mirror of
https://github.com/ValveSoftware/Proton.git
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117 lines
4.3 KiB
C++
117 lines
4.3 KiB
C++
#include "steam_defs.h"
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#pragma push_macro("__cdecl")
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#undef __cdecl
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#define __cdecl
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#include "steamworks_sdk_102/steam_api.h"
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#pragma pop_macro("__cdecl")
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#include "steamclient_private.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define SDKVER_102
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#include "struct_converters.h"
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#include "cppISteamFriends_SteamFriends004.h"
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const char * cppISteamFriends_SteamFriends004_GetPersonaName(void *linux_side)
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{
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return ((ISteamFriends*)linux_side)->GetPersonaName();
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}
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void cppISteamFriends_SteamFriends004_SetPersonaName(void *linux_side, const char * pchPersonaName)
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{
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((ISteamFriends*)linux_side)->SetPersonaName((const char *)pchPersonaName);
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}
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EPersonaState cppISteamFriends_SteamFriends004_GetPersonaState(void *linux_side)
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{
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return ((ISteamFriends*)linux_side)->GetPersonaState();
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}
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int cppISteamFriends_SteamFriends004_GetFriendCount(void *linux_side, int iFriendFlags)
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{
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return ((ISteamFriends*)linux_side)->GetFriendCount((int)iFriendFlags);
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}
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CSteamID cppISteamFriends_SteamFriends004_GetFriendByIndex(void *linux_side, int iFriend, int iFriendFlags)
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{
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return ((ISteamFriends*)linux_side)->GetFriendByIndex((int)iFriend, (int)iFriendFlags);
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}
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EFriendRelationship cppISteamFriends_SteamFriends004_GetFriendRelationship(void *linux_side, CSteamID steamIDFriend)
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{
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return ((ISteamFriends*)linux_side)->GetFriendRelationship((CSteamID)steamIDFriend);
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}
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EPersonaState cppISteamFriends_SteamFriends004_GetFriendPersonaState(void *linux_side, CSteamID steamIDFriend)
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{
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return ((ISteamFriends*)linux_side)->GetFriendPersonaState((CSteamID)steamIDFriend);
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}
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const char * cppISteamFriends_SteamFriends004_GetFriendPersonaName(void *linux_side, CSteamID steamIDFriend)
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{
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return ((ISteamFriends*)linux_side)->GetFriendPersonaName((CSteamID)steamIDFriend);
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}
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int cppISteamFriends_SteamFriends004_GetFriendAvatar(void *linux_side, CSteamID steamIDFriend, int eAvatarSize)
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{
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return ((ISteamFriends*)linux_side)->GetFriendAvatar((CSteamID)steamIDFriend, (int)eAvatarSize);
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}
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bool cppISteamFriends_SteamFriends004_GetFriendGamePlayed(void *linux_side, CSteamID steamIDFriend, uint64 * pulGameID, uint32 * punGameIP, uint16 * pusGamePort, uint16 * pusQueryPort)
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{
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return ((ISteamFriends*)linux_side)->GetFriendGamePlayed((CSteamID)steamIDFriend, (uint64 *)pulGameID, (uint32 *)punGameIP, (uint16 *)pusGamePort, (uint16 *)pusQueryPort);
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}
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const char * cppISteamFriends_SteamFriends004_GetFriendPersonaNameHistory(void *linux_side, CSteamID steamIDFriend, int iPersonaName)
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{
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return ((ISteamFriends*)linux_side)->GetFriendPersonaNameHistory((CSteamID)steamIDFriend, (int)iPersonaName);
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}
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bool cppISteamFriends_SteamFriends004_HasFriend(void *linux_side, CSteamID steamIDFriend, int iFriendFlags)
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{
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return ((ISteamFriends*)linux_side)->HasFriend((CSteamID)steamIDFriend, (int)iFriendFlags);
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}
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int cppISteamFriends_SteamFriends004_GetClanCount(void *linux_side)
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{
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return ((ISteamFriends*)linux_side)->GetClanCount();
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}
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CSteamID cppISteamFriends_SteamFriends004_GetClanByIndex(void *linux_side, int iClan)
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{
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return ((ISteamFriends*)linux_side)->GetClanByIndex((int)iClan);
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}
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const char * cppISteamFriends_SteamFriends004_GetClanName(void *linux_side, CSteamID steamIDClan)
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{
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return ((ISteamFriends*)linux_side)->GetClanName((CSteamID)steamIDClan);
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}
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int cppISteamFriends_SteamFriends004_GetFriendCountFromSource(void *linux_side, CSteamID steamIDSource)
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{
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return ((ISteamFriends*)linux_side)->GetFriendCountFromSource((CSteamID)steamIDSource);
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}
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CSteamID cppISteamFriends_SteamFriends004_GetFriendFromSourceByIndex(void *linux_side, CSteamID steamIDSource, int iFriend)
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{
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return ((ISteamFriends*)linux_side)->GetFriendFromSourceByIndex((CSteamID)steamIDSource, (int)iFriend);
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}
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bool cppISteamFriends_SteamFriends004_IsUserInSource(void *linux_side, CSteamID steamIDUser, CSteamID steamIDSource)
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{
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return ((ISteamFriends*)linux_side)->IsUserInSource((CSteamID)steamIDUser, (CSteamID)steamIDSource);
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}
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void cppISteamFriends_SteamFriends004_SetInGameVoiceSpeaking(void *linux_side, CSteamID steamIDUser, bool bSpeaking)
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{
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((ISteamFriends*)linux_side)->SetInGameVoiceSpeaking((CSteamID)steamIDUser, (bool)bSpeaking);
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}
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void cppISteamFriends_SteamFriends004_ActivateGameOverlay(void *linux_side, const char * pchDialog)
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{
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((ISteamFriends*)linux_side)->ActivateGameOverlay((const char *)pchDialog);
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}
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#ifdef __cplusplus
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}
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#endif
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