mirror of
https://github.com/ValveSoftware/Proton.git
synced 2024-12-27 23:25:50 +03:00
764 lines
25 KiB
C
764 lines
25 KiB
C
#include <stdarg.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <dlfcn.h>
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#include <limits.h>
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#include <stdint.h>
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#include "windef.h"
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#include "winbase.h"
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#include "winnls.h"
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#include "wine/debug.h"
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#include "wine/library.h"
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#include "vrclient_defs.h"
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#include "vrclient_private.h"
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#include "initguid.h"
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#include "wined3d-interop.h"
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#include "cppIVRCompositor_IVRCompositor_021.h"
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#include "cppIVRCompositor_IVRCompositor_022.h"
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WINE_DEFAULT_DEBUG_CHANNEL(vrclient);
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BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, void *reserved)
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{
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TRACE("(%p, %u, %p)\n", instance, reason, reserved);
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switch (reason)
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{
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case DLL_PROCESS_ATTACH:
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DisableThreadLibraryCalls(instance);
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break;
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}
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return TRUE;
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}
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#if 0
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uint32 vrclient_unix_path_to_dos_path(uint32 api_result, char *inout, uint32 inout_bytes)
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{
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WCHAR *converted;
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uint32 r;
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if(api_result == 0)
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return 0;
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converted = wine_get_dos_file_name(inout);
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if(!converted){
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WARN("Unable to convert unix filename to DOS: %s\n", inout);
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*inout = 0;
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return 0;
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}
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r = WideCharToMultiByte(CP_ACP, 0, converted, -1, inout, inout_bytes,
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NULL, NULL);
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HeapFree(GetProcessHeap(), 0, converted);
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if(r > 0)
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return r - 1;
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return 0;
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}
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#endif
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static BOOL array_reserve(void **elements, SIZE_T *capacity, SIZE_T count, SIZE_T size)
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{
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SIZE_T max_capacity, new_capacity;
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void *new_elements;
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if (count <= *capacity)
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return TRUE;
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max_capacity = ~(SIZE_T)0 / size;
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if (count > max_capacity)
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return FALSE;
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new_capacity = max(1, *capacity);
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while (new_capacity < count && new_capacity <= max_capacity / 2)
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new_capacity *= 2;
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if (new_capacity < count)
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new_capacity = count;
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if (!*elements)
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new_elements = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, new_capacity * size);
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else
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new_elements = HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, *elements, new_capacity * size);
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if (!new_elements)
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return FALSE;
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*elements = new_elements;
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*capacity = new_capacity;
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return TRUE;
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}
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#include "win_constructors.h"
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#include "win_destructors.h"
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typedef void (*pfn_dtor)(void *);
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static const struct {
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const char *iface_version;
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void *(*ctor)(void *);
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void (*dtor)(void *);
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} constructors[] = {
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#include "win_constructors_table.dat"
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};
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void *create_win_interface(const char *name, void *linux_side)
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{
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unsigned int i;
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TRACE("trying to create %s\n", name);
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if(!linux_side)
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return NULL;
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for(i = 0; i < sizeof(constructors) / sizeof(*constructors); ++i){
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if(!strcmp(name, constructors[i].iface_version))
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return constructors[i].ctor(linux_side);
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}
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ERR("Don't recognize interface name: %s\n", name);
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return NULL;
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}
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static pfn_dtor get_win_destructor(const char *name)
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{
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unsigned int i;
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for(i = 0; i < sizeof(constructors) / sizeof(*constructors); ++i){
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if(!strcmp(name, constructors[i].iface_version))
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return constructors[i].dtor;
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}
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return NULL;
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}
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static void *vrclient_lib;
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static void *(*vrclient_VRClientCoreFactory)(const char *name, int *return_code);
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static int load_vrclient(void)
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{
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char path[PATH_MAX];
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if(vrclient_lib)
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return 1;
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/* PROTON_VR_RUNTIME is provided by the proton setup script */
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if(!getenv("PROTON_VR_RUNTIME")){
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TRACE("Linux OpenVR runtime is not available\n");
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return 0;
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}
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#ifdef _WIN64
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snprintf(path, PATH_MAX, "%s/bin/linux64/vrclient.so", getenv("PROTON_VR_RUNTIME"));
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#else
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snprintf(path, PATH_MAX, "%s/bin/vrclient.so", getenv("PROTON_VR_RUNTIME"));
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#endif
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TRACE("got openvr runtime path: %s\n", path);
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vrclient_lib = wine_dlopen(path, RTLD_NOW, NULL, 0);
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if(!vrclient_lib){
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ERR("unable to load vrclient.so\n");
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return 0;
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}
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vrclient_VRClientCoreFactory = wine_dlsym(vrclient_lib, "VRClientCoreFactory", NULL, 0);
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if(!vrclient_VRClientCoreFactory){
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ERR("unable to load VRClientCoreFactory method\n");
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return 0;
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}
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return 1;
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}
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void *CDECL VRClientCoreFactory(const char *name, int *return_code)
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{
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TRACE("name: %s, return_code: %p\n", name, return_code);
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if(!load_vrclient())
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return NULL;
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return create_win_interface(name, vrclient_VRClientCoreFactory(name, return_code));
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}
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static VkDevice_T *(WINAPI *get_native_VkDevice)(VkDevice_T *);
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static VkInstance_T *(WINAPI *get_native_VkInstance)(VkInstance_T *);
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static VkPhysicalDevice_T *(WINAPI *get_native_VkPhysicalDevice)(VkPhysicalDevice_T *);
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static VkPhysicalDevice_T *(WINAPI *get_wrapped_VkPhysicalDevice)(VkInstance_T *, VkPhysicalDevice_T *);
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static VkQueue_T *(WINAPI *get_native_VkQueue)(VkQueue_T *);
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static void load_vk_unwrappers(void)
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{
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static HMODULE h = NULL;
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if(h)
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/* already loaded */
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return;
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h = LoadLibraryA("winevulkan");
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if(!h){
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ERR("unable to load winevulkan\n");
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return;
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}
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get_native_VkDevice = (void*)GetProcAddress(h, "__wine_get_native_VkDevice");
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get_native_VkInstance = (void*)GetProcAddress(h, "__wine_get_native_VkInstance");
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get_native_VkPhysicalDevice = (void*)GetProcAddress(h, "__wine_get_native_VkPhysicalDevice");
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get_wrapped_VkPhysicalDevice = (void*)GetProcAddress(h, "__wine_get_wrapped_VkPhysicalDevice");
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get_native_VkQueue = (void*)GetProcAddress(h, "__wine_get_native_VkQueue");
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}
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EVRInitError ivrclientcore_002_init(EVRInitError (*cpp_func)(void *, EVRApplicationType),
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void *linux_side, EVRApplicationType application_type,
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unsigned int version, struct client_core_data *user_data)
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{
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TRACE("%p, %#x\n", linux_side, application_type);
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InitializeCriticalSection(&user_data->critical_section);
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return cpp_func(linux_side, application_type);
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}
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EVRInitError ivrclientcore_init(EVRInitError (*cpp_func)(void *, EVRApplicationType, const char *),
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void *linux_side, EVRApplicationType application_type, const char *startup_info,
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unsigned int version, struct client_core_data *user_data)
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{
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TRACE("%p, %#x, %p\n", linux_side, application_type, startup_info);
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InitializeCriticalSection(&user_data->critical_section);
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return cpp_func(linux_side, application_type, startup_info);
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}
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void *ivrclientcore_get_generic_interface(void *(*cpp_func)(void *, const char *, EVRInitError *),
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void *linux_side, const char *name_and_version, EVRInitError *error,
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unsigned int version, struct client_core_data *user_data)
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{
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struct generic_interface *iface;
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pfn_dtor destructor;
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void *win_object;
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void *object;
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TRACE("%p, %p, %p\n", linux_side, name_and_version, error);
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if (!(object = cpp_func(linux_side, name_and_version, error)))
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{
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WARN("Failed to create %s.\n", name_and_version);
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return NULL;
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}
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if (!(win_object = create_win_interface(name_and_version, object)))
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{
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ERR("Failed to create win object %s.\n", name_and_version);
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return NULL;
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}
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if ((destructor = get_win_destructor(name_and_version)))
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{
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EnterCriticalSection(&user_data->critical_section);
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if (array_reserve((void **)&user_data->created_interfaces,
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&user_data->created_interfaces_size, user_data->created_interface_count + 1,
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sizeof(*user_data->created_interfaces)))
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{
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iface = &user_data->created_interfaces[user_data->created_interface_count++];
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iface->object = win_object;
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iface->dtor = destructor;
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}
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else
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{
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ERR("Failed to add interface to array.\n");
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}
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LeaveCriticalSection(&user_data->critical_section);
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}
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return win_object;
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}
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void ivrclientcore_cleanup(void (*cpp_func)(void *), void *linux_side,
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unsigned int version, struct client_core_data *user_data)
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{
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struct generic_interface *iface;
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SIZE_T i;
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TRACE("%p\n", linux_side);
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EnterCriticalSection(&user_data->critical_section);
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for (i = 0; i < user_data->created_interface_count; ++i)
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{
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iface = &user_data->created_interfaces[i];
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iface->dtor(iface->object);
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}
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HeapFree(GetProcessHeap(), 0, user_data->created_interfaces);
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user_data->created_interfaces = NULL;
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user_data->created_interfaces_size = 0;
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user_data->created_interface_count = 0;
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LeaveCriticalSection(&user_data->critical_section);
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DeleteCriticalSection(&user_data->critical_section);
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cpp_func(linux_side);
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}
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void get_dxgi_output_info(void *cpp_func, void *linux_side,
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int32_t *adapter_idx, unsigned int version)
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{
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TRACE("%p\n", adapter_idx);
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*adapter_idx = 0;
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}
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void get_dxgi_output_info2(void *cpp_func, void *linux_side,
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int32_t *adapter_idx, int32_t *output_idx, unsigned int version)
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{
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TRACE("%p, %p\n", adapter_idx, output_idx);
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*adapter_idx = 0;
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*output_idx = 0;
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}
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void ivrsystem_016_get_output_device(
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void (*cpp_func)(void *, uint64_t *, ETextureType),
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void *linux_side, uint64_t *out_device, ETextureType type,
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unsigned int version)
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{
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cpp_func(linux_side, out_device, type);
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}
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void ivrsystem_get_output_device(
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void (*cpp_func)(void *, uint64_t *, ETextureType, VkInstance_T *),
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void *linux_side, uint64_t *out_device, ETextureType type,
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VkInstance_T *wrapped_instance, unsigned int version)
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{
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switch(type){
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case TextureType_Vulkan:
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{
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VkInstance_T *native_instance;
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load_vk_unwrappers();
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native_instance = get_native_VkInstance(wrapped_instance);
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cpp_func(linux_side, out_device, type, native_instance);
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*out_device = (uint64_t)(intptr_t)get_wrapped_VkPhysicalDevice(wrapped_instance,
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(VkPhysicalDevice_T *)(intptr_t)*out_device);
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return;
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}
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default:
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cpp_func(linux_side, out_device, type, wrapped_instance);
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return;
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}
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}
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struct submit_data
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{
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void *linux_side;
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EVRCompositorError (*submit)(void *, EVREye, Texture_t *, VRTextureBounds_t *, EVRSubmitFlags);
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EVREye eye;
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Texture_t texture;
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VRTextureWithPose_t texture_pose;
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VRTextureWithDepth_t texture_depth;
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VRTextureWithPoseAndDepth_t texture_both;
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VRTextureBounds_t bounds;
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EVRSubmitFlags flags;
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};
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static CDECL void d3d11_texture_callback(unsigned int gl_texture, unsigned int gl_depth_texture, const void *data, unsigned int data_size)
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{
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const struct submit_data *submit_data = data;
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VRCompositorError error = 0;
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VRTextureBounds_t bounds;
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Texture_t texture, *tex;
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VRTextureWithPose_t texture_pose;
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VRTextureWithDepth_t texture_depth;
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VRTextureWithPoseAndDepth_t texture_both;
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TRACE("texture %u, data {%p, %u}\n", gl_texture, data, data_size);
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switch(submit_data->flags & (Submit_TextureWithPose | Submit_TextureWithDepth)){
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case 0:
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texture = submit_data->texture;
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texture.handle = (void *)(UINT_PTR)gl_texture;
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texture.eType = TextureType_OpenGL;
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tex = &texture;
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break;
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case Submit_TextureWithPose:
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texture_pose = submit_data->texture_pose;
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texture_pose.texture.handle = (void *)(UINT_PTR)gl_texture;
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texture_pose.texture.eType = TextureType_OpenGL;
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tex = (Texture_t *)&texture_pose;
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break;
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case Submit_TextureWithDepth:
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texture_depth = submit_data->texture_depth;
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texture_depth.texture.handle = (void *)(UINT_PTR)gl_texture;
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texture_depth.texture.eType = TextureType_OpenGL;
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texture_depth.depth.handle = (void *)(UINT_PTR)gl_depth_texture;
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tex = (Texture_t *)&texture_depth;
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break;
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case Submit_TextureWithPose | Submit_TextureWithDepth:
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texture_both = submit_data->texture_both;
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texture_both.texture.handle = (void *)(UINT_PTR)gl_texture;
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texture_both.texture.eType = TextureType_OpenGL;
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texture_both.depth.handle = (void *)(UINT_PTR)gl_depth_texture;
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tex = (Texture_t *)&texture_both;
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break;
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}
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/* Textures are upside-down in wined3d. */
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bounds = submit_data->bounds;
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bounds.vMin = submit_data->bounds.vMax;
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bounds.vMax = submit_data->bounds.vMin;
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error = submit_data->submit(submit_data->linux_side, submit_data->eye,
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tex, &bounds, submit_data->flags);
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if (error)
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ERR("error %#x\n", error);
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}
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void ivrcompositor_005_submit(
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void (*cpp_func)(void *, Hmd_Eye, void *, Compositor_TextureBounds *),
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void *linux_side, Hmd_Eye eye, void *texture, Compositor_TextureBounds *bounds,
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unsigned int version, struct compositor_data *user_data)
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{
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TRACE("%p, %#x, %p, %p\n", linux_side, eye, texture, bounds);
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return cpp_func(linux_side, eye, texture, bounds);
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}
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VRCompositorError ivrcompositor_006_submit(
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VRCompositorError (*cpp_func)(void *, Hmd_Eye, void *, VRTextureBounds_t *),
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void *linux_side, Hmd_Eye eye, void *texture, VRTextureBounds_t *bounds,
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unsigned int version, struct compositor_data *user_data)
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{
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TRACE("%p, %#x, %p, %p\n", linux_side, eye, texture, bounds);
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return cpp_func(linux_side, eye, texture, bounds);
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}
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VRCompositorError ivrcompositor_007_submit(
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VRCompositorError (*cpp_func)(void *, Hmd_Eye, GraphicsAPIConvention, void *, VRTextureBounds_t *),
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void *linux_side, Hmd_Eye eye, GraphicsAPIConvention api, void *texture, VRTextureBounds_t *bounds,
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unsigned int version, struct compositor_data *user_data)
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{
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TRACE("%p, %#x, %#x, %p, %p\n", linux_side, eye, api, texture, bounds);
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if (api == API_DirectX)
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FIXME("Not implemented Direct3D API!\n");
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return cpp_func(linux_side, eye, api, texture, bounds);
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}
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VRCompositorError ivrcompositor_008_submit(
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VRCompositorError (*cpp_func)(void *, Hmd_Eye, GraphicsAPIConvention, void *,
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VRTextureBounds_t *, VRSubmitFlags_t),
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void *linux_side, Hmd_Eye eye, GraphicsAPIConvention api, void *texture,
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VRTextureBounds_t *bounds, VRSubmitFlags_t flags,
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unsigned int version, struct compositor_data *user_data)
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{
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TRACE("%p, %#x, %#x, %p, %p, %#x\n", linux_side, eye, api, texture, bounds, flags);
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if (api == API_DirectX)
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FIXME("Not implemented Direct3D API!\n");
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return cpp_func(linux_side, eye, api, texture, bounds, flags);
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}
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EVRCompositorError ivrcompositor_submit(
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EVRCompositorError (*cpp_func)(void *, EVREye, Texture_t *, VRTextureBounds_t *, EVRSubmitFlags),
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void *linux_side, EVREye eye, Texture_t *texture, VRTextureBounds_t *bounds, EVRSubmitFlags flags,
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unsigned int version, struct compositor_data *user_data)
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{
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IWineD3D11Texture2D *wine_texture;
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IWineD3D11Device *wined3d_device;
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struct submit_data submit_data;
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IUnknown *texture_iface, *depth_texture = NULL;
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ID3D11Device *device;
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HRESULT hr;
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TRACE("%p, %#x, %p, %p, %#x\n", linux_side, eye, texture, bounds, flags);
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switch (texture->eType)
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{
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case TextureType_DirectX:
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TRACE("D3D11\n");
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texture_iface = texture->handle;
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hr = texture_iface->lpVtbl->QueryInterface(texture_iface,
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&IID_IWineD3D11Texture2D, (void **)&wine_texture);
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|
if (FAILED(hr))
|
|
{
|
|
ERR("Invalid D3D11 texture %p.\n", texture);
|
|
return cpp_func(linux_side, eye, texture, bounds, flags);
|
|
}
|
|
|
|
wine_texture->lpVtbl->GetDevice(wine_texture, &device);
|
|
if (user_data->d3d11_device != device)
|
|
{
|
|
if (user_data->d3d11_device)
|
|
FIXME("Previous submit was from different D3D11 device.\n");
|
|
|
|
user_data->d3d11_device = device;
|
|
|
|
if (SUCCEEDED(hr = device->lpVtbl->QueryInterface(device,
|
|
&IID_IWineD3D11Device, (void **)&wined3d_device)))
|
|
{
|
|
user_data->wined3d_device = wined3d_device;
|
|
wined3d_device->lpVtbl->Release(wined3d_device);
|
|
}
|
|
else
|
|
{
|
|
ERR("Failed to get device, hr %#x.\n", hr);
|
|
user_data->wined3d_device = NULL;
|
|
}
|
|
|
|
TRACE("Enabling explicit timing mode.\n");
|
|
switch (version)
|
|
{
|
|
case 21:
|
|
cppIVRCompositor_IVRCompositor_021_SetExplicitTimingMode(linux_side,
|
|
VRCompositorTimingMode_Explicit_ApplicationPerformsPostPresentHandoff);
|
|
break;
|
|
case 22:
|
|
cppIVRCompositor_IVRCompositor_022_SetExplicitTimingMode(linux_side,
|
|
VRCompositorTimingMode_Explicit_ApplicationPerformsPostPresentHandoff);
|
|
break;
|
|
default:
|
|
FIXME("Version %u not supported.\n", version);
|
|
user_data->wined3d_device = NULL;
|
|
break;
|
|
}
|
|
}
|
|
device->lpVtbl->Release(device);
|
|
|
|
submit_data.linux_side = linux_side;
|
|
submit_data.submit = cpp_func;
|
|
submit_data.eye = eye;
|
|
switch(flags & (Submit_TextureWithPose | Submit_TextureWithDepth)){
|
|
case 0:
|
|
submit_data.texture = *texture;
|
|
break;
|
|
case Submit_TextureWithPose:
|
|
submit_data.texture_pose = *(VRTextureWithPose_t *)texture;
|
|
break;
|
|
case Submit_TextureWithDepth:
|
|
submit_data.texture_depth = *(VRTextureWithDepth_t *)texture;
|
|
depth_texture = (IUnknown*)submit_data.texture_depth.depth.handle;
|
|
break;
|
|
case Submit_TextureWithPose | Submit_TextureWithDepth:
|
|
submit_data.texture_both = *(VRTextureWithPoseAndDepth_t *)texture;
|
|
depth_texture = (IUnknown*)submit_data.texture_both.depth.handle;
|
|
break;
|
|
}
|
|
submit_data.bounds = *bounds;
|
|
submit_data.flags = flags;
|
|
wine_texture->lpVtbl->access_gl_texture(wine_texture,
|
|
d3d11_texture_callback, depth_texture, &submit_data, sizeof(submit_data));
|
|
|
|
wine_texture->lpVtbl->Release(wine_texture);
|
|
|
|
return 0;
|
|
|
|
case TextureType_Vulkan:
|
|
{
|
|
struct VRVulkanTextureData_t our_vkdata, our_depth_vkdata, *their_vkdata;
|
|
Texture_t our_texture, *tex;
|
|
VRTextureWithPose_t our_pose;
|
|
VRTextureWithDepth_t our_depth;
|
|
VRTextureWithPoseAndDepth_t our_both;
|
|
|
|
load_vk_unwrappers();
|
|
|
|
their_vkdata = (struct VRVulkanTextureData_t*)texture->handle;
|
|
|
|
our_vkdata = *their_vkdata;
|
|
our_vkdata.m_pDevice = get_native_VkDevice(our_vkdata.m_pDevice);
|
|
our_vkdata.m_pPhysicalDevice = get_native_VkPhysicalDevice(our_vkdata.m_pPhysicalDevice);
|
|
our_vkdata.m_pInstance = get_native_VkInstance(our_vkdata.m_pInstance);
|
|
our_vkdata.m_pQueue = get_native_VkQueue(our_vkdata.m_pQueue);
|
|
|
|
switch(flags & (Submit_TextureWithPose | Submit_TextureWithDepth)){
|
|
case 0:
|
|
our_texture = *texture;
|
|
our_texture.handle = &our_vkdata;
|
|
tex = (Texture_t *)&our_texture;
|
|
break;
|
|
|
|
case Submit_TextureWithPose:
|
|
our_pose = *(VRTextureWithPose_t *)texture;
|
|
our_pose.texture.handle = &our_vkdata;
|
|
tex = (Texture_t *)&our_pose;
|
|
break;
|
|
|
|
case Submit_TextureWithDepth:
|
|
our_depth = *(VRTextureWithDepth_t *)texture;
|
|
|
|
our_depth.texture.handle = &our_vkdata;
|
|
|
|
their_vkdata = (struct VRVulkanTextureData_t *)our_depth.depth.handle;
|
|
our_depth_vkdata = *their_vkdata;
|
|
our_depth_vkdata.m_pDevice = get_native_VkDevice(our_depth_vkdata.m_pDevice);
|
|
our_depth_vkdata.m_pPhysicalDevice = get_native_VkPhysicalDevice(our_depth_vkdata.m_pPhysicalDevice);
|
|
our_depth_vkdata.m_pInstance = get_native_VkInstance(our_depth_vkdata.m_pInstance);
|
|
our_depth_vkdata.m_pQueue = get_native_VkQueue(our_depth_vkdata.m_pQueue);
|
|
|
|
our_depth.depth.handle = &our_depth_vkdata;
|
|
|
|
tex = (Texture_t *)&our_depth;
|
|
break;
|
|
|
|
case Submit_TextureWithPose | Submit_TextureWithDepth:
|
|
our_both = *(VRTextureWithPoseAndDepth_t *)texture;
|
|
|
|
our_both.texture.handle = &our_vkdata;
|
|
|
|
their_vkdata = (struct VRVulkanTextureData_t *)our_both.depth.handle;
|
|
our_depth_vkdata = *their_vkdata;
|
|
our_depth_vkdata.m_pDevice = get_native_VkDevice(our_depth_vkdata.m_pDevice);
|
|
our_depth_vkdata.m_pPhysicalDevice = get_native_VkPhysicalDevice(our_depth_vkdata.m_pPhysicalDevice);
|
|
our_depth_vkdata.m_pInstance = get_native_VkInstance(our_depth_vkdata.m_pInstance);
|
|
our_depth_vkdata.m_pQueue = get_native_VkQueue(our_depth_vkdata.m_pQueue);
|
|
|
|
our_both.depth.handle = &our_depth_vkdata;
|
|
|
|
tex = (Texture_t *)&our_both;
|
|
break;
|
|
}
|
|
|
|
|
|
return cpp_func(linux_side, eye, tex, bounds, flags);
|
|
}
|
|
|
|
default:
|
|
return cpp_func(linux_side, eye, texture, bounds, flags);
|
|
}
|
|
}
|
|
|
|
struct post_present_handoff_data
|
|
{
|
|
void *linux_side;
|
|
void (*post_present_handoff)(void *linux_side);
|
|
};
|
|
|
|
static CDECL void d3d11_post_present_handoff_callback(const void *data, unsigned int data_size)
|
|
{
|
|
const struct post_present_handoff_data *callback_data = data;
|
|
|
|
TRACE("data {%p, %u}\n", data, data_size);
|
|
|
|
callback_data->post_present_handoff(callback_data->linux_side);
|
|
}
|
|
|
|
void ivrcompositor_post_present_handoff(void (*cpp_func)(void *),
|
|
void *linux_side, unsigned int version, struct compositor_data *user_data)
|
|
{
|
|
struct post_present_handoff_data data;
|
|
IWineD3D11Device *wined3d_device;
|
|
|
|
TRACE("%p\n", linux_side);
|
|
|
|
if ((wined3d_device = user_data->wined3d_device))
|
|
{
|
|
TRACE("wined3d device %p\n", wined3d_device);
|
|
|
|
data.linux_side = linux_side;
|
|
data.post_present_handoff = cpp_func;
|
|
wined3d_device->lpVtbl->run_on_command_stream(wined3d_device,
|
|
d3d11_post_present_handoff_callback, &data, sizeof(data));
|
|
return;
|
|
}
|
|
|
|
cpp_func(linux_side);
|
|
}
|
|
|
|
struct explicit_timing_data
|
|
{
|
|
void *linux_side;
|
|
unsigned int version;
|
|
};
|
|
|
|
static CDECL void d3d11_explicit_timing_callback(const void *data, unsigned int data_size)
|
|
{
|
|
const struct explicit_timing_data *callback_data = data;
|
|
EVRCompositorError error;
|
|
|
|
TRACE("data {%p, %u}\n", data, data_size);
|
|
|
|
switch (callback_data->version)
|
|
{
|
|
case 21:
|
|
error = cppIVRCompositor_IVRCompositor_021_SubmitExplicitTimingData(callback_data->linux_side);
|
|
break;
|
|
case 22:
|
|
error = cppIVRCompositor_IVRCompositor_022_SubmitExplicitTimingData(callback_data->linux_side);
|
|
break;
|
|
default:
|
|
ERR("Unexpected version %#x\n", callback_data->version);
|
|
}
|
|
|
|
if (error)
|
|
ERR("error %#x\n", error);
|
|
}
|
|
|
|
EVRCompositorError ivrcompositor_wait_get_poses(
|
|
EVRCompositorError (cpp_func)(void *, TrackedDevicePose_t *, uint32_t, TrackedDevicePose_t *, uint32_t),
|
|
void *linux_side, TrackedDevicePose_t *render_poses, uint32_t render_pose_count,
|
|
TrackedDevicePose_t *game_poses, uint32_t game_pose_count,
|
|
unsigned int version, struct compositor_data *user_data)
|
|
{
|
|
struct explicit_timing_data data;
|
|
IWineD3D11Device *wined3d_device;
|
|
EVRCompositorError r;
|
|
|
|
TRACE("%p, %p, %u, %p, %u\n", linux_side, render_poses, render_pose_count, game_poses, game_pose_count);
|
|
|
|
r = cpp_func(linux_side, render_poses, render_pose_count, game_poses, game_pose_count);
|
|
|
|
if ((wined3d_device = user_data->wined3d_device))
|
|
{
|
|
TRACE("wined3d device %p\n", wined3d_device);
|
|
|
|
/* We need to call IVRCompositor::SubmitExplicitTimingData() before the
|
|
* first flush of the frame.
|
|
*
|
|
* Sending IVRCompositor::SubmitExplicitTimingData() to the command
|
|
* stream immediately after IVRCompositor::WaitGetPoses() seems
|
|
* reasonable.
|
|
*/
|
|
data.linux_side = linux_side;
|
|
data.version = version;
|
|
wined3d_device->lpVtbl->run_on_command_stream(wined3d_device,
|
|
d3d11_explicit_timing_callback, &data, sizeof(data));
|
|
}
|
|
|
|
return r;
|
|
}
|
|
|
|
uint32_t ivrcompositor_get_vulkan_device_extensions_required(
|
|
uint32_t (*cpp_func)(void *, VkPhysicalDevice_T *, char *, uint32_t),
|
|
void *linux_side, VkPhysicalDevice_T *phys_dev, char *value, uint32_t bufsize,
|
|
unsigned int version, struct compositor_data *user_data)
|
|
{
|
|
load_vk_unwrappers();
|
|
|
|
phys_dev = get_native_VkPhysicalDevice(phys_dev);
|
|
|
|
return cpp_func(linux_side, phys_dev, value, bufsize);
|
|
}
|
|
|
|
void destroy_compositor_data(struct compositor_data *data)
|
|
{
|
|
IWineD3D11Device *wined3d_device;
|
|
|
|
TRACE("%p\n", data);
|
|
|
|
if ((wined3d_device = data->wined3d_device))
|
|
{
|
|
TRACE("Waiting for device %p\n", wined3d_device);
|
|
|
|
wined3d_device->lpVtbl->wait_idle(wined3d_device);
|
|
}
|
|
}
|