Proton/lsteamclient/steamclient_main.c

426 lines
11 KiB
C

#include <stdarg.h>
#include <stdlib.h>
#include <stdio.h>
#include <dlfcn.h>
#include <limits.h>
#include <stdint.h>
#include "windef.h"
#include "winbase.h"
#include "winnls.h"
#include "wine/debug.h"
#include "wine/library.h"
#include "steam_defs.h"
#include "steamclient_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
char g_tmppath[PATH_MAX];
static char *controller_glyphs[512]; /* at least k_EControllerActionOrigin_Count */
BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, void *reserved)
{
TRACE("(%p, %u, %p)\n", instance, reason, reserved);
switch (reason)
{
case DLL_PROCESS_ATTACH:
DisableThreadLibraryCalls(instance);
break;
}
return TRUE;
}
/* returns the number of bytes written to dst, not including the NUL terminator */
unsigned int steamclient_unix_path_to_dos_path(bool api_result, const char *src, char *dst, uint32 dst_bytes)
{
WCHAR *dosW;
uint32 r;
*dst = 0;
if(!src || !api_result)
return 0;
dosW = wine_get_dos_file_name(src);
if(!dosW){
WARN("Unable to convert unix filename to DOS: %s\n", src);
return 0;
}
r = WideCharToMultiByte(CP_UNIXCP, 0, dosW, -1, dst, dst_bytes,
NULL, NULL);
HeapFree(GetProcessHeap(), 0, dosW);
return r == 0 ? 0 : r - 1;
}
#define IS_ABSOLUTE(x) (*x == '/' || *x == '\\' || (*x && *(x + 1) == ':'))
/* returns non-zero on success, zero on failure */
bool steamclient_dos_path_to_unix_path(const char *src, char *dst)
{
*dst = 0;
if(!src || !*src)
return 0;
if(IS_ABSOLUTE(src)){
/* absolute path, use wine conversion */
WCHAR srcW[PATH_MAX];
char *unix_path;
uint32 r;
r = MultiByteToWideChar(CP_UNIXCP, 0, src, -1, srcW, PATH_MAX);
if(r == 0)
return 0;
unix_path = wine_get_unix_file_name(srcW);
if(!unix_path){
WARN("Unable to convert DOS filename to unix: %s\n", src);
return 0;
}
strncpy(dst, unix_path, PATH_MAX);
HeapFree(GetProcessHeap(), 0, unix_path);
}else{
/* relative path, just fix up backslashes */
const char *s;
char *d;
for(s = src, d = dst; *src; ++s, ++d){
if(*s == '\\')
*d = '/';
else
*d = *s;
}
*d = 0;
}
return 1;
}
const char **steamclient_dos_to_unix_stringlist(const char **src)
{
size_t len;
const char **s;
char **out, **o;
WCHAR scratch[PATH_MAX];
if(!src)
return NULL;
len = sizeof(char*); /* NUL */
for(s = src; *s; ++s)
len += sizeof(char*);
out = HeapAlloc(GetProcessHeap(), 0, len);
for(s = src, o = out; *s; ++s, ++o){
if(IS_ABSOLUTE(*s)){
MultiByteToWideChar(CP_UNIXCP, 0, *s, -1, scratch, sizeof(scratch)/sizeof(*scratch));
*o = wine_get_unix_file_name(scratch);
}else{
const char *r;
char *l;
*o = HeapAlloc(GetProcessHeap(), 0, strlen(*s) + 1);
for(l = *s, r = *o; *l; ++l, ++r){
if(*r == '\\')
*l = '/';
else
*l = *r;
}
*l = 0;
}
}
*o = NULL;
return (const char **)out;
}
void steamclient_free_stringlist(const char **out)
{
if(out){
const char **o;
for(o = out; *o; o++)
HeapFree(GetProcessHeap(), 0, (char *)*o);
HeapFree(GetProcessHeap(), 0, out);
}
}
const char *steamclient_isteamcontroller_getglyph(int origin, const char *lin_path)
{
if(!lin_path)
return NULL;
if(!controller_glyphs[origin])
controller_glyphs[origin] = HeapAlloc(GetProcessHeap(), 0, PATH_MAX);
steamclient_unix_path_to_dos_path(1, lin_path, controller_glyphs[origin], PATH_MAX);
return controller_glyphs[origin];
}
#include "win_constructors.h"
static const struct {
const char *iface_version;
void *(*ctor)(void *);
} constructors[] = {
#include "win_constructors_table.dat"
};
void *create_win_interface(const char *name, void *linux_side)
{
int i;
TRACE("trying to create %s\n", name);
if(!linux_side)
return NULL;
for(i = 0; i < sizeof(constructors) / sizeof(*constructors); ++i){
if(!strcmp(name, constructors[i].iface_version))
return constructors[i].ctor(linux_side);
}
ERR("Don't recognize interface name: %s\n", name);
return NULL;
}
static void *steamclient_lib;
static void *(*steamclient_CreateInterface)(const char *name, int *return_code);
static bool (*steamclient_BGetCallback)(HSteamPipe a, CallbackMsg_t *b, int32 *c);
static bool (*steamclient_GetAPICallResult)(HSteamPipe, SteamAPICall_t, void *, int, int, bool *);
static bool (*steamclient_FreeLastCallback)(HSteamPipe);
static void (*steamclient_ReleaseThreadLocalMemory)(int);
static int load_steamclient(void)
{
char path[PATH_MAX];
if(steamclient_lib)
return 1;
#ifdef __APPLE__
if(getenv("STEAM_COMPAT_CLIENT_INSTALL_PATH")){
snprintf(path, PATH_MAX, "%s/steamclient.dylib", getenv("STEAM_COMPAT_CLIENT_INSTALL_PATH"));
}else{
WARN("Old Steam client, falling back to DYLD environment to locate native steamclient library\n");
strcpy(path, "steamclient.dylib");
}
#else
#ifdef _WIN64
snprintf(path, PATH_MAX, "%s/.steam/sdk64/steamclient.so", getenv("HOME"));
#else
snprintf(path, PATH_MAX, "%s/.steam/sdk32/steamclient.so", getenv("HOME"));
#endif
#endif
steamclient_lib = wine_dlopen(path, RTLD_NOW, NULL, 0);
if(!steamclient_lib){
ERR("unable to load native steamclient library\n");
return 0;
}
steamclient_CreateInterface = wine_dlsym(steamclient_lib, "CreateInterface", NULL, 0);
if(!steamclient_CreateInterface){
ERR("unable to load CreateInterface method\n");
return 0;
}
steamclient_BGetCallback = wine_dlsym(steamclient_lib, "Steam_BGetCallback", NULL, 0);
if(!steamclient_BGetCallback){
ERR("unable to load BGetCallback method\n");
return 0;
}
steamclient_GetAPICallResult = wine_dlsym(steamclient_lib, "Steam_GetAPICallResult", NULL, 0);
if(!steamclient_GetAPICallResult){
ERR("unable to load GetAPICallResult method\n");
return 0;
}
steamclient_FreeLastCallback = wine_dlsym(steamclient_lib, "Steam_FreeLastCallback", NULL, 0);
if(!steamclient_FreeLastCallback){
ERR("unable to load FreeLastCallback method\n");
return 0;
}
steamclient_ReleaseThreadLocalMemory = wine_dlsym(steamclient_lib, "Steam_ReleaseThreadLocalMemory", NULL, 0);
if(!steamclient_ReleaseThreadLocalMemory){
ERR("unable to load ReleaseThreadLocalMemory method\n");
return 0;
}
return 1;
}
void *CDECL CreateInterface(const char *name, int *return_code)
{
TRACE("name: %s, return_code: %p\n", name, return_code);
if(!load_steamclient())
return NULL;
return create_win_interface(name, steamclient_CreateInterface(name, return_code));
}
#include "cb_converters.h"
#pragma pack( push, 8 )
struct winCallbackMsg_t
{
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 *m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
static void *last_cb = NULL;
bool CDECL Steam_BGetCallback(HSteamPipe pipe, struct winCallbackMsg_t *win_msg, int32 *ignored)
{
bool ret;
CallbackMsg_t lin_msg;
TRACE("%u, %p, %p\n", pipe, win_msg, ignored);
if(!load_steamclient())
return 0;
ret = steamclient_BGetCallback(pipe, &lin_msg, ignored);
if(ret){
BOOL need_free = TRUE;
win_msg->m_hSteamUser = lin_msg.m_hSteamUser;
win_msg->m_iCallback = lin_msg.m_iCallback;
switch(win_msg->m_iCallback | (lin_msg.m_cubParam << 16)){
#include "cb_converters.dat"
default:
/* structs are compatible */
need_free = FALSE;
win_msg->m_cubParam = lin_msg.m_cubParam;
win_msg->m_pubParam = lin_msg.m_pubParam;
break;
}
if(need_free)
last_cb = win_msg->m_pubParam;
}
return ret;
}
static int get_callback_len(int cb)
{
switch(cb){
#include "cb_getapi_sizes.dat"
}
return 0;
}
bool do_cb_wrap(HSteamPipe pipe, void *linux_side,
bool (*cpp_func)(void *, SteamAPICall_t, void *, int, int, bool *),
SteamAPICall_t call, void *callback, int callback_len, int cb_expected, bool *failed)
{
void *lin_callback = NULL;
int lin_callback_len;
bool ret;
lin_callback_len = get_callback_len(cb_expected);
if(!lin_callback_len){
/* structs are compatible, pass on through */
if(!cpp_func){
if(!load_steamclient())
return 0;
return steamclient_GetAPICallResult(pipe, call, callback, callback_len, cb_expected, failed);
}
return cpp_func(linux_side, call, callback, callback_len, cb_expected, failed);
}
/* structs require conversion */
lin_callback = HeapAlloc(GetProcessHeap(), 0, lin_callback_len);
if(!cpp_func){
if(!load_steamclient())
return 0;
ret = steamclient_GetAPICallResult(pipe, call, lin_callback, lin_callback_len, cb_expected, failed);
}else
ret = cpp_func(linux_side, call, lin_callback, lin_callback_len, cb_expected, failed);
if(ret){
switch(cb_expected){
#include "cb_getapi_table.dat"
}
}
HeapFree(GetProcessHeap(), 0, lin_callback);
return ret;
}
bool CDECL Steam_GetAPICallResult(HSteamPipe pipe, SteamAPICall_t call,
void *callback, int callback_len, int cb_expected, bool *failed)
{
TRACE("%u, x, %p, %u, %u, %p\n", pipe, callback, callback_len, cb_expected, failed);
return do_cb_wrap(pipe, NULL, NULL, call, callback, callback_len, cb_expected, failed);
}
bool CDECL Steam_FreeLastCallback(HSteamPipe pipe)
{
TRACE("%u\n", pipe);
if(!load_steamclient())
return 0;
HeapFree(GetProcessHeap(), 0, last_cb);
last_cb = NULL;
return steamclient_FreeLastCallback(pipe);
}
void CDECL Steam_ReleaseThreadLocalMemory(int bThreadExit)
{
TRACE("%d\n", bThreadExit);
if(!load_steamclient())
return;
steamclient_ReleaseThreadLocalMemory(bThreadExit);
}
void CDECL Breakpad_SteamMiniDumpInit(uint32_t a, const char *b, const char *c)
{
TRACE("\n");
}
void CDECL Breakpad_SteamSetAppID(uint32_t appid)
{
TRACE("\n");
}
int CDECL Breakpad_SteamSetSteamID(uint64_t steamid)
{
TRACE("\n");
return 1;
}
int CDECL Breakpad_SteamWriteMiniDumpSetComment(const char *comment)
{
TRACE("\n");
return 1;
}
void CDECL Breakpad_SteamWriteMiniDumpUsingExceptionInfoWithBuildId(int a, int b)
{
TRACE("\n");
}