Proton/lsteamclient/cppISteamNetworkingMessages_SteamNetworkingMessages002.cpp
2023-12-19 19:42:13 +01:00

44 lines
2.1 KiB
C++

#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#define __cdecl
#include "steamworks_sdk_158/steam_api.h"
#include "steamworks_sdk_158/steamnetworkingtypes.h"
#include "steamworks_sdk_158/isteamnetworkingmessages.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_158
#include "struct_converters.h"
#include "cppISteamNetworkingMessages_SteamNetworkingMessages002.h"
EResult cppISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser(void *linux_side, const SteamNetworkingIdentity *identityRemote, const void *pubData, uint32 cubData, int nSendFlags, int nRemoteChannel)
{
return ((ISteamNetworkingMessages*)linux_side)->SendMessageToUser(*identityRemote, (const void *)pubData, (uint32)cubData, (int)nSendFlags, (int)nRemoteChannel);
}
bool cppISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser(void *linux_side, const SteamNetworkingIdentity *identityRemote)
{
return ((ISteamNetworkingMessages*)linux_side)->AcceptSessionWithUser(*identityRemote);
}
bool cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser(void *linux_side, const SteamNetworkingIdentity *identityRemote)
{
return ((ISteamNetworkingMessages*)linux_side)->CloseSessionWithUser(*identityRemote);
}
bool cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser(void *linux_side, const SteamNetworkingIdentity *identityRemote, int nLocalChannel)
{
return ((ISteamNetworkingMessages*)linux_side)->CloseChannelWithUser(*identityRemote, (int)nLocalChannel);
}
ESteamNetworkingConnectionState cppISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo(void *linux_side, const SteamNetworkingIdentity *identityRemote, SteamNetConnectionInfo_t *pConnectionInfo, SteamNetConnectionRealTimeStatus_t *pQuickStatus)
{
return ((ISteamNetworkingMessages*)linux_side)->GetSessionConnectionInfo(*identityRemote, (SteamNetConnectionInfo_t *)pConnectionInfo, (SteamNetConnectionRealTimeStatus_t *)pQuickStatus);
}
#ifdef __cplusplus
}
#endif