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https://github.com/ValveSoftware/Proton.git
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145 lines
5.1 KiB
C++
145 lines
5.1 KiB
C++
#include "vrclient_private.h"
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#include "vrclient_defs.h"
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#include "openvr_v0.9.10/openvr.h"
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using namespace vr;
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extern "C" {
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#include "struct_converters.h"
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}
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#include "cppIVRCompositor_IVRCompositor_008.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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uint32_t cppIVRCompositor_IVRCompositor_008_GetLastError(void *linux_side, char * pchBuffer, uint32_t unBufferSize)
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{
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return ((IVRCompositor*)linux_side)->GetLastError((char *)pchBuffer, (uint32_t)unBufferSize);
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}
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void cppIVRCompositor_IVRCompositor_008_SetVSync(void *linux_side, bool bVSync)
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{
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((IVRCompositor*)linux_side)->SetVSync((bool)bVSync);
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}
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bool cppIVRCompositor_IVRCompositor_008_GetVSync(void *linux_side)
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{
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return ((IVRCompositor*)linux_side)->GetVSync();
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}
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void cppIVRCompositor_IVRCompositor_008_SetGamma(void *linux_side, float fGamma)
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{
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((IVRCompositor*)linux_side)->SetGamma((float)fGamma);
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}
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float cppIVRCompositor_IVRCompositor_008_GetGamma(void *linux_side)
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{
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return ((IVRCompositor*)linux_side)->GetGamma();
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}
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vr::VRCompositorError cppIVRCompositor_IVRCompositor_008_WaitGetPoses(void *linux_side, TrackedDevicePose_t * pRenderPoseArray, uint32_t unRenderPoseArrayCount, TrackedDevicePose_t * pGamePoseArray, uint32_t unGamePoseArrayCount)
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{
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return ((IVRCompositor*)linux_side)->WaitGetPoses((vr::TrackedDevicePose_t *)pRenderPoseArray, (uint32_t)unRenderPoseArrayCount, (vr::TrackedDevicePose_t *)pGamePoseArray, (uint32_t)unGamePoseArrayCount);
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}
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vr::VRCompositorError cppIVRCompositor_IVRCompositor_008_Submit(void *linux_side, Hmd_Eye eEye, GraphicsAPIConvention eTextureType, void * pTexture, VRTextureBounds_t * pBounds, VRSubmitFlags_t nSubmitFlags)
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{
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return ((IVRCompositor*)linux_side)->Submit((vr::Hmd_Eye)eEye, (vr::GraphicsAPIConvention)eTextureType, (void *)pTexture, (const vr::VRTextureBounds_t *)pBounds, (vr::VRSubmitFlags_t)nSubmitFlags);
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}
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void cppIVRCompositor_IVRCompositor_008_ClearLastSubmittedFrame(void *linux_side)
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{
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((IVRCompositor*)linux_side)->ClearLastSubmittedFrame();
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}
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bool cppIVRCompositor_IVRCompositor_008_GetFrameTiming(void *linux_side, Compositor_FrameTiming * pTiming, uint32_t unFramesAgo)
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{
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return ((IVRCompositor*)linux_side)->GetFrameTiming((vr::Compositor_FrameTiming *)pTiming, (uint32_t)unFramesAgo);
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}
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void cppIVRCompositor_IVRCompositor_008_FadeToColor(void *linux_side, float fSeconds, float fRed, float fGreen, float fBlue, float fAlpha, bool bBackground)
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{
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((IVRCompositor*)linux_side)->FadeToColor((float)fSeconds, (float)fRed, (float)fGreen, (float)fBlue, (float)fAlpha, (bool)bBackground);
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}
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void cppIVRCompositor_IVRCompositor_008_FadeGrid(void *linux_side, float fSeconds, bool bFadeIn)
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{
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((IVRCompositor*)linux_side)->FadeGrid((float)fSeconds, (bool)bFadeIn);
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}
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void cppIVRCompositor_IVRCompositor_008_SetSkyboxOverride(void *linux_side, GraphicsAPIConvention eTextureType, void * pFront, void * pBack, void * pLeft, void * pRight, void * pTop, void * pBottom)
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{
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((IVRCompositor*)linux_side)->SetSkyboxOverride((vr::GraphicsAPIConvention)eTextureType, (void *)pFront, (void *)pBack, (void *)pLeft, (void *)pRight, (void *)pTop, (void *)pBottom);
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}
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void cppIVRCompositor_IVRCompositor_008_ClearSkyboxOverride(void *linux_side)
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{
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((IVRCompositor*)linux_side)->ClearSkyboxOverride();
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}
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void cppIVRCompositor_IVRCompositor_008_CompositorBringToFront(void *linux_side)
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{
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((IVRCompositor*)linux_side)->CompositorBringToFront();
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}
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void cppIVRCompositor_IVRCompositor_008_CompositorGoToBack(void *linux_side)
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{
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((IVRCompositor*)linux_side)->CompositorGoToBack();
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}
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void cppIVRCompositor_IVRCompositor_008_CompositorQuit(void *linux_side)
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{
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((IVRCompositor*)linux_side)->CompositorQuit();
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}
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bool cppIVRCompositor_IVRCompositor_008_IsFullscreen(void *linux_side)
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{
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return ((IVRCompositor*)linux_side)->IsFullscreen();
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}
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void cppIVRCompositor_IVRCompositor_008_SetTrackingSpace(void *linux_side, TrackingUniverseOrigin eOrigin)
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{
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((IVRCompositor*)linux_side)->SetTrackingSpace((vr::TrackingUniverseOrigin)eOrigin);
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}
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vr::TrackingUniverseOrigin cppIVRCompositor_IVRCompositor_008_GetTrackingSpace(void *linux_side)
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{
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return ((IVRCompositor*)linux_side)->GetTrackingSpace();
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}
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uint32_t cppIVRCompositor_IVRCompositor_008_GetCurrentSceneFocusProcess(void *linux_side)
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{
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return ((IVRCompositor*)linux_side)->GetCurrentSceneFocusProcess();
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}
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bool cppIVRCompositor_IVRCompositor_008_CanRenderScene(void *linux_side)
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{
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return ((IVRCompositor*)linux_side)->CanRenderScene();
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}
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void cppIVRCompositor_IVRCompositor_008_ShowMirrorWindow(void *linux_side)
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{
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((IVRCompositor*)linux_side)->ShowMirrorWindow();
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}
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void cppIVRCompositor_IVRCompositor_008_HideMirrorWindow(void *linux_side)
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{
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((IVRCompositor*)linux_side)->HideMirrorWindow();
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}
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void cppIVRCompositor_IVRCompositor_008_CompositorDumpImages(void *linux_side)
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{
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((IVRCompositor*)linux_side)->CompositorDumpImages();
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}
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float cppIVRCompositor_IVRCompositor_008_GetFrameTimeRemaining(void *linux_side)
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{
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return ((IVRCompositor*)linux_side)->GetFrameTimeRemaining();
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}
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uint32_t cppIVRCompositor_IVRCompositor_008_GetLastFrameRenderer(void *linux_side)
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{
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return ((IVRCompositor*)linux_side)->GetLastFrameRenderer();
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}
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#ifdef __cplusplus
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}
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#endif
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