CRLF issues with git

Seems as if git wants to normalize the line endings to LF
However they will be converted to CRLF on checkout due to the
.gitattributes file
This commit is contained in:
Dominik Tugend 2013-10-07 13:34:55 +02:00
parent b92704dd19
commit 0c00c21dc6
6 changed files with 2013 additions and 2013 deletions

View File

@ -1,333 +1,333 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup> <ItemGroup>
<Filter Include="Source Files"> <Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions> <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter> </Filter>
<Filter Include="Header Files"> <Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier> <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions> <Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter> </Filter>
<Filter Include="Resource Files"> <Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier> <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions> <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter> </Filter>
<Filter Include="Source Files\dmc"> <Filter Include="Source Files\dmc">
<UniqueIdentifier>{c5ff4571-ca04-4e1f-80e9-a19506da02f2}</UniqueIdentifier> <UniqueIdentifier>{c5ff4571-ca04-4e1f-80e9-a19506da02f2}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Source Files\dmc\dlls"> <Filter Include="Source Files\dmc\dlls">
<UniqueIdentifier>{5dec4dc2-32bf-42c2-b2f2-d1d51e0570ac}</UniqueIdentifier> <UniqueIdentifier>{5dec4dc2-32bf-42c2-b2f2-d1d51e0570ac}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Source Files\dmc\pm_shared"> <Filter Include="Source Files\dmc\pm_shared">
<UniqueIdentifier>{bdf7ca1b-850d-4ba7-bd67-415aa43b6253}</UniqueIdentifier> <UniqueIdentifier>{bdf7ca1b-850d-4ba7-bd67-415aa43b6253}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Source Files\game_shared"> <Filter Include="Source Files\game_shared">
<UniqueIdentifier>{cb42fc3a-444b-4840-8de8-b4130a14d9d6}</UniqueIdentifier> <UniqueIdentifier>{cb42fc3a-444b-4840-8de8-b4130a14d9d6}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Header Files\dmc"> <Filter Include="Header Files\dmc">
<UniqueIdentifier>{91a827c4-689d-46e4-8f96-ace43cdbc9c9}</UniqueIdentifier> <UniqueIdentifier>{91a827c4-689d-46e4-8f96-ace43cdbc9c9}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Header Files\dmc\dlls"> <Filter Include="Header Files\dmc\dlls">
<UniqueIdentifier>{cc570f9a-1abf-41cc-b5ba-e0b498ca4b81}</UniqueIdentifier> <UniqueIdentifier>{cc570f9a-1abf-41cc-b5ba-e0b498ca4b81}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Header Files\dmc\pm_shared"> <Filter Include="Header Files\dmc\pm_shared">
<UniqueIdentifier>{6de9e702-afbc-41de-a5a3-2f8dfd99d18b}</UniqueIdentifier> <UniqueIdentifier>{6de9e702-afbc-41de-a5a3-2f8dfd99d18b}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Header Files\game_shared"> <Filter Include="Header Files\game_shared">
<UniqueIdentifier>{3546bbd0-6019-4fd3-b958-359c4bf3a897}</UniqueIdentifier> <UniqueIdentifier>{3546bbd0-6019-4fd3-b958-359c4bf3a897}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Source Files\_Shared Weapons"> <Filter Include="Source Files\_Shared Weapons">
<UniqueIdentifier>{c7a2ed7b-dc8c-4df5-9fb9-d37c542058af}</UniqueIdentifier> <UniqueIdentifier>{c7a2ed7b-dc8c-4df5-9fb9-d37c542058af}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Source Files\_Shared Weapons\dmc"> <Filter Include="Source Files\_Shared Weapons\dmc">
<UniqueIdentifier>{646a6534-4acb-4aa0-8341-17a34671b226}</UniqueIdentifier> <UniqueIdentifier>{646a6534-4acb-4aa0-8341-17a34671b226}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Source Files\_Shared Weapons\dmc\dlls"> <Filter Include="Source Files\_Shared Weapons\dmc\dlls">
<UniqueIdentifier>{f1606514-06e0-4c6e-b751-4c0b6bf1e171}</UniqueIdentifier> <UniqueIdentifier>{f1606514-06e0-4c6e-b751-4c0b6bf1e171}</UniqueIdentifier>
</Filter> </Filter>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\..\dmc\dlls\quake_weapons_all.cpp"> <ClCompile Include="..\..\dmc\dlls\quake_weapons_all.cpp">
<Filter>Source Files\_Shared Weapons\dmc\dlls</Filter> <Filter>Source Files\_Shared Weapons\dmc\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dmc\dlls\quake_gun.cpp"> <ClCompile Include="..\..\dmc\dlls\quake_gun.cpp">
<Filter>Source Files\_Shared Weapons\dmc\dlls</Filter> <Filter>Source Files\_Shared Weapons\dmc\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dmc\dlls\player.cpp"> <ClCompile Include="..\..\dmc\dlls\player.cpp">
<Filter>Source Files\dmc\dlls</Filter> <Filter>Source Files\dmc\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dmc\dlls\animating.cpp"> <ClCompile Include="..\..\dmc\dlls\animating.cpp">
<Filter>Source Files\dmc\dlls</Filter> <Filter>Source Files\dmc\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dmc\dlls\animation.cpp"> <ClCompile Include="..\..\dmc\dlls\animation.cpp">
<Filter>Source Files\dmc\dlls</Filter> <Filter>Source Files\dmc\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dmc\dlls\bmodels.cpp"> <ClCompile Include="..\..\dmc\dlls\bmodels.cpp">
<Filter>Source Files\dmc\dlls</Filter> <Filter>Source Files\dmc\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dmc\dlls\buttons.cpp"> <ClCompile Include="..\..\dmc\dlls\buttons.cpp">
<Filter>Source Files\dmc\dlls</Filter> <Filter>Source Files\dmc\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dmc\dlls\cbase.cpp"> <ClCompile Include="..\..\dmc\dlls\cbase.cpp">
<Filter>Source Files\dmc\dlls</Filter> <Filter>Source Files\dmc\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dmc\dlls\client.cpp"> <ClCompile Include="..\..\dmc\dlls\client.cpp">
<Filter>Source Files\dmc\dlls</Filter> <Filter>Source Files\dmc\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dmc\dlls\combat.cpp"> <ClCompile Include="..\..\dmc\dlls\combat.cpp">
<Filter>Source Files\dmc\dlls</Filter> <Filter>Source Files\dmc\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dmc\dlls\doors.cpp"> <ClCompile Include="..\..\dmc\dlls\doors.cpp">
<Filter>Source Files\dmc\dlls</Filter> <Filter>Source Files\dmc\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dmc\dlls\effects.cpp"> <ClCompile Include="..\..\dmc\dlls\effects.cpp">
<Filter>Source Files\dmc\dlls</Filter> <Filter>Source Files\dmc\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dmc\dlls\explode.cpp"> <ClCompile Include="..\..\dmc\dlls\explode.cpp">
<Filter>Source Files\dmc\dlls</Filter> <Filter>Source Files\dmc\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dmc\dlls\func_break.cpp"> <ClCompile Include="..\..\dmc\dlls\func_break.cpp">
<Filter>Source Files\dmc\dlls</Filter> <Filter>Source Files\dmc\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dmc\dlls\func_tank.cpp"> <ClCompile Include="..\..\dmc\dlls\func_tank.cpp">
<Filter>Source Files\dmc\dlls</Filter> <Filter>Source Files\dmc\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dmc\dlls\game.cpp"> <ClCompile Include="..\..\dmc\dlls\game.cpp">
<Filter>Source Files\dmc\dlls</Filter> <Filter>Source Files\dmc\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dmc\dlls\gamerules.cpp"> <ClCompile Include="..\..\dmc\dlls\gamerules.cpp">
<Filter>Source Files\dmc\dlls</Filter> <Filter>Source Files\dmc\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dmc\dlls\globals.cpp"> <ClCompile Include="..\..\dmc\dlls\globals.cpp">
<Filter>Source Files\dmc\dlls</Filter> <Filter>Source Files\dmc\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dmc\dlls\h_ai.cpp"> <ClCompile Include="..\..\dmc\dlls\h_ai.cpp">
<Filter>Source Files\dmc\dlls</Filter> <Filter>Source Files\dmc\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dmc\dlls\h_export.cpp"> <ClCompile Include="..\..\dmc\dlls\h_export.cpp">
<Filter>Source Files\dmc\dlls</Filter> <Filter>Source Files\dmc\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dmc\dlls\lights.cpp"> <ClCompile Include="..\..\dmc\dlls\lights.cpp">
<Filter>Source Files\dmc\dlls</Filter> <Filter>Source Files\dmc\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dmc\dlls\maprules.cpp"> <ClCompile Include="..\..\dmc\dlls\maprules.cpp">
<Filter>Source Files\dmc\dlls</Filter> <Filter>Source Files\dmc\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dmc\dlls\monsters.cpp"> <ClCompile Include="..\..\dmc\dlls\monsters.cpp">
<Filter>Source Files\dmc\dlls</Filter> <Filter>Source Files\dmc\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dmc\dlls\monsterstate.cpp"> <ClCompile Include="..\..\dmc\dlls\monsterstate.cpp">
<Filter>Source Files\dmc\dlls</Filter> <Filter>Source Files\dmc\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dmc\dlls\multiplay_gamerules.cpp"> <ClCompile Include="..\..\dmc\dlls\multiplay_gamerules.cpp">
<Filter>Source Files\dmc\dlls</Filter> <Filter>Source Files\dmc\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dmc\dlls\nodes.cpp"> <ClCompile Include="..\..\dmc\dlls\nodes.cpp">
<Filter>Source Files\dmc\dlls</Filter> <Filter>Source Files\dmc\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dmc\dlls\observer.cpp"> <ClCompile Include="..\..\dmc\dlls\observer.cpp">
<Filter>Source Files\dmc\dlls</Filter> <Filter>Source Files\dmc\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dmc\dlls\pathcorner.cpp"> <ClCompile Include="..\..\dmc\dlls\pathcorner.cpp">
<Filter>Source Files\dmc\dlls</Filter> <Filter>Source Files\dmc\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dmc\dlls\plane.cpp"> <ClCompile Include="..\..\dmc\dlls\plane.cpp">
<Filter>Source Files\dmc\dlls</Filter> <Filter>Source Files\dmc\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dmc\dlls\plats.cpp"> <ClCompile Include="..\..\dmc\dlls\plats.cpp">
<Filter>Source Files\dmc\dlls</Filter> <Filter>Source Files\dmc\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dmc\pm_shared\pm_shared.c"> <ClCompile Include="..\..\dmc\pm_shared\pm_shared.c">
<Filter>Source Files\dmc\pm_shared</Filter> <Filter>Source Files\dmc\pm_shared</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dmc\pm_shared\pm_debug.c"> <ClCompile Include="..\..\dmc\pm_shared\pm_debug.c">
<Filter>Source Files\dmc\pm_shared</Filter> <Filter>Source Files\dmc\pm_shared</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dmc\pm_shared\pm_math.c"> <ClCompile Include="..\..\dmc\pm_shared\pm_math.c">
<Filter>Source Files\dmc\pm_shared</Filter> <Filter>Source Files\dmc\pm_shared</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dmc\dlls\util.cpp"> <ClCompile Include="..\..\dmc\dlls\util.cpp">
<Filter>Source Files\dmc\dlls</Filter> <Filter>Source Files\dmc\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dmc\dlls\quake_items.cpp"> <ClCompile Include="..\..\dmc\dlls\quake_items.cpp">
<Filter>Source Files\dmc\dlls</Filter> <Filter>Source Files\dmc\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dmc\dlls\quake_nail.cpp"> <ClCompile Include="..\..\dmc\dlls\quake_nail.cpp">
<Filter>Source Files\dmc\dlls</Filter> <Filter>Source Files\dmc\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dmc\dlls\quake_player.cpp"> <ClCompile Include="..\..\dmc\dlls\quake_player.cpp">
<Filter>Source Files\dmc\dlls</Filter> <Filter>Source Files\dmc\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dmc\dlls\quake_rocket.cpp"> <ClCompile Include="..\..\dmc\dlls\quake_rocket.cpp">
<Filter>Source Files\dmc\dlls</Filter> <Filter>Source Files\dmc\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dmc\dlls\schedule.cpp"> <ClCompile Include="..\..\dmc\dlls\schedule.cpp">
<Filter>Source Files\dmc\dlls</Filter> <Filter>Source Files\dmc\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dmc\dlls\singleplay_gamerules.cpp"> <ClCompile Include="..\..\dmc\dlls\singleplay_gamerules.cpp">
<Filter>Source Files\dmc\dlls</Filter> <Filter>Source Files\dmc\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dmc\dlls\skill.cpp"> <ClCompile Include="..\..\dmc\dlls\skill.cpp">
<Filter>Source Files\dmc\dlls</Filter> <Filter>Source Files\dmc\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dmc\dlls\sound.cpp"> <ClCompile Include="..\..\dmc\dlls\sound.cpp">
<Filter>Source Files\dmc\dlls</Filter> <Filter>Source Files\dmc\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dmc\dlls\spectator.cpp"> <ClCompile Include="..\..\dmc\dlls\spectator.cpp">
<Filter>Source Files\dmc\dlls</Filter> <Filter>Source Files\dmc\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dmc\dlls\subs.cpp"> <ClCompile Include="..\..\dmc\dlls\subs.cpp">
<Filter>Source Files\dmc\dlls</Filter> <Filter>Source Files\dmc\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dmc\dlls\teamplay_gamerules.cpp"> <ClCompile Include="..\..\dmc\dlls\teamplay_gamerules.cpp">
<Filter>Source Files\dmc\dlls</Filter> <Filter>Source Files\dmc\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dmc\dlls\threewave_gamerules.cpp"> <ClCompile Include="..\..\dmc\dlls\threewave_gamerules.cpp">
<Filter>Source Files\dmc\dlls</Filter> <Filter>Source Files\dmc\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dmc\dlls\triggers.cpp"> <ClCompile Include="..\..\dmc\dlls\triggers.cpp">
<Filter>Source Files\dmc\dlls</Filter> <Filter>Source Files\dmc\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\game_shared\voice_gamemgr.cpp"> <ClCompile Include="..\..\game_shared\voice_gamemgr.cpp">
<Filter>Source Files\game_shared</Filter> <Filter>Source Files\game_shared</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dmc\dlls\weapons.cpp"> <ClCompile Include="..\..\dmc\dlls\weapons.cpp">
<Filter>Source Files\dmc\dlls</Filter> <Filter>Source Files\dmc\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dmc\dlls\world.cpp"> <ClCompile Include="..\..\dmc\dlls\world.cpp">
<Filter>Source Files\dmc\dlls</Filter> <Filter>Source Files\dmc\dlls</Filter>
</ClCompile> </ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\..\dmc\dlls\player.h"> <ClInclude Include="..\..\dmc\dlls\player.h">
<Filter>Header Files\dmc\dlls</Filter> <Filter>Header Files\dmc\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dmc\dlls\activity.h"> <ClInclude Include="..\..\dmc\dlls\activity.h">
<Filter>Header Files\dmc\dlls</Filter> <Filter>Header Files\dmc\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dmc\dlls\activitymap.h"> <ClInclude Include="..\..\dmc\dlls\activitymap.h">
<Filter>Header Files\dmc\dlls</Filter> <Filter>Header Files\dmc\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dmc\dlls\animation.h"> <ClInclude Include="..\..\dmc\dlls\animation.h">
<Filter>Header Files\dmc\dlls</Filter> <Filter>Header Files\dmc\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dmc\dlls\basemonster.h"> <ClInclude Include="..\..\dmc\dlls\basemonster.h">
<Filter>Header Files\dmc\dlls</Filter> <Filter>Header Files\dmc\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dmc\dlls\cbase.h"> <ClInclude Include="..\..\dmc\dlls\cbase.h">
<Filter>Header Files\dmc\dlls</Filter> <Filter>Header Files\dmc\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dmc\dlls\cdll_dll.h"> <ClInclude Include="..\..\dmc\dlls\cdll_dll.h">
<Filter>Header Files\dmc\dlls</Filter> <Filter>Header Files\dmc\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dmc\dlls\client.h"> <ClInclude Include="..\..\dmc\dlls\client.h">
<Filter>Header Files\dmc\dlls</Filter> <Filter>Header Files\dmc\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dmc\dlls\decals.h"> <ClInclude Include="..\..\dmc\dlls\decals.h">
<Filter>Header Files\dmc\dlls</Filter> <Filter>Header Files\dmc\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dmc\dlls\defaultai.h"> <ClInclude Include="..\..\dmc\dlls\defaultai.h">
<Filter>Header Files\dmc\dlls</Filter> <Filter>Header Files\dmc\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dmc\dlls\doors.h"> <ClInclude Include="..\..\dmc\dlls\doors.h">
<Filter>Header Files\dmc\dlls</Filter> <Filter>Header Files\dmc\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dmc\dlls\effects.h"> <ClInclude Include="..\..\dmc\dlls\effects.h">
<Filter>Header Files\dmc\dlls</Filter> <Filter>Header Files\dmc\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dmc\dlls\enginecallback.h"> <ClInclude Include="..\..\dmc\dlls\enginecallback.h">
<Filter>Header Files\dmc\dlls</Filter> <Filter>Header Files\dmc\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dmc\dlls\explode.h"> <ClInclude Include="..\..\dmc\dlls\explode.h">
<Filter>Header Files\dmc\dlls</Filter> <Filter>Header Files\dmc\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dmc\dlls\extdll.h"> <ClInclude Include="..\..\dmc\dlls\extdll.h">
<Filter>Header Files\dmc\dlls</Filter> <Filter>Header Files\dmc\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dmc\dlls\func_break.h"> <ClInclude Include="..\..\dmc\dlls\func_break.h">
<Filter>Header Files\dmc\dlls</Filter> <Filter>Header Files\dmc\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dmc\dlls\gamerules.h"> <ClInclude Include="..\..\dmc\dlls\gamerules.h">
<Filter>Header Files\dmc\dlls</Filter> <Filter>Header Files\dmc\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dmc\dlls\items.h"> <ClInclude Include="..\..\dmc\dlls\items.h">
<Filter>Header Files\dmc\dlls</Filter> <Filter>Header Files\dmc\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dmc\dlls\monsterevent.h"> <ClInclude Include="..\..\dmc\dlls\monsterevent.h">
<Filter>Header Files\dmc\dlls</Filter> <Filter>Header Files\dmc\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dmc\dlls\monsters.h"> <ClInclude Include="..\..\dmc\dlls\monsters.h">
<Filter>Header Files\dmc\dlls</Filter> <Filter>Header Files\dmc\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dmc\dlls\nodes.h"> <ClInclude Include="..\..\dmc\dlls\nodes.h">
<Filter>Header Files\dmc\dlls</Filter> <Filter>Header Files\dmc\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dmc\dlls\plane.h"> <ClInclude Include="..\..\dmc\dlls\plane.h">
<Filter>Header Files\dmc\dlls</Filter> <Filter>Header Files\dmc\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dmc\pm_shared\pm_shared.h"> <ClInclude Include="..\..\dmc\pm_shared\pm_shared.h">
<Filter>Header Files\dmc\pm_shared</Filter> <Filter>Header Files\dmc\pm_shared</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dmc\pm_shared\pm_debug.h"> <ClInclude Include="..\..\dmc\pm_shared\pm_debug.h">
<Filter>Header Files\dmc\pm_shared</Filter> <Filter>Header Files\dmc\pm_shared</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dmc\pm_shared\pm_defs.h"> <ClInclude Include="..\..\dmc\pm_shared\pm_defs.h">
<Filter>Header Files\dmc\pm_shared</Filter> <Filter>Header Files\dmc\pm_shared</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dmc\pm_shared\pm_info.h"> <ClInclude Include="..\..\dmc\pm_shared\pm_info.h">
<Filter>Header Files\dmc\pm_shared</Filter> <Filter>Header Files\dmc\pm_shared</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dmc\pm_shared\pm_materials.h"> <ClInclude Include="..\..\dmc\pm_shared\pm_materials.h">
<Filter>Header Files\dmc\pm_shared</Filter> <Filter>Header Files\dmc\pm_shared</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dmc\pm_shared\pm_movevars.h"> <ClInclude Include="..\..\dmc\pm_shared\pm_movevars.h">
<Filter>Header Files\dmc\pm_shared</Filter> <Filter>Header Files\dmc\pm_shared</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dmc\dlls\weapons.h"> <ClInclude Include="..\..\dmc\dlls\weapons.h">
<Filter>Header Files\dmc\dlls</Filter> <Filter>Header Files\dmc\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dmc\dlls\quake_gun.h"> <ClInclude Include="..\..\dmc\dlls\quake_gun.h">
<Filter>Header Files\dmc\dlls</Filter> <Filter>Header Files\dmc\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dmc\dlls\saverestore.h"> <ClInclude Include="..\..\dmc\dlls\saverestore.h">
<Filter>Header Files\dmc\dlls</Filter> <Filter>Header Files\dmc\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dmc\dlls\schedule.h"> <ClInclude Include="..\..\dmc\dlls\schedule.h">
<Filter>Header Files\dmc\dlls</Filter> <Filter>Header Files\dmc\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dmc\dlls\scripted.h"> <ClInclude Include="..\..\dmc\dlls\scripted.h">
<Filter>Header Files\dmc\dlls</Filter> <Filter>Header Files\dmc\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dmc\dlls\scriptevent.h"> <ClInclude Include="..\..\dmc\dlls\scriptevent.h">
<Filter>Header Files\dmc\dlls</Filter> <Filter>Header Files\dmc\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dmc\dlls\skill.h"> <ClInclude Include="..\..\dmc\dlls\skill.h">
<Filter>Header Files\dmc\dlls</Filter> <Filter>Header Files\dmc\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dmc\dlls\soundent.h"> <ClInclude Include="..\..\dmc\dlls\soundent.h">
<Filter>Header Files\dmc\dlls</Filter> <Filter>Header Files\dmc\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dmc\dlls\spectator.h"> <ClInclude Include="..\..\dmc\dlls\spectator.h">
<Filter>Header Files\dmc\dlls</Filter> <Filter>Header Files\dmc\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dmc\dlls\teamplay_gamerules.h"> <ClInclude Include="..\..\dmc\dlls\teamplay_gamerules.h">
<Filter>Header Files\dmc\dlls</Filter> <Filter>Header Files\dmc\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dmc\dlls\threewave_gamerules.h"> <ClInclude Include="..\..\dmc\dlls\threewave_gamerules.h">
<Filter>Header Files\dmc\dlls</Filter> <Filter>Header Files\dmc\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dmc\dlls\trains.h"> <ClInclude Include="..\..\dmc\dlls\trains.h">
<Filter>Header Files\dmc\dlls</Filter> <Filter>Header Files\dmc\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dmc\dlls\util.h"> <ClInclude Include="..\..\dmc\dlls\util.h">
<Filter>Header Files\dmc\dlls</Filter> <Filter>Header Files\dmc\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dmc\dlls\vector.h"> <ClInclude Include="..\..\dmc\dlls\vector.h">
<Filter>Header Files\dmc\dlls</Filter> <Filter>Header Files\dmc\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\game_shared\voice_gamemgr.h"> <ClInclude Include="..\..\game_shared\voice_gamemgr.h">
<Filter>Header Files\game_shared</Filter> <Filter>Header Files\game_shared</Filter>
</ClInclude> </ClInclude>
</ItemGroup> </ItemGroup>
</Project> </Project>

View File

@ -1,435 +1,435 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup> <ItemGroup>
<Filter Include="Source Files"> <Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions> <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter> </Filter>
<Filter Include="Header Files"> <Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier> <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions> <Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter> </Filter>
<Filter Include="Resource Files"> <Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier> <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions> <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter> </Filter>
<Filter Include="Source Files\cl_dll"> <Filter Include="Source Files\cl_dll">
<UniqueIdentifier>{01b8d565-8fa1-4999-8cb6-01da5dd1e555}</UniqueIdentifier> <UniqueIdentifier>{01b8d565-8fa1-4999-8cb6-01da5dd1e555}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Source Files\common"> <Filter Include="Source Files\common">
<UniqueIdentifier>{6887a889-19a5-42f7-8af9-2af4b64cbf2b}</UniqueIdentifier> <UniqueIdentifier>{6887a889-19a5-42f7-8af9-2af4b64cbf2b}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Source Files\pm_shared"> <Filter Include="Source Files\pm_shared">
<UniqueIdentifier>{7d8ce8c9-fed8-42ee-9ba0-73d0fee6006a}</UniqueIdentifier> <UniqueIdentifier>{7d8ce8c9-fed8-42ee-9ba0-73d0fee6006a}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Source Files\game_shared"> <Filter Include="Source Files\game_shared">
<UniqueIdentifier>{83318ea3-5019-4d8a-a9f9-4922cdb1c9bb}</UniqueIdentifier> <UniqueIdentifier>{83318ea3-5019-4d8a-a9f9-4922cdb1c9bb}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Header Files\cl_dll"> <Filter Include="Header Files\cl_dll">
<UniqueIdentifier>{95dcdae3-b427-4517-a477-bfa2583b2e1f}</UniqueIdentifier> <UniqueIdentifier>{95dcdae3-b427-4517-a477-bfa2583b2e1f}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Header Files\common"> <Filter Include="Header Files\common">
<UniqueIdentifier>{54679c20-fece-4cb1-bef2-017d30f31af0}</UniqueIdentifier> <UniqueIdentifier>{54679c20-fece-4cb1-bef2-017d30f31af0}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Header Files\pm_shared"> <Filter Include="Header Files\pm_shared">
<UniqueIdentifier>{fb64b597-8c31-4391-b259-6121f67bbccb}</UniqueIdentifier> <UniqueIdentifier>{fb64b597-8c31-4391-b259-6121f67bbccb}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Header Files\game_shared"> <Filter Include="Header Files\game_shared">
<UniqueIdentifier>{dfaa6b94-3821-41ff-a9c2-ef94fbb0d7d1}</UniqueIdentifier> <UniqueIdentifier>{dfaa6b94-3821-41ff-a9c2-ef94fbb0d7d1}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Source Files\public"> <Filter Include="Source Files\public">
<UniqueIdentifier>{c053705f-05f3-4d16-ab13-80bfa84cbe75}</UniqueIdentifier> <UniqueIdentifier>{c053705f-05f3-4d16-ab13-80bfa84cbe75}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Source Files\_hl"> <Filter Include="Source Files\_hl">
<UniqueIdentifier>{f033f23a-ab54-411c-bebf-72d10839418e}</UniqueIdentifier> <UniqueIdentifier>{f033f23a-ab54-411c-bebf-72d10839418e}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Source Files\_hl\dlls"> <Filter Include="Source Files\_hl\dlls">
<UniqueIdentifier>{a2469e54-cb56-4161-b6b1-55c9d93676c1}</UniqueIdentifier> <UniqueIdentifier>{a2469e54-cb56-4161-b6b1-55c9d93676c1}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Source Files\_hl\dlls\wpn_shared"> <Filter Include="Source Files\_hl\dlls\wpn_shared">
<UniqueIdentifier>{a46a0ff1-e7ad-43c4-afb8-6c93e71803a1}</UniqueIdentifier> <UniqueIdentifier>{a46a0ff1-e7ad-43c4-afb8-6c93e71803a1}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Source Files\_hl\cl_dll"> <Filter Include="Source Files\_hl\cl_dll">
<UniqueIdentifier>{5bff06ec-c232-4dd2-8642-4e2ce64f31ef}</UniqueIdentifier> <UniqueIdentifier>{5bff06ec-c232-4dd2-8642-4e2ce64f31ef}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Source Files\_hl\cl_dll\hl"> <Filter Include="Source Files\_hl\cl_dll\hl">
<UniqueIdentifier>{bd9d5958-4e67-4bff-bbd8-6ba6dfcdb720}</UniqueIdentifier> <UniqueIdentifier>{bd9d5958-4e67-4bff-bbd8-6ba6dfcdb720}</UniqueIdentifier>
</Filter> </Filter>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\..\dlls\crossbow.cpp"> <ClCompile Include="..\..\dlls\crossbow.cpp">
<Filter>Source Files\_hl\dlls</Filter> <Filter>Source Files\_hl\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\crowbar.cpp"> <ClCompile Include="..\..\dlls\crowbar.cpp">
<Filter>Source Files\_hl\dlls</Filter> <Filter>Source Files\_hl\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\egon.cpp"> <ClCompile Include="..\..\dlls\egon.cpp">
<Filter>Source Files\_hl\dlls</Filter> <Filter>Source Files\_hl\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\ev_hldm.cpp"> <ClCompile Include="..\..\cl_dll\ev_hldm.cpp">
<Filter>Source Files\_hl\cl_dll</Filter> <Filter>Source Files\_hl\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\gauss.cpp"> <ClCompile Include="..\..\dlls\gauss.cpp">
<Filter>Source Files\_hl\dlls</Filter> <Filter>Source Files\_hl\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\handgrenade.cpp"> <ClCompile Include="..\..\dlls\handgrenade.cpp">
<Filter>Source Files\_hl\dlls</Filter> <Filter>Source Files\_hl\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\hl\hl_weapons.cpp"> <ClCompile Include="..\..\cl_dll\hl\hl_weapons.cpp">
<Filter>Source Files\_hl\cl_dll\hl</Filter> <Filter>Source Files\_hl\cl_dll\hl</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\hl\hl_baseentity.cpp"> <ClCompile Include="..\..\cl_dll\hl\hl_baseentity.cpp">
<Filter>Source Files\_hl\cl_dll\hl</Filter> <Filter>Source Files\_hl\cl_dll\hl</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\hl\hl_events.cpp"> <ClCompile Include="..\..\cl_dll\hl\hl_events.cpp">
<Filter>Source Files\_hl\cl_dll\hl</Filter> <Filter>Source Files\_hl\cl_dll\hl</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\hl\hl_objects.cpp"> <ClCompile Include="..\..\cl_dll\hl\hl_objects.cpp">
<Filter>Source Files\_hl\cl_dll\hl</Filter> <Filter>Source Files\_hl\cl_dll\hl</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\wpn_shared\hl_wpn_glock.cpp"> <ClCompile Include="..\..\dlls\wpn_shared\hl_wpn_glock.cpp">
<Filter>Source Files\_hl\dlls\wpn_shared</Filter> <Filter>Source Files\_hl\dlls\wpn_shared</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\squeakgrenade.cpp"> <ClCompile Include="..\..\dlls\squeakgrenade.cpp">
<Filter>Source Files\_hl\dlls</Filter> <Filter>Source Files\_hl\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\hornetgun.cpp"> <ClCompile Include="..\..\dlls\hornetgun.cpp">
<Filter>Source Files\_hl\dlls</Filter> <Filter>Source Files\_hl\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\mp5.cpp"> <ClCompile Include="..\..\dlls\mp5.cpp">
<Filter>Source Files\_hl\dlls</Filter> <Filter>Source Files\_hl\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\python.cpp"> <ClCompile Include="..\..\dlls\python.cpp">
<Filter>Source Files\_hl\dlls</Filter> <Filter>Source Files\_hl\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\rpg.cpp"> <ClCompile Include="..\..\dlls\rpg.cpp">
<Filter>Source Files\_hl\dlls</Filter> <Filter>Source Files\_hl\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\satchel.cpp"> <ClCompile Include="..\..\dlls\satchel.cpp">
<Filter>Source Files\_hl\dlls</Filter> <Filter>Source Files\_hl\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\shotgun.cpp"> <ClCompile Include="..\..\dlls\shotgun.cpp">
<Filter>Source Files\_hl\dlls</Filter> <Filter>Source Files\_hl\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\tripmine.cpp"> <ClCompile Include="..\..\dlls\tripmine.cpp">
<Filter>Source Files\_hl\dlls</Filter> <Filter>Source Files\_hl\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\death.cpp"> <ClCompile Include="..\..\cl_dll\death.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\ammo.cpp"> <ClCompile Include="..\..\cl_dll\ammo.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\ammo_secondary.cpp"> <ClCompile Include="..\..\cl_dll\ammo_secondary.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\ammohistory.cpp"> <ClCompile Include="..\..\cl_dll\ammohistory.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\battery.cpp"> <ClCompile Include="..\..\cl_dll\battery.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\cdll_int.cpp"> <ClCompile Include="..\..\cl_dll\cdll_int.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\com_weapons.cpp"> <ClCompile Include="..\..\cl_dll\com_weapons.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\message.cpp"> <ClCompile Include="..\..\cl_dll\message.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\demo.cpp"> <ClCompile Include="..\..\cl_dll\demo.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\entity.cpp"> <ClCompile Include="..\..\cl_dll\entity.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\ev_common.cpp"> <ClCompile Include="..\..\cl_dll\ev_common.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\events.cpp"> <ClCompile Include="..\..\cl_dll\events.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\flashlight.cpp"> <ClCompile Include="..\..\cl_dll\flashlight.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\GameStudioModelRenderer.cpp"> <ClCompile Include="..\..\cl_dll\GameStudioModelRenderer.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\geiger.cpp"> <ClCompile Include="..\..\cl_dll\geiger.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\health.cpp"> <ClCompile Include="..\..\cl_dll\health.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\hud.cpp"> <ClCompile Include="..\..\cl_dll\hud.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\hud_bench.cpp"> <ClCompile Include="..\..\cl_dll\hud_bench.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\hud_benchtrace.cpp"> <ClCompile Include="..\..\cl_dll\hud_benchtrace.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\hud_msg.cpp"> <ClCompile Include="..\..\cl_dll\hud_msg.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\hud_redraw.cpp"> <ClCompile Include="..\..\cl_dll\hud_redraw.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\hud_servers.cpp"> <ClCompile Include="..\..\cl_dll\hud_servers.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\hud_spectator.cpp"> <ClCompile Include="..\..\cl_dll\hud_spectator.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\hud_update.cpp"> <ClCompile Include="..\..\cl_dll\hud_update.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\in_camera.cpp"> <ClCompile Include="..\..\cl_dll\in_camera.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\input.cpp"> <ClCompile Include="..\..\cl_dll\input.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\inputw32.cpp"> <ClCompile Include="..\..\cl_dll\inputw32.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\interpolation.cpp"> <ClCompile Include="..\..\cl_dll\interpolation.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\menu.cpp"> <ClCompile Include="..\..\cl_dll\menu.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\common\parsemsg.cpp"> <ClCompile Include="..\..\common\parsemsg.cpp">
<Filter>Source Files\common</Filter> <Filter>Source Files\common</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\pm_shared\pm_shared.c"> <ClCompile Include="..\..\pm_shared\pm_shared.c">
<Filter>Source Files\pm_shared</Filter> <Filter>Source Files\pm_shared</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\pm_shared\pm_debug.c"> <ClCompile Include="..\..\pm_shared\pm_debug.c">
<Filter>Source Files\pm_shared</Filter> <Filter>Source Files\pm_shared</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\pm_shared\pm_math.c"> <ClCompile Include="..\..\pm_shared\pm_math.c">
<Filter>Source Files\pm_shared</Filter> <Filter>Source Files\pm_shared</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\util.cpp"> <ClCompile Include="..\..\cl_dll\util.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\saytext.cpp"> <ClCompile Include="..\..\cl_dll\saytext.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\status_icons.cpp"> <ClCompile Include="..\..\cl_dll\status_icons.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\statusbar.cpp"> <ClCompile Include="..\..\cl_dll\statusbar.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\studio_util.cpp"> <ClCompile Include="..\..\cl_dll\studio_util.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\StudioModelRenderer.cpp"> <ClCompile Include="..\..\cl_dll\StudioModelRenderer.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\text_message.cpp"> <ClCompile Include="..\..\cl_dll\text_message.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\train.cpp"> <ClCompile Include="..\..\cl_dll\train.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\tri.cpp"> <ClCompile Include="..\..\cl_dll\tri.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\game_shared\vgui_checkbutton2.cpp"> <ClCompile Include="..\..\game_shared\vgui_checkbutton2.cpp">
<Filter>Source Files\game_shared</Filter> <Filter>Source Files\game_shared</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\vgui_CustomObjects.cpp"> <ClCompile Include="..\..\cl_dll\vgui_CustomObjects.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\vgui_ClassMenu.cpp"> <ClCompile Include="..\..\cl_dll\vgui_ClassMenu.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\vgui_ControlConfigPanel.cpp"> <ClCompile Include="..\..\cl_dll\vgui_ControlConfigPanel.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\game_shared\vgui_grid.cpp"> <ClCompile Include="..\..\game_shared\vgui_grid.cpp">
<Filter>Source Files\game_shared</Filter> <Filter>Source Files\game_shared</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\game_shared\vgui_helpers.cpp"> <ClCompile Include="..\..\game_shared\vgui_helpers.cpp">
<Filter>Source Files\game_shared</Filter> <Filter>Source Files\game_shared</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\vgui_int.cpp"> <ClCompile Include="..\..\cl_dll\vgui_int.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\game_shared\vgui_loadtga.cpp"> <ClCompile Include="..\..\game_shared\vgui_loadtga.cpp">
<Filter>Source Files\game_shared</Filter> <Filter>Source Files\game_shared</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\game_shared\vgui_listbox.cpp"> <ClCompile Include="..\..\game_shared\vgui_listbox.cpp">
<Filter>Source Files\game_shared</Filter> <Filter>Source Files\game_shared</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\vgui_MOTDWindow.cpp"> <ClCompile Include="..\..\cl_dll\vgui_MOTDWindow.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\vgui_SchemeManager.cpp"> <ClCompile Include="..\..\cl_dll\vgui_SchemeManager.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\vgui_ScorePanel.cpp"> <ClCompile Include="..\..\cl_dll\vgui_ScorePanel.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\game_shared\voice_banmgr.cpp"> <ClCompile Include="..\..\game_shared\voice_banmgr.cpp">
<Filter>Source Files\game_shared</Filter> <Filter>Source Files\game_shared</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\game_shared\vgui_scrollbar2.cpp"> <ClCompile Include="..\..\game_shared\vgui_scrollbar2.cpp">
<Filter>Source Files\game_shared</Filter> <Filter>Source Files\game_shared</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\game_shared\vgui_slider2.cpp"> <ClCompile Include="..\..\game_shared\vgui_slider2.cpp">
<Filter>Source Files\game_shared</Filter> <Filter>Source Files\game_shared</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\view.cpp"> <ClCompile Include="..\..\cl_dll\view.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\vgui_ServerBrowser.cpp"> <ClCompile Include="..\..\cl_dll\vgui_ServerBrowser.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\vgui_SpectatorPanel.cpp"> <ClCompile Include="..\..\cl_dll\vgui_SpectatorPanel.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\vgui_TeamFortressViewport.cpp"> <ClCompile Include="..\..\cl_dll\vgui_TeamFortressViewport.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\vgui_teammenu.cpp"> <ClCompile Include="..\..\cl_dll\vgui_teammenu.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\cl_dll\voice_status.cpp"> <ClCompile Include="..\..\cl_dll\voice_status.cpp">
<Filter>Source Files\cl_dll</Filter> <Filter>Source Files\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\public\interface.cpp"> <ClCompile Include="..\..\public\interface.cpp">
<Filter>Source Files\public</Filter> <Filter>Source Files\public</Filter>
</ClCompile> </ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\..\cl_dll\kbutton.h"> <ClInclude Include="..\..\cl_dll\kbutton.h">
<Filter>Header Files\cl_dll</Filter> <Filter>Header Files\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\cl_dll\ammo.h"> <ClInclude Include="..\..\cl_dll\ammo.h">
<Filter>Header Files\cl_dll</Filter> <Filter>Header Files\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\cl_dll\ammohistory.h"> <ClInclude Include="..\..\cl_dll\ammohistory.h">
<Filter>Header Files\cl_dll</Filter> <Filter>Header Files\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\cl_dll\camera.h"> <ClInclude Include="..\..\cl_dll\camera.h">
<Filter>Header Files\cl_dll</Filter> <Filter>Header Files\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\cl_dll\cl_dll.h"> <ClInclude Include="..\..\cl_dll\cl_dll.h">
<Filter>Header Files\cl_dll</Filter> <Filter>Header Files\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\cl_dll\cl_util.h"> <ClInclude Include="..\..\cl_dll\cl_util.h">
<Filter>Header Files\cl_dll</Filter> <Filter>Header Files\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\cl_dll\com_weapons.h"> <ClInclude Include="..\..\cl_dll\com_weapons.h">
<Filter>Header Files\cl_dll</Filter> <Filter>Header Files\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\cl_dll\demo.h"> <ClInclude Include="..\..\cl_dll\demo.h">
<Filter>Header Files\cl_dll</Filter> <Filter>Header Files\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\cl_dll\ev_hldm.h"> <ClInclude Include="..\..\cl_dll\ev_hldm.h">
<Filter>Header Files\cl_dll</Filter> <Filter>Header Files\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\cl_dll\eventscripts.h"> <ClInclude Include="..\..\cl_dll\eventscripts.h">
<Filter>Header Files\cl_dll</Filter> <Filter>Header Files\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\cl_dll\GameStudioModelRenderer.h"> <ClInclude Include="..\..\cl_dll\GameStudioModelRenderer.h">
<Filter>Header Files\cl_dll</Filter> <Filter>Header Files\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\cl_dll\health.h"> <ClInclude Include="..\..\cl_dll\health.h">
<Filter>Header Files\cl_dll</Filter> <Filter>Header Files\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\cl_dll\hud.h"> <ClInclude Include="..\..\cl_dll\hud.h">
<Filter>Header Files\cl_dll</Filter> <Filter>Header Files\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\cl_dll\hud_servers.h"> <ClInclude Include="..\..\cl_dll\hud_servers.h">
<Filter>Header Files\cl_dll</Filter> <Filter>Header Files\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\cl_dll\hud_servers_priv.h"> <ClInclude Include="..\..\cl_dll\hud_servers_priv.h">
<Filter>Header Files\cl_dll</Filter> <Filter>Header Files\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\cl_dll\hud_spectator.h"> <ClInclude Include="..\..\cl_dll\hud_spectator.h">
<Filter>Header Files\cl_dll</Filter> <Filter>Header Files\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\cl_dll\in_defs.h"> <ClInclude Include="..\..\cl_dll\in_defs.h">
<Filter>Header Files\cl_dll</Filter> <Filter>Header Files\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\cl_dll\interpolation.h"> <ClInclude Include="..\..\cl_dll\interpolation.h">
<Filter>Header Files\cl_dll</Filter> <Filter>Header Files\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\common\parsemsg.h"> <ClInclude Include="..\..\common\parsemsg.h">
<Filter>Header Files\common</Filter> <Filter>Header Files\common</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\pm_shared\pm_shared.h"> <ClInclude Include="..\..\pm_shared\pm_shared.h">
<Filter>Header Files\pm_shared</Filter> <Filter>Header Files\pm_shared</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\pm_shared\pm_debug.h"> <ClInclude Include="..\..\pm_shared\pm_debug.h">
<Filter>Header Files\pm_shared</Filter> <Filter>Header Files\pm_shared</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\pm_shared\pm_defs.h"> <ClInclude Include="..\..\pm_shared\pm_defs.h">
<Filter>Header Files\pm_shared</Filter> <Filter>Header Files\pm_shared</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\pm_shared\pm_info.h"> <ClInclude Include="..\..\pm_shared\pm_info.h">
<Filter>Header Files\pm_shared</Filter> <Filter>Header Files\pm_shared</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\pm_shared\pm_materials.h"> <ClInclude Include="..\..\pm_shared\pm_materials.h">
<Filter>Header Files\pm_shared</Filter> <Filter>Header Files\pm_shared</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\pm_shared\pm_movevars.h"> <ClInclude Include="..\..\pm_shared\pm_movevars.h">
<Filter>Header Files\pm_shared</Filter> <Filter>Header Files\pm_shared</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\cl_dll\vgui_ScorePanel.h"> <ClInclude Include="..\..\cl_dll\vgui_ScorePanel.h">
<Filter>Header Files\cl_dll</Filter> <Filter>Header Files\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\cl_dll\StudioModelRenderer.h"> <ClInclude Include="..\..\cl_dll\StudioModelRenderer.h">
<Filter>Header Files\cl_dll</Filter> <Filter>Header Files\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\cl_dll\tri.h"> <ClInclude Include="..\..\cl_dll\tri.h">
<Filter>Header Files\cl_dll</Filter> <Filter>Header Files\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\cl_dll\util_vector.h"> <ClInclude Include="..\..\cl_dll\util_vector.h">
<Filter>Header Files\cl_dll</Filter> <Filter>Header Files\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\cl_dll\vgui_ControlConfigPanel.h"> <ClInclude Include="..\..\cl_dll\vgui_ControlConfigPanel.h">
<Filter>Header Files\cl_dll</Filter> <Filter>Header Files\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\cl_dll\vgui_int.h"> <ClInclude Include="..\..\cl_dll\vgui_int.h">
<Filter>Header Files\cl_dll</Filter> <Filter>Header Files\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\cl_dll\vgui_SchemeManager.h"> <ClInclude Include="..\..\cl_dll\vgui_SchemeManager.h">
<Filter>Header Files\cl_dll</Filter> <Filter>Header Files\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\game_shared\vgui_slider2.h"> <ClInclude Include="..\..\game_shared\vgui_slider2.h">
<Filter>Header Files\game_shared</Filter> <Filter>Header Files\game_shared</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\game_shared\voice_status.h"> <ClInclude Include="..\..\game_shared\voice_status.h">
<Filter>Header Files\game_shared</Filter> <Filter>Header Files\game_shared</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\game_shared\vgui_scrollbar2.h"> <ClInclude Include="..\..\game_shared\vgui_scrollbar2.h">
<Filter>Header Files\game_shared</Filter> <Filter>Header Files\game_shared</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\game_shared\voice_banmgr.h"> <ClInclude Include="..\..\game_shared\voice_banmgr.h">
<Filter>Header Files\game_shared</Filter> <Filter>Header Files\game_shared</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\cl_dll\wrect.h"> <ClInclude Include="..\..\cl_dll\wrect.h">
<Filter>Header Files\cl_dll</Filter> <Filter>Header Files\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\cl_dll\vgui_ServerBrowser.h"> <ClInclude Include="..\..\cl_dll\vgui_ServerBrowser.h">
<Filter>Header Files\cl_dll</Filter> <Filter>Header Files\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\cl_dll\vgui_SpectatorPanel.h"> <ClInclude Include="..\..\cl_dll\vgui_SpectatorPanel.h">
<Filter>Header Files\cl_dll</Filter> <Filter>Header Files\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\cl_dll\view.h"> <ClInclude Include="..\..\cl_dll\view.h">
<Filter>Header Files\cl_dll</Filter> <Filter>Header Files\cl_dll</Filter>
</ClInclude> </ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Library Include="..\..\lib\public\game_controls.lib" /> <Library Include="..\..\lib\public\game_controls.lib" />
</ItemGroup> </ItemGroup>
</Project> </Project>

View File

@ -1,483 +1,483 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup> <ItemGroup>
<Filter Include="Source Files"> <Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions> <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter> </Filter>
<Filter Include="Header Files"> <Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier> <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions> <Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter> </Filter>
<Filter Include="Resource Files"> <Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier> <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions> <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter> </Filter>
<Filter Include="Source Files\dlls"> <Filter Include="Source Files\dlls">
<UniqueIdentifier>{a59f65b1-455f-459d-bc2a-75775255cd5c}</UniqueIdentifier> <UniqueIdentifier>{a59f65b1-455f-459d-bc2a-75775255cd5c}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Source Files\dlls\wpn_shared"> <Filter Include="Source Files\dlls\wpn_shared">
<UniqueIdentifier>{000b311c-d555-467e-b6cb-5e669fb8c45e}</UniqueIdentifier> <UniqueIdentifier>{000b311c-d555-467e-b6cb-5e669fb8c45e}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Source Files\pm_shared"> <Filter Include="Source Files\pm_shared">
<UniqueIdentifier>{7f184267-1d16-4bbc-9212-a804fcd04e6a}</UniqueIdentifier> <UniqueIdentifier>{7f184267-1d16-4bbc-9212-a804fcd04e6a}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Source Files\game_shared"> <Filter Include="Source Files\game_shared">
<UniqueIdentifier>{9cd951c6-53c4-4c79-826f-13ac1af8a8b6}</UniqueIdentifier> <UniqueIdentifier>{9cd951c6-53c4-4c79-826f-13ac1af8a8b6}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Header Files\dlls"> <Filter Include="Header Files\dlls">
<UniqueIdentifier>{e3b69fef-bfa6-4270-8280-f2b25793ac4e}</UniqueIdentifier> <UniqueIdentifier>{e3b69fef-bfa6-4270-8280-f2b25793ac4e}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Header Files\engine"> <Filter Include="Header Files\engine">
<UniqueIdentifier>{b85e935a-5cc8-482d-b85f-6cdaa3452ccb}</UniqueIdentifier> <UniqueIdentifier>{b85e935a-5cc8-482d-b85f-6cdaa3452ccb}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Header Files\pm_shared"> <Filter Include="Header Files\pm_shared">
<UniqueIdentifier>{37941113-16fa-4ce0-9bdd-a72a1ced8902}</UniqueIdentifier> <UniqueIdentifier>{37941113-16fa-4ce0-9bdd-a72a1ced8902}</UniqueIdentifier>
</Filter> </Filter>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\..\dlls\aflock.cpp"> <ClCompile Include="..\..\dlls\aflock.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\agrunt.cpp"> <ClCompile Include="..\..\dlls\agrunt.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\airtank.cpp"> <ClCompile Include="..\..\dlls\airtank.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\animating.cpp"> <ClCompile Include="..\..\dlls\animating.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\animation.cpp"> <ClCompile Include="..\..\dlls\animation.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\apache.cpp"> <ClCompile Include="..\..\dlls\apache.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\barnacle.cpp"> <ClCompile Include="..\..\dlls\barnacle.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\barney.cpp"> <ClCompile Include="..\..\dlls\barney.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\bigmomma.cpp"> <ClCompile Include="..\..\dlls\bigmomma.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\bloater.cpp"> <ClCompile Include="..\..\dlls\bloater.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\bmodels.cpp"> <ClCompile Include="..\..\dlls\bmodels.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\bullsquid.cpp"> <ClCompile Include="..\..\dlls\bullsquid.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\buttons.cpp"> <ClCompile Include="..\..\dlls\buttons.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\cbase.cpp"> <ClCompile Include="..\..\dlls\cbase.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\client.cpp"> <ClCompile Include="..\..\dlls\client.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\combat.cpp"> <ClCompile Include="..\..\dlls\combat.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\controller.cpp"> <ClCompile Include="..\..\dlls\controller.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\crossbow.cpp"> <ClCompile Include="..\..\dlls\crossbow.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\crowbar.cpp"> <ClCompile Include="..\..\dlls\crowbar.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\defaultai.cpp"> <ClCompile Include="..\..\dlls\defaultai.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\gman.cpp"> <ClCompile Include="..\..\dlls\gman.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\doors.cpp"> <ClCompile Include="..\..\dlls\doors.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\effects.cpp"> <ClCompile Include="..\..\dlls\effects.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\egon.cpp"> <ClCompile Include="..\..\dlls\egon.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\explode.cpp"> <ClCompile Include="..\..\dlls\explode.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\flyingmonster.cpp"> <ClCompile Include="..\..\dlls\flyingmonster.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\func_break.cpp"> <ClCompile Include="..\..\dlls\func_break.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\func_tank.cpp"> <ClCompile Include="..\..\dlls\func_tank.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\game.cpp"> <ClCompile Include="..\..\dlls\game.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\gamerules.cpp"> <ClCompile Include="..\..\dlls\gamerules.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\gargantua.cpp"> <ClCompile Include="..\..\dlls\gargantua.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\gauss.cpp"> <ClCompile Include="..\..\dlls\gauss.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\genericmonster.cpp"> <ClCompile Include="..\..\dlls\genericmonster.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\ggrenade.cpp"> <ClCompile Include="..\..\dlls\ggrenade.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\globals.cpp"> <ClCompile Include="..\..\dlls\globals.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\h_ai.cpp"> <ClCompile Include="..\..\dlls\h_ai.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\h_battery.cpp"> <ClCompile Include="..\..\dlls\h_battery.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\h_cine.cpp"> <ClCompile Include="..\..\dlls\h_cine.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\h_cycler.cpp"> <ClCompile Include="..\..\dlls\h_cycler.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\h_export.cpp"> <ClCompile Include="..\..\dlls\h_export.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\handgrenade.cpp"> <ClCompile Include="..\..\dlls\handgrenade.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\hassassin.cpp"> <ClCompile Include="..\..\dlls\hassassin.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\headcrab.cpp"> <ClCompile Include="..\..\dlls\headcrab.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\healthkit.cpp"> <ClCompile Include="..\..\dlls\healthkit.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\hgrunt.cpp"> <ClCompile Include="..\..\dlls\hgrunt.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\wpn_shared\hl_wpn_glock.cpp"> <ClCompile Include="..\..\dlls\wpn_shared\hl_wpn_glock.cpp">
<Filter>Source Files\dlls\wpn_shared</Filter> <Filter>Source Files\dlls\wpn_shared</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\monstermaker.cpp"> <ClCompile Include="..\..\dlls\monstermaker.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\hornet.cpp"> <ClCompile Include="..\..\dlls\hornet.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\hornetgun.cpp"> <ClCompile Include="..\..\dlls\hornetgun.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\houndeye.cpp"> <ClCompile Include="..\..\dlls\houndeye.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\ichthyosaur.cpp"> <ClCompile Include="..\..\dlls\ichthyosaur.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\islave.cpp"> <ClCompile Include="..\..\dlls\islave.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\items.cpp"> <ClCompile Include="..\..\dlls\items.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\leech.cpp"> <ClCompile Include="..\..\dlls\leech.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\lights.cpp"> <ClCompile Include="..\..\dlls\lights.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\maprules.cpp"> <ClCompile Include="..\..\dlls\maprules.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\player.cpp"> <ClCompile Include="..\..\dlls\player.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\monsters.cpp"> <ClCompile Include="..\..\dlls\monsters.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\monsterstate.cpp"> <ClCompile Include="..\..\dlls\monsterstate.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\mortar.cpp"> <ClCompile Include="..\..\dlls\mortar.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\mp5.cpp"> <ClCompile Include="..\..\dlls\mp5.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\multiplay_gamerules.cpp"> <ClCompile Include="..\..\dlls\multiplay_gamerules.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\nihilanth.cpp"> <ClCompile Include="..\..\dlls\nihilanth.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\nodes.cpp"> <ClCompile Include="..\..\dlls\nodes.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\observer.cpp"> <ClCompile Include="..\..\dlls\observer.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\osprey.cpp"> <ClCompile Include="..\..\dlls\osprey.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\pathcorner.cpp"> <ClCompile Include="..\..\dlls\pathcorner.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\plane.cpp"> <ClCompile Include="..\..\dlls\plane.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\plats.cpp"> <ClCompile Include="..\..\dlls\plats.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\pm_shared\pm_shared.c"> <ClCompile Include="..\..\pm_shared\pm_shared.c">
<Filter>Source Files\pm_shared</Filter> <Filter>Source Files\pm_shared</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\pm_shared\pm_debug.c"> <ClCompile Include="..\..\pm_shared\pm_debug.c">
<Filter>Source Files\pm_shared</Filter> <Filter>Source Files\pm_shared</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\pm_shared\pm_math.c"> <ClCompile Include="..\..\pm_shared\pm_math.c">
<Filter>Source Files\pm_shared</Filter> <Filter>Source Files\pm_shared</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\python.cpp"> <ClCompile Include="..\..\dlls\python.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\rat.cpp"> <ClCompile Include="..\..\dlls\rat.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\roach.cpp"> <ClCompile Include="..\..\dlls\roach.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\rpg.cpp"> <ClCompile Include="..\..\dlls\rpg.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\satchel.cpp"> <ClCompile Include="..\..\dlls\satchel.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\schedule.cpp"> <ClCompile Include="..\..\dlls\schedule.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\scientist.cpp"> <ClCompile Include="..\..\dlls\scientist.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\scripted.cpp"> <ClCompile Include="..\..\dlls\scripted.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\shotgun.cpp"> <ClCompile Include="..\..\dlls\shotgun.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\singleplay_gamerules.cpp"> <ClCompile Include="..\..\dlls\singleplay_gamerules.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\skill.cpp"> <ClCompile Include="..\..\dlls\skill.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\sound.cpp"> <ClCompile Include="..\..\dlls\sound.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\soundent.cpp"> <ClCompile Include="..\..\dlls\soundent.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\spectator.cpp"> <ClCompile Include="..\..\dlls\spectator.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\squadmonster.cpp"> <ClCompile Include="..\..\dlls\squadmonster.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\squeakgrenade.cpp"> <ClCompile Include="..\..\dlls\squeakgrenade.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\subs.cpp"> <ClCompile Include="..\..\dlls\subs.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\talkmonster.cpp"> <ClCompile Include="..\..\dlls\talkmonster.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\teamplay_gamerules.cpp"> <ClCompile Include="..\..\dlls\teamplay_gamerules.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\tempmonster.cpp"> <ClCompile Include="..\..\dlls\tempmonster.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\tentacle.cpp"> <ClCompile Include="..\..\dlls\tentacle.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\triggers.cpp"> <ClCompile Include="..\..\dlls\triggers.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\tripmine.cpp"> <ClCompile Include="..\..\dlls\tripmine.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\turret.cpp"> <ClCompile Include="..\..\dlls\turret.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\util.cpp"> <ClCompile Include="..\..\dlls\util.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\game_shared\voice_gamemgr.cpp"> <ClCompile Include="..\..\game_shared\voice_gamemgr.cpp">
<Filter>Source Files\game_shared</Filter> <Filter>Source Files\game_shared</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\zombie.cpp"> <ClCompile Include="..\..\dlls\zombie.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\weapons.cpp"> <ClCompile Include="..\..\dlls\weapons.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\world.cpp"> <ClCompile Include="..\..\dlls\world.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\dlls\xen.cpp"> <ClCompile Include="..\..\dlls\xen.cpp">
<Filter>Source Files\dlls</Filter> <Filter>Source Files\dlls</Filter>
</ClCompile> </ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\..\dlls\doors.h"> <ClInclude Include="..\..\dlls\doors.h">
<Filter>Header Files\dlls</Filter> <Filter>Header Files\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dlls\activity.h"> <ClInclude Include="..\..\dlls\activity.h">
<Filter>Header Files\dlls</Filter> <Filter>Header Files\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dlls\activitymap.h"> <ClInclude Include="..\..\dlls\activitymap.h">
<Filter>Header Files\dlls</Filter> <Filter>Header Files\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dlls\animation.h"> <ClInclude Include="..\..\dlls\animation.h">
<Filter>Header Files\dlls</Filter> <Filter>Header Files\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dlls\basemonster.h"> <ClInclude Include="..\..\dlls\basemonster.h">
<Filter>Header Files\dlls</Filter> <Filter>Header Files\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dlls\cbase.h"> <ClInclude Include="..\..\dlls\cbase.h">
<Filter>Header Files\dlls</Filter> <Filter>Header Files\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dlls\cdll_dll.h"> <ClInclude Include="..\..\dlls\cdll_dll.h">
<Filter>Header Files\dlls</Filter> <Filter>Header Files\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dlls\client.h"> <ClInclude Include="..\..\dlls\client.h">
<Filter>Header Files\dlls</Filter> <Filter>Header Files\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dlls\decals.h"> <ClInclude Include="..\..\dlls\decals.h">
<Filter>Header Files\dlls</Filter> <Filter>Header Files\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dlls\defaultai.h"> <ClInclude Include="..\..\dlls\defaultai.h">
<Filter>Header Files\dlls</Filter> <Filter>Header Files\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dlls\effects.h"> <ClInclude Include="..\..\dlls\effects.h">
<Filter>Header Files\dlls</Filter> <Filter>Header Files\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\engine\eiface.h"> <ClInclude Include="..\..\engine\eiface.h">
<Filter>Header Files\engine</Filter> <Filter>Header Files\engine</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dlls\hornet.h"> <ClInclude Include="..\..\dlls\hornet.h">
<Filter>Header Files\dlls</Filter> <Filter>Header Files\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dlls\enginecallback.h"> <ClInclude Include="..\..\dlls\enginecallback.h">
<Filter>Header Files\dlls</Filter> <Filter>Header Files\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dlls\explode.h"> <ClInclude Include="..\..\dlls\explode.h">
<Filter>Header Files\dlls</Filter> <Filter>Header Files\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dlls\extdll.h"> <ClInclude Include="..\..\dlls\extdll.h">
<Filter>Header Files\dlls</Filter> <Filter>Header Files\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dlls\flyingmonster.h"> <ClInclude Include="..\..\dlls\flyingmonster.h">
<Filter>Header Files\dlls</Filter> <Filter>Header Files\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dlls\func_break.h"> <ClInclude Include="..\..\dlls\func_break.h">
<Filter>Header Files\dlls</Filter> <Filter>Header Files\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dlls\gamerules.h"> <ClInclude Include="..\..\dlls\gamerules.h">
<Filter>Header Files\dlls</Filter> <Filter>Header Files\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dlls\player.h"> <ClInclude Include="..\..\dlls\player.h">
<Filter>Header Files\dlls</Filter> <Filter>Header Files\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dlls\items.h"> <ClInclude Include="..\..\dlls\items.h">
<Filter>Header Files\dlls</Filter> <Filter>Header Files\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dlls\monsterevent.h"> <ClInclude Include="..\..\dlls\monsterevent.h">
<Filter>Header Files\dlls</Filter> <Filter>Header Files\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dlls\monsters.h"> <ClInclude Include="..\..\dlls\monsters.h">
<Filter>Header Files\dlls</Filter> <Filter>Header Files\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dlls\nodes.h"> <ClInclude Include="..\..\dlls\nodes.h">
<Filter>Header Files\dlls</Filter> <Filter>Header Files\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dlls\plane.h"> <ClInclude Include="..\..\dlls\plane.h">
<Filter>Header Files\dlls</Filter> <Filter>Header Files\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\pm_shared\pm_shared.h"> <ClInclude Include="..\..\pm_shared\pm_shared.h">
<Filter>Header Files\pm_shared</Filter> <Filter>Header Files\pm_shared</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\pm_shared\pm_debug.h"> <ClInclude Include="..\..\pm_shared\pm_debug.h">
<Filter>Header Files\pm_shared</Filter> <Filter>Header Files\pm_shared</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\pm_shared\pm_defs.h"> <ClInclude Include="..\..\pm_shared\pm_defs.h">
<Filter>Header Files\pm_shared</Filter> <Filter>Header Files\pm_shared</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\pm_shared\pm_info.h"> <ClInclude Include="..\..\pm_shared\pm_info.h">
<Filter>Header Files\pm_shared</Filter> <Filter>Header Files\pm_shared</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\pm_shared\pm_materials.h"> <ClInclude Include="..\..\pm_shared\pm_materials.h">
<Filter>Header Files\pm_shared</Filter> <Filter>Header Files\pm_shared</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\pm_shared\pm_movevars.h"> <ClInclude Include="..\..\pm_shared\pm_movevars.h">
<Filter>Header Files\pm_shared</Filter> <Filter>Header Files\pm_shared</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dlls\weapons.h"> <ClInclude Include="..\..\dlls\weapons.h">
<Filter>Header Files\dlls</Filter> <Filter>Header Files\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dlls\saverestore.h"> <ClInclude Include="..\..\dlls\saverestore.h">
<Filter>Header Files\dlls</Filter> <Filter>Header Files\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dlls\schedule.h"> <ClInclude Include="..\..\dlls\schedule.h">
<Filter>Header Files\dlls</Filter> <Filter>Header Files\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dlls\scripted.h"> <ClInclude Include="..\..\dlls\scripted.h">
<Filter>Header Files\dlls</Filter> <Filter>Header Files\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dlls\scriptevent.h"> <ClInclude Include="..\..\dlls\scriptevent.h">
<Filter>Header Files\dlls</Filter> <Filter>Header Files\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dlls\skill.h"> <ClInclude Include="..\..\dlls\skill.h">
<Filter>Header Files\dlls</Filter> <Filter>Header Files\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dlls\soundent.h"> <ClInclude Include="..\..\dlls\soundent.h">
<Filter>Header Files\dlls</Filter> <Filter>Header Files\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dlls\spectator.h"> <ClInclude Include="..\..\dlls\spectator.h">
<Filter>Header Files\dlls</Filter> <Filter>Header Files\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dlls\squadmonster.h"> <ClInclude Include="..\..\dlls\squadmonster.h">
<Filter>Header Files\dlls</Filter> <Filter>Header Files\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dlls\talkmonster.h"> <ClInclude Include="..\..\dlls\talkmonster.h">
<Filter>Header Files\dlls</Filter> <Filter>Header Files\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dlls\teamplay_gamerules.h"> <ClInclude Include="..\..\dlls\teamplay_gamerules.h">
<Filter>Header Files\dlls</Filter> <Filter>Header Files\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dlls\trains.h"> <ClInclude Include="..\..\dlls\trains.h">
<Filter>Header Files\dlls</Filter> <Filter>Header Files\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dlls\util.h"> <ClInclude Include="..\..\dlls\util.h">
<Filter>Header Files\dlls</Filter> <Filter>Header Files\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\dlls\vector.h"> <ClInclude Include="..\..\dlls\vector.h">
<Filter>Header Files\dlls</Filter> <Filter>Header Files\dlls</Filter>
</ClInclude> </ClInclude>
</ItemGroup> </ItemGroup>
</Project> </Project>

View File

@ -1,50 +1,50 @@
 
Microsoft Visual Studio Solution File, Format Version 11.00 Microsoft Visual Studio Solution File, Format Version 11.00
# Visual C++ Express 2010 # Visual C++ Express 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "hldll", "hldll.vcxproj", "{69DDADC0-97F4-419E-86EB-C91781A0D2E0}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "hldll", "hldll.vcxproj", "{69DDADC0-97F4-419E-86EB-C91781A0D2E0}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "hl_cdll", "hl_cdll.vcxproj", "{DC1DD765-CFEB-47DA-A2EA-9F1E20A24272}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "hl_cdll", "hl_cdll.vcxproj", "{DC1DD765-CFEB-47DA-A2EA-9F1E20A24272}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "dmcdll", "dmcdll.vcxproj", "{6C5EBEF4-40AE-4167-B3D5-26F0AB47E382}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "dmcdll", "dmcdll.vcxproj", "{6C5EBEF4-40AE-4167-B3D5-26F0AB47E382}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "dmc_cdll", "dmc_cdll.vcxproj", "{50BD4CD5-4043-4457-BA51-7CF8FFC43767}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "dmc_cdll", "dmc_cdll.vcxproj", "{50BD4CD5-4043-4457-BA51-7CF8FFC43767}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ricochetdll", "ricochetdll.vcxproj", "{CE8DCBE4-D8DB-46E5-8607-8FCC5FA667FB}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ricochetdll", "ricochetdll.vcxproj", "{CE8DCBE4-D8DB-46E5-8607-8FCC5FA667FB}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ricochet_cdll", "ricochet_cdll.vcxproj", "{EA7DE935-F997-4EA8-9135-E2FE5E5D2C1B}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ricochet_cdll", "ricochet_cdll.vcxproj", "{EA7DE935-F997-4EA8-9135-E2FE5E5D2C1B}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32 Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32 Release|Win32 = Release|Win32
EndGlobalSection EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution GlobalSection(ProjectConfigurationPlatforms) = postSolution
{69DDADC0-97F4-419E-86EB-C91781A0D2E0}.Debug|Win32.ActiveCfg = Debug|Win32 {69DDADC0-97F4-419E-86EB-C91781A0D2E0}.Debug|Win32.ActiveCfg = Debug|Win32
{69DDADC0-97F4-419E-86EB-C91781A0D2E0}.Debug|Win32.Build.0 = Debug|Win32 {69DDADC0-97F4-419E-86EB-C91781A0D2E0}.Debug|Win32.Build.0 = Debug|Win32
{69DDADC0-97F4-419E-86EB-C91781A0D2E0}.Release|Win32.ActiveCfg = Release|Win32 {69DDADC0-97F4-419E-86EB-C91781A0D2E0}.Release|Win32.ActiveCfg = Release|Win32
{69DDADC0-97F4-419E-86EB-C91781A0D2E0}.Release|Win32.Build.0 = Release|Win32 {69DDADC0-97F4-419E-86EB-C91781A0D2E0}.Release|Win32.Build.0 = Release|Win32
{DC1DD765-CFEB-47DA-A2EA-9F1E20A24272}.Debug|Win32.ActiveCfg = Debug|Win32 {DC1DD765-CFEB-47DA-A2EA-9F1E20A24272}.Debug|Win32.ActiveCfg = Debug|Win32
{DC1DD765-CFEB-47DA-A2EA-9F1E20A24272}.Debug|Win32.Build.0 = Debug|Win32 {DC1DD765-CFEB-47DA-A2EA-9F1E20A24272}.Debug|Win32.Build.0 = Debug|Win32
{DC1DD765-CFEB-47DA-A2EA-9F1E20A24272}.Release|Win32.ActiveCfg = Release|Win32 {DC1DD765-CFEB-47DA-A2EA-9F1E20A24272}.Release|Win32.ActiveCfg = Release|Win32
{DC1DD765-CFEB-47DA-A2EA-9F1E20A24272}.Release|Win32.Build.0 = Release|Win32 {DC1DD765-CFEB-47DA-A2EA-9F1E20A24272}.Release|Win32.Build.0 = Release|Win32
{6C5EBEF4-40AE-4167-B3D5-26F0AB47E382}.Debug|Win32.ActiveCfg = Debug|Win32 {6C5EBEF4-40AE-4167-B3D5-26F0AB47E382}.Debug|Win32.ActiveCfg = Debug|Win32
{6C5EBEF4-40AE-4167-B3D5-26F0AB47E382}.Debug|Win32.Build.0 = Debug|Win32 {6C5EBEF4-40AE-4167-B3D5-26F0AB47E382}.Debug|Win32.Build.0 = Debug|Win32
{6C5EBEF4-40AE-4167-B3D5-26F0AB47E382}.Release|Win32.ActiveCfg = Release|Win32 {6C5EBEF4-40AE-4167-B3D5-26F0AB47E382}.Release|Win32.ActiveCfg = Release|Win32
{6C5EBEF4-40AE-4167-B3D5-26F0AB47E382}.Release|Win32.Build.0 = Release|Win32 {6C5EBEF4-40AE-4167-B3D5-26F0AB47E382}.Release|Win32.Build.0 = Release|Win32
{50BD4CD5-4043-4457-BA51-7CF8FFC43767}.Debug|Win32.ActiveCfg = Debug|Win32 {50BD4CD5-4043-4457-BA51-7CF8FFC43767}.Debug|Win32.ActiveCfg = Debug|Win32
{50BD4CD5-4043-4457-BA51-7CF8FFC43767}.Debug|Win32.Build.0 = Debug|Win32 {50BD4CD5-4043-4457-BA51-7CF8FFC43767}.Debug|Win32.Build.0 = Debug|Win32
{50BD4CD5-4043-4457-BA51-7CF8FFC43767}.Release|Win32.ActiveCfg = Release|Win32 {50BD4CD5-4043-4457-BA51-7CF8FFC43767}.Release|Win32.ActiveCfg = Release|Win32
{50BD4CD5-4043-4457-BA51-7CF8FFC43767}.Release|Win32.Build.0 = Release|Win32 {50BD4CD5-4043-4457-BA51-7CF8FFC43767}.Release|Win32.Build.0 = Release|Win32
{CE8DCBE4-D8DB-46E5-8607-8FCC5FA667FB}.Debug|Win32.ActiveCfg = Debug|Win32 {CE8DCBE4-D8DB-46E5-8607-8FCC5FA667FB}.Debug|Win32.ActiveCfg = Debug|Win32
{CE8DCBE4-D8DB-46E5-8607-8FCC5FA667FB}.Debug|Win32.Build.0 = Debug|Win32 {CE8DCBE4-D8DB-46E5-8607-8FCC5FA667FB}.Debug|Win32.Build.0 = Debug|Win32
{CE8DCBE4-D8DB-46E5-8607-8FCC5FA667FB}.Release|Win32.ActiveCfg = Release|Win32 {CE8DCBE4-D8DB-46E5-8607-8FCC5FA667FB}.Release|Win32.ActiveCfg = Release|Win32
{CE8DCBE4-D8DB-46E5-8607-8FCC5FA667FB}.Release|Win32.Build.0 = Release|Win32 {CE8DCBE4-D8DB-46E5-8607-8FCC5FA667FB}.Release|Win32.Build.0 = Release|Win32
{EA7DE935-F997-4EA8-9135-E2FE5E5D2C1B}.Debug|Win32.ActiveCfg = Debug|Win32 {EA7DE935-F997-4EA8-9135-E2FE5E5D2C1B}.Debug|Win32.ActiveCfg = Debug|Win32
{EA7DE935-F997-4EA8-9135-E2FE5E5D2C1B}.Debug|Win32.Build.0 = Debug|Win32 {EA7DE935-F997-4EA8-9135-E2FE5E5D2C1B}.Debug|Win32.Build.0 = Debug|Win32
{EA7DE935-F997-4EA8-9135-E2FE5E5D2C1B}.Release|Win32.ActiveCfg = Release|Win32 {EA7DE935-F997-4EA8-9135-E2FE5E5D2C1B}.Release|Win32.ActiveCfg = Release|Win32
{EA7DE935-F997-4EA8-9135-E2FE5E5D2C1B}.Release|Win32.Build.0 = Release|Win32 {EA7DE935-F997-4EA8-9135-E2FE5E5D2C1B}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE
EndGlobalSection EndGlobalSection
EndGlobal EndGlobal

View File

@ -1,384 +1,384 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup> <ItemGroup>
<Filter Include="Source Files"> <Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions> <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter> </Filter>
<Filter Include="Header Files"> <Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier> <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions> <Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter> </Filter>
<Filter Include="Resource Files"> <Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier> <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions> <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter> </Filter>
<Filter Include="Source Files\_hl"> <Filter Include="Source Files\_hl">
<UniqueIdentifier>{0142d5e4-5caa-4286-8740-78fe5f63f90c}</UniqueIdentifier> <UniqueIdentifier>{0142d5e4-5caa-4286-8740-78fe5f63f90c}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Source Files\_hl\ricochet"> <Filter Include="Source Files\_hl\ricochet">
<UniqueIdentifier>{d79b1e48-d35a-4c47-a48a-06c124d7d5f2}</UniqueIdentifier> <UniqueIdentifier>{d79b1e48-d35a-4c47-a48a-06c124d7d5f2}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Source Files\_hl\ricochet\dlls"> <Filter Include="Source Files\_hl\ricochet\dlls">
<UniqueIdentifier>{db1142bc-09dd-40f1-8e5b-7d2e5873fbfb}</UniqueIdentifier> <UniqueIdentifier>{db1142bc-09dd-40f1-8e5b-7d2e5873fbfb}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Source Files\_hl\ricochet\dlls\wpn_shared"> <Filter Include="Source Files\_hl\ricochet\dlls\wpn_shared">
<UniqueIdentifier>{14ceca51-597d-4ae0-ad1e-616f9c76afb7}</UniqueIdentifier> <UniqueIdentifier>{14ceca51-597d-4ae0-ad1e-616f9c76afb7}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Source Files\_hl\ricochet\cl_dll"> <Filter Include="Source Files\_hl\ricochet\cl_dll">
<UniqueIdentifier>{a659561b-3095-458c-9ac3-98a1f8fda89d}</UniqueIdentifier> <UniqueIdentifier>{a659561b-3095-458c-9ac3-98a1f8fda89d}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Source Files\_hl\ricochet\cl_dll\hl"> <Filter Include="Source Files\_hl\ricochet\cl_dll\hl">
<UniqueIdentifier>{de1d2011-0a49-4c1e-b1ee-e6e31c6ba173}</UniqueIdentifier> <UniqueIdentifier>{de1d2011-0a49-4c1e-b1ee-e6e31c6ba173}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Source Files\ricochet"> <Filter Include="Source Files\ricochet">
<UniqueIdentifier>{8f0ebcb6-1036-4fb2-8955-0992878a0f76}</UniqueIdentifier> <UniqueIdentifier>{8f0ebcb6-1036-4fb2-8955-0992878a0f76}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Source Files\ricochet\cl_dll"> <Filter Include="Source Files\ricochet\cl_dll">
<UniqueIdentifier>{6d32d06c-ab53-4cc4-9580-61fd0802aeb7}</UniqueIdentifier> <UniqueIdentifier>{6d32d06c-ab53-4cc4-9580-61fd0802aeb7}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Source Files\public"> <Filter Include="Source Files\public">
<UniqueIdentifier>{a62dbc7a-0e7a-4926-9415-c81e6b3e2820}</UniqueIdentifier> <UniqueIdentifier>{a62dbc7a-0e7a-4926-9415-c81e6b3e2820}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Source Files\common"> <Filter Include="Source Files\common">
<UniqueIdentifier>{2263acfb-32b9-437e-b357-289dc027689c}</UniqueIdentifier> <UniqueIdentifier>{2263acfb-32b9-437e-b357-289dc027689c}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Source Files\ricochet\pm_shared"> <Filter Include="Source Files\ricochet\pm_shared">
<UniqueIdentifier>{739d96f5-318f-4326-ac16-acad51f23a39}</UniqueIdentifier> <UniqueIdentifier>{739d96f5-318f-4326-ac16-acad51f23a39}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Source Files\game_shared"> <Filter Include="Source Files\game_shared">
<UniqueIdentifier>{0f1d61fd-fd1b-41fb-aa84-b3226848ae8c}</UniqueIdentifier> <UniqueIdentifier>{0f1d61fd-fd1b-41fb-aa84-b3226848ae8c}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Header Files\ricochet"> <Filter Include="Header Files\ricochet">
<UniqueIdentifier>{482b21b8-5e14-4d3a-9f6d-000f8fe9c81d}</UniqueIdentifier> <UniqueIdentifier>{482b21b8-5e14-4d3a-9f6d-000f8fe9c81d}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Header Files\ricochet\cl_dll"> <Filter Include="Header Files\ricochet\cl_dll">
<UniqueIdentifier>{8ee6bc62-6027-4bb6-bba1-bd7eb71b8ded}</UniqueIdentifier> <UniqueIdentifier>{8ee6bc62-6027-4bb6-bba1-bd7eb71b8ded}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Header Files\common"> <Filter Include="Header Files\common">
<UniqueIdentifier>{acab3107-5b1a-47d3-95fa-d374360ea28c}</UniqueIdentifier> <UniqueIdentifier>{acab3107-5b1a-47d3-95fa-d374360ea28c}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Header Files\ricochet\pm_shared"> <Filter Include="Header Files\ricochet\pm_shared">
<UniqueIdentifier>{2c1b936b-1f82-449f-be5a-1254ef73c3d2}</UniqueIdentifier> <UniqueIdentifier>{2c1b936b-1f82-449f-be5a-1254ef73c3d2}</UniqueIdentifier>
</Filter> </Filter>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\..\ricochet\dlls\wpn_shared\disc_weapon_disc.cpp"> <ClCompile Include="..\..\ricochet\dlls\wpn_shared\disc_weapon_disc.cpp">
<Filter>Source Files\_hl\ricochet\dlls\wpn_shared</Filter> <Filter>Source Files\_hl\ricochet\dlls\wpn_shared</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\ev_hldm.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\ev_hldm.cpp">
<Filter>Source Files\_hl\ricochet\cl_dll</Filter> <Filter>Source Files\_hl\ricochet\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\hl\hl_baseentity.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\hl\hl_baseentity.cpp">
<Filter>Source Files\_hl\ricochet\cl_dll\hl</Filter> <Filter>Source Files\_hl\ricochet\cl_dll\hl</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\hl\hl_events.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\hl\hl_events.cpp">
<Filter>Source Files\_hl\ricochet\cl_dll\hl</Filter> <Filter>Source Files\_hl\ricochet\cl_dll\hl</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\hl\hl_objects.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\hl\hl_objects.cpp">
<Filter>Source Files\_hl\ricochet\cl_dll\hl</Filter> <Filter>Source Files\_hl\ricochet\cl_dll\hl</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\hl\hl_weapons.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\hl\hl_weapons.cpp">
<Filter>Source Files\_hl\ricochet\cl_dll\hl</Filter> <Filter>Source Files\_hl\ricochet\cl_dll\hl</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\Ricochet_JumpPads.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\Ricochet_JumpPads.cpp">
<Filter>Source Files\_hl\ricochet\cl_dll</Filter> <Filter>Source Files\_hl\ricochet\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\input.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\input.cpp">
<Filter>Source Files\ricochet\cl_dll</Filter> <Filter>Source Files\ricochet\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\inputw32.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\inputw32.cpp">
<Filter>Source Files\ricochet\cl_dll</Filter> <Filter>Source Files\ricochet\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\ammo.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\ammo.cpp">
<Filter>Source Files\ricochet\cl_dll</Filter> <Filter>Source Files\ricochet\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\ammo_secondary.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\ammo_secondary.cpp">
<Filter>Source Files\ricochet\cl_dll</Filter> <Filter>Source Files\ricochet\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\ammohistory.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\ammohistory.cpp">
<Filter>Source Files\ricochet\cl_dll</Filter> <Filter>Source Files\ricochet\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\battery.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\battery.cpp">
<Filter>Source Files\ricochet\cl_dll</Filter> <Filter>Source Files\ricochet\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\cdll_int.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\cdll_int.cpp">
<Filter>Source Files\ricochet\cl_dll</Filter> <Filter>Source Files\ricochet\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\com_weapons.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\com_weapons.cpp">
<Filter>Source Files\ricochet\cl_dll</Filter> <Filter>Source Files\ricochet\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\death.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\death.cpp">
<Filter>Source Files\ricochet\cl_dll</Filter> <Filter>Source Files\ricochet\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\demo.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\demo.cpp">
<Filter>Source Files\ricochet\cl_dll</Filter> <Filter>Source Files\ricochet\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\entity.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\entity.cpp">
<Filter>Source Files\ricochet\cl_dll</Filter> <Filter>Source Files\ricochet\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\ev_common.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\ev_common.cpp">
<Filter>Source Files\ricochet\cl_dll</Filter> <Filter>Source Files\ricochet\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\events.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\events.cpp">
<Filter>Source Files\ricochet\cl_dll</Filter> <Filter>Source Files\ricochet\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\flashlight.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\flashlight.cpp">
<Filter>Source Files\ricochet\cl_dll</Filter> <Filter>Source Files\ricochet\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\GameStudioModelRenderer.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\GameStudioModelRenderer.cpp">
<Filter>Source Files\ricochet\cl_dll</Filter> <Filter>Source Files\ricochet\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\geiger.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\geiger.cpp">
<Filter>Source Files\ricochet\cl_dll</Filter> <Filter>Source Files\ricochet\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\health.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\health.cpp">
<Filter>Source Files\ricochet\cl_dll</Filter> <Filter>Source Files\ricochet\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\hud.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\hud.cpp">
<Filter>Source Files\ricochet\cl_dll</Filter> <Filter>Source Files\ricochet\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\hud_msg.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\hud_msg.cpp">
<Filter>Source Files\ricochet\cl_dll</Filter> <Filter>Source Files\ricochet\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\hud_redraw.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\hud_redraw.cpp">
<Filter>Source Files\ricochet\cl_dll</Filter> <Filter>Source Files\ricochet\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\hud_servers.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\hud_servers.cpp">
<Filter>Source Files\ricochet\cl_dll</Filter> <Filter>Source Files\ricochet\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\hud_update.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\hud_update.cpp">
<Filter>Source Files\ricochet\cl_dll</Filter> <Filter>Source Files\ricochet\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\in_camera.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\in_camera.cpp">
<Filter>Source Files\ricochet\cl_dll</Filter> <Filter>Source Files\ricochet\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\public\interface.cpp"> <ClCompile Include="..\..\public\interface.cpp">
<Filter>Source Files\public</Filter> <Filter>Source Files\public</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\common\parsemsg.cpp"> <ClCompile Include="..\..\common\parsemsg.cpp">
<Filter>Source Files\common</Filter> <Filter>Source Files\common</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\pm_shared\pm_shared.c"> <ClCompile Include="..\..\ricochet\pm_shared\pm_shared.c">
<Filter>Source Files\ricochet\pm_shared</Filter> <Filter>Source Files\ricochet\pm_shared</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\pm_shared\pm_debug.c"> <ClCompile Include="..\..\ricochet\pm_shared\pm_debug.c">
<Filter>Source Files\ricochet\pm_shared</Filter> <Filter>Source Files\ricochet\pm_shared</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\pm_shared\pm_math.c"> <ClCompile Include="..\..\ricochet\pm_shared\pm_math.c">
<Filter>Source Files\ricochet\pm_shared</Filter> <Filter>Source Files\ricochet\pm_shared</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\saytext.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\saytext.cpp">
<Filter>Source Files\ricochet\cl_dll</Filter> <Filter>Source Files\ricochet\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\menu.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\menu.cpp">
<Filter>Source Files\ricochet\cl_dll</Filter> <Filter>Source Files\ricochet\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\message.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\message.cpp">
<Filter>Source Files\ricochet\cl_dll</Filter> <Filter>Source Files\ricochet\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\tri.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\tri.cpp">
<Filter>Source Files\ricochet\cl_dll</Filter> <Filter>Source Files\ricochet\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\util.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\util.cpp">
<Filter>Source Files\ricochet\cl_dll</Filter> <Filter>Source Files\ricochet\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\status_icons.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\status_icons.cpp">
<Filter>Source Files\ricochet\cl_dll</Filter> <Filter>Source Files\ricochet\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\statusbar.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\statusbar.cpp">
<Filter>Source Files\ricochet\cl_dll</Filter> <Filter>Source Files\ricochet\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\studio_util.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\studio_util.cpp">
<Filter>Source Files\ricochet\cl_dll</Filter> <Filter>Source Files\ricochet\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\StudioModelRenderer.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\StudioModelRenderer.cpp">
<Filter>Source Files\ricochet\cl_dll</Filter> <Filter>Source Files\ricochet\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\text_message.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\text_message.cpp">
<Filter>Source Files\ricochet\cl_dll</Filter> <Filter>Source Files\ricochet\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\train.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\train.cpp">
<Filter>Source Files\ricochet\cl_dll</Filter> <Filter>Source Files\ricochet\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\game_shared\vgui_helpers.cpp"> <ClCompile Include="..\..\game_shared\vgui_helpers.cpp">
<Filter>Source Files\game_shared</Filter> <Filter>Source Files\game_shared</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\game_shared\vgui_checkbutton2.cpp"> <ClCompile Include="..\..\game_shared\vgui_checkbutton2.cpp">
<Filter>Source Files\game_shared</Filter> <Filter>Source Files\game_shared</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\game_shared\vgui_grid.cpp"> <ClCompile Include="..\..\game_shared\vgui_grid.cpp">
<Filter>Source Files\game_shared</Filter> <Filter>Source Files\game_shared</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\vgui_int.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\vgui_int.cpp">
<Filter>Source Files\ricochet\cl_dll</Filter> <Filter>Source Files\ricochet\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\vgui_ConsolePanel.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\vgui_ConsolePanel.cpp">
<Filter>Source Files\ricochet\cl_dll</Filter> <Filter>Source Files\ricochet\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\vgui_ControlConfigPanel.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\vgui_ControlConfigPanel.cpp">
<Filter>Source Files\ricochet\cl_dll</Filter> <Filter>Source Files\ricochet\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\vgui_CustomObjects.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\vgui_CustomObjects.cpp">
<Filter>Source Files\ricochet\cl_dll</Filter> <Filter>Source Files\ricochet\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\vgui_discobjects.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\vgui_discobjects.cpp">
<Filter>Source Files\ricochet\cl_dll</Filter> <Filter>Source Files\ricochet\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\game_shared\vgui_scrollbar2.cpp"> <ClCompile Include="..\..\game_shared\vgui_scrollbar2.cpp">
<Filter>Source Files\game_shared</Filter> <Filter>Source Files\game_shared</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\game_shared\vgui_listbox.cpp"> <ClCompile Include="..\..\game_shared\vgui_listbox.cpp">
<Filter>Source Files\game_shared</Filter> <Filter>Source Files\game_shared</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\game_shared\vgui_loadtga.cpp"> <ClCompile Include="..\..\game_shared\vgui_loadtga.cpp">
<Filter>Source Files\game_shared</Filter> <Filter>Source Files\game_shared</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\game_shared\vgui_slider2.cpp"> <ClCompile Include="..\..\game_shared\vgui_slider2.cpp">
<Filter>Source Files\game_shared</Filter> <Filter>Source Files\game_shared</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\vgui_MOTDWindow.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\vgui_MOTDWindow.cpp">
<Filter>Source Files\ricochet\cl_dll</Filter> <Filter>Source Files\ricochet\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\vgui_SchemeManager.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\vgui_SchemeManager.cpp">
<Filter>Source Files\ricochet\cl_dll</Filter> <Filter>Source Files\ricochet\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\vgui_ScorePanel.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\vgui_ScorePanel.cpp">
<Filter>Source Files\ricochet\cl_dll</Filter> <Filter>Source Files\ricochet\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\vgui_ServerBrowser.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\vgui_ServerBrowser.cpp">
<Filter>Source Files\ricochet\cl_dll</Filter> <Filter>Source Files\ricochet\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\vgui_TeamFortressViewport.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\vgui_TeamFortressViewport.cpp">
<Filter>Source Files\ricochet\cl_dll</Filter> <Filter>Source Files\ricochet\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\game_shared\voice_banmgr.cpp"> <ClCompile Include="..\..\game_shared\voice_banmgr.cpp">
<Filter>Source Files\game_shared</Filter> <Filter>Source Files\game_shared</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\voice_status.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\voice_status.cpp">
<Filter>Source Files\ricochet\cl_dll</Filter> <Filter>Source Files\ricochet\cl_dll</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\cl_dll\view.cpp"> <ClCompile Include="..\..\ricochet\cl_dll\view.cpp">
<Filter>Source Files\ricochet\cl_dll</Filter> <Filter>Source Files\ricochet\cl_dll</Filter>
</ClCompile> </ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\..\ricochet\cl_dll\kbutton.h"> <ClInclude Include="..\..\ricochet\cl_dll\kbutton.h">
<Filter>Header Files\ricochet\cl_dll</Filter> <Filter>Header Files\ricochet\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\cl_dll\ammo.h"> <ClInclude Include="..\..\ricochet\cl_dll\ammo.h">
<Filter>Header Files\ricochet\cl_dll</Filter> <Filter>Header Files\ricochet\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\cl_dll\ammohistory.h"> <ClInclude Include="..\..\ricochet\cl_dll\ammohistory.h">
<Filter>Header Files\ricochet\cl_dll</Filter> <Filter>Header Files\ricochet\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\cl_dll\camera.h"> <ClInclude Include="..\..\ricochet\cl_dll\camera.h">
<Filter>Header Files\ricochet\cl_dll</Filter> <Filter>Header Files\ricochet\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\cl_dll\cl_dll.h"> <ClInclude Include="..\..\ricochet\cl_dll\cl_dll.h">
<Filter>Header Files\ricochet\cl_dll</Filter> <Filter>Header Files\ricochet\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\cl_dll\cl_util.h"> <ClInclude Include="..\..\ricochet\cl_dll\cl_util.h">
<Filter>Header Files\ricochet\cl_dll</Filter> <Filter>Header Files\ricochet\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\cl_dll\com_weapons.h"> <ClInclude Include="..\..\ricochet\cl_dll\com_weapons.h">
<Filter>Header Files\ricochet\cl_dll</Filter> <Filter>Header Files\ricochet\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\cl_dll\demo.h"> <ClInclude Include="..\..\ricochet\cl_dll\demo.h">
<Filter>Header Files\ricochet\cl_dll</Filter> <Filter>Header Files\ricochet\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\cl_dll\ev_hldm.h"> <ClInclude Include="..\..\ricochet\cl_dll\ev_hldm.h">
<Filter>Header Files\ricochet\cl_dll</Filter> <Filter>Header Files\ricochet\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\cl_dll\eventscripts.h"> <ClInclude Include="..\..\ricochet\cl_dll\eventscripts.h">
<Filter>Header Files\ricochet\cl_dll</Filter> <Filter>Header Files\ricochet\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\cl_dll\GameStudioModelRenderer.h"> <ClInclude Include="..\..\ricochet\cl_dll\GameStudioModelRenderer.h">
<Filter>Header Files\ricochet\cl_dll</Filter> <Filter>Header Files\ricochet\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\cl_dll\health.h"> <ClInclude Include="..\..\ricochet\cl_dll\health.h">
<Filter>Header Files\ricochet\cl_dll</Filter> <Filter>Header Files\ricochet\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\cl_dll\hud.h"> <ClInclude Include="..\..\ricochet\cl_dll\hud.h">
<Filter>Header Files\ricochet\cl_dll</Filter> <Filter>Header Files\ricochet\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\cl_dll\hud_iface.h"> <ClInclude Include="..\..\ricochet\cl_dll\hud_iface.h">
<Filter>Header Files\ricochet\cl_dll</Filter> <Filter>Header Files\ricochet\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\cl_dll\hud_servers.h"> <ClInclude Include="..\..\ricochet\cl_dll\hud_servers.h">
<Filter>Header Files\ricochet\cl_dll</Filter> <Filter>Header Files\ricochet\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\cl_dll\hud_servers_priv.h"> <ClInclude Include="..\..\ricochet\cl_dll\hud_servers_priv.h">
<Filter>Header Files\ricochet\cl_dll</Filter> <Filter>Header Files\ricochet\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\cl_dll\in_defs.h"> <ClInclude Include="..\..\ricochet\cl_dll\in_defs.h">
<Filter>Header Files\ricochet\cl_dll</Filter> <Filter>Header Files\ricochet\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\common\parsemsg.h"> <ClInclude Include="..\..\common\parsemsg.h">
<Filter>Header Files\common</Filter> <Filter>Header Files\common</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\pm_shared\pm_shared.h"> <ClInclude Include="..\..\ricochet\pm_shared\pm_shared.h">
<Filter>Header Files\ricochet\pm_shared</Filter> <Filter>Header Files\ricochet\pm_shared</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\pm_shared\pm_debug.h"> <ClInclude Include="..\..\ricochet\pm_shared\pm_debug.h">
<Filter>Header Files\ricochet\pm_shared</Filter> <Filter>Header Files\ricochet\pm_shared</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\pm_shared\pm_defs.h"> <ClInclude Include="..\..\ricochet\pm_shared\pm_defs.h">
<Filter>Header Files\ricochet\pm_shared</Filter> <Filter>Header Files\ricochet\pm_shared</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\pm_shared\pm_info.h"> <ClInclude Include="..\..\ricochet\pm_shared\pm_info.h">
<Filter>Header Files\ricochet\pm_shared</Filter> <Filter>Header Files\ricochet\pm_shared</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\pm_shared\pm_materials.h"> <ClInclude Include="..\..\ricochet\pm_shared\pm_materials.h">
<Filter>Header Files\ricochet\pm_shared</Filter> <Filter>Header Files\ricochet\pm_shared</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\pm_shared\pm_movevars.h"> <ClInclude Include="..\..\ricochet\pm_shared\pm_movevars.h">
<Filter>Header Files\ricochet\pm_shared</Filter> <Filter>Header Files\ricochet\pm_shared</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\cl_dll\wrect.h"> <ClInclude Include="..\..\ricochet\cl_dll\wrect.h">
<Filter>Header Files\ricochet\cl_dll</Filter> <Filter>Header Files\ricochet\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\cl_dll\Ricochet_BSPFile.h"> <ClInclude Include="..\..\ricochet\cl_dll\Ricochet_BSPFile.h">
<Filter>Header Files\ricochet\cl_dll</Filter> <Filter>Header Files\ricochet\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\cl_dll\Ricochet_JumpPads.h"> <ClInclude Include="..\..\ricochet\cl_dll\Ricochet_JumpPads.h">
<Filter>Header Files\ricochet\cl_dll</Filter> <Filter>Header Files\ricochet\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\cl_dll\studio_util.h"> <ClInclude Include="..\..\ricochet\cl_dll\studio_util.h">
<Filter>Header Files\ricochet\cl_dll</Filter> <Filter>Header Files\ricochet\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\cl_dll\StudioModelRenderer.h"> <ClInclude Include="..\..\ricochet\cl_dll\StudioModelRenderer.h">
<Filter>Header Files\ricochet\cl_dll</Filter> <Filter>Header Files\ricochet\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\cl_dll\util_vector.h"> <ClInclude Include="..\..\ricochet\cl_dll\util_vector.h">
<Filter>Header Files\ricochet\cl_dll</Filter> <Filter>Header Files\ricochet\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\cl_dll\vgui_ConsolePanel.h"> <ClInclude Include="..\..\ricochet\cl_dll\vgui_ConsolePanel.h">
<Filter>Header Files\ricochet\cl_dll</Filter> <Filter>Header Files\ricochet\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\cl_dll\vgui_ControlConfigPanel.h"> <ClInclude Include="..\..\ricochet\cl_dll\vgui_ControlConfigPanel.h">
<Filter>Header Files\ricochet\cl_dll</Filter> <Filter>Header Files\ricochet\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\cl_dll\vgui_discobjects.h"> <ClInclude Include="..\..\ricochet\cl_dll\vgui_discobjects.h">
<Filter>Header Files\ricochet\cl_dll</Filter> <Filter>Header Files\ricochet\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\cl_dll\vgui_int.h"> <ClInclude Include="..\..\ricochet\cl_dll\vgui_int.h">
<Filter>Header Files\ricochet\cl_dll</Filter> <Filter>Header Files\ricochet\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\cl_dll\vgui_SchemeManager.h"> <ClInclude Include="..\..\ricochet\cl_dll\vgui_SchemeManager.h">
<Filter>Header Files\ricochet\cl_dll</Filter> <Filter>Header Files\ricochet\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\cl_dll\vgui_ScorePanel.h"> <ClInclude Include="..\..\ricochet\cl_dll\vgui_ScorePanel.h">
<Filter>Header Files\ricochet\cl_dll</Filter> <Filter>Header Files\ricochet\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\cl_dll\vgui_ServerBrowser.h"> <ClInclude Include="..\..\ricochet\cl_dll\vgui_ServerBrowser.h">
<Filter>Header Files\ricochet\cl_dll</Filter> <Filter>Header Files\ricochet\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\cl_dll\vgui_TeamFortressViewport.h"> <ClInclude Include="..\..\ricochet\cl_dll\vgui_TeamFortressViewport.h">
<Filter>Header Files\ricochet\cl_dll</Filter> <Filter>Header Files\ricochet\cl_dll</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\cl_dll\view.h"> <ClInclude Include="..\..\ricochet\cl_dll\view.h">
<Filter>Header Files\ricochet\cl_dll</Filter> <Filter>Header Files\ricochet\cl_dll</Filter>
</ClInclude> </ClInclude>
</ItemGroup> </ItemGroup>
</Project> </Project>

View File

@ -1,333 +1,333 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup> <ItemGroup>
<Filter Include="Source Files"> <Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions> <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter> </Filter>
<Filter Include="Header Files"> <Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier> <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions> <Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter> </Filter>
<Filter Include="Resource Files"> <Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier> <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions> <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter> </Filter>
<Filter Include="Source Files\ricochet"> <Filter Include="Source Files\ricochet">
<UniqueIdentifier>{a3e19434-b8d9-43ec-a1ed-e260f8aee591}</UniqueIdentifier> <UniqueIdentifier>{a3e19434-b8d9-43ec-a1ed-e260f8aee591}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Source Files\ricochet\dlls"> <Filter Include="Source Files\ricochet\dlls">
<UniqueIdentifier>{9b833c3f-4e64-4ba6-9143-c7a365cef6fa}</UniqueIdentifier> <UniqueIdentifier>{9b833c3f-4e64-4ba6-9143-c7a365cef6fa}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Source Files\ricochet\dlls\wpn_shared"> <Filter Include="Source Files\ricochet\dlls\wpn_shared">
<UniqueIdentifier>{c683dfc8-f9d2-49d0-bc80-c2aa7e10dab5}</UniqueIdentifier> <UniqueIdentifier>{c683dfc8-f9d2-49d0-bc80-c2aa7e10dab5}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Source Files\ricochet\pm_shared"> <Filter Include="Source Files\ricochet\pm_shared">
<UniqueIdentifier>{6334b1f8-a9a7-44e0-a020-afa31543406a}</UniqueIdentifier> <UniqueIdentifier>{6334b1f8-a9a7-44e0-a020-afa31543406a}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Source Files\game_shared"> <Filter Include="Source Files\game_shared">
<UniqueIdentifier>{be7399a9-5600-4d83-b06d-4edbed45200b}</UniqueIdentifier> <UniqueIdentifier>{be7399a9-5600-4d83-b06d-4edbed45200b}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Header Files\ricochet"> <Filter Include="Header Files\ricochet">
<UniqueIdentifier>{684ab4d1-82f9-4ff3-868a-0d9919cc32f7}</UniqueIdentifier> <UniqueIdentifier>{684ab4d1-82f9-4ff3-868a-0d9919cc32f7}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Header Files\ricochet\dlls"> <Filter Include="Header Files\ricochet\dlls">
<UniqueIdentifier>{2dc019ff-0dfb-4478-9ecd-58c90ae0111e}</UniqueIdentifier> <UniqueIdentifier>{2dc019ff-0dfb-4478-9ecd-58c90ae0111e}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Header Files\ricochet\pm_shared"> <Filter Include="Header Files\ricochet\pm_shared">
<UniqueIdentifier>{8b020c05-4536-4f4f-82c9-2206caef635a}</UniqueIdentifier> <UniqueIdentifier>{8b020c05-4536-4f4f-82c9-2206caef635a}</UniqueIdentifier>
</Filter> </Filter>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\..\ricochet\dlls\disc_powerups.cpp"> <ClCompile Include="..\..\ricochet\dlls\disc_powerups.cpp">
<Filter>Source Files\ricochet\dlls</Filter> <Filter>Source Files\ricochet\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\dlls\airtank.cpp"> <ClCompile Include="..\..\ricochet\dlls\airtank.cpp">
<Filter>Source Files\ricochet\dlls</Filter> <Filter>Source Files\ricochet\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\dlls\animating.cpp"> <ClCompile Include="..\..\ricochet\dlls\animating.cpp">
<Filter>Source Files\ricochet\dlls</Filter> <Filter>Source Files\ricochet\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\dlls\animation.cpp"> <ClCompile Include="..\..\ricochet\dlls\animation.cpp">
<Filter>Source Files\ricochet\dlls</Filter> <Filter>Source Files\ricochet\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\dlls\bmodels.cpp"> <ClCompile Include="..\..\ricochet\dlls\bmodels.cpp">
<Filter>Source Files\ricochet\dlls</Filter> <Filter>Source Files\ricochet\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\dlls\buttons.cpp"> <ClCompile Include="..\..\ricochet\dlls\buttons.cpp">
<Filter>Source Files\ricochet\dlls</Filter> <Filter>Source Files\ricochet\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\dlls\cbase.cpp"> <ClCompile Include="..\..\ricochet\dlls\cbase.cpp">
<Filter>Source Files\ricochet\dlls</Filter> <Filter>Source Files\ricochet\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\dlls\client.cpp"> <ClCompile Include="..\..\ricochet\dlls\client.cpp">
<Filter>Source Files\ricochet\dlls</Filter> <Filter>Source Files\ricochet\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\dlls\combat.cpp"> <ClCompile Include="..\..\ricochet\dlls\combat.cpp">
<Filter>Source Files\ricochet\dlls</Filter> <Filter>Source Files\ricochet\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\dlls\disc_arena.cpp"> <ClCompile Include="..\..\ricochet\dlls\disc_arena.cpp">
<Filter>Source Files\ricochet\dlls</Filter> <Filter>Source Files\ricochet\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\dlls\wpn_shared\disc_weapon_disc.cpp"> <ClCompile Include="..\..\ricochet\dlls\wpn_shared\disc_weapon_disc.cpp">
<Filter>Source Files\ricochet\dlls\wpn_shared</Filter> <Filter>Source Files\ricochet\dlls\wpn_shared</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\dlls\player.cpp"> <ClCompile Include="..\..\ricochet\dlls\player.cpp">
<Filter>Source Files\ricochet\dlls</Filter> <Filter>Source Files\ricochet\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\dlls\doors.cpp"> <ClCompile Include="..\..\ricochet\dlls\doors.cpp">
<Filter>Source Files\ricochet\dlls</Filter> <Filter>Source Files\ricochet\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\dlls\effects.cpp"> <ClCompile Include="..\..\ricochet\dlls\effects.cpp">
<Filter>Source Files\ricochet\dlls</Filter> <Filter>Source Files\ricochet\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\dlls\explode.cpp"> <ClCompile Include="..\..\ricochet\dlls\explode.cpp">
<Filter>Source Files\ricochet\dlls</Filter> <Filter>Source Files\ricochet\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\dlls\func_break.cpp"> <ClCompile Include="..\..\ricochet\dlls\func_break.cpp">
<Filter>Source Files\ricochet\dlls</Filter> <Filter>Source Files\ricochet\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\dlls\func_tank.cpp"> <ClCompile Include="..\..\ricochet\dlls\func_tank.cpp">
<Filter>Source Files\ricochet\dlls</Filter> <Filter>Source Files\ricochet\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\dlls\game.cpp"> <ClCompile Include="..\..\ricochet\dlls\game.cpp">
<Filter>Source Files\ricochet\dlls</Filter> <Filter>Source Files\ricochet\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\dlls\gamerules.cpp"> <ClCompile Include="..\..\ricochet\dlls\gamerules.cpp">
<Filter>Source Files\ricochet\dlls</Filter> <Filter>Source Files\ricochet\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\dlls\ggrenade.cpp"> <ClCompile Include="..\..\ricochet\dlls\ggrenade.cpp">
<Filter>Source Files\ricochet\dlls</Filter> <Filter>Source Files\ricochet\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\dlls\globals.cpp"> <ClCompile Include="..\..\ricochet\dlls\globals.cpp">
<Filter>Source Files\ricochet\dlls</Filter> <Filter>Source Files\ricochet\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\dlls\h_ai.cpp"> <ClCompile Include="..\..\ricochet\dlls\h_ai.cpp">
<Filter>Source Files\ricochet\dlls</Filter> <Filter>Source Files\ricochet\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\dlls\h_battery.cpp"> <ClCompile Include="..\..\ricochet\dlls\h_battery.cpp">
<Filter>Source Files\ricochet\dlls</Filter> <Filter>Source Files\ricochet\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\dlls\h_cycler.cpp"> <ClCompile Include="..\..\ricochet\dlls\h_cycler.cpp">
<Filter>Source Files\ricochet\dlls</Filter> <Filter>Source Files\ricochet\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\dlls\h_export.cpp"> <ClCompile Include="..\..\ricochet\dlls\h_export.cpp">
<Filter>Source Files\ricochet\dlls</Filter> <Filter>Source Files\ricochet\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\dlls\healthkit.cpp"> <ClCompile Include="..\..\ricochet\dlls\healthkit.cpp">
<Filter>Source Files\ricochet\dlls</Filter> <Filter>Source Files\ricochet\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\dlls\items.cpp"> <ClCompile Include="..\..\ricochet\dlls\items.cpp">
<Filter>Source Files\ricochet\dlls</Filter> <Filter>Source Files\ricochet\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\dlls\lights.cpp"> <ClCompile Include="..\..\ricochet\dlls\lights.cpp">
<Filter>Source Files\ricochet\dlls</Filter> <Filter>Source Files\ricochet\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\dlls\maprules.cpp"> <ClCompile Include="..\..\ricochet\dlls\maprules.cpp">
<Filter>Source Files\ricochet\dlls</Filter> <Filter>Source Files\ricochet\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\dlls\mortar.cpp"> <ClCompile Include="..\..\ricochet\dlls\mortar.cpp">
<Filter>Source Files\ricochet\dlls</Filter> <Filter>Source Files\ricochet\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\dlls\mpstubb.cpp"> <ClCompile Include="..\..\ricochet\dlls\mpstubb.cpp">
<Filter>Source Files\ricochet\dlls</Filter> <Filter>Source Files\ricochet\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\dlls\multiplay_gamerules.cpp"> <ClCompile Include="..\..\ricochet\dlls\multiplay_gamerules.cpp">
<Filter>Source Files\ricochet\dlls</Filter> <Filter>Source Files\ricochet\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\dlls\observer.cpp"> <ClCompile Include="..\..\ricochet\dlls\observer.cpp">
<Filter>Source Files\ricochet\dlls</Filter> <Filter>Source Files\ricochet\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\dlls\pathcorner.cpp"> <ClCompile Include="..\..\ricochet\dlls\pathcorner.cpp">
<Filter>Source Files\ricochet\dlls</Filter> <Filter>Source Files\ricochet\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\dlls\plane.cpp"> <ClCompile Include="..\..\ricochet\dlls\plane.cpp">
<Filter>Source Files\ricochet\dlls</Filter> <Filter>Source Files\ricochet\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\dlls\plats.cpp"> <ClCompile Include="..\..\ricochet\dlls\plats.cpp">
<Filter>Source Files\ricochet\dlls</Filter> <Filter>Source Files\ricochet\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\pm_shared\pm_shared.c"> <ClCompile Include="..\..\ricochet\pm_shared\pm_shared.c">
<Filter>Source Files\ricochet\pm_shared</Filter> <Filter>Source Files\ricochet\pm_shared</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\pm_shared\pm_debug.c"> <ClCompile Include="..\..\ricochet\pm_shared\pm_debug.c">
<Filter>Source Files\ricochet\pm_shared</Filter> <Filter>Source Files\ricochet\pm_shared</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\pm_shared\pm_math.c"> <ClCompile Include="..\..\ricochet\pm_shared\pm_math.c">
<Filter>Source Files\ricochet\pm_shared</Filter> <Filter>Source Files\ricochet\pm_shared</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\dlls\world.cpp"> <ClCompile Include="..\..\ricochet\dlls\world.cpp">
<Filter>Source Files\ricochet\dlls</Filter> <Filter>Source Files\ricochet\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\dlls\xen.cpp"> <ClCompile Include="..\..\ricochet\dlls\xen.cpp">
<Filter>Source Files\ricochet\dlls</Filter> <Filter>Source Files\ricochet\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\dlls\singleplay_gamerules.cpp"> <ClCompile Include="..\..\ricochet\dlls\singleplay_gamerules.cpp">
<Filter>Source Files\ricochet\dlls</Filter> <Filter>Source Files\ricochet\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\dlls\skill.cpp"> <ClCompile Include="..\..\ricochet\dlls\skill.cpp">
<Filter>Source Files\ricochet\dlls</Filter> <Filter>Source Files\ricochet\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\dlls\sound.cpp"> <ClCompile Include="..\..\ricochet\dlls\sound.cpp">
<Filter>Source Files\ricochet\dlls</Filter> <Filter>Source Files\ricochet\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\dlls\soundent.cpp"> <ClCompile Include="..\..\ricochet\dlls\soundent.cpp">
<Filter>Source Files\ricochet\dlls</Filter> <Filter>Source Files\ricochet\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\dlls\spectator.cpp"> <ClCompile Include="..\..\ricochet\dlls\spectator.cpp">
<Filter>Source Files\ricochet\dlls</Filter> <Filter>Source Files\ricochet\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\dlls\subs.cpp"> <ClCompile Include="..\..\ricochet\dlls\subs.cpp">
<Filter>Source Files\ricochet\dlls</Filter> <Filter>Source Files\ricochet\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\dlls\teamplay_gamerules.cpp"> <ClCompile Include="..\..\ricochet\dlls\teamplay_gamerules.cpp">
<Filter>Source Files\ricochet\dlls</Filter> <Filter>Source Files\ricochet\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\dlls\triggers.cpp"> <ClCompile Include="..\..\ricochet\dlls\triggers.cpp">
<Filter>Source Files\ricochet\dlls</Filter> <Filter>Source Files\ricochet\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\dlls\util.cpp"> <ClCompile Include="..\..\ricochet\dlls\util.cpp">
<Filter>Source Files\ricochet\dlls</Filter> <Filter>Source Files\ricochet\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ricochet\dlls\weapons.cpp"> <ClCompile Include="..\..\ricochet\dlls\weapons.cpp">
<Filter>Source Files\ricochet\dlls</Filter> <Filter>Source Files\ricochet\dlls</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\game_shared\voice_gamemgr.cpp"> <ClCompile Include="..\..\game_shared\voice_gamemgr.cpp">
<Filter>Source Files\game_shared</Filter> <Filter>Source Files\game_shared</Filter>
</ClCompile> </ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\..\ricochet\dlls\gamerules.h"> <ClInclude Include="..\..\ricochet\dlls\gamerules.h">
<Filter>Header Files\ricochet\dlls</Filter> <Filter>Header Files\ricochet\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\dlls\activity.h"> <ClInclude Include="..\..\ricochet\dlls\activity.h">
<Filter>Header Files\ricochet\dlls</Filter> <Filter>Header Files\ricochet\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\dlls\activitymap.h"> <ClInclude Include="..\..\ricochet\dlls\activitymap.h">
<Filter>Header Files\ricochet\dlls</Filter> <Filter>Header Files\ricochet\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\dlls\animation.h"> <ClInclude Include="..\..\ricochet\dlls\animation.h">
<Filter>Header Files\ricochet\dlls</Filter> <Filter>Header Files\ricochet\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\dlls\basemonster.h"> <ClInclude Include="..\..\ricochet\dlls\basemonster.h">
<Filter>Header Files\ricochet\dlls</Filter> <Filter>Header Files\ricochet\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\dlls\cbase.h"> <ClInclude Include="..\..\ricochet\dlls\cbase.h">
<Filter>Header Files\ricochet\dlls</Filter> <Filter>Header Files\ricochet\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\dlls\cdll_dll.h"> <ClInclude Include="..\..\ricochet\dlls\cdll_dll.h">
<Filter>Header Files\ricochet\dlls</Filter> <Filter>Header Files\ricochet\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\dlls\client.h"> <ClInclude Include="..\..\ricochet\dlls\client.h">
<Filter>Header Files\ricochet\dlls</Filter> <Filter>Header Files\ricochet\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\dlls\decals.h"> <ClInclude Include="..\..\ricochet\dlls\decals.h">
<Filter>Header Files\ricochet\dlls</Filter> <Filter>Header Files\ricochet\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\dlls\disc_arena.h"> <ClInclude Include="..\..\ricochet\dlls\disc_arena.h">
<Filter>Header Files\ricochet\dlls</Filter> <Filter>Header Files\ricochet\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\dlls\discwar.h"> <ClInclude Include="..\..\ricochet\dlls\discwar.h">
<Filter>Header Files\ricochet\dlls</Filter> <Filter>Header Files\ricochet\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\dlls\doors.h"> <ClInclude Include="..\..\ricochet\dlls\doors.h">
<Filter>Header Files\ricochet\dlls</Filter> <Filter>Header Files\ricochet\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\dlls\effects.h"> <ClInclude Include="..\..\ricochet\dlls\effects.h">
<Filter>Header Files\ricochet\dlls</Filter> <Filter>Header Files\ricochet\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\dlls\enginecallback.h"> <ClInclude Include="..\..\ricochet\dlls\enginecallback.h">
<Filter>Header Files\ricochet\dlls</Filter> <Filter>Header Files\ricochet\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\dlls\explode.h"> <ClInclude Include="..\..\ricochet\dlls\explode.h">
<Filter>Header Files\ricochet\dlls</Filter> <Filter>Header Files\ricochet\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\dlls\extdll.h"> <ClInclude Include="..\..\ricochet\dlls\extdll.h">
<Filter>Header Files\ricochet\dlls</Filter> <Filter>Header Files\ricochet\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\dlls\func_break.h"> <ClInclude Include="..\..\ricochet\dlls\func_break.h">
<Filter>Header Files\ricochet\dlls</Filter> <Filter>Header Files\ricochet\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\dlls\game.h"> <ClInclude Include="..\..\ricochet\dlls\game.h">
<Filter>Header Files\ricochet\dlls</Filter> <Filter>Header Files\ricochet\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\dlls\player.h"> <ClInclude Include="..\..\ricochet\dlls\player.h">
<Filter>Header Files\ricochet\dlls</Filter> <Filter>Header Files\ricochet\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\dlls\hornet.h"> <ClInclude Include="..\..\ricochet\dlls\hornet.h">
<Filter>Header Files\ricochet\dlls</Filter> <Filter>Header Files\ricochet\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\dlls\items.h"> <ClInclude Include="..\..\ricochet\dlls\items.h">
<Filter>Header Files\ricochet\dlls</Filter> <Filter>Header Files\ricochet\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\dlls\maprules.h"> <ClInclude Include="..\..\ricochet\dlls\maprules.h">
<Filter>Header Files\ricochet\dlls</Filter> <Filter>Header Files\ricochet\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\dlls\monsterevent.h"> <ClInclude Include="..\..\ricochet\dlls\monsterevent.h">
<Filter>Header Files\ricochet\dlls</Filter> <Filter>Header Files\ricochet\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\dlls\monsters.h"> <ClInclude Include="..\..\ricochet\dlls\monsters.h">
<Filter>Header Files\ricochet\dlls</Filter> <Filter>Header Files\ricochet\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\dlls\nodes.h"> <ClInclude Include="..\..\ricochet\dlls\nodes.h">
<Filter>Header Files\ricochet\dlls</Filter> <Filter>Header Files\ricochet\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\dlls\plane.h"> <ClInclude Include="..\..\ricochet\dlls\plane.h">
<Filter>Header Files\ricochet\dlls</Filter> <Filter>Header Files\ricochet\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\pm_shared\pm_shared.h"> <ClInclude Include="..\..\ricochet\pm_shared\pm_shared.h">
<Filter>Header Files\ricochet\pm_shared</Filter> <Filter>Header Files\ricochet\pm_shared</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\pm_shared\pm_debug.h"> <ClInclude Include="..\..\ricochet\pm_shared\pm_debug.h">
<Filter>Header Files\ricochet\pm_shared</Filter> <Filter>Header Files\ricochet\pm_shared</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\pm_shared\pm_defs.h"> <ClInclude Include="..\..\ricochet\pm_shared\pm_defs.h">
<Filter>Header Files\ricochet\pm_shared</Filter> <Filter>Header Files\ricochet\pm_shared</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\pm_shared\pm_info.h"> <ClInclude Include="..\..\ricochet\pm_shared\pm_info.h">
<Filter>Header Files\ricochet\pm_shared</Filter> <Filter>Header Files\ricochet\pm_shared</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\pm_shared\pm_materials.h"> <ClInclude Include="..\..\ricochet\pm_shared\pm_materials.h">
<Filter>Header Files\ricochet\pm_shared</Filter> <Filter>Header Files\ricochet\pm_shared</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\pm_shared\pm_movevars.h"> <ClInclude Include="..\..\ricochet\pm_shared\pm_movevars.h">
<Filter>Header Files\ricochet\pm_shared</Filter> <Filter>Header Files\ricochet\pm_shared</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\dlls\weapons.h"> <ClInclude Include="..\..\ricochet\dlls\weapons.h">
<Filter>Header Files\ricochet\dlls</Filter> <Filter>Header Files\ricochet\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\dlls\saverestore.h"> <ClInclude Include="..\..\ricochet\dlls\saverestore.h">
<Filter>Header Files\ricochet\dlls</Filter> <Filter>Header Files\ricochet\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\dlls\schedule.h"> <ClInclude Include="..\..\ricochet\dlls\schedule.h">
<Filter>Header Files\ricochet\dlls</Filter> <Filter>Header Files\ricochet\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\dlls\scriptevent.h"> <ClInclude Include="..\..\ricochet\dlls\scriptevent.h">
<Filter>Header Files\ricochet\dlls</Filter> <Filter>Header Files\ricochet\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\dlls\skill.h"> <ClInclude Include="..\..\ricochet\dlls\skill.h">
<Filter>Header Files\ricochet\dlls</Filter> <Filter>Header Files\ricochet\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\dlls\soundent.h"> <ClInclude Include="..\..\ricochet\dlls\soundent.h">
<Filter>Header Files\ricochet\dlls</Filter> <Filter>Header Files\ricochet\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\dlls\spectator.h"> <ClInclude Include="..\..\ricochet\dlls\spectator.h">
<Filter>Header Files\ricochet\dlls</Filter> <Filter>Header Files\ricochet\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\dlls\talkmonster.h"> <ClInclude Include="..\..\ricochet\dlls\talkmonster.h">
<Filter>Header Files\ricochet\dlls</Filter> <Filter>Header Files\ricochet\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\dlls\teamplay_gamerules.h"> <ClInclude Include="..\..\ricochet\dlls\teamplay_gamerules.h">
<Filter>Header Files\ricochet\dlls</Filter> <Filter>Header Files\ricochet\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\dlls\trains.h"> <ClInclude Include="..\..\ricochet\dlls\trains.h">
<Filter>Header Files\ricochet\dlls</Filter> <Filter>Header Files\ricochet\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\dlls\util.h"> <ClInclude Include="..\..\ricochet\dlls\util.h">
<Filter>Header Files\ricochet\dlls</Filter> <Filter>Header Files\ricochet\dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ricochet\dlls\vector.h"> <ClInclude Include="..\..\ricochet\dlls\vector.h">
<Filter>Header Files\ricochet\dlls</Filter> <Filter>Header Files\ricochet\dlls</Filter>
</ClInclude> </ClInclude>
</ItemGroup> </ItemGroup>
</Project> </Project>