mirror of
https://github.com/ValveSoftware/Proton.git
synced 2024-12-29 16:15:52 +03:00
40f210f20c
CW-Bug-Id: #22729
50 lines
1.8 KiB
C++
50 lines
1.8 KiB
C++
extern "C" {
|
|
#include <stdarg.h>
|
|
|
|
#include "windef.h"
|
|
#include "winbase.h"
|
|
#include "wine/debug.h"
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
|
|
}
|
|
|
|
#include "steam_defs.h"
|
|
#pragma push_macro("__cdecl")
|
|
#undef __cdecl
|
|
#pragma push_macro("strncpy")
|
|
#undef strncpy
|
|
#include "steamworks_sdk_099y/steam_api.h"
|
|
#pragma pop_macro("__cdecl")
|
|
#pragma pop_macro("strncpy")
|
|
#include "steamclient_private.h"
|
|
|
|
#define SDK_VERSION 992
|
|
#include "steamclient_manual_common.h"
|
|
|
|
class ISteamUser_linux
|
|
{
|
|
public:
|
|
virtual HSteamUser GetHSteamUser() = 0;
|
|
virtual bool BLoggedOn() = 0;
|
|
virtual CSteamID GetSteamID() = 0;
|
|
|
|
/* CGameID -> CGameID &.
|
|
* Windows side follows the prototype in the header while Linux
|
|
* steamclient treats gameID parameter as pointer. */
|
|
virtual int InitiateGameConnection( void *pBlob, int cbMaxBlob, CSteamID steamID, CGameID &gameID, uint32 unIPServer, uint16 usPortServer, bool bSecure, void *pvSteam2GetEncryptionKey, int cbSteam2GetEncryptionKey ) = 0;
|
|
|
|
virtual void TerminateGameConnection( uint32 unIPServer, uint16 usPortServer ) = 0;
|
|
virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0;
|
|
virtual void RefreshSteam2Login() = 0;
|
|
};
|
|
|
|
extern "C" {
|
|
int cppISteamUser_SteamUser008_InitiateGameConnection(void *linux_side, void * pBlob, int cbMaxBlob, CSteamID steamID, CGameID gameID, uint32 unIPServer, uint16 usPortServer,
|
|
bool bSecure, void * pvSteam2GetEncryptionKey, int cbSteam2GetEncryptionKey)
|
|
{
|
|
WARN("Manual call fixup.\n");
|
|
return ((ISteamUser_linux *)linux_side)->InitiateGameConnection(pBlob, cbMaxBlob, steamID, gameID, unIPServer, usPortServer,
|
|
bSecure, pvSteam2GetEncryptionKey, cbSteam2GetEncryptionKey);
|
|
}
|
|
}
|