mirror of
https://github.com/ValveSoftware/Proton.git
synced 2024-12-28 15:45:50 +03:00
203 lines
7.2 KiB
C++
203 lines
7.2 KiB
C++
#include <stdlib.h>
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#include <string.h>
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#include "vrclient_private.h"
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#include "vrclient_defs.h"
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#include "openvr_v0.9.10/openvr.h"
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using namespace vr;
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extern "C" {
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#include "struct_converters.h"
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#pragma pack(push, 8)
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struct winRenderModel_TextureMap_t_0910 {
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uint16_t unWidth;
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uint16_t unHeight;
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const uint8_t * rubTextureMapData;
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RenderModel_TextureMap_t *linux_side;
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} __attribute__ ((ms_struct));
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#pragma pack(pop)
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void struct_RenderModel_TextureMap_t_0910_lin_to_win(void *l, void *w)
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{
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struct winRenderModel_TextureMap_t_0910 *win = (struct winRenderModel_TextureMap_t_0910 *)w;
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RenderModel_TextureMap_t *lin = (RenderModel_TextureMap_t *)l;
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win->unWidth = lin->unWidth;
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win->unHeight = lin->unHeight;
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win->rubTextureMapData = lin->rubTextureMapData;
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}
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void struct_RenderModel_TextureMap_t_0910_win_to_lin(void *w, void *l)
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{
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struct winRenderModel_TextureMap_t_0910 *win = (struct winRenderModel_TextureMap_t_0910 *)w;
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RenderModel_TextureMap_t *lin = (RenderModel_TextureMap_t *)l;
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lin->unWidth = win->unWidth;
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lin->unHeight = win->unHeight;
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lin->rubTextureMapData = win->rubTextureMapData;
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}
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struct winRenderModel_TextureMap_t_0910 *struct_RenderModel_TextureMap_t_0910_wrap(void *l)
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{
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struct winRenderModel_TextureMap_t_0910 *win = (struct winRenderModel_TextureMap_t_0910 *)malloc(sizeof(*win));
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RenderModel_TextureMap_t *lin = (RenderModel_TextureMap_t *)l;
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win->unWidth = lin->unWidth;
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win->unHeight = lin->unHeight;
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win->rubTextureMapData = lin->rubTextureMapData;
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win->linux_side = lin;
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return win;
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}
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struct RenderModel_TextureMap_t *struct_RenderModel_TextureMap_t_0910_unwrap(winRenderModel_TextureMap_t_0910 *w)
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{
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RenderModel_TextureMap_t *ret = w->linux_side;
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free(w);
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return ret;
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}
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#pragma pack(push, 8)
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struct winRenderModel_t_0910 {
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uint64_t ulInternalHandle;
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const vr::RenderModel_Vertex_t * rVertexData;
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uint32_t unVertexCount;
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const uint16_t * rIndexData;
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uint32_t unTriangleCount;
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winRenderModel_TextureMap_t_0910 diffuseTexture __attribute__((aligned(4)));
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RenderModel_t *linux_side;
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} __attribute__ ((ms_struct));
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#pragma pack(pop)
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void struct_RenderModel_t_0910_lin_to_win(void *l, void *w)
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{
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struct winRenderModel_t_0910 *win = (struct winRenderModel_t_0910 *)w;
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RenderModel_t *lin = (RenderModel_t *)l;
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win->ulInternalHandle = lin->ulInternalHandle;
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win->rVertexData = lin->rVertexData;
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win->unVertexCount = lin->unVertexCount;
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win->rIndexData = lin->rIndexData;
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win->unTriangleCount = lin->unTriangleCount;
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struct_RenderModel_TextureMap_t_0910_lin_to_win(&lin->diffuseTexture, &win->diffuseTexture);
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}
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void struct_RenderModel_t_0910_win_to_lin(void *w, void *l)
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{
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struct winRenderModel_t_0910 *win = (struct winRenderModel_t_0910 *)w;
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RenderModel_t *lin = (RenderModel_t *)l;
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lin->ulInternalHandle = win->ulInternalHandle;
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lin->rVertexData = win->rVertexData;
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lin->unVertexCount = win->unVertexCount;
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lin->rIndexData = win->rIndexData;
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lin->unTriangleCount = win->unTriangleCount;
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struct_RenderModel_TextureMap_t_0910_win_to_lin(&win->diffuseTexture, &lin->diffuseTexture);
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}
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struct winRenderModel_t_0910 *struct_RenderModel_t_0910_wrap(void *l)
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{
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struct winRenderModel_t_0910 *win = (struct winRenderModel_t_0910 *)malloc(sizeof(*win));
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RenderModel_t *lin = (RenderModel_t *)l;
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win->ulInternalHandle = lin->ulInternalHandle;
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win->rVertexData = lin->rVertexData;
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win->unVertexCount = lin->unVertexCount;
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win->rIndexData = lin->rIndexData;
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win->unTriangleCount = lin->unTriangleCount;
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struct_RenderModel_TextureMap_t_0910_lin_to_win(&lin->diffuseTexture, &win->diffuseTexture);
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win->linux_side = lin;
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return win;
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}
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struct RenderModel_t *struct_RenderModel_t_0910_unwrap(winRenderModel_t_0910 *w)
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{
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RenderModel_t *ret = w->linux_side;
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free(w);
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return ret;
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}
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#pragma pack(push, 8)
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struct winVRControllerState001_t_0910 {
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uint32_t unPacketNum;
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uint64_t ulButtonPressed;
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uint64_t ulButtonTouched;
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vr::VRControllerAxis_t rAxis[5];
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} __attribute__ ((ms_struct));
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#pragma pack(pop)
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void struct_VRControllerState001_t_0910_lin_to_win(void *l, void *w, uint32_t sz)
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{
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struct winVRControllerState001_t_0910 *win = (struct winVRControllerState001_t_0910 *)w;
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VRControllerState001_t *lin = (VRControllerState001_t *)l;
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win->unPacketNum = lin->unPacketNum;
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win->ulButtonPressed = lin->ulButtonPressed;
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win->ulButtonTouched = lin->ulButtonTouched;
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memcpy(win->rAxis, lin->rAxis, sizeof(win->rAxis));
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}
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void struct_VRControllerState001_t_0910_win_to_lin(void *w, void *l)
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{
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struct winVRControllerState001_t_0910 *win = (struct winVRControllerState001_t_0910 *)w;
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VRControllerState001_t *lin = (VRControllerState001_t *)l;
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lin->unPacketNum = win->unPacketNum;
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lin->ulButtonPressed = win->ulButtonPressed;
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lin->ulButtonTouched = win->ulButtonTouched;
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memcpy(lin->rAxis, win->rAxis, sizeof(lin->rAxis));
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}
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#pragma pack(push, 8)
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struct winCompositor_FrameTiming_0910 {
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uint32_t size;
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double frameStart;
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float frameVSync;
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uint32_t droppedFrames;
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uint32_t frameIndex;
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vr::TrackedDevicePose_t pose __attribute__((aligned(4)));
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float prediction;
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float m_flFrameIntervalMs;
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float m_flSceneRenderCpuMs;
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float m_flSceneRenderGpuMs;
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float m_flCompositorRenderCpuMs;
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float m_flCompositorRenderGpuMs;
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float m_flPresentCallCpuMs;
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float m_flRunningStartMs;
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} __attribute__ ((ms_struct));
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#pragma pack(pop)
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void struct_Compositor_FrameTiming_0910_lin_to_win(void *l, void *w)
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{
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struct winCompositor_FrameTiming_0910 *win = (struct winCompositor_FrameTiming_0910 *)w;
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Compositor_FrameTiming *lin = (Compositor_FrameTiming *)l;
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win->size = sizeof(*win);
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win->frameStart = lin->frameStart;
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win->frameVSync = lin->frameVSync;
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win->droppedFrames = lin->droppedFrames;
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win->frameIndex = lin->frameIndex;
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win->pose = lin->pose;
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win->prediction = lin->prediction;
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win->m_flFrameIntervalMs = lin->m_flFrameIntervalMs;
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win->m_flSceneRenderCpuMs = lin->m_flSceneRenderCpuMs;
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win->m_flSceneRenderGpuMs = lin->m_flSceneRenderGpuMs;
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win->m_flCompositorRenderCpuMs = lin->m_flCompositorRenderCpuMs;
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win->m_flCompositorRenderGpuMs = lin->m_flCompositorRenderGpuMs;
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win->m_flPresentCallCpuMs = lin->m_flPresentCallCpuMs;
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win->m_flRunningStartMs = lin->m_flRunningStartMs;
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}
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void struct_Compositor_FrameTiming_0910_win_to_lin(void *w, void *l)
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{
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struct winCompositor_FrameTiming_0910 *win = (struct winCompositor_FrameTiming_0910 *)w;
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Compositor_FrameTiming *lin = (Compositor_FrameTiming *)l;
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lin->size = sizeof(*lin);
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lin->frameStart = win->frameStart;
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lin->frameVSync = win->frameVSync;
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lin->droppedFrames = win->droppedFrames;
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lin->frameIndex = win->frameIndex;
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lin->pose = win->pose;
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lin->prediction = win->prediction;
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lin->m_flFrameIntervalMs = win->m_flFrameIntervalMs;
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lin->m_flSceneRenderCpuMs = win->m_flSceneRenderCpuMs;
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lin->m_flSceneRenderGpuMs = win->m_flSceneRenderGpuMs;
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lin->m_flCompositorRenderCpuMs = win->m_flCompositorRenderCpuMs;
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lin->m_flCompositorRenderGpuMs = win->m_flCompositorRenderGpuMs;
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lin->m_flPresentCallCpuMs = win->m_flPresentCallCpuMs;
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lin->m_flRunningStartMs = win->m_flRunningStartMs;
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}
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}
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