToFind = pchKeyToFind,
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.pchValuesToFind = pchValuesToFind,
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};
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TRACE("%p\n", _this);
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IsBadStringPtrA(pchKeyToFind, -1);
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IsBadStringPtrA(pchValuesToFind, -1);
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STEAMCLIENT_CALL( ISteamGameSearch_SteamMatchGameSearch001_AddGameSearchParams, ¶ms );
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return params._ret;
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}
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uint32_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_SearchForGameWithLobby(struct w_steam_iface *_this, CSteamID steamIDLobby, int32_t nPlayerMin, int32_t nPlayerMax)
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{
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struct ISteamGameSearch_SteamMatchGameSearch001_SearchForGameWithLobby_params params =
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{
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.linux_side = _this->u_iface,
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.steamIDLobby = steamIDLobby,
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.nPlayerMin = nPlayerMin,
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.nPlayerMax = nPlayerMax,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamGameSearch_SteamMatchGameSearch001_SearchForGameWithLobby, ¶ms );
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return params._ret;
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}
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uint32_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_SearchForGameSolo(struct w_steam_iface *_this, int32_t nPlayerMin, int32_t nPlayerMax)
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{
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struct ISteamGameSearch_SteamMatchGameSearch001_SearchForGameSolo_params params =
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{
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.linux_side = _this->u_iface,
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.nPlayerMin = nPlayerMin,
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.nPlayerMax = nPlayerMax,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamGameSearch_SteamMatchGameSearch001_SearchForGameSolo, ¶ms );
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return params._ret;
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}
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uint32_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_AcceptGame(struct w_steam_iface *_this)
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{
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struct ISteamGameSearch_SteamMatchGameSearch001_AcceptGame_params params =
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{
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.linux_side = _this->u_iface,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamGameSearch_SteamMatchGameSearch001_AcceptGame, ¶ms );
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return params._ret;
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}
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uint32_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_DeclineGame(struct w_steam_iface *_this)
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{
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struct ISteamGameSearch_SteamMatchGameSearch001_DeclineGame_params params =
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{
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.linux_side = _this->u_iface,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamGameSearch_SteamMatchGameSearch001_DeclineGame, ¶ms );
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return params._ret;
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}
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uint32_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_RetrieveConnectionDetails(struct w_steam_iface *_this, CSteamID steamIDHost, char *pchConnectionDetails, int32_t cubConnectionDetails)
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{
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struct ISteamGameSearch_SteamMatchGameSearch001_RetrieveConnectionDetails_params params =
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{
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.linux_side = _this->u_iface,
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.steamIDHost = steamIDHost,
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.pchConnectionDetails = pchConnectionDetails,
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.cubConnectionDetails = cubConnectionDetails,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamGameSearch_SteamMatchGameSearch001_RetrieveConnectionDetails, ¶ms );
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return params._ret;
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}
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uint32_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_EndGameSearch(struct w_steam_iface *_this)
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{
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struct ISteamGameSearch_SteamMatchGameSearch001_EndGameSearch_params params =
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{
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.linux_side = _this->u_iface,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamGameSearch_SteamMatchGameSearch001_EndGameSearch, ¶ms );
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return params._ret;
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}
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uint32_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_SetGameHostParams(struct w_steam_iface *_this, const char *pchKey, const char *pchValue)
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{
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struct ISteamGameSearch_SteamMatchGameSearch001_SetGameHostParams_params params =
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{
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.linux_side = _this->u_iface,
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.pchKey = pchKey,
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.pchValue = pchValue,
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};
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TRACE("%p\n", _this);
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IsBadStringPtrA(pchKey, -1);
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IsBadStringPtrA(pchValue, -1);
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STEAMCLIENT_CALL( ISteamGameSearch_SteamMatchGameSearch001_SetGameHostParams, ¶ms );
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return params._ret;
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}
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uint32_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_SetConnectionDetails(struct w_steam_iface *_this, const char *pchConnectionDetails, int32_t cubConnectionDetails)
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{
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struct ISteamGameSearch_SteamMatchGameSearch001_SetConnectionDetails_params params =
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{
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.linux_side = _this->u_iface,
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.pchConnectionDetails = pchConnectionDetails,
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.cubConnectionDetails = cubConnectionDetails,
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};
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TRACE("%p\n", _this);
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IsBadStringPtrA(pchConnectionDetails, -1);
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STEAMCLIENT_CALL( ISteamGameSearch_SteamMatchGameSearch001_SetConnectionDetails, ¶ms );
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return params._ret;
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}
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uint32_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_RequestPlayersForGame(struct w_steam_iface *_this, int32_t nPlayerMin, int32_t nPlayerMax, int32_t nMaxTeamSize)
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{
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struct ISteamGameSearch_SteamMatchGameSearch001_RequestPlayersForGame_params params =
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{
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.linux_side = _this->u_iface,
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.nPlayerMin = nPlayerMin,
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.nPlayerMax = nPlayerMax,
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.nMaxTeamSize = nMaxTeamSize,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamGameSearch_SteamMatchGameSearch001_RequestPlayersForGame, ¶ms );
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return params._ret;
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}
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uint32_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_HostConfirmGameStart(struct w_steam_iface *_this, uint64_t ullUniqueGameID)
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{
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struct ISteamGameSearch_SteamMatchGameSearch001_HostConfirmGameStart_params params =
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{
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.linux_side = _this->u_iface,
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.ullUniqueGameID = ullUniqueGameID,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamGameSearch_SteamMatchGameSearch001_HostConfirmGameStart, ¶ms );
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return params._ret;
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}
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uint32_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_CancelRequestPlayersForGame(struct w_steam_iface *_this)
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{
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struct ISteamGameSearch_SteamMatchGameSearch001_CancelRequestPlayersForGame_params params =
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{
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.linux_side = _this->u_iface,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamGameSearch_SteamMatchGameSearch001_CancelRequestPlayersForGame, ¶ms );
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return params._ret;
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}
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uint32_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_SubmitPlayerResult(struct w_steam_iface *_this, uint64_t ullUniqueGameID, CSteamID steamIDPlayer, uint32_t EPlayerResult)
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{
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struct ISteamGameSearch_SteamMatchGameSearch001_SubmitPlayerResult_params params =
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{
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.linux_side = _this->u_iface,
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.ullUniqueGameID = ullUniqueGameID,
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.steamIDPlayer = steamIDPlayer,
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.EPlayerResult = EPlayerResult,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamGameSearch_SteamMatchGameSearch001_SubmitPlayerResult, ¶ms );
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return params._ret;
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}
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uint32_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_EndGame(struct w_steam_iface *_this, uint64_t ullUniqueGameID)
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{
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struct ISteamGameSearch_SteamMatchGameSearch001_EndGame_params params =
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{
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.linux_side = _this->u_iface,
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.ullUniqueGameID = ullUniqueGameID,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamGameSearch_SteamMatchGameSearch001_EndGame, ¶ms );
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return params._ret;
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}
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extern vtable_ptr winISteamGameSearch_SteamMatchGameSearch001_vtable;
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DEFINE_RTTI_DATA0(winISteamGameSearch_SteamMatchGameSearch001, 0, ".?AVISteamGameSearch@@")
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__ASM_BLOCK_BEGIN(winISteamGameSearch_SteamMatchGameSearch001_vtables)
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__ASM_VTABLE(winISteamGameSearch_SteamMatchGameSearch001,
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VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_AddGameSearchParams)
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VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_SearchForGameWithLobby)
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VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_SearchForGameSolo)
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VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_AcceptGame)
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VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_DeclineGame)
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VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_RetrieveConnectionDetails)
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VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_EndGameSearch)
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VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_SetGameHostParams)
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VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_SetConnectionDetails)
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VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_RequestPlayersForGame)
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VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_HostConfirmGameStart)
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VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_CancelRequestPlayersForGame)
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VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_SubmitPlayerResult)
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VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_EndGame)
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);
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__ASM_BLOCK_END
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struct w_steam_iface *create_winISteamGameSearch_SteamMatchGameSearch001(void *u_iface)
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{
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struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamMatchGameSearch001");
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TRACE("-> %p\n", r);
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r->vtable = alloc_vtable(&winISteamGameSearch_SteamMatchGameSearch001_vtable, 14, "SteamMatchGameSearch001");
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r->u_iface = u_iface;
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return r;
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}
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void init_winISteamGameSearch_rtti( char *base )
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{
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#ifdef __x86_64__
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init_winISteamGameSearch_SteamMatchGameSearch001_rtti( base );
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#endif /* __x86_64__ */
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}
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