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https://github.com/ValveSoftware/Proton.git
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88 lines
3.5 KiB
C++
88 lines
3.5 KiB
C++
#include "steam_defs.h"
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#pragma push_macro("__cdecl")
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#undef __cdecl
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#define __cdecl
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#include "steamworks_sdk_102/steam_api.h"
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#include "steamworks_sdk_102/isteamgameserver.h"
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#pragma pop_macro("__cdecl")
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#include "steamclient_private.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define SDKVER_102
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#include "struct_converters.h"
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#include "cppISteamGameServer_SteamGameServer005.h"
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void cppISteamGameServer_SteamGameServer005_LogOn(void *linux_side)
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{
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((ISteamGameServer*)linux_side)->LogOn();
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}
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void cppISteamGameServer_SteamGameServer005_LogOff(void *linux_side)
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{
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((ISteamGameServer*)linux_side)->LogOff();
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}
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bool cppISteamGameServer_SteamGameServer005_BLoggedOn(void *linux_side)
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{
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return ((ISteamGameServer*)linux_side)->BLoggedOn();
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}
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bool cppISteamGameServer_SteamGameServer005_BSecure(void *linux_side)
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{
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return ((ISteamGameServer*)linux_side)->BSecure();
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}
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CSteamID cppISteamGameServer_SteamGameServer005_GetSteamID(void *linux_side)
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{
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return ((ISteamGameServer*)linux_side)->GetSteamID();
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}
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bool cppISteamGameServer_SteamGameServer005_SendUserConnectAndAuthenticate(void *linux_side, uint32 unIPClient, const void * pvAuthBlob, uint32 cubAuthBlobSize, CSteamID * pSteamIDUser)
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{
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return ((ISteamGameServer*)linux_side)->SendUserConnectAndAuthenticate((uint32)unIPClient, (const void *)pvAuthBlob, (uint32)cubAuthBlobSize, (CSteamID *)pSteamIDUser);
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}
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CSteamID cppISteamGameServer_SteamGameServer005_CreateUnauthenticatedUserConnection(void *linux_side)
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{
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return ((ISteamGameServer*)linux_side)->CreateUnauthenticatedUserConnection();
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}
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void cppISteamGameServer_SteamGameServer005_SendUserDisconnect(void *linux_side, CSteamID steamIDUser)
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{
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((ISteamGameServer*)linux_side)->SendUserDisconnect((CSteamID)steamIDUser);
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}
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bool cppISteamGameServer_SteamGameServer005_BUpdateUserData(void *linux_side, CSteamID steamIDUser, const char * pchPlayerName, uint32 uScore)
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{
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return ((ISteamGameServer*)linux_side)->BUpdateUserData((CSteamID)steamIDUser, (const char *)pchPlayerName, (uint32)uScore);
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}
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bool cppISteamGameServer_SteamGameServer005_BSetServerType(void *linux_side, uint32 unServerFlags, uint32 unGameIP, uint16 unGamePort, uint16 unSpectatorPort, uint16 usQueryPort, const char * pchGameDir, const char * pchVersion, bool bLANMode)
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{
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return ((ISteamGameServer*)linux_side)->BSetServerType((uint32)unServerFlags, (uint32)unGameIP, (uint16)unGamePort, (uint16)unSpectatorPort, (uint16)usQueryPort, (const char *)pchGameDir, (const char *)pchVersion, (bool)bLANMode);
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}
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void cppISteamGameServer_SteamGameServer005_UpdateServerStatus(void *linux_side, int cPlayers, int cPlayersMax, int cBotPlayers, const char * pchServerName, const char * pSpectatorServerName, const char * pchMapName)
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{
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((ISteamGameServer*)linux_side)->UpdateServerStatus((int)cPlayers, (int)cPlayersMax, (int)cBotPlayers, (const char *)pchServerName, (const char *)pSpectatorServerName, (const char *)pchMapName);
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}
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void cppISteamGameServer_SteamGameServer005_UpdateSpectatorPort(void *linux_side, uint16 unSpectatorPort)
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{
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((ISteamGameServer*)linux_side)->UpdateSpectatorPort((uint16)unSpectatorPort);
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}
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void cppISteamGameServer_SteamGameServer005_SetGameType(void *linux_side, const char * pchGameType)
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{
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((ISteamGameServer*)linux_side)->SetGameType((const char *)pchGameType);
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}
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bool cppISteamGameServer_SteamGameServer005_BGetUserAchievementStatus(void *linux_side, CSteamID steamID, const char * pchAchievementName)
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{
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return ((ISteamGameServer*)linux_side)->BGetUserAchievementStatus((CSteamID)steamID, (const char *)pchAchievementName);
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}
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#ifdef __cplusplus
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}
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#endif
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