mirror of
https://github.com/ValveSoftware/Proton.git
synced 2024-12-27 23:25:50 +03:00
0411076dce
For SteamUser004.
146 lines
5.7 KiB
C++
146 lines
5.7 KiB
C++
//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =======
|
|
//
|
|
// Purpose: interface to user account information in Steam
|
|
//
|
|
//=============================================================================
|
|
|
|
#ifndef ISTEAMUSER_H
|
|
#define ISTEAMUSER_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "isteamclient.h"
|
|
|
|
// structure that contains client callback data
|
|
// see callbacks documentation for more details
|
|
struct CallbackMsg_t
|
|
{
|
|
HSteamUser m_hSteamUser;
|
|
int m_iCallback;
|
|
uint8 *m_pubParam;
|
|
int m_cubParam;
|
|
};
|
|
|
|
// reference to a steam call, to filter results by
|
|
typedef int32 HSteamCall;
|
|
enum EConfigSubTree {
|
|
EConfigSubTree_stub
|
|
};
|
|
|
|
enum ELogonState {
|
|
ELogonState_stub
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Functions for accessing and manipulating a steam account
|
|
// associated with one client instance
|
|
//-----------------------------------------------------------------------------
|
|
class ISteamUser
|
|
{
|
|
public:
|
|
virtual HSteamUser GetHSteamUser() = 0;
|
|
virtual void LogOn( CSteamID steamID ) = 0;
|
|
virtual void LogOff() = 0;
|
|
virtual bool BLoggedOn() = 0;
|
|
virtual ELogonState GetLogonState() = 0;
|
|
virtual bool BConnected() = 0;
|
|
virtual CSteamID GetSteamID() = 0;
|
|
virtual bool IsVACBanned( int nGameID ) = 0;
|
|
virtual bool RequireShowVACBannedMessage( int nGameID ) = 0;
|
|
virtual void AcknowledgeVACBanning( int nGameID ) = 0;
|
|
|
|
// These are dead.
|
|
virtual int NClientGameIDAdd( int nGameID ) = 0;
|
|
virtual void RemoveClientGame( int nClientGameID ) = 0;
|
|
virtual void SetClientGameServer( int nClientGameID, uint32 unIPServer, uint16 usPortServer ) = 0;
|
|
|
|
virtual void SetSteam2Ticket( uint8 *pubTicket, int cubTicket ) = 0;
|
|
virtual void AddServerNetAddress( uint32 unIP, uint16 unPort ) = 0;
|
|
virtual bool SetEmail( const char *pchEmail ) = 0;
|
|
|
|
// logon cookie - this is obsolete and never used
|
|
virtual int GetSteamGameConnectToken( void *pBlob, int cbMaxBlob ) = 0;
|
|
virtual bool SetRegistryString( EConfigSubTree eRegistrySubTree, const char *pchKey, const char *pchValue ) = 0;
|
|
virtual bool GetRegistryString( EConfigSubTree eRegistrySubTree, const char *pchKey, char *pchValue, int cbValue ) = 0;
|
|
virtual bool SetRegistryInt( EConfigSubTree eRegistrySubTree, const char *pchKey, int iValue ) = 0;
|
|
virtual bool GetRegistryInt( EConfigSubTree eRegistrySubTree, const char *pchKey, int *piValue ) = 0;
|
|
virtual int InitiateGameConnection( void *pBlob, int cbMaxBlob, CSteamID steamID, int nGameAppID, uint32 unIPServer, uint16 usPortServer, bool bSecure ) = 0;
|
|
virtual void TerminateGameConnection( uint32 unIPServer, uint16 usPortServer ) = 0;
|
|
virtual void SetSelfAsPrimaryChatDestination() = 0;
|
|
virtual bool IsPrimaryChatDestination() = 0;
|
|
virtual void RequestLegacyCDKey( uint32 iAppID ) = 0;
|
|
};
|
|
|
|
#define STEAMUSER_INTERFACE_VERSION "SteamUser004"
|
|
|
|
|
|
// callbacks
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: called when a connections to the Steam back-end has been established
|
|
// this means the Steam client now has a working connection to the Steam servers
|
|
// usually this will have occurred before the game has launched, and should
|
|
// only be seen if the user has dropped connection due to a networking issue
|
|
// or a Steam server update
|
|
//-----------------------------------------------------------------------------
|
|
struct SteamServersConnected_t
|
|
{
|
|
enum { k_iCallback = k_iSteamUserCallbacks + 1 };
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: called when a connection attempt has failed
|
|
// this will occur periodically if the Steam client is not connected,
|
|
// and has failed in it's retry to establish a connection
|
|
//-----------------------------------------------------------------------------
|
|
struct SteamServerConnectFailure_t
|
|
{
|
|
enum { k_iCallback = k_iSteamUserCallbacks + 2 };
|
|
EResult m_eResult;
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: called if the client has lost connection to the Steam servers
|
|
// real-time services will be disabled until a matching SteamServersConnected_t has been posted
|
|
//-----------------------------------------------------------------------------
|
|
struct SteamServersDisconnected_t
|
|
{
|
|
enum { k_iCallback = k_iSteamUserCallbacks + 3 };
|
|
EResult m_eResult;
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Sent by the Steam server to the client telling it to disconnect from the specified game server,
|
|
// which it may be in the process of or already connected to.
|
|
// The game client should immediately disconnect upon receiving this message.
|
|
// This can usually occur if the user doesn't have rights to play on the game server.
|
|
//-----------------------------------------------------------------------------
|
|
struct ClientGameServerDeny_t
|
|
{
|
|
enum { k_iCallback = k_iSteamUserCallbacks + 13 };
|
|
|
|
uint32 m_uAppID;
|
|
uint32 m_unGameServerIP;
|
|
uint16 m_usGameServerPort;
|
|
uint16 m_bSecure;
|
|
uint32 m_uReason;
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: called when the callback system for this client is in an error state (and has flushed pending callbacks)
|
|
// When getting this message the client should disconnect from Steam, reset any stored Steam state and reconnect.
|
|
// This usually occurs in the rare event the Steam client has some kind of fatal error.
|
|
//-----------------------------------------------------------------------------
|
|
struct CallbackPipeFailure_t
|
|
{
|
|
enum { k_iCallback = k_iSteamUserCallbacks + 17 };
|
|
};
|
|
|
|
|
|
#endif // ISTEAMUSER_H
|