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There are several steam API calls that currently pass unix pointers for e.g. strings directly to the PE-side, this allows for caching such return values and returning a PE-side pointer instead.
81 lines
2.4 KiB
C++
81 lines
2.4 KiB
C++
#ifndef __STEAMCLIENT_STRUCTS_H
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#define __STEAMCLIENT_STRUCTS_H
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#include <stdarg.h>
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#include <stddef.h>
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#include <stdint.h>
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#include <windef.h>
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#include <winbase.h>
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#ifdef __cplusplus
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#include <array>
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#endif /* __cplusplus */
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#ifdef __cplusplus
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#define U64_ARRAY( type, count, name ) std::array<type, count> name
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#define U32_ARRAY( type, count, name ) std::array<type, count> name
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#define W64_ARRAY( type, count, name ) std::array<type, count> name
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#define W32_ARRAY( type, count, name ) std::array<type, count> name
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#else
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#define U64_ARRAY( type, count, name ) type name[count]
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#define U32_ARRAY( type, count, name ) type name[count]
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#define W64_ARRAY( type, count, name ) type name[count]
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#define W32_ARRAY( type, count, name ) type name[count]
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#endif
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#define W_CDECL __cdecl
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#define W_STDCALL __stdcall
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#define U_CDECL __attribute__((sysv_abi))
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#define U_STDCALL __attribute__((sysv_abi))
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#ifdef __i386__
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#define U64_PTR( decl, name ) uint64_t name
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#define U32_PTR( decl, name ) decl
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#define W64_PTR( decl, name ) uint64_t name
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#define W32_PTR( decl, name ) decl
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#endif
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#ifdef __x86_64__
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#define U64_PTR( decl, name ) decl
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#define U32_PTR( decl, name ) uint32_t name
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#define W64_PTR( decl, name ) decl
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#define W32_PTR( decl, name ) uint32_t name
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#endif
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typedef struct { uint8_t _[8]; } CSteamID;
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typedef struct { uint8_t _[8]; } CGameID;
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typedef struct { uint8_t _[20]; } SteamIPAddress_t;
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typedef struct { uint8_t _[120]; } ScePadTriggerEffectParam;
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typedef char *SteamNetworkingErrMsg;
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typedef struct SteamDatagramRelayAuthTicket SteamDatagramRelayAuthTicket;
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typedef struct SteamDatagramHostedAddress SteamDatagramHostedAddress;
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typedef struct SteamDatagramGameCoordinatorServerLogin SteamDatagramGameCoordinatorServerLogin;
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#include "steamclient_structs_generated.h"
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#define PATH_MAX 4096
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extern char *g_tmppath;
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struct u_iface
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{
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UINT64 handle;
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#ifdef __cplusplus
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struct u_iface &operator=( const void* value ) { this->handle = (UINT_PTR)value; return *this; }
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template< typename T > operator T*() const { return (T*)(UINT_PTR)this->handle; }
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#endif /* __cplusplus */
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};
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struct u_buffer
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{
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UINT64 ptr;
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UINT64 len;
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#ifdef __cplusplus
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struct u_buffer &operator=(const char* value) { this->ptr = (UINT_PTR)value; this->len = value ? strlen( value ) + 1 : 0; return *this; }
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operator char*() const { return (char*)(UINT_PTR)this->ptr; }
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#endif /* __cplusplus */
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};
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#endif /* __STEAMCLIENT_STRUCTS_H */
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