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33 lines
1.3 KiB
C++
33 lines
1.3 KiB
C++
//====== Copyright 1996-2008, Valve Corporation, All rights reserved. =======
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//
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// Purpose: a private, but well versioned, interface to get at critical bits
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// of a steam3 appticket - consumed by the simple drm wrapper to let it
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// ask about ownership with greater confidence.
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//
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//=============================================================================
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#ifndef ISTEAMAPPTICKET_H
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#define ISTEAMAPPTICKET_H
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#ifdef WIN32
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#pragma once
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#endif
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#include "steamtypes.h"
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//-----------------------------------------------------------------------------
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// Purpose: hand out a reasonable "future proof" view of an app ownership ticket
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// the raw (signed) buffer, and indices into that buffer where the appid and
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// steamid are located. the sizes of the appid and steamid are implicit in
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// (each version of) the interface - currently uin32 appid and uint64 steamid
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//-----------------------------------------------------------------------------
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class ISteamAppTicket
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{
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public:
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virtual uint32 GetAppOwnershipTicketData( uint32 nAppID, void *pvBuffer, uint32 cbBufferLength, uint32 *piAppId, uint32 *piSteamId, uint32 *piSignature, uint32 *pcbSignature ) = 0;
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};
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#define STEAMAPPTICKET_INTERFACE_VERSION "STEAMAPPTICKET_INTERFACE_VERSION001"
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#endif // ISTEAMAPPTICKET_H
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