mirror of
https://github.com/ValveSoftware/Proton.git
synced 2024-12-27 07:05:46 +03:00
22 lines
775 B
C++
22 lines
775 B
C++
#include "steamclient_private.h"
|
|
#include "steam_defs.h"
|
|
#include "steamworks_sdk_140/steam_api.h"
|
|
#include "steamworks_sdk_140/isteamgameserver.h"
|
|
#include "steamworks_sdk_140/isteamgameserverstats.h"
|
|
#include "steamworks_sdk_140/isteamgamecoordinator.h"
|
|
extern "C" {
|
|
struct winSubmitItemUpdateResult_t_8 {
|
|
EResult m_eResult;
|
|
bool m_bUserNeedsToAcceptWorkshopLegalAgreement;
|
|
} __attribute__ ((ms_struct));
|
|
void cb_SubmitItemUpdateResult_t_8(void *l, void *w)
|
|
{
|
|
SubmitItemUpdateResult_t *lin = (SubmitItemUpdateResult_t *)l;
|
|
struct winSubmitItemUpdateResult_t_8 *win = (struct winSubmitItemUpdateResult_t_8 *)w;
|
|
win->m_eResult = lin->m_eResult;
|
|
win->m_bUserNeedsToAcceptWorkshopLegalAgreement = lin->m_bUserNeedsToAcceptWorkshopLegalAgreement;
|
|
}
|
|
|
|
|
|
}
|