mirror of
https://github.com/ValveSoftware/Proton.git
synced 2024-12-27 07:05:46 +03:00
164490165d
For SteamFriends001, SteamGameServer002, SteamUser007, and STEAMUSERSTATS_INTERFACE_VERSION001.
88 lines
4.1 KiB
C++
88 lines
4.1 KiB
C++
//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =======
|
|
//
|
|
// Purpose: interface to user account information in Steam
|
|
//
|
|
//=============================================================================
|
|
|
|
#ifndef ISTEAMUSERSTATS_H
|
|
#define ISTEAMUSERSTATS_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "isteamclient.h"
|
|
|
|
// size limit on stat or achievement name
|
|
const uint32 k_cchStatNameMax = 128;
|
|
|
|
class ISteamUserStats
|
|
{
|
|
public:
|
|
virtual uint32 GetNumStats( CGameID nGameID ) = 0;
|
|
virtual const char *GetStatName( CGameID nGameID, uint32 iStat ) = 0;
|
|
virtual ESteamUserStatType GetStatType( CGameID nGameID, const char *pchName ) = 0;
|
|
virtual uint32 GetNumAchievements( CGameID nGameID ) = 0;
|
|
virtual const char *GetAchievementName( CGameID nGameID, uint32 iAchievement ) = 0;
|
|
virtual uint32 GetNumGroupAchievements( CGameID nGameID ) = 0;
|
|
virtual const char *GetGroupAchievementName( CGameID nGameID, uint32 iAchievement ) = 0;
|
|
virtual bool RequestCurrentStats( CGameID nGameID ) = 0;
|
|
virtual bool GetStat( CGameID nGameID, const char *pchName, int32 *pData ) = 0;
|
|
virtual bool GetStat( CGameID nGameID, const char *pchName, float *pData ) = 0;
|
|
virtual bool SetStat( CGameID nGameID, const char *pchName, int32 nData ) = 0;
|
|
virtual bool SetStat( CGameID nGameID, const char *pchName, float fData ) = 0;
|
|
virtual bool UpdateAvgRateStat( CGameID nGameID, const char *pchName, float flCountThisSession, double dSessionLength ) = 0;
|
|
virtual bool GetAchievement( CGameID nGameID, const char *pchName, bool *pbAchieved ) = 0;
|
|
virtual bool GetGroupAchievement( CGameID nGameID, const char *pchName, bool *pbAchieved ) = 0;
|
|
virtual bool SetAchievement( CGameID nGameID, const char *pchName ) = 0;
|
|
virtual bool SetGroupAchievement( CGameID nGameID, const char *pchName ) = 0;
|
|
virtual bool StoreStats( CGameID nGameID ) = 0;
|
|
virtual bool ClearAchievement( CGameID nGameID, const char *pchName ) = 0;
|
|
virtual bool ClearGroupAchievement( CGameID nGameID, const char *pchName ) = 0;
|
|
virtual int GetAchievementIcon( CGameID nGameID, const char *pchName ) = 0;
|
|
virtual const char *GetAchievementDisplayAttribute( CGameID nGameID, const char *pchName, const char *pchKey ) = 0;
|
|
};
|
|
|
|
|
|
#define STEAMUSERSTATS_INTERFACE_VERSION "STEAMUSERSTATS_INTERFACE_VERSION001"
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: called when the latests stats and achievements have been received
|
|
// from the server
|
|
//-----------------------------------------------------------------------------
|
|
struct UserStatsReceived_t
|
|
{
|
|
enum { k_iCallback = k_iSteamUserStatsCallbacks + 1 };
|
|
uint64 m_nGameID; // Game these stats are for
|
|
EResult m_eResult; // Success / error fetching the stats
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: result of a request to store the user stats for a game
|
|
//-----------------------------------------------------------------------------
|
|
struct UserStatsStored_t
|
|
{
|
|
enum { k_iCallback = k_iSteamUserStatsCallbacks + 2 };
|
|
uint64 m_nGameID; // Game these stats are for
|
|
EResult m_eResult; // success / error
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: result of a request to store the achievements for a game, or an
|
|
// "indicate progress" call. If both m_nCurProgress and m_nMaxProgress
|
|
// are zero, that means the achievement has been fully unlocked.
|
|
//-----------------------------------------------------------------------------
|
|
struct UserAchievementStored_t
|
|
{
|
|
enum { k_iCallback = k_iSteamUserStatsCallbacks + 3 };
|
|
|
|
uint64 m_nGameID; // Game this is for
|
|
bool m_bGroupAchievement; // if this is a "group" achievement
|
|
char m_rgchAchievementName[k_cchStatNameMax]; // name of the achievement
|
|
uint32 m_nCurProgress; // current progress towards the achievement
|
|
uint32 m_nMaxProgress; // "out of" this many
|
|
};
|
|
|
|
|
|
#endif // ISTEAMUSER_H
|