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27 lines
1.1 KiB
C++
27 lines
1.1 KiB
C++
#include "steamclient_private.h"
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#include "steam_defs.h"
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#include "steamworks_sdk_142/steam_api.h"
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#include "steamworks_sdk_142/isteamgamecoordinator.h"
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#include "cppISteamGameCoordinator_SteamGameCoordinator001.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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EGCResults cppISteamGameCoordinator_SteamGameCoordinator001_SendMessage(void *linux_side, uint32 unMsgType, const void * pubData, uint32 cubData)
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{
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return ((ISteamGameCoordinator*)linux_side)->SendMessage((uint32)unMsgType, (const void *)pubData, (uint32)cubData);
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}
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bool cppISteamGameCoordinator_SteamGameCoordinator001_IsMessageAvailable(void *linux_side, uint32 * pcubMsgSize)
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{
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return ((ISteamGameCoordinator*)linux_side)->IsMessageAvailable((uint32 *)pcubMsgSize);
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}
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EGCResults cppISteamGameCoordinator_SteamGameCoordinator001_RetrieveMessage(void *linux_side, uint32 * punMsgType, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize)
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{
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return ((ISteamGameCoordinator*)linux_side)->RetrieveMessage((uint32 *)punMsgType, (void *)pubDest, (uint32)cubDest, (uint32 *)pcubMsgSize);
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}
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#ifdef __cplusplus
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}
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#endif
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