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36 lines
3.7 KiB
C
36 lines
3.7 KiB
C
extern bool cppISteamInput_SteamInput002_Init(void *);
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extern bool cppISteamInput_SteamInput002_Shutdown(void *);
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extern void cppISteamInput_SteamInput002_RunFrame(void *);
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extern int cppISteamInput_SteamInput002_GetConnectedControllers(void *, InputHandle_t *);
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extern InputActionSetHandle_t cppISteamInput_SteamInput002_GetActionSetHandle(void *, const char *);
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extern void cppISteamInput_SteamInput002_ActivateActionSet(void *, InputHandle_t, InputActionSetHandle_t);
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extern InputActionSetHandle_t cppISteamInput_SteamInput002_GetCurrentActionSet(void *, InputHandle_t);
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extern void cppISteamInput_SteamInput002_ActivateActionSetLayer(void *, InputHandle_t, InputActionSetHandle_t);
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extern void cppISteamInput_SteamInput002_DeactivateActionSetLayer(void *, InputHandle_t, InputActionSetHandle_t);
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extern void cppISteamInput_SteamInput002_DeactivateAllActionSetLayers(void *, InputHandle_t);
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extern int cppISteamInput_SteamInput002_GetActiveActionSetLayers(void *, InputHandle_t, InputActionSetHandle_t *);
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extern InputDigitalActionHandle_t cppISteamInput_SteamInput002_GetDigitalActionHandle(void *, const char *);
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extern InputDigitalActionData_t cppISteamInput_SteamInput002_GetDigitalActionData(void *, InputHandle_t, InputDigitalActionHandle_t);
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extern int cppISteamInput_SteamInput002_GetDigitalActionOrigins(void *, InputHandle_t, InputActionSetHandle_t, InputDigitalActionHandle_t, EInputActionOrigin *);
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extern InputAnalogActionHandle_t cppISteamInput_SteamInput002_GetAnalogActionHandle(void *, const char *);
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extern InputAnalogActionData_t cppISteamInput_SteamInput002_GetAnalogActionData(void *, InputHandle_t, InputAnalogActionHandle_t);
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extern int cppISteamInput_SteamInput002_GetAnalogActionOrigins(void *, InputHandle_t, InputActionSetHandle_t, InputAnalogActionHandle_t, EInputActionOrigin *);
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extern const char * cppISteamInput_SteamInput002_GetGlyphForActionOrigin(void *, EInputActionOrigin);
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extern const char * cppISteamInput_SteamInput002_GetStringForActionOrigin(void *, EInputActionOrigin);
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extern void cppISteamInput_SteamInput002_StopAnalogActionMomentum(void *, InputHandle_t, InputAnalogActionHandle_t);
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extern InputMotionData_t cppISteamInput_SteamInput002_GetMotionData(void *, InputHandle_t);
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extern void cppISteamInput_SteamInput002_TriggerVibration(void *, InputHandle_t, unsigned short, unsigned short);
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extern void cppISteamInput_SteamInput002_SetLEDColor(void *, InputHandle_t, uint8, uint8, uint8, unsigned int);
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extern void cppISteamInput_SteamInput002_TriggerHapticPulse(void *, InputHandle_t, ESteamControllerPad, unsigned short);
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extern void cppISteamInput_SteamInput002_TriggerRepeatedHapticPulse(void *, InputHandle_t, ESteamControllerPad, unsigned short, unsigned short, unsigned short, unsigned int);
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extern bool cppISteamInput_SteamInput002_ShowBindingPanel(void *, InputHandle_t);
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extern ESteamInputType cppISteamInput_SteamInput002_GetInputTypeForHandle(void *, InputHandle_t);
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extern InputHandle_t cppISteamInput_SteamInput002_GetControllerForGamepadIndex(void *, int);
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extern int cppISteamInput_SteamInput002_GetGamepadIndexForController(void *, InputHandle_t);
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extern const char * cppISteamInput_SteamInput002_GetStringForXboxOrigin(void *, EXboxOrigin);
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extern const char * cppISteamInput_SteamInput002_GetGlyphForXboxOrigin(void *, EXboxOrigin);
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extern EInputActionOrigin cppISteamInput_SteamInput002_GetActionOriginFromXboxOrigin(void *, InputHandle_t, EXboxOrigin);
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extern EInputActionOrigin cppISteamInput_SteamInput002_TranslateActionOrigin(void *, ESteamInputType, EInputActionOrigin);
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extern bool cppISteamInput_SteamInput002_GetDeviceBindingRevision(void *, InputHandle_t, int *, int *);
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extern uint32 cppISteamInput_SteamInput002_GetRemotePlaySessionID(void *, InputHandle_t);
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