mirror of
https://github.com/ValveSoftware/Proton.git
synced 2024-12-29 16:15:52 +03:00
317 lines
10 KiB
C
317 lines
10 KiB
C
#include <stdint.h>
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#include <limits.h>
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typedef uint32_t EHTMLMouseButton, EHTMLKeyModifiers;
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#ifndef __cplusplus
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#ifndef bool
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typedef char bool; /* 1 byte on modern visual studio c++ */
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#endif
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typedef uint8_t uint8;
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typedef int8_t int8;
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typedef int16_t int16;
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typedef uint16_t uint16;
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typedef int32_t int32;
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typedef uint32_t uint32;
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typedef int64_t int64;
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typedef uint64_t uint64;
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typedef int64 lint64;
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typedef uint64 ulint64;
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typedef uint32_t EUserUGCList,
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EUGCContentDescriptorID,
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EUGCMatchingUGCType,
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EUserUGCListSortOrder,
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EUGCQuery,
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EUGCMatchingUGCType,
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EItemUpdateStatus,
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EItemStatistic,
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EItemPreviewType,
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EAuthSessionResponse,
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EHTTPStatusCode,
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EDenyReason,
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ERegisterActivationCodeResult,
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EWorkshopVote,
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EChatRoomEnterResponse,
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ECheckFileSignature,
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EBroadcastUploadResult,
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EGCResults,
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ESteamInputType,
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EParentalFeature,
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EAccountType,
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EUniverse,
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ENotificationPosition,
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ESteamAPICallFailure,
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EGamepadTextInputMode,
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EGamepadTextInputLineMode,
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EVoiceResult,
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EBeginAuthSessionResult,
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EUserHasLicenseForAppResult,
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EPersonaState,
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EFriendRelationship,
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EPersonaState,
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EOverlayToStoreFlag,
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EChatEntryType,
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ELobbyType,
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ELobbyDistanceFilter,
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ELobbyComparison,
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EMatchMakingServerResponse,
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ELeaderboardSortMethod,
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ELeaderboardDisplayType,
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ELeaderboardDataRequest,
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ELeaderboardUploadScoreMethod,
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EP2PSend,
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ESNetSocketConnectionType,
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ERemoteStoragePublishedFileVisibility,
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EWorkshopFileAction,
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EWorkshopEnumerationType,
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ERemoteStoragePlatform,
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EUGCReadAction,
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EWorkshopFileType,
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EWorkshopVideoProvider,
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EVRScreenshotType,
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EHTTPMethod,
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EResult,
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ESteamControllerPad,
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EControllerActionOrigin,
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EMatchMakingType,
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AudioPlayback_Status,
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ESteamUserStatType,
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EConfigSubTree,
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ELogonState,
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EXboxOrigin,
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EInputSourceMode,
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EActivateGameOverlayToWebPageMode,
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ESteamPartyBeaconLocationData,
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ESteamPartyBeaconLocationType,
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EInputActionOrigin,
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ESteamNetworkingIdentityType,
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ESteamNetworkingConfigScope,
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ESteamNetworkingConfigValue,
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ESteamNetworkingConfigDataType,
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ESteamNetworkingSocketsDebugOutputType,
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ESteamNetworkingGetConfigValueResult,
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EGameSearchErrorCode_t,
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EPlayerResult_t,
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ESteamNetworkingAvailability,
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ESteamDeviceFormFactor,
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ESteamIPv6ConnectivityState,
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ESteamIPv6ConnectivityProtocol,
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EDurationControlOnlineState,
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ETextFilteringContext,
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ESteamNetworkingConnectionState,
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EFloatingGamepadTextInputMode,
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ERemoteStorageLocalFileChange,
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ERemoteStorageFilePathType,
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ESteamInputGlyphSize,
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EControllerHapticLocation,
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ESteamNetworkingFakeIPType,
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ECommunityProfileItemProperty,
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ECommunityProfileItemType
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;
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/* XXX NO */
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typedef struct ISteamNetworkingCustomSignalingRecvContext ISteamNetworkingCustomSignalingRecvContext;
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typedef struct ISteamNetworkingConnectionCustomSignaling ISteamNetworkingConnectionCustomSignaling;
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typedef struct ISteamNetworkingSignalingRecvContext ISteamNetworkingSignalingRecvContext;
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typedef struct ISteamNetworkingConnectionSignaling ISteamNetworkingConnectionSignaling;
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/* structs below are PODs with identical size & layout across platforms */
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typedef struct CSteamID { unsigned char a[8]; } CSteamID;
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typedef struct CGameID { unsigned char a[8]; } CGameID;
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typedef struct RemoteStorageUpdatePublishedFileRequest_t { unsigned char a[40]; } RemoteStorageUpdatePublishedFileRequest_t;
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typedef struct ControllerAnalogActionData_t { unsigned char a[13]; } ControllerAnalogActionData_t;
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typedef struct ControllerDigitalActionData_t { unsigned char a[2]; } ControllerDigitalActionData_t;
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typedef struct ControllerMotionData_t { unsigned char a[40]; } ControllerMotionData_t;
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typedef struct SteamNetworkPingLocation_t { uint8 m_data[ 512 ]; } SteamNetworkPingLocation_t;
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typedef struct SteamIPAddress_t { uint8 m_data[20]; } SteamIPAddress_t;
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typedef struct ScePadTriggerEffectParam { uint8 m_data[120]; } ScePadTriggerEffectParam;
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#pragma pack( push, 1 )
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typedef struct InputAnalogActionData_t
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{
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// Type of data coming from this action, this will match what got specified in the action set
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EInputSourceMode eMode;
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// The current state of this action; will be delta updates for mouse actions
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float x, y;
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// Whether or not this action is currently available to be bound in the active action set
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bool bActive;
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} InputAnalogActionData_t;
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typedef struct InputDigitalActionData_t
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{
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// The current state of this action; will be true if currently pressed
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bool bState;
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// Whether or not this action is currently available to be bound in the active action set
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bool bActive;
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} InputDigitalActionData_t;
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typedef struct InputMotionData_t
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{
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// Sensor-fused absolute rotation; will drift in heading
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float rotQuatX;
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float rotQuatY;
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float rotQuatZ;
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float rotQuatW;
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// Positional acceleration
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float posAccelX;
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float posAccelY;
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float posAccelZ;
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// Angular velocity
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float rotVelX;
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float rotVelY;
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float rotVelZ;
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} InputMotionData_t;
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typedef struct SteamNetworkingIPAddr
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{
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union
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{
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uint8 m_ipv6[ 16 ];
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struct
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{
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uint64 m_8zeros;
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uint16 m_0000;
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uint16 m_ffff;
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uint8 m_ip[ 4 ];
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} m_ipv4;
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} ip;
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uint16 m_port;
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} SteamNetworkingIPAddr;
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#define k_cchMaxGenericString 32
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#define k_cchMaxXboxPairwiseID 32
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#define k_cbMaxGenericBytes 32
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typedef struct SteamNetworkingIdentity
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{
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ESteamNetworkingIdentityType m_eType;
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int m_cbSize;
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union {
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uint64 m_steamID64;
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char m_szGenericString[ k_cchMaxGenericString ];
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char m_szXboxPairwiseID[ k_cchMaxXboxPairwiseID ];
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uint8 m_genericBytes[ k_cbMaxGenericBytes ];
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SteamNetworkingIPAddr m_ip;
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uint32 m_reserved[ 32 ];
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} data;
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} SteamNetworkingIdentity;
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#pragma pack( pop )
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/* never dereferenced and needs no conversion */
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typedef struct FriendGameInfo_t FriendGameInfo_t;
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typedef struct P2PSessionState_t P2PSessionState_t;
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typedef struct SteamParamStringArray_t SteamParamStringArray_t;
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typedef struct ISteamMatchmakingServerListResponse ISteamMatchmakingServerListResponse;
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typedef struct ISteamMatchmakingPingResponse ISteamMatchmakingPingResponse;
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typedef struct ISteamMatchmakingPlayersResponse ISteamMatchmakingPlayersResponse;
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typedef struct ISteamMatchmakingRulesResponse ISteamMatchmakingRulesResponse;
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typedef struct SteamControllerState001_t SteamControllerState001_t;
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typedef struct SteamItemDetails_t SteamItemDetails_t;
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typedef struct LeaderboardEntry_t LeaderboardEntry_t;
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typedef struct SteamUGCDetails_t SteamUGCDetails_t;
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typedef struct gameserveritem_t gameserveritem_t;
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typedef struct MatchMakingKeyValuePair_t MatchMakingKeyValuePair_t;
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typedef struct SteamPartyBeaconLocation_t SteamPartyBeaconLocation_t;
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typedef struct SteamNetConnectionInfo_t SteamNetConnectionInfo_t;
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typedef struct SteamNetworkingQuickConnectionStatus SteamNetworkingQuickConnectionStatus;
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typedef struct SteamNetConnectionRealTimeStatus_t SteamNetConnectionRealTimeStatus_t;
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typedef struct SteamDatagramRelayAuthTicket SteamDatagramRelayAuthTicket;
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typedef struct SteamDatagramHostedAddress SteamDatagramHostedAddress;
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typedef struct SteamNetAuthenticationStatus_t SteamNetAuthenticationStatus_t;
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typedef struct SteamDatagramGameCoordinatorServerLogin SteamDatagramGameCoordinatorServerLogin;
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typedef struct SteamRelayNetworkStatus_t SteamRelayNetworkStatus_t;
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typedef struct SteamIPAddress_t SteamIPAddress_t;
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typedef struct SteamNetworkingConfigValue_t SteamNetworkingConfigValue_t;
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typedef struct SteamNetworkingMessage_t SteamNetworkingMessage_t;
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typedef struct SteamInputActionEvent_t SteamInputActionEvent_t;
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typedef struct SteamNetConnectionRealTimeLaneStatus_t SteamNetConnectionRealTimeLaneStatus_t;
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typedef struct SteamNetworkingFakeIPResult_t SteamNetworkingFakeIPResult_t;
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typedef uint32 (*SteamAPI_CheckCallbackRegistered_t)(int cb);
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typedef void *SteamAPIWarningMessageHook_t;
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typedef void *SteamAPI_PostAPIResultInProcess_t; //unused
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typedef void (*FSteamNetworkingSocketsDebugOutput)(ESteamNetworkingSocketsDebugOutputType nType, const char *pszMsg);
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typedef uint8 Salt_t[8];
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typedef uint64 GID_t;
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typedef uint64 JobID_t;
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typedef GID_t TxnID_t;
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typedef uint32 PackageId_t;
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typedef uint32 BundleId_t;
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typedef uint32 AppId_t;
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typedef uint64 AssetClassId_t;
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typedef uint32 PhysicalItemId_t;
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typedef uint32 DepotId_t;
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typedef uint32 RTime32;
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typedef uint32 CellID_t;
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typedef uint64 SteamAPICall_t;
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typedef uint32 AccountID_t;
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typedef uint32 PartnerId_t;
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typedef uint64 ManifestId_t;
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typedef uint32 HAuthTicket;
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typedef uint64 SteamLeaderboard_t;
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typedef uint64 SteamLeaderboardEntries_t;
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typedef void * BREAKPAD_HANDLE;
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typedef char compile_time_assert_type[1];
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typedef int32 HSteamPipe;
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typedef int32 HSteamUser;
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typedef int16 FriendsGroupID_t;
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typedef void * HServerListRequest;
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typedef int HServerQuery;
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typedef uint64 UGCHandle_t;
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typedef uint64 PublishedFileUpdateHandle_t;
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typedef uint32 SNetListenSocket_t;
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typedef uint32 SNetSocket_t;
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typedef uint64 PublishedFileId_t;
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typedef uint64 UGCFileWriteStreamHandle_t;
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typedef uint32 ScreenshotHandle;
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typedef uint32 HTTPRequestHandle;
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typedef uint32 HTTPCookieContainerHandle;
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typedef uint64 ClientUnifiedMessageHandle;
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typedef uint64 ControllerHandle_t;
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typedef uint64 ControllerActionSetHandle_t;
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typedef uint64 ControllerAnalogActionHandle_t;
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typedef uint64 ControllerDigitalActionHandle_t;
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typedef uint64 UGCQueryHandle_t;
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typedef uint64 UGCUpdateHandle_t;
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typedef uint32 HHTMLBrowser;
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typedef int32 SteamInventoryResult_t, SteamItemDef_t;
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typedef uint64 SteamItemInstanceID_t;
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typedef uint64 SteamInventoryUpdateHandle_t;
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typedef uint64 PartyBeaconID_t;
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typedef uint64 InputHandle_t;
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typedef uint64 InputActionSetHandle_t;
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typedef uint64 InputDigitalActionHandle_t;
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typedef uint64 InputAnalogActionHandle_t;
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typedef uint32 HSteamNetConnection;
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typedef int64 SteamNetworkingMicroseconds;
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typedef uint32 HSteamListenSocket;
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typedef uint32 HSteamNetPollGroup;
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typedef uint32 SteamNetworkingPOPID;
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typedef uint32 RemotePlaySessionID_t;
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typedef char* SteamNetworkingErrMsg;
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typedef void (*SteamInputActionEventCallbackPointer)(SteamInputActionEvent_t *);
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#pragma pack( push, 4 )
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typedef struct CallbackMsg_t
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{
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HSteamUser m_hSteamUser;
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int m_iCallback;
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uint8 *m_pubParam;
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int m_cubParam;
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} CallbackMsg_t;
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#pragma pack( pop )
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#endif
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