mirror of
https://github.com/ValveSoftware/Proton.git
synced 2024-12-28 15:45:50 +03:00
13c0570212
At this point it's already windows path and it does not cross back to Linux side: Unix -> CP_UNIXCP -> dosW -> CP_ACP -> dosA.
428 lines
11 KiB
C
428 lines
11 KiB
C
#include <stdarg.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <dlfcn.h>
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#include <limits.h>
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#include <stdint.h>
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#include "windef.h"
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#include "winbase.h"
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#include "winnls.h"
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#include "wine/debug.h"
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#include "wine/library.h"
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#include "steam_defs.h"
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#include "steamclient_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
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char g_tmppath[PATH_MAX];
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static char *controller_glyphs[512]; /* at least k_EControllerActionOrigin_Count */
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BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, void *reserved)
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{
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TRACE("(%p, %u, %p)\n", instance, reason, reserved);
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switch (reason)
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{
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case DLL_PROCESS_ATTACH:
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DisableThreadLibraryCalls(instance);
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break;
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}
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return TRUE;
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}
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/* returns the number of bytes written to dst, not including the NUL terminator */
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unsigned int steamclient_unix_path_to_dos_path(bool api_result, const char *src, char *dst, uint32 dst_bytes)
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{
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WCHAR *dosW;
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uint32 r;
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if(!src || !api_result){
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*dst = 0;
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return 0;
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}
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dosW = wine_get_dos_file_name(src);
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*dst = 0;
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if(!dosW){
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WARN("Unable to convert unix filename to DOS: %s\n", src);
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return 0;
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}
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r = WideCharToMultiByte(CP_ACP, 0, dosW, -1, dst, dst_bytes,
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NULL, NULL);
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HeapFree(GetProcessHeap(), 0, dosW);
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return r == 0 ? 0 : r - 1;
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}
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#define IS_ABSOLUTE(x) (*x == '/' || *x == '\\' || (*x && *(x + 1) == ':'))
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/* returns non-zero on success, zero on failure */
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bool steamclient_dos_path_to_unix_path(const char *src, char *dst)
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{
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*dst = 0;
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if(!src || !*src)
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return 0;
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if(IS_ABSOLUTE(src)){
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/* absolute path, use wine conversion */
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WCHAR srcW[PATH_MAX];
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char *unix_path;
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uint32 r;
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r = MultiByteToWideChar(CP_UNIXCP, 0, src, -1, srcW, PATH_MAX);
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if(r == 0)
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return 0;
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unix_path = wine_get_unix_file_name(srcW);
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if(!unix_path){
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WARN("Unable to convert DOS filename to unix: %s\n", src);
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return 0;
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}
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strncpy(dst, unix_path, PATH_MAX);
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HeapFree(GetProcessHeap(), 0, unix_path);
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}else{
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/* relative path, just fix up backslashes */
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const char *s;
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char *d;
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for(s = src, d = dst; *src; ++s, ++d){
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if(*s == '\\')
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*d = '/';
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else
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*d = *s;
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}
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*d = 0;
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}
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return 1;
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}
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const char **steamclient_dos_to_unix_stringlist(const char **src)
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{
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size_t len;
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const char **s;
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char **out, **o;
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WCHAR scratch[PATH_MAX];
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if(!src)
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return NULL;
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len = sizeof(char*); /* NUL */
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for(s = src; *s; ++s)
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len += sizeof(char*);
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out = HeapAlloc(GetProcessHeap(), 0, len);
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for(s = src, o = out; *s; ++s, ++o){
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if(IS_ABSOLUTE(*s)){
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MultiByteToWideChar(CP_UNIXCP, 0, *s, -1, scratch, sizeof(scratch)/sizeof(*scratch));
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*o = wine_get_unix_file_name(scratch);
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}else{
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const char *r;
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char *l;
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*o = HeapAlloc(GetProcessHeap(), 0, strlen(*s) + 1);
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for(l = *s, r = *o; *l; ++l, ++r){
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if(*r == '\\')
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*l = '/';
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else
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*l = *r;
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}
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*l = 0;
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}
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}
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*o = NULL;
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return (const char **)out;
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}
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void steamclient_free_stringlist(const char **out)
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{
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if(out){
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const char **o;
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for(o = out; *o; o++)
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HeapFree(GetProcessHeap(), 0, (char *)*o);
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HeapFree(GetProcessHeap(), 0, out);
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}
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}
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const char *steamclient_isteamcontroller_getglyph(int origin, const char *lin_path)
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{
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if(!lin_path)
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return NULL;
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if(!controller_glyphs[origin])
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controller_glyphs[origin] = HeapAlloc(GetProcessHeap(), 0, PATH_MAX);
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steamclient_unix_path_to_dos_path(1, lin_path, controller_glyphs[origin], PATH_MAX);
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return controller_glyphs[origin];
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}
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#include "win_constructors.h"
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static const struct {
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const char *iface_version;
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void *(*ctor)(void *);
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} constructors[] = {
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#include "win_constructors_table.dat"
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};
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void *create_win_interface(const char *name, void *linux_side)
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{
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int i;
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TRACE("trying to create %s\n", name);
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if(!linux_side)
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return NULL;
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for(i = 0; i < sizeof(constructors) / sizeof(*constructors); ++i){
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if(!strcmp(name, constructors[i].iface_version))
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return constructors[i].ctor(linux_side);
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}
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ERR("Don't recognize interface name: %s\n", name);
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return NULL;
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}
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static void *steamclient_lib;
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static void *(*steamclient_CreateInterface)(const char *name, int *return_code);
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static bool (*steamclient_BGetCallback)(HSteamPipe a, CallbackMsg_t *b, int32 *c);
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static bool (*steamclient_GetAPICallResult)(HSteamPipe, SteamAPICall_t, void *, int, int, bool *);
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static bool (*steamclient_FreeLastCallback)(HSteamPipe);
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static void (*steamclient_ReleaseThreadLocalMemory)(int);
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static int load_steamclient(void)
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{
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char path[PATH_MAX];
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if(steamclient_lib)
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return 1;
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#ifdef __APPLE__
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if(getenv("STEAM_COMPAT_CLIENT_INSTALL_PATH")){
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snprintf(path, PATH_MAX, "%s/steamclient.dylib", getenv("STEAM_COMPAT_CLIENT_INSTALL_PATH"));
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}else{
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WARN("Old Steam client, falling back to DYLD environment to locate native steamclient library\n");
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strcpy(path, "steamclient.dylib");
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}
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#else
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#ifdef _WIN64
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snprintf(path, PATH_MAX, "%s/.steam/sdk64/steamclient.so", getenv("HOME"));
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#else
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snprintf(path, PATH_MAX, "%s/.steam/sdk32/steamclient.so", getenv("HOME"));
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#endif
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#endif
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steamclient_lib = wine_dlopen(path, RTLD_NOW, NULL, 0);
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if(!steamclient_lib){
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ERR("unable to load native steamclient library\n");
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return 0;
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}
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steamclient_CreateInterface = wine_dlsym(steamclient_lib, "CreateInterface", NULL, 0);
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if(!steamclient_CreateInterface){
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ERR("unable to load CreateInterface method\n");
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return 0;
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}
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steamclient_BGetCallback = wine_dlsym(steamclient_lib, "Steam_BGetCallback", NULL, 0);
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if(!steamclient_BGetCallback){
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ERR("unable to load BGetCallback method\n");
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return 0;
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}
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steamclient_GetAPICallResult = wine_dlsym(steamclient_lib, "Steam_GetAPICallResult", NULL, 0);
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if(!steamclient_GetAPICallResult){
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ERR("unable to load GetAPICallResult method\n");
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return 0;
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}
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steamclient_FreeLastCallback = wine_dlsym(steamclient_lib, "Steam_FreeLastCallback", NULL, 0);
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if(!steamclient_FreeLastCallback){
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ERR("unable to load FreeLastCallback method\n");
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return 0;
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}
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steamclient_ReleaseThreadLocalMemory = wine_dlsym(steamclient_lib, "Steam_ReleaseThreadLocalMemory", NULL, 0);
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if(!steamclient_ReleaseThreadLocalMemory){
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ERR("unable to load ReleaseThreadLocalMemory method\n");
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return 0;
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}
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return 1;
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}
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void *CDECL CreateInterface(const char *name, int *return_code)
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{
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TRACE("name: %s, return_code: %p\n", name, return_code);
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if(!load_steamclient())
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return NULL;
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return create_win_interface(name, steamclient_CreateInterface(name, return_code));
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}
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#include "cb_converters.h"
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#pragma pack( push, 8 )
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struct winCallbackMsg_t
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{
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HSteamUser m_hSteamUser;
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int m_iCallback;
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uint8 *m_pubParam;
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int m_cubParam;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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static void *last_cb = NULL;
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bool CDECL Steam_BGetCallback(HSteamPipe pipe, struct winCallbackMsg_t *win_msg, int32 *ignored)
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{
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bool ret;
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CallbackMsg_t lin_msg;
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TRACE("%u, %p, %p\n", pipe, win_msg, ignored);
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if(!load_steamclient())
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return 0;
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ret = steamclient_BGetCallback(pipe, &lin_msg, ignored);
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if(ret){
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BOOL need_free = TRUE;
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win_msg->m_hSteamUser = lin_msg.m_hSteamUser;
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win_msg->m_iCallback = lin_msg.m_iCallback;
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switch(win_msg->m_iCallback | (lin_msg.m_cubParam << 16)){
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#include "cb_converters.dat"
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default:
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/* structs are compatible */
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need_free = FALSE;
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win_msg->m_cubParam = lin_msg.m_cubParam;
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win_msg->m_pubParam = lin_msg.m_pubParam;
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break;
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}
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if(need_free)
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last_cb = win_msg->m_pubParam;
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}
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return ret;
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}
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static int get_callback_len(int cb)
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{
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switch(cb){
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#include "cb_getapi_sizes.dat"
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}
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return 0;
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}
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bool do_cb_wrap(HSteamPipe pipe, void *linux_side,
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bool (*cpp_func)(void *, SteamAPICall_t, void *, int, int, bool *),
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SteamAPICall_t call, void *callback, int callback_len, int cb_expected, bool *failed)
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{
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void *lin_callback = NULL;
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int lin_callback_len;
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bool ret;
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lin_callback_len = get_callback_len(cb_expected);
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if(!lin_callback_len){
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/* structs are compatible, pass on through */
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if(!cpp_func){
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if(!load_steamclient())
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return 0;
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return steamclient_GetAPICallResult(pipe, call, callback, callback_len, cb_expected, failed);
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}
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return cpp_func(linux_side, call, callback, callback_len, cb_expected, failed);
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}
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/* structs require conversion */
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lin_callback = HeapAlloc(GetProcessHeap(), 0, lin_callback_len);
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if(!cpp_func){
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if(!load_steamclient())
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return 0;
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ret = steamclient_GetAPICallResult(pipe, call, lin_callback, lin_callback_len, cb_expected, failed);
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}else
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ret = cpp_func(linux_side, call, lin_callback, lin_callback_len, cb_expected, failed);
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if(ret){
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switch(cb_expected){
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#include "cb_getapi_table.dat"
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}
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}
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HeapFree(GetProcessHeap(), 0, lin_callback);
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return ret;
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}
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bool CDECL Steam_GetAPICallResult(HSteamPipe pipe, SteamAPICall_t call,
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void *callback, int callback_len, int cb_expected, bool *failed)
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{
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TRACE("%u, x, %p, %u, %u, %p\n", pipe, callback, callback_len, cb_expected, failed);
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return do_cb_wrap(pipe, NULL, NULL, call, callback, callback_len, cb_expected, failed);
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}
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bool CDECL Steam_FreeLastCallback(HSteamPipe pipe)
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{
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TRACE("%u\n", pipe);
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if(!load_steamclient())
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return 0;
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HeapFree(GetProcessHeap(), 0, last_cb);
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last_cb = NULL;
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return steamclient_FreeLastCallback(pipe);
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}
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void CDECL Steam_ReleaseThreadLocalMemory(int bThreadExit)
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{
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TRACE("%d\n", bThreadExit);
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if(!load_steamclient())
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return;
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steamclient_ReleaseThreadLocalMemory(bThreadExit);
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}
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void CDECL Breakpad_SteamMiniDumpInit(uint32_t a, const char *b, const char *c)
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{
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TRACE("\n");
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}
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void CDECL Breakpad_SteamSetAppID(uint32_t appid)
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{
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TRACE("\n");
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}
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int CDECL Breakpad_SteamSetSteamID(uint64_t steamid)
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{
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TRACE("\n");
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return 1;
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}
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int CDECL Breakpad_SteamWriteMiniDumpSetComment(const char *comment)
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{
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TRACE("\n");
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return 1;
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}
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void CDECL Breakpad_SteamWriteMiniDumpUsingExceptionInfoWithBuildId(int a, int b)
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{
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TRACE("\n");
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}
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