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23 lines
1005 B
C++
23 lines
1005 B
C++
#ifndef ISTEAMNETWORKINGSOCKETSSERIALIZED_H
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#define ISTEAMNETWORKINGSOCKETSSERIALIZED_H
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#include "steamtypes.h"
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#include "steamclientpublic.h"
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class ISteamNetworkingSocketsSerialized
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{
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public:
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virtual void SendP2PRendezvous( CSteamID steamIDRemote, uint32 unConnectionIDSrc, const void *pMsgRendezvous, uint32 cbRendezvous ) = 0;
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virtual void SendP2PConnectionFailure( CSteamID steamIDRemote, uint32 unConnectionIDDest, uint32 nReason, const char *pszReason ) = 0;
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virtual SteamAPICall_t GetCertAsync() = 0;
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virtual int GetNetworkConfigJSON( void *buf, uint32 cbBuf, const char *pszLauncherPartner ) = 0;
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virtual void CacheRelayTicket( const void *pTicket, uint32 cbTicket ) = 0;
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virtual uint32 GetCachedRelayTicketCount() = 0;
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virtual int GetCachedRelayTicket( uint32 idxTicket, void *buf, uint32 cbBuf ) = 0;
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virtual void PostConnectionStateMsg( const void *pMsg, uint32 cbMsg ) = 0;
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};
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#define STEAMNETWORKINGSOCKETSSERIALIZED_INTERFACE_VERSION "SteamNetworkingSocketsSerialized003"
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#endif
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