mirror of
https://github.com/ValveSoftware/Proton.git
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1e11264606
CW-Bug-Id: #22729
309 lines
16 KiB
C
309 lines
16 KiB
C
/* This file is auto-generated, do not edit. */
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#include <stdarg.h>
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#include "windef.h"
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#include "winbase.h"
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#include "wine/debug.h"
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#include "steam_defs.h"
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#include "steamclient_private.h"
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#include "struct_converters.h"
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WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
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#include "cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001.h"
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DEFINE_THISCALL_WRAPPER(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_WriteScreenshot, 20)
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DEFINE_THISCALL_WRAPPER(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_AddScreenshotToLibrary, 20)
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DEFINE_THISCALL_WRAPPER(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_TriggerScreenshot, 4)
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DEFINE_THISCALL_WRAPPER(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_HookScreenshots, 8)
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DEFINE_THISCALL_WRAPPER(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_SetLocation, 12)
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DEFINE_THISCALL_WRAPPER(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_TagUser, 16)
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ScreenshotHandle __thiscall winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_WriteScreenshot(struct w_steam_iface *_this, void *pubRGB, uint32 cubRGB, int nWidth, int nHeight)
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{
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ScreenshotHandle _ret;
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TRACE("%p\n", _this);
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_ret = cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_WriteScreenshot(_this->u_iface, pubRGB, cubRGB, nWidth, nHeight);
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return _ret;
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}
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ScreenshotHandle __thiscall winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_AddScreenshotToLibrary(struct w_steam_iface *_this, const char *pchFilename, const char *pchThumbnailFilename, int nWidth, int nHeight)
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{
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ScreenshotHandle _ret;
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const char *u_pchFilename = steamclient_dos_to_unix_path( pchFilename, 0 );
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const char *u_pchThumbnailFilename = steamclient_dos_to_unix_path( pchThumbnailFilename, 0 );
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TRACE("%p\n", _this);
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_ret = cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_AddScreenshotToLibrary(_this->u_iface, pchFilename ? u_pchFilename : NULL, pchThumbnailFilename ? u_pchThumbnailFilename : NULL, nWidth, nHeight);
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steamclient_free_path( u_pchFilename );
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steamclient_free_path( u_pchThumbnailFilename );
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return _ret;
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}
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void __thiscall winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_TriggerScreenshot(struct w_steam_iface *_this)
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{
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TRACE("%p\n", _this);
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cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_TriggerScreenshot(_this->u_iface);
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}
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void __thiscall winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_HookScreenshots(struct w_steam_iface *_this, bool bHook)
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{
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TRACE("%p\n", _this);
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cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_HookScreenshots(_this->u_iface, bHook);
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}
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bool __thiscall winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_SetLocation(struct w_steam_iface *_this, ScreenshotHandle hScreenshot, const char *pchLocation)
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{
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bool _ret;
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TRACE("%p\n", _this);
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_ret = cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_SetLocation(_this->u_iface, hScreenshot, pchLocation);
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return _ret;
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}
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bool __thiscall winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_TagUser(struct w_steam_iface *_this, ScreenshotHandle hScreenshot, CSteamID steamID)
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{
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bool _ret;
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TRACE("%p\n", _this);
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_ret = cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_TagUser(_this->u_iface, hScreenshot, steamID);
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return _ret;
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}
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extern vtable_ptr winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_vtable;
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#ifndef __GNUC__
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void __asm_dummy_vtables(void) {
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#endif
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__ASM_VTABLE(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001,
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VTABLE_ADD_FUNC(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_WriteScreenshot)
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VTABLE_ADD_FUNC(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_AddScreenshotToLibrary)
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VTABLE_ADD_FUNC(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_TriggerScreenshot)
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VTABLE_ADD_FUNC(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_HookScreenshots)
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VTABLE_ADD_FUNC(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_SetLocation)
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VTABLE_ADD_FUNC(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_TagUser)
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);
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#ifndef __GNUC__
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}
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#endif
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struct w_steam_iface *create_winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001(void *u_iface)
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{
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struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "STEAMSCREENSHOTS_INTERFACE_VERSION001");
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TRACE("-> %p\n", r);
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r->vtable = alloc_vtable(&winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_vtable, 6, "STEAMSCREENSHOTS_INTERFACE_VERSION001");
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r->u_iface = u_iface;
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return r;
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}
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#include "cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002.h"
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DEFINE_THISCALL_WRAPPER(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_WriteScreenshot, 20)
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DEFINE_THISCALL_WRAPPER(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_AddScreenshotToLibrary, 20)
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DEFINE_THISCALL_WRAPPER(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_TriggerScreenshot, 4)
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DEFINE_THISCALL_WRAPPER(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_HookScreenshots, 8)
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DEFINE_THISCALL_WRAPPER(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_SetLocation, 12)
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DEFINE_THISCALL_WRAPPER(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_TagUser, 16)
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DEFINE_THISCALL_WRAPPER(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_TagPublishedFile, 16)
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ScreenshotHandle __thiscall winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_WriteScreenshot(struct w_steam_iface *_this, void *pubRGB, uint32 cubRGB, int nWidth, int nHeight)
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{
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ScreenshotHandle _ret;
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TRACE("%p\n", _this);
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_ret = cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_WriteScreenshot(_this->u_iface, pubRGB, cubRGB, nWidth, nHeight);
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return _ret;
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}
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ScreenshotHandle __thiscall winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_AddScreenshotToLibrary(struct w_steam_iface *_this, const char *pchFilename, const char *pchThumbnailFilename, int nWidth, int nHeight)
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{
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ScreenshotHandle _ret;
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const char *u_pchFilename = steamclient_dos_to_unix_path( pchFilename, 0 );
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const char *u_pchThumbnailFilename = steamclient_dos_to_unix_path( pchThumbnailFilename, 0 );
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TRACE("%p\n", _this);
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_ret = cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_AddScreenshotToLibrary(_this->u_iface, pchFilename ? u_pchFilename : NULL, pchThumbnailFilename ? u_pchThumbnailFilename : NULL, nWidth, nHeight);
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steamclient_free_path( u_pchFilename );
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steamclient_free_path( u_pchThumbnailFilename );
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return _ret;
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}
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void __thiscall winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_TriggerScreenshot(struct w_steam_iface *_this)
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{
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TRACE("%p\n", _this);
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cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_TriggerScreenshot(_this->u_iface);
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}
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void __thiscall winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_HookScreenshots(struct w_steam_iface *_this, bool bHook)
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{
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TRACE("%p\n", _this);
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cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_HookScreenshots(_this->u_iface, bHook);
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}
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bool __thiscall winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_SetLocation(struct w_steam_iface *_this, ScreenshotHandle hScreenshot, const char *pchLocation)
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{
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bool _ret;
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TRACE("%p\n", _this);
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_ret = cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_SetLocation(_this->u_iface, hScreenshot, pchLocation);
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return _ret;
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}
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bool __thiscall winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_TagUser(struct w_steam_iface *_this, ScreenshotHandle hScreenshot, CSteamID steamID)
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{
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bool _ret;
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TRACE("%p\n", _this);
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_ret = cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_TagUser(_this->u_iface, hScreenshot, steamID);
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return _ret;
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}
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bool __thiscall winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_TagPublishedFile(struct w_steam_iface *_this, ScreenshotHandle hScreenshot, PublishedFileId_t unPublishedFileID)
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{
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bool _ret;
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TRACE("%p\n", _this);
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_ret = cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_TagPublishedFile(_this->u_iface, hScreenshot, unPublishedFileID);
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return _ret;
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}
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extern vtable_ptr winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_vtable;
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#ifndef __GNUC__
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void __asm_dummy_vtables(void) {
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#endif
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__ASM_VTABLE(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002,
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VTABLE_ADD_FUNC(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_WriteScreenshot)
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VTABLE_ADD_FUNC(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_AddScreenshotToLibrary)
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VTABLE_ADD_FUNC(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_TriggerScreenshot)
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VTABLE_ADD_FUNC(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_HookScreenshots)
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VTABLE_ADD_FUNC(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_SetLocation)
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VTABLE_ADD_FUNC(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_TagUser)
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VTABLE_ADD_FUNC(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_TagPublishedFile)
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);
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#ifndef __GNUC__
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}
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#endif
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struct w_steam_iface *create_winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002(void *u_iface)
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{
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struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "STEAMSCREENSHOTS_INTERFACE_VERSION002");
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TRACE("-> %p\n", r);
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r->vtable = alloc_vtable(&winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_vtable, 7, "STEAMSCREENSHOTS_INTERFACE_VERSION002");
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r->u_iface = u_iface;
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return r;
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}
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#include "cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003.h"
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DEFINE_THISCALL_WRAPPER(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_WriteScreenshot, 20)
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DEFINE_THISCALL_WRAPPER(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_AddScreenshotToLibrary, 20)
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DEFINE_THISCALL_WRAPPER(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_TriggerScreenshot, 4)
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DEFINE_THISCALL_WRAPPER(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_HookScreenshots, 8)
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DEFINE_THISCALL_WRAPPER(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_SetLocation, 12)
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DEFINE_THISCALL_WRAPPER(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_TagUser, 16)
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DEFINE_THISCALL_WRAPPER(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_TagPublishedFile, 16)
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DEFINE_THISCALL_WRAPPER(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_IsScreenshotsHooked, 4)
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DEFINE_THISCALL_WRAPPER(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_AddVRScreenshotToLibrary, 16)
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ScreenshotHandle __thiscall winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_WriteScreenshot(struct w_steam_iface *_this, void *pubRGB, uint32 cubRGB, int nWidth, int nHeight)
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{
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ScreenshotHandle _ret;
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TRACE("%p\n", _this);
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_ret = cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_WriteScreenshot(_this->u_iface, pubRGB, cubRGB, nWidth, nHeight);
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return _ret;
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}
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ScreenshotHandle __thiscall winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_AddScreenshotToLibrary(struct w_steam_iface *_this, const char *pchFilename, const char *pchThumbnailFilename, int nWidth, int nHeight)
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{
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ScreenshotHandle _ret;
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const char *u_pchFilename = steamclient_dos_to_unix_path( pchFilename, 0 );
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const char *u_pchThumbnailFilename = steamclient_dos_to_unix_path( pchThumbnailFilename, 0 );
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TRACE("%p\n", _this);
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_ret = cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_AddScreenshotToLibrary(_this->u_iface, pchFilename ? u_pchFilename : NULL, pchThumbnailFilename ? u_pchThumbnailFilename : NULL, nWidth, nHeight);
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steamclient_free_path( u_pchFilename );
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steamclient_free_path( u_pchThumbnailFilename );
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return _ret;
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}
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void __thiscall winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_TriggerScreenshot(struct w_steam_iface *_this)
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{
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TRACE("%p\n", _this);
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cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_TriggerScreenshot(_this->u_iface);
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}
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void __thiscall winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_HookScreenshots(struct w_steam_iface *_this, bool bHook)
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{
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TRACE("%p\n", _this);
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cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_HookScreenshots(_this->u_iface, bHook);
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}
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bool __thiscall winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_SetLocation(struct w_steam_iface *_this, ScreenshotHandle hScreenshot, const char *pchLocation)
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{
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bool _ret;
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TRACE("%p\n", _this);
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_ret = cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_SetLocation(_this->u_iface, hScreenshot, pchLocation);
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return _ret;
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}
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bool __thiscall winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_TagUser(struct w_steam_iface *_this, ScreenshotHandle hScreenshot, CSteamID steamID)
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{
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bool _ret;
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TRACE("%p\n", _this);
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_ret = cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_TagUser(_this->u_iface, hScreenshot, steamID);
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return _ret;
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}
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bool __thiscall winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_TagPublishedFile(struct w_steam_iface *_this, ScreenshotHandle hScreenshot, PublishedFileId_t unPublishedFileID)
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{
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bool _ret;
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TRACE("%p\n", _this);
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_ret = cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_TagPublishedFile(_this->u_iface, hScreenshot, unPublishedFileID);
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return _ret;
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}
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bool __thiscall winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_IsScreenshotsHooked(struct w_steam_iface *_this)
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{
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bool _ret;
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TRACE("%p\n", _this);
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_ret = cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_IsScreenshotsHooked(_this->u_iface);
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return _ret;
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}
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ScreenshotHandle __thiscall winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_AddVRScreenshotToLibrary(struct w_steam_iface *_this, EVRScreenshotType eType, const char *pchFilename, const char *pchVRFilename)
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{
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ScreenshotHandle _ret;
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const char *u_pchFilename = steamclient_dos_to_unix_path( pchFilename, 0 );
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const char *u_pchVRFilename = steamclient_dos_to_unix_path( pchVRFilename, 0 );
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TRACE("%p\n", _this);
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_ret = cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_AddVRScreenshotToLibrary(_this->u_iface, eType, pchFilename ? u_pchFilename : NULL, pchVRFilename ? u_pchVRFilename : NULL);
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steamclient_free_path( u_pchFilename );
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steamclient_free_path( u_pchVRFilename );
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return _ret;
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}
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extern vtable_ptr winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_vtable;
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#ifndef __GNUC__
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void __asm_dummy_vtables(void) {
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#endif
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__ASM_VTABLE(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003,
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VTABLE_ADD_FUNC(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_WriteScreenshot)
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VTABLE_ADD_FUNC(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_AddScreenshotToLibrary)
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VTABLE_ADD_FUNC(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_TriggerScreenshot)
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VTABLE_ADD_FUNC(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_HookScreenshots)
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VTABLE_ADD_FUNC(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_SetLocation)
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VTABLE_ADD_FUNC(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_TagUser)
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VTABLE_ADD_FUNC(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_TagPublishedFile)
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VTABLE_ADD_FUNC(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_IsScreenshotsHooked)
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VTABLE_ADD_FUNC(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_AddVRScreenshotToLibrary)
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);
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#ifndef __GNUC__
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}
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#endif
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struct w_steam_iface *create_winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003(void *u_iface)
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{
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struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "STEAMSCREENSHOTS_INTERFACE_VERSION003");
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TRACE("-> %p\n", r);
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r->vtable = alloc_vtable(&winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_vtable, 9, "STEAMSCREENSHOTS_INTERFACE_VERSION003");
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r->u_iface = u_iface;
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return r;
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}
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