mirror of
https://github.com/ValveSoftware/Proton.git
synced 2024-12-27 07:05:46 +03:00
113 lines
3.5 KiB
C
113 lines
3.5 KiB
C
//====== Copyright 1996-2008, Valve Corporation, All rights reserved. =======
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================
|
|
|
|
#ifndef STEAMPS3PARAMS_H
|
|
#define STEAMPS3PARAMS_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
|
// PlayStation 3 initialization parameters
|
|
//
|
|
// The following structure must be passed to when loading steam_api_ps3.prx
|
|
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
|
#define STEAM_PS3_PATH_MAX 1055
|
|
#define STEAM_PS3_SERVICE_ID_MAX 32
|
|
#define STEAM_PS3_COMMUNICATION_ID_MAX 10
|
|
#define STEAM_PS3_COMMUNICATION_SIG_MAX 160
|
|
#define STEAM_PS3_LANGUAGE_MAX 64
|
|
#define STEAM_PS3_REGION_CODE_MAX 16
|
|
#define STEAM_PS3_CURRENT_PARAMS_VER 2
|
|
struct SteamPS3Params_t
|
|
{
|
|
uint32 m_unVersion; // set to STEAM_PS3_CURRENT_PARAMS_VER
|
|
|
|
void *pReserved;
|
|
uint32 m_nAppId; // set to your game's appid
|
|
|
|
char m_rgchInstallationPath[ STEAM_PS3_PATH_MAX ]; // directory containing latest steam prx's and sdata. Can be read only (BDVD)
|
|
char m_rgchSystemCache[ STEAM_PS3_PATH_MAX ]; // temp working cache, not persistent
|
|
char m_rgchGameData[ STEAM_PS3_PATH_MAX ]; // persistent game data path for storing user data
|
|
char m_rgchNpServiceID[ STEAM_PS3_SERVICE_ID_MAX ];
|
|
char m_rgchNpCommunicationID[ STEAM_PS3_COMMUNICATION_ID_MAX ];
|
|
char m_rgchNpCommunicationSig[ STEAM_PS3_COMMUNICATION_SIG_MAX ];
|
|
|
|
// Language should be one of the following. must be zero terminated
|
|
// danish
|
|
// dutch
|
|
// english
|
|
// finnish
|
|
// french
|
|
// german
|
|
// italian
|
|
// korean
|
|
// norwegian
|
|
// polish
|
|
// portuguese
|
|
// russian
|
|
// schinese
|
|
// spanish
|
|
// swedish
|
|
// tchinese
|
|
char m_rgchSteamLanguage[ STEAM_PS3_LANGUAGE_MAX ];
|
|
|
|
// region codes are "SCEA", "SCEE", "SCEJ". must be zero terminated
|
|
char m_rgchRegionCode[ STEAM_PS3_REGION_CODE_MAX ];
|
|
|
|
// Should be SYS_TTYP3 through SYS_TTYP10, if it's 0 then Steam won't spawn a
|
|
// thread to read console input at all. Using this let's you use Steam console commands
|
|
// like: profile_on, profile_off, profile_dump, mem_stats, mem_validate.
|
|
unsigned int m_cSteamInputTTY;
|
|
|
|
struct Ps3netInit_t
|
|
{
|
|
bool m_bNeedInit;
|
|
void *m_pMemory;
|
|
int m_nMemorySize;
|
|
int m_flags;
|
|
} m_sysNetInitInfo;
|
|
|
|
struct Ps3jpgInit_t
|
|
{
|
|
bool m_bNeedInit;
|
|
} m_sysJpgInitInfo;
|
|
|
|
struct Ps3pngInit_t
|
|
{
|
|
bool m_bNeedInit;
|
|
} m_sysPngInitInfo;
|
|
|
|
struct Ps3sysutilUserInfo_t
|
|
{
|
|
bool m_bNeedInit;
|
|
} m_sysSysUtilUserInfo;
|
|
|
|
bool m_bIncludeNewsPage;
|
|
};
|
|
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
|
// PlayStation 3 memory structure
|
|
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
|
#define STEAMPS3_MALLOC_INUSE 0x53D04A51
|
|
#define STEAMPS3_MALLOC_SYSTEM 0x0D102C48
|
|
#define STEAMPS3_MALLOC_OK 0xFFD04A51
|
|
struct SteamPS3Memory_t
|
|
{
|
|
bool m_bSingleAllocation; // If true, Steam will request one 6MB allocation and use the returned memory for all future allocations
|
|
// If false, Steam will make call malloc for each allocation
|
|
|
|
// required function pointers
|
|
void* (*m_pfMalloc)(size_t);
|
|
void* (*m_pfRealloc)(void *, size_t);
|
|
void (*m_pfFree)(void *);
|
|
size_t (*m_pUsable_size)(void*);
|
|
};
|
|
|
|
|
|
#endif // STEAMPS3PARAMS_H
|