Proton/lsteamclient/winISteamMatchmakingServers.c
2024-02-15 15:53:25 +02:00

557 lines
28 KiB
C

/* This file is auto-generated, do not edit. */
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "wine/debug.h"
#include "steam_defs.h"
#include "steamclient_private.h"
#include "struct_converters.h"
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
#include "cppISteamMatchmakingServers_SteamMatchMakingServers001.h"
DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestInternetServerList, 20)
DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestLANServerList, 12)
DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestFriendsServerList, 20)
DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestFavoritesServerList, 20)
DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestHistoryServerList, 20)
DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestSpectatorServerList, 20)
DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_GetServerDetails, 12)
DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_CancelQuery, 8)
DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_RefreshQuery, 8)
DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_IsRefreshing, 8)
DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_GetServerCount, 8)
DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_RefreshServer, 12)
DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_PingServer, 16)
DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_PlayerDetails, 16)
DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_ServerRules, 16)
DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_CancelServerQuery, 8)
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_RequestInternetServerList(struct w_steam_iface *_this, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
{
struct cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestInternetServerList_params params =
{
.linux_side = _this->u_iface,
.iApp = iApp,
.ppchFilters = ppchFilters,
.nFilters = nFilters,
.pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers001"),
};
TRACE("%p\n", _this);
cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestInternetServerList( &params );
}
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_RequestLANServerList(struct w_steam_iface *_this, AppId_t iApp, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
{
struct cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestLANServerList_params params =
{
.linux_side = _this->u_iface,
.iApp = iApp,
.pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers001"),
};
TRACE("%p\n", _this);
cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestLANServerList( &params );
}
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_RequestFriendsServerList(struct w_steam_iface *_this, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
{
struct cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestFriendsServerList_params params =
{
.linux_side = _this->u_iface,
.iApp = iApp,
.ppchFilters = ppchFilters,
.nFilters = nFilters,
.pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers001"),
};
TRACE("%p\n", _this);
cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestFriendsServerList( &params );
}
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_RequestFavoritesServerList(struct w_steam_iface *_this, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
{
struct cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestFavoritesServerList_params params =
{
.linux_side = _this->u_iface,
.iApp = iApp,
.ppchFilters = ppchFilters,
.nFilters = nFilters,
.pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers001"),
};
TRACE("%p\n", _this);
cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestFavoritesServerList( &params );
}
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_RequestHistoryServerList(struct w_steam_iface *_this, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
{
struct cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestHistoryServerList_params params =
{
.linux_side = _this->u_iface,
.iApp = iApp,
.ppchFilters = ppchFilters,
.nFilters = nFilters,
.pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers001"),
};
TRACE("%p\n", _this);
cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestHistoryServerList( &params );
}
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_RequestSpectatorServerList(struct w_steam_iface *_this, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
{
struct cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestSpectatorServerList_params params =
{
.linux_side = _this->u_iface,
.iApp = iApp,
.ppchFilters = ppchFilters,
.nFilters = nFilters,
.pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers001"),
};
TRACE("%p\n", _this);
cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestSpectatorServerList( &params );
}
gameserveritem_t * __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_GetServerDetails(struct w_steam_iface *_this, EMatchMakingType eType, int iServer)
{
struct cppISteamMatchmakingServers_SteamMatchMakingServers001_GetServerDetails_params params =
{
.linux_side = _this->u_iface,
.eType = eType,
.iServer = iServer,
};
TRACE("%p\n", _this);
cppISteamMatchmakingServers_SteamMatchMakingServers001_GetServerDetails( &params );
return params._ret;
}
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_CancelQuery(struct w_steam_iface *_this, EMatchMakingType eType)
{
struct cppISteamMatchmakingServers_SteamMatchMakingServers001_CancelQuery_params params =
{
.linux_side = _this->u_iface,
.eType = eType,
};
TRACE("%p\n", _this);
cppISteamMatchmakingServers_SteamMatchMakingServers001_CancelQuery( &params );
}
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_RefreshQuery(struct w_steam_iface *_this, EMatchMakingType eType)
{
struct cppISteamMatchmakingServers_SteamMatchMakingServers001_RefreshQuery_params params =
{
.linux_side = _this->u_iface,
.eType = eType,
};
TRACE("%p\n", _this);
cppISteamMatchmakingServers_SteamMatchMakingServers001_RefreshQuery( &params );
}
bool __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_IsRefreshing(struct w_steam_iface *_this, EMatchMakingType eType)
{
struct cppISteamMatchmakingServers_SteamMatchMakingServers001_IsRefreshing_params params =
{
.linux_side = _this->u_iface,
.eType = eType,
};
TRACE("%p\n", _this);
cppISteamMatchmakingServers_SteamMatchMakingServers001_IsRefreshing( &params );
return params._ret;
}
int __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_GetServerCount(struct w_steam_iface *_this, EMatchMakingType eType)
{
struct cppISteamMatchmakingServers_SteamMatchMakingServers001_GetServerCount_params params =
{
.linux_side = _this->u_iface,
.eType = eType,
};
TRACE("%p\n", _this);
cppISteamMatchmakingServers_SteamMatchMakingServers001_GetServerCount( &params );
return params._ret;
}
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_RefreshServer(struct w_steam_iface *_this, EMatchMakingType eType, int iServer)
{
struct cppISteamMatchmakingServers_SteamMatchMakingServers001_RefreshServer_params params =
{
.linux_side = _this->u_iface,
.eType = eType,
.iServer = iServer,
};
TRACE("%p\n", _this);
cppISteamMatchmakingServers_SteamMatchMakingServers001_RefreshServer( &params );
}
HServerQuery __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_PingServer(struct w_steam_iface *_this, uint32 unIP, uint16 usPort, void /*ISteamMatchmakingPingResponse*/ *pRequestServersResponse)
{
struct cppISteamMatchmakingServers_SteamMatchMakingServers001_PingServer_params params =
{
.linux_side = _this->u_iface,
.unIP = unIP,
.usPort = usPort,
.pRequestServersResponse = create_LinuxISteamMatchmakingPingResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers001"),
};
TRACE("%p\n", _this);
cppISteamMatchmakingServers_SteamMatchMakingServers001_PingServer( &params );
return params._ret;
}
HServerQuery __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_PlayerDetails(struct w_steam_iface *_this, uint32 unIP, uint16 usPort, void /*ISteamMatchmakingPlayersResponse*/ *pRequestServersResponse)
{
struct cppISteamMatchmakingServers_SteamMatchMakingServers001_PlayerDetails_params params =
{
.linux_side = _this->u_iface,
.unIP = unIP,
.usPort = usPort,
.pRequestServersResponse = create_LinuxISteamMatchmakingPlayersResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers001"),
};
TRACE("%p\n", _this);
cppISteamMatchmakingServers_SteamMatchMakingServers001_PlayerDetails( &params );
return params._ret;
}
HServerQuery __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_ServerRules(struct w_steam_iface *_this, uint32 unIP, uint16 usPort, void /*ISteamMatchmakingRulesResponse*/ *pRequestServersResponse)
{
struct cppISteamMatchmakingServers_SteamMatchMakingServers001_ServerRules_params params =
{
.linux_side = _this->u_iface,
.unIP = unIP,
.usPort = usPort,
.pRequestServersResponse = create_LinuxISteamMatchmakingRulesResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers001"),
};
TRACE("%p\n", _this);
cppISteamMatchmakingServers_SteamMatchMakingServers001_ServerRules( &params );
return params._ret;
}
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_CancelServerQuery(struct w_steam_iface *_this, HServerQuery hServerQuery)
{
struct cppISteamMatchmakingServers_SteamMatchMakingServers001_CancelServerQuery_params params =
{
.linux_side = _this->u_iface,
.hServerQuery = hServerQuery,
};
TRACE("%p\n", _this);
cppISteamMatchmakingServers_SteamMatchMakingServers001_CancelServerQuery( &params );
}
extern vtable_ptr winISteamMatchmakingServers_SteamMatchMakingServers001_vtable;
#ifndef __GNUC__
void __asm_dummy_vtables(void) {
#endif
__ASM_VTABLE(winISteamMatchmakingServers_SteamMatchMakingServers001,
VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestInternetServerList)
VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestLANServerList)
VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestFriendsServerList)
VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestFavoritesServerList)
VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestHistoryServerList)
VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestSpectatorServerList)
VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_GetServerDetails)
VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_CancelQuery)
VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_RefreshQuery)
VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_IsRefreshing)
VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_GetServerCount)
VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_RefreshServer)
VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_PingServer)
VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_PlayerDetails)
VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_ServerRules)
VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_CancelServerQuery)
);
#ifndef __GNUC__
}
#endif
struct w_steam_iface *create_winISteamMatchmakingServers_SteamMatchMakingServers001(void *u_iface)
{
struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamMatchMakingServers001");
TRACE("-> %p\n", r);
r->vtable = alloc_vtable(&winISteamMatchmakingServers_SteamMatchMakingServers001_vtable, 16, "SteamMatchMakingServers001");
r->u_iface = u_iface;
return r;
}
#include "cppISteamMatchmakingServers_SteamMatchMakingServers002.h"
DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestInternetServerList, 20)
DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestLANServerList, 12)
DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestFriendsServerList, 20)
DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestFavoritesServerList, 20)
DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestHistoryServerList, 20)
DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestSpectatorServerList, 20)
DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_ReleaseRequest, 8)
DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_GetServerDetails, 12)
DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_CancelQuery, 8)
DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_RefreshQuery, 8)
DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_IsRefreshing, 8)
DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_GetServerCount, 8)
DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_RefreshServer, 12)
DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_PingServer, 16)
DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_PlayerDetails, 16)
DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_ServerRules, 16)
DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_CancelServerQuery, 8)
HServerListRequest __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_RequestInternetServerList(struct w_steam_iface *_this, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
{
struct cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestInternetServerList_params params =
{
.linux_side = _this->u_iface,
.iApp = iApp,
.ppchFilters = ppchFilters,
.nFilters = nFilters,
.pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers002"),
};
TRACE("%p\n", _this);
cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestInternetServerList( &params );
return params._ret;
}
HServerListRequest __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_RequestLANServerList(struct w_steam_iface *_this, AppId_t iApp, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
{
struct cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestLANServerList_params params =
{
.linux_side = _this->u_iface,
.iApp = iApp,
.pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers002"),
};
TRACE("%p\n", _this);
cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestLANServerList( &params );
return params._ret;
}
HServerListRequest __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_RequestFriendsServerList(struct w_steam_iface *_this, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
{
struct cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestFriendsServerList_params params =
{
.linux_side = _this->u_iface,
.iApp = iApp,
.ppchFilters = ppchFilters,
.nFilters = nFilters,
.pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers002"),
};
TRACE("%p\n", _this);
cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestFriendsServerList( &params );
return params._ret;
}
HServerListRequest __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_RequestFavoritesServerList(struct w_steam_iface *_this, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
{
struct cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestFavoritesServerList_params params =
{
.linux_side = _this->u_iface,
.iApp = iApp,
.ppchFilters = ppchFilters,
.nFilters = nFilters,
.pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers002"),
};
TRACE("%p\n", _this);
cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestFavoritesServerList( &params );
return params._ret;
}
HServerListRequest __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_RequestHistoryServerList(struct w_steam_iface *_this, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
{
struct cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestHistoryServerList_params params =
{
.linux_side = _this->u_iface,
.iApp = iApp,
.ppchFilters = ppchFilters,
.nFilters = nFilters,
.pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers002"),
};
TRACE("%p\n", _this);
cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestHistoryServerList( &params );
return params._ret;
}
HServerListRequest __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_RequestSpectatorServerList(struct w_steam_iface *_this, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
{
struct cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestSpectatorServerList_params params =
{
.linux_side = _this->u_iface,
.iApp = iApp,
.ppchFilters = ppchFilters,
.nFilters = nFilters,
.pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers002"),
};
TRACE("%p\n", _this);
cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestSpectatorServerList( &params );
return params._ret;
}
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_ReleaseRequest(struct w_steam_iface *_this, HServerListRequest hServerListRequest)
{
struct cppISteamMatchmakingServers_SteamMatchMakingServers002_ReleaseRequest_params params =
{
.linux_side = _this->u_iface,
.hServerListRequest = hServerListRequest,
};
TRACE("%p\n", _this);
cppISteamMatchmakingServers_SteamMatchMakingServers002_ReleaseRequest( &params );
}
gameserveritem_t * __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_GetServerDetails(struct w_steam_iface *_this, HServerListRequest hRequest, int iServer)
{
struct cppISteamMatchmakingServers_SteamMatchMakingServers002_GetServerDetails_params params =
{
.linux_side = _this->u_iface,
.hRequest = hRequest,
.iServer = iServer,
};
TRACE("%p\n", _this);
cppISteamMatchmakingServers_SteamMatchMakingServers002_GetServerDetails( &params );
return params._ret;
}
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_CancelQuery(struct w_steam_iface *_this, HServerListRequest hRequest)
{
struct cppISteamMatchmakingServers_SteamMatchMakingServers002_CancelQuery_params params =
{
.linux_side = _this->u_iface,
.hRequest = hRequest,
};
TRACE("%p\n", _this);
cppISteamMatchmakingServers_SteamMatchMakingServers002_CancelQuery( &params );
}
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_RefreshQuery(struct w_steam_iface *_this, HServerListRequest hRequest)
{
struct cppISteamMatchmakingServers_SteamMatchMakingServers002_RefreshQuery_params params =
{
.linux_side = _this->u_iface,
.hRequest = hRequest,
};
TRACE("%p\n", _this);
cppISteamMatchmakingServers_SteamMatchMakingServers002_RefreshQuery( &params );
}
bool __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_IsRefreshing(struct w_steam_iface *_this, HServerListRequest hRequest)
{
struct cppISteamMatchmakingServers_SteamMatchMakingServers002_IsRefreshing_params params =
{
.linux_side = _this->u_iface,
.hRequest = hRequest,
};
TRACE("%p\n", _this);
cppISteamMatchmakingServers_SteamMatchMakingServers002_IsRefreshing( &params );
return params._ret;
}
int __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_GetServerCount(struct w_steam_iface *_this, HServerListRequest hRequest)
{
struct cppISteamMatchmakingServers_SteamMatchMakingServers002_GetServerCount_params params =
{
.linux_side = _this->u_iface,
.hRequest = hRequest,
};
TRACE("%p\n", _this);
cppISteamMatchmakingServers_SteamMatchMakingServers002_GetServerCount( &params );
return params._ret;
}
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_RefreshServer(struct w_steam_iface *_this, HServerListRequest hRequest, int iServer)
{
struct cppISteamMatchmakingServers_SteamMatchMakingServers002_RefreshServer_params params =
{
.linux_side = _this->u_iface,
.hRequest = hRequest,
.iServer = iServer,
};
TRACE("%p\n", _this);
cppISteamMatchmakingServers_SteamMatchMakingServers002_RefreshServer( &params );
}
HServerQuery __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_PingServer(struct w_steam_iface *_this, uint32 unIP, uint16 usPort, void /*ISteamMatchmakingPingResponse*/ *pRequestServersResponse)
{
struct cppISteamMatchmakingServers_SteamMatchMakingServers002_PingServer_params params =
{
.linux_side = _this->u_iface,
.unIP = unIP,
.usPort = usPort,
.pRequestServersResponse = create_LinuxISteamMatchmakingPingResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers002"),
};
TRACE("%p\n", _this);
cppISteamMatchmakingServers_SteamMatchMakingServers002_PingServer( &params );
return params._ret;
}
HServerQuery __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_PlayerDetails(struct w_steam_iface *_this, uint32 unIP, uint16 usPort, void /*ISteamMatchmakingPlayersResponse*/ *pRequestServersResponse)
{
struct cppISteamMatchmakingServers_SteamMatchMakingServers002_PlayerDetails_params params =
{
.linux_side = _this->u_iface,
.unIP = unIP,
.usPort = usPort,
.pRequestServersResponse = create_LinuxISteamMatchmakingPlayersResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers002"),
};
TRACE("%p\n", _this);
cppISteamMatchmakingServers_SteamMatchMakingServers002_PlayerDetails( &params );
return params._ret;
}
HServerQuery __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_ServerRules(struct w_steam_iface *_this, uint32 unIP, uint16 usPort, void /*ISteamMatchmakingRulesResponse*/ *pRequestServersResponse)
{
struct cppISteamMatchmakingServers_SteamMatchMakingServers002_ServerRules_params params =
{
.linux_side = _this->u_iface,
.unIP = unIP,
.usPort = usPort,
.pRequestServersResponse = create_LinuxISteamMatchmakingRulesResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers002"),
};
TRACE("%p\n", _this);
cppISteamMatchmakingServers_SteamMatchMakingServers002_ServerRules( &params );
return params._ret;
}
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_CancelServerQuery(struct w_steam_iface *_this, HServerQuery hServerQuery)
{
struct cppISteamMatchmakingServers_SteamMatchMakingServers002_CancelServerQuery_params params =
{
.linux_side = _this->u_iface,
.hServerQuery = hServerQuery,
};
TRACE("%p\n", _this);
cppISteamMatchmakingServers_SteamMatchMakingServers002_CancelServerQuery( &params );
}
extern vtable_ptr winISteamMatchmakingServers_SteamMatchMakingServers002_vtable;
#ifndef __GNUC__
void __asm_dummy_vtables(void) {
#endif
__ASM_VTABLE(winISteamMatchmakingServers_SteamMatchMakingServers002,
VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestInternetServerList)
VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestLANServerList)
VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestFriendsServerList)
VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestFavoritesServerList)
VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestHistoryServerList)
VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestSpectatorServerList)
VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_ReleaseRequest)
VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_GetServerDetails)
VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_CancelQuery)
VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_RefreshQuery)
VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_IsRefreshing)
VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_GetServerCount)
VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_RefreshServer)
VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_PingServer)
VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_PlayerDetails)
VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_ServerRules)
VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_CancelServerQuery)
);
#ifndef __GNUC__
}
#endif
struct w_steam_iface *create_winISteamMatchmakingServers_SteamMatchMakingServers002(void *u_iface)
{
struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamMatchMakingServers002");
TRACE("-> %p\n", r);
r->vtable = alloc_vtable(&winISteamMatchmakingServers_SteamMatchMakingServers002_vtable, 17, "SteamMatchMakingServers002");
r->u_iface = u_iface;
return r;
}