mirror of
https://github.com/ValveSoftware/halflife.git
synced 2025-01-15 08:08:15 +03:00
118 lines
2.3 KiB
C
118 lines
2.3 KiB
C
|
//========= Copyright <20> 1996-2001, Valve LLC, All rights reserved. ============
|
|||
|
//
|
|||
|
// Purpose:
|
|||
|
//
|
|||
|
// $NoKeywords: $
|
|||
|
//=============================================================================
|
|||
|
|
|||
|
#ifndef VGUI_Point_H
|
|||
|
#define VGUI_Point_H
|
|||
|
#ifdef _WIN32
|
|||
|
#pragma once
|
|||
|
#endif
|
|||
|
|
|||
|
#include <VGUI.h>
|
|||
|
|
|||
|
namespace vgui
|
|||
|
{
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: Basic handler for a Points in 2 dimensions
|
|||
|
// This class is fully inline
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
class Point
|
|||
|
{
|
|||
|
public:
|
|||
|
// constructors
|
|||
|
Point()
|
|||
|
{
|
|||
|
SetPoint(0, 0);
|
|||
|
}
|
|||
|
Point(int x,int y)
|
|||
|
{
|
|||
|
SetPoint(x,y);
|
|||
|
}
|
|||
|
|
|||
|
void SetPoint(int x1, int y1)
|
|||
|
{
|
|||
|
x=x1;
|
|||
|
y=y1;
|
|||
|
}
|
|||
|
|
|||
|
void GetPoint(int& x1,int& y1) const
|
|||
|
{
|
|||
|
x1 = x;
|
|||
|
y1 = y;
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
bool operator == (Point &rhs) const
|
|||
|
{
|
|||
|
return ( x == rhs.x && y==rhs.y);
|
|||
|
}
|
|||
|
|
|||
|
private:
|
|||
|
int x,y;
|
|||
|
};
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
#endif // VGUI_Point_H
|
|||
|
|
|||
|
|
|||
|
|
|||
|
//## <b>class Point</b>
|
|||
|
//## Point is a class to handle Points in VGUI.
|
|||
|
|
|||
|
//## // The default Point is (0,0,0,0)
|
|||
|
//## Point()
|
|||
|
//##
|
|||
|
//## // A Point may be created with x,yvalues.
|
|||
|
//## Point(int x,int y)
|
|||
|
//##
|
|||
|
//## // Set the x,y components of the Point.
|
|||
|
//## void SetPoint(int x1, int y1)
|
|||
|
//##
|
|||
|
//## // Get the position of the Point
|
|||
|
//## void GetPoint(int& x1,int& y1) const
|
|||
|
//##
|
|||
|
//## // Point classes can be set equal to each other.
|
|||
|
//## bool operator == (Point &rhs) const
|
|||
|
//##
|
|||
|
//##
|
|||
|
//## <hr>
|
|||
|
//##
|
|||
|
//##
|
|||
|
//## <method>Point()
|
|||
|
//## Description: Default constructor. The default Point is (0,0,0,0)
|
|||
|
//##
|
|||
|
//##
|
|||
|
//## <method>Point(int x,int y)
|
|||
|
//## Description:
|
|||
|
//## A Point may be created with a x,y position.
|
|||
|
//## Arguments:
|
|||
|
//## x - x position (horizontal axis) (0-65535)
|
|||
|
//## y - y position (vertical axis) (0-65535)
|
|||
|
//##
|
|||
|
//##
|
|||
|
//## <method>void SetPoint(int x1, int x1)
|
|||
|
//## Description:
|
|||
|
//## Set the position of the Point.
|
|||
|
//## Arguments:
|
|||
|
//## x - x position (horizontal axis) (0-65535)
|
|||
|
//## y - y position (vertical axis) (0-65535)
|
|||
|
//##
|
|||
|
//##
|
|||
|
//## <method>void GetPoint(int& x1,int& y1) const
|
|||
|
//## Description:
|
|||
|
//## Get the x,y components of a Point
|
|||
|
//## Arguments:
|
|||
|
//## x - x position (horizontal axis) (0-65535)
|
|||
|
//## y - y position (vertical axis) (0-65535)
|
|||
|
//##
|
|||
|
//## <method>bool operator == (Point &rhs) const
|
|||
|
//## Description:
|
|||
|
//## Point classes can be set equal to each other.
|
|||
|
//##
|
|||
|
//##
|