Proton/lsteamclient/steamclient_manual_144.cpp

34 lines
1.7 KiB
C++

#include "steamclient_private.h"
extern "C"
{
#define SDK_VERSION 1440
#include "steamclient_manual_common.h"
}
#pragma push_macro("__cdecl")
#undef __cdecl
#pragma push_macro("strncpy")
#undef strncpy
#include "cppISteamNetworkingSockets_SteamNetworkingSockets002.hpp"
#pragma pop_macro("__cdecl")
#pragma pop_macro("strncpy")
void cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection_params *params )
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets002 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets002 *)params->linux_side;
SteamNetworkingMessage_t *lin_ppOutMessages[params->nMaxMessages];
params->_ret = iface->ReceiveMessagesOnConnection( params->hConn, lin_ppOutMessages, params->nMaxMessages );
lin_to_win_struct_SteamNetworkingMessage_t( params->_ret, lin_ppOutMessages,
params->ppOutMessages, params->nMaxMessages );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnListenSocket_params *params )
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets002 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets002 *)params->linux_side;
SteamNetworkingMessage_t *lin_ppOutMessages[params->nMaxMessages];
params->_ret = iface->ReceiveMessagesOnListenSocket( params->hSocket, lin_ppOutMessages, params->nMaxMessages );
lin_to_win_struct_SteamNetworkingMessage_t( params->_ret, lin_ppOutMessages,
params->ppOutMessages, params->nMaxMessages );
}