mirror of
https://github.com/ValveSoftware/Proton.git
synced 2024-12-26 14:45:48 +03:00
29 lines
3.8 KiB
C
29 lines
3.8 KiB
C
extern HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketIP(void *, const SteamNetworkingIPAddr *);
|
|
extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectByIPAddress(void *, const SteamNetworkingIPAddr *);
|
|
extern HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketP2P(void *, int);
|
|
extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectP2P(void *, const SteamNetworkingIdentity *, int);
|
|
extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets002_AcceptConnection(void *, HSteamNetConnection);
|
|
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets002_CloseConnection(void *, HSteamNetConnection, int, const char *, bool);
|
|
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets002_CloseListenSocket(void *, HSteamListenSocket);
|
|
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionUserData(void *, HSteamNetConnection, int64);
|
|
extern int64 cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionUserData(void *, HSteamNetConnection);
|
|
extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionName(void *, HSteamNetConnection, const char *);
|
|
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionName(void *, HSteamNetConnection, char *, int);
|
|
extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets002_SendMessageToConnection(void *, HSteamNetConnection, const void *, uint32, int);
|
|
extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets002_FlushMessagesOnConnection(void *, HSteamNetConnection);
|
|
extern int cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection(void *, HSteamNetConnection, winSteamNetworkingMessage_t_144 **, int);
|
|
extern int cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnListenSocket(void *, HSteamListenSocket, winSteamNetworkingMessage_t_144 **, int);
|
|
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionInfo(void *, HSteamNetConnection, SteamNetConnectionInfo_t *);
|
|
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets002_GetQuickConnectionStatus(void *, HSteamNetConnection, SteamNetworkingQuickConnectionStatus *);
|
|
extern int cppISteamNetworkingSockets_SteamNetworkingSockets002_GetDetailedConnectionStatus(void *, HSteamNetConnection, char *, int);
|
|
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets002_GetListenSocketAddress(void *, HSteamListenSocket, SteamNetworkingIPAddr *);
|
|
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateSocketPair(void *, HSteamNetConnection *, HSteamNetConnection *, bool, const SteamNetworkingIdentity *, const SteamNetworkingIdentity *);
|
|
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets002_GetIdentity(void *, SteamNetworkingIdentity *);
|
|
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceivedRelayAuthTicket(void *, const void *, int, SteamDatagramRelayAuthTicket *);
|
|
extern int cppISteamNetworkingSockets_SteamNetworkingSockets002_FindRelayAuthTicketForServer(void *, const SteamNetworkingIdentity *, int, SteamDatagramRelayAuthTicket *);
|
|
extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectToHostedDedicatedServer(void *, const SteamNetworkingIdentity *, int);
|
|
extern uint16 cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPort(void *);
|
|
extern SteamNetworkingPOPID cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPOPID(void *);
|
|
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerAddress(void *, SteamDatagramHostedAddress *);
|
|
extern HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateHostedDedicatedServerListenSocket(void *, int);
|